ComAgent.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO.Ports;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading;
  7. using System.Threading.Tasks;
  8. using System.Linq;
  9. using System.Collections.Concurrent;
  10. using System.Runtime.InteropServices;
  11. using WpfTest1.SmallDialogs.Debug;
  12. namespace WpfTest1.ComAgent
  13. {
  14. public interface ComAgentListener
  15. {
  16. void comAgentReceiveData(byte[] data);
  17. void comAgentConnected();
  18. void comAgentDisconnected(Exception e);
  19. }
  20. public struct TreatmentStep
  21. {
  22. public ushort Hz { get; set; }
  23. public byte T { get; set; }
  24. public byte P { get; set; }
  25. public ushort S { get; set; }
  26. public TreatmentStep(ushort hz, byte t, byte p, ushort s)
  27. {
  28. Hz = hz;
  29. T = t;
  30. P = p;
  31. S = s;
  32. }
  33. public TreatmentStep(double hz, byte t, double p, ushort s)
  34. {
  35. Hz = (ushort)(hz * 10.0);
  36. T = t;
  37. P = (byte)(p);
  38. S = s;
  39. }
  40. }
  41. public class SingleInstance<T> where T : new()
  42. {
  43. private static T instance;
  44. private static object lck = new object();
  45. public static T getInstance(Func<T> allocator = null)
  46. {
  47. lock (lck)
  48. {
  49. if (instance != null) return instance;
  50. instance = allocator != null ? allocator() : new T();
  51. return instance;
  52. }
  53. }
  54. }
  55. public class ComAgent
  56. {
  57. public static byte[] createAnswerCommand(bool status) => 0x00.b().pack(status ? 0x54.b() : 0x46.b());
  58. public static byte[] createHandshakeCommand() => 0x4B.b().pack(0x00.b());
  59. public static byte[] createShutdownCommand() => 0x47.b().pack(0x00.b());
  60. public static byte[] createIdleCommand() => 0x49.b().pack(0x00.b());
  61. public static byte[] createChangeStrongthCommand(byte strongth) => 0x40.b().pack(strongth);
  62. public static byte getTCIDByIndex(int index)
  63. {
  64. switch (index)
  65. {
  66. case 0: return 0x10;
  67. case 1: return 0x11;
  68. case 2: return 0x12;
  69. case 3: return 0x13;
  70. case 4: return 0x14;
  71. case 5: return 0x25;
  72. case 6: return 0x26;
  73. case 7: return 0x27;
  74. case 8: return 0x28;
  75. case 9: return 0x29;
  76. default: throw new ComException($"Invaild mode {index}");
  77. }
  78. }
  79. public static byte[] createStartDefinedCommand(int mode, short time, byte strongth)
  80. {
  81. List<byte> buff = new List<byte>();
  82. buff.Add(getTCIDByIndex(mode));
  83. buff.Add(0x53);
  84. buff.AddRange(time.buff());
  85. buff.AddRange(strongth.buff());
  86. buff.Add(0x00);
  87. return buff.ToArray();
  88. }
  89. public static byte[] createStartManualCommand(short time, byte strongth, params TreatmentStep[] steps)
  90. {
  91. List<byte> buff = new List<byte>();
  92. buff.Add(48);
  93. buff.Add(83);
  94. buff.AddRange(time.buff());
  95. buff.AddRange(strongth.buff());
  96. buff.AddRange(((byte)steps.Length).buff());
  97. for (int i = 0; i < steps.Length; i++)
  98. {
  99. TreatmentStep step = steps[i];
  100. buff.AddRange(step.Hz.buff());
  101. buff.AddRange(step.T.buff());
  102. buff.AddRange(step.P.buff());
  103. buff.AddRange(step.S.buff());
  104. }
  105. return buff.ToArray();
  106. }
  107. public static byte[] createStopCommand(byte mode = 0x30) => mode.pack(0x73.b());
  108. private AutoReleaseObject<SerialPort> serial;
  109. private Thread sendThread_, recvThread_;
  110. private List<ComAgentListener> listeners;
  111. public string[] blockingSerialPorts { get; set; }
  112. public void addListener(ComAgentListener listener)
  113. {
  114. listeners.Add(listener);
  115. }
  116. #if DEBUG
  117. private SerialPortLogWindow window => SingleInstance<SerialPortLogWindow>.getInstance(() =>
  118. {
  119. SerialPortLogWindow win = null;
  120. App.Current.Dispatcher.Invoke(() =>
  121. {
  122. win = new SerialPortLogWindow();
  123. win.Show();
  124. });
  125. return win;
  126. });
