ComAgent.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335
  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO.Ports;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading;
  7. using System.Threading.Tasks;
  8. using System.Linq;
  9. using System.Collections.Concurrent;
  10. using System.Runtime.InteropServices;
  11. using WpfTest1.SmallDialogs.Debug;
  12. namespace WpfTest1.ComAgent
  13. {
  14. public interface ComAgentListener
  15. {
  16. void comAgentReceiveData(byte[] data);
  17. void comAgentConnected();
  18. void comAgentDisconnected(Exception e);
  19. }
  20. public struct TreatmentStep
  21. {
  22. public ushort Hz { get; set; }
  23. public byte T { get; set; }
  24. public byte P { get; set; }
  25. public ushort S { get; set; }
  26. public TreatmentStep(ushort hz, byte t, byte p, ushort s)
  27. {
  28. Hz = hz;
  29. T = t;
  30. P = p;
  31. S = s;
  32. }
  33. }
  34. public class SingleInstance<T> where T : new()
  35. {
  36. private static T instance;
  37. private static object lck = new object();
  38. public static T getInstance(Func<T> allocator = null)
  39. {
  40. lock (lck)
  41. {
  42. if (instance != null) return instance;
  43. instance = allocator != null ? allocator() : new T();
  44. return instance;
  45. }
  46. }
  47. }
  48. public class ComAgent
  49. {
  50. public static byte[] createAnswerCommand(bool status) => 0x00.b().pack(status ? 0x54.b() : 0x46.b());
  51. public static byte[] createHandshakeCommand() => 0x4B.b().pack(0x00.b());
  52. public static byte[] createShutdownCommand() => 0x47.b().pack(0x00.b());
  53. public static byte[] createIdleCommand() => 0x49.b().pack(0x00.b());
  54. public static byte[] createChangeStrongthCommand(byte strongth) => 0x40.b().pack(strongth);
  55. public static byte getTCIDByIndex(int index)
  56. {
  57. switch (index)
  58. {
  59. case 0: return 0x10;
  60. case 1: return 0x11;
  61. case 2: return 0x12;
  62. case 3: return 0x13;
  63. case 4: return 0x14;
  64. case 5: return 0x25;
  65. case 6: return 0x26;
  66. case 7: return 0x27;
  67. case 8: return 0x28;
  68. case 9: return 0x29;
  69. default: throw new ComException($"Invaild mode {index}");
  70. }
  71. }
  72. public static byte[] createStartDefinedCommand(int mode, short time, byte strongth)
  73. {
  74. List<byte> buff = new List<byte>();
  75. buff.Add(getTCIDByIndex(mode));
  76. buff.Add(0x53);
  77. buff.AddRange(time.buff());
  78. buff.AddRange(strongth.buff());
  79. buff.Add(0x00);
  80. return buff.ToArray();
  81. }
  82. public static byte[] createStartManualCommand(short time, byte strongth, params TreatmentStep[] steps)
  83. {
  84. List<byte> buff = new List<byte>();
  85. buff.Add(0x53);
  86. buff.AddRange(time.buff());
  87. buff.AddRange(strongth.buff());
  88. buff.AddRange(((byte)steps.Length).buff());
  89. foreach (TreatmentStep step in steps)
  90. {
  91. buff.AddRange(step.Hz.buff());
  92. buff.AddRange(step.T.buff());
  93. buff.AddRange(step.P.buff());
  94. buff.AddRange(step.S.buff());
  95. }
  96. return buff.ToArray();
  97. }
  98. public static byte[] createStopCommand(byte mode = 0x30) => mode.pack(0x73.b());
  99. private AutoReleaseObject<SerialPort> serial;
  100. private Thread sendThread_, recvThread_;
  101. private List<ComAgentListener> listeners;
  102. public string[] blockingSerialPorts { get; set; }
  103. public void addListener(ComAgentListener listener)
  104. {
  105. listeners.Add(listener);
  106. }
  107. #if DEBUG
  108. private SerialPortLogWindow window => SingleInstance<SerialPortLogWindow>.getInstance(() =>
  109. {
  110. SerialPortLogWindow win = null;
  111. App.Current.Dispatcher.Invoke(() =>
  112. {
  113. win = new SerialPortLogWindow();
  114. win.Show();
  115. });
  116. return win;
  117. });
  118. private SerialPortSetup setupWindow = SingleInstance<SerialPortSetup>.getInstance(() =>
  119. {
  120. SerialPortSetup win = null;
  121. bool cont = false;
  122. App.Current.Dispatcher.Invoke(() =>
  123. {
  124. win = new SerialPortSetup();
  125. win.ShowDialog();
  126. cont = true;
  127. });
  128. while (!cont) Thread.Sleep(10);
  129. return win;
  130. });
  131. #endif
  132. void Log(string msg)
  133. {
  134. #if DEBUG
  135. window.Log($"[{DateTime.Now}] ${msg}");
  136. Console.WriteLine(msg);
  137. #endif
  138. }
  139. public ComAgent()
  140. {
  141. sendThread_ = new Thread(sendThread) { IsBackground = true };
  142. sendThread_.Start();
  143. recvThread_ = new Thread(recvThread) { IsBackground = true };
  144. recvThread_.Start();
  145. listeners = new List<ComAgentListener>();
  146. sendQueue = new ConcurrentQueue<byte[]>();
  147. #if DEBUG
  148. //AllocConsole();
  149. blockingSerialPorts = new string[] { "COM1" };
  150. #endif
  151. }
  152. private byte[] readPackage(SerialPort sp)
  153. {
  154. byte[] buff = new byte[2];
  155. List<byte> data = new List<byte>();
  156. while (true)
  157. {
  158. sp.read(buff, 1);
  159. if (buff[0] != 0x10) continue;
  160. sp.read(buff, 1);
  161. if (buff[0] != 0x02) continue;
  162. data.AddRange(new byte[2] { 0x10, 0x02 });
  163. break;
  164. }
  165. while (true)
  166. {
  167. sp.read(buff, 1);
  168. data.Add(buff[0]);
  169. if (buff[0] == 0x10)
  170. {
  171. sp.read(buff, 1);
  172. data.Add(buff[0]);
  173. if (buff[0] == 0x03) break;
  174. }
  175. }
  176. return data.ToArray();
  177. }
  178. private byte[] readPackageAndUnpack(SerialPort sp) => readPackage(sp).unpackData();
  179. private bool connect()
  180. {
  181. #if DEBUG
  182. AutoReleaseObject<SerialPort> com3 = new SerialPort(setupWindow.result, 9600);
  183. com3.reference.Open();
  184. serial = com3;
  185. return true;
  186. #endif
  187. string[] ports = (from it in SerialPort.GetPortNames()
  188. where !blockingSerialPorts.Contains(it)
  189. select it).ToArray();
  190. List<Thread> sps = new List<Thread>();
  191. serial = null;
  192. for (int i = 0; i < ports.Length; i++)
  193. {
  194. string mport = ports[i];
  195. Thread mth = new Thread(() =>
  196. {
  197. AutoReleaseObject<SerialPort> sp = new SerialPort(mport, 9600);
  198. sp.reference.ReadTimeout = sp.reference.WriteTimeout = 1000;
  199. try
  200. {
  201. sp.reference.Open();
  202. sp.reference.send(createHandshakeCommand().packData());
  203. byte[] resp = readPackageAndUnpack(sp);
  204. if (serial != null) return;
  205. if (resp.bEquals(new byte[1] { 0x4B }))
  206. serial = sp;
  207. }
  208. catch (Exception e)
  209. {
  210. Log(e.ToString());
  211. sp.reference.shutdown();
  212. }
  213. })
  214. { IsBackground = true };
  215. sps.Add(mth);
  216. mth.Start();
  217. }
  218. while (true)
  219. {
  220. if ((from it in sps
  221. where it.IsAlive
  222. select it).Count() == 0) break;
  223. if (serial != null) break;
  224. }
  225. return serial != null;
  226. }
  227. private ConcurrentQueue<byte[]> sendQueue;
  228. private object serial_lock_w = new object(), serial_lock_r = new object();
  229. public void enqueueCommand(byte[] buff) => sendQueue.Enqueue(buff.packData());
  230. private void printBuff(string from, byte[] buff)
  231. {
  232. StringBuilder sb = new StringBuilder();
  233. for (int i = 0; i < buff.Length; i++)
  234. {
  235. sb.AppendFormat("{0:x2} ", buff[i]);
  236. }
  237. Log(from + " " + sb.ToString());
  238. }
  239. private void sendThread()
  240. {
  241. while (true)
  242. {
  243. lock (serial_lock_w)
  244. {
  245. if (serial == null)
  246. {
  247. while (!connect()) Thread.Sleep(10);
  248. listeners.ForEach(listener => listener.comAgentConnected());
  249. }
  250. try
  251. {
  252. if (!serial.reference.IsOpen) throw new ComException("Shutdown by client.");
  253. #if !DEBUG
  254. serial.reference.send(createIdleCommand());
  255. #endif
  256. while (sendQueue.TryDequeue(out byte[] buff))
  257. {
  258. serial.reference.send(buff);
  259. printBuff("ME -> Client", buff);
  260. }
  261. }
  262. catch (Exception e)
  263. {
  264. Log($"SendThread {e}");
  265. if (serial != null) serial.reference.shutdown();
  266. serial = null;
  267. listeners.ForEach(listener => listener.comAgentDisconnected(e));
  268. }
  269. }
  270. Thread.Sleep(10);
  271. }
  272. }
  273. public void shutdown()
  274. {
  275. enqueueCommand(createShutdownCommand());
  276. }
  277. private void recvThread()
  278. {
  279. while (true)
  280. {
  281. lock (serial_lock_r)
  282. {
  283. if (serial != null)
  284. {
  285. try
  286. {
  287. if (!serial.reference.IsOpen) throw new ComException("Shutdown by client.");
  288. byte[] data = readPackage(serial);
  289. printBuff("Client -> Me", data);
  290. data = data.unpackData();
  291. listeners.ForEach(listener => listener.comAgentReceiveData(data));
  292. }
  293. catch (Exception e)
  294. {
  295. Log($"RecvThread {e}");
  296. #if !DEBUG
  297. if (serial != null) serial.reference.shutdown();
  298. serial = null;
  299. listeners.ForEach(listener => listener.comAgentDisconnected(e));
  300. #endif
  301. }
  302. }
  303. }
  304. Thread.Sleep(10);
  305. }
  306. }
  307. }
  308. }