  127. private SerialPortSetup setupWindow = SingleInstance<SerialPortSetup>.getInstance(() =>
  128. {
  129. SerialPortSetup win = null;
  130. bool cont = false;
  131. App.Current.Dispatcher.Invoke(() =>
  132. {
  133. while (win == null || win.result == null)
  134. {
  135. win = new SerialPortSetup();
  136. win.ShowDialog();
  137. }
  138. cont = true;
  139. });
  140. while (!cont) Thread.Sleep(10);
  141. return win;
  142. });
  143. #endif
  144. void Log(string msg)
  145. {
  146. #if DEBUG
  147. window.Log($"[{DateTime.Now}] ${msg}");
  148. Console.WriteLine(msg);
  149. #endif
  150. }
  151. public ComAgent()
  152. {
  153. reconnect();
  154. }
  155. private byte[] readPackage(SerialPort sp)
  156. {
  157. byte[] buff = new byte[2];
  158. List<byte> data = new List<byte>();
  159. while (true)
  160. {
  161. sp.read(buff, 1);
  162. if (buff[0] != 0x10) continue;
  163. sp.read(buff, 1);
  164. if (buff[0] != 0x02) continue;
  165. data.AddRange(new byte[2] { 0x10, 0x02 });
  166. break;
  167. }
  168. while (true)
  169. {
  170. sp.read(buff, 1);
  171. data.Add(buff[0]);
  172. if (buff[0] == 0x10)
  173. {
  174. sp.read(buff, 1);
  175. data.Add(buff[0]);
  176. if (buff[0] == 0x03) break;
  177. }
  178. }
  179. return data.ToArray();
  180. }
  181. private byte[] readPackageAndUnpack(SerialPort sp) => readPackage(sp).unpackData();
  182. private bool connect()
  183. {
  184. #if DEBUG
  185. AutoReleaseObject<SerialPort> com3 = new SerialPort(setupWindow.result, 9600);
  186. com3.reference.Open();
  187. serial = com3;
  188. return true;
  189. #endif
  190. string[] ports = (from it in SerialPort.GetPortNames()
  191. where !blockingSerialPorts.Contains(it)
  192. select it).ToArray();
  193. List<Thread> sps = new List<Thread>();
  194. for (int i = 0; i < ports.Length; i++)
  195. {
  196. string mport = ports[i];
  197. Thread mth = new Thread(() =>
  198. {
  199. AutoReleaseObject<SerialPort> sp = new SerialPort(mport, 9600);
  200. sp.reference.ReadTimeout = sp.reference.WriteTimeout = 1000;
  201. try
  202. {
  203. sp.reference.Open();
  204. sp.reference.send(createHandshakeCommand().packData());
  205. byte[] resp = readPackageAndUnpack(sp);
  206. if (serial != null) return;
  207. if (resp.bEquals(new byte[1] { 0x4B }))
  208. serial = sp;
  209. }
  210. catch (Exception e)
  211. {
  212. Log(e.ToString());
  213. sp.reference.shutdown();
  214. }
  215. })
  216. { IsBackground = true };
  217. sps.Add(mth);
  218. mth.Start();
  219. }
  220. while (true)
  221. {
  222. if ((from it in sps
  223. where it.IsAlive
  224. select it).Count() == 0) break;
  225. if (serial != null) break;
  226. }
  227. return serial != null;
  228. }
  229. private ConcurrentQueue<byte[]> sendQueue;
  230. private object serial_lock_w = new object(), serial_lock_r = new object();
  231. public void enqueueCommand(byte[] buff) => sendQueue.Enqueue(buff.packData());
  232. private void printBuff(string from, byte[] buff)
  233. {
  234. StringBuilder sb = new StringBuilder();
  235. for (int i = 0; i < buff.Length; i++)
  236. {
  237. sb.AppendFormat("{0:x2} ", buff[i]);
  238. }
  239. Log(from + " " + sb.ToString());
  240. }
  241. private void sendThread()
  242. {
  243. while (true)
  244. {
  245. lock (serial_lock_w)
  246. {
  247. if (serial == null)
  248. {
  249. while (!connect()) Thread.Sleep(10);
  250. listeners.ForEach(listener => listener.comAgentConnected());
  251. }
  252. try
  253. {
  254. if (!serial.reference.IsOpen) throw new ComException("Shutdown by client.");
  255. #if !DEBUG
  256. serial.reference.send(createIdleCommand());
  257. #endif
  258. while (sendQueue.TryDequeue(out byte[] buff))
  259. {
  260. serial.reference.send(buff);
  261. printBuff("ME -> Client", buff);
  262. }
  263. }
  264. catch (Exception e)
  265. {
  266. Log($"SendThread {e}");
  267. if (serial != null) serial.reference.shutdown();
  268. serial = null;
  269. if (!sendedDisconnectedMessage)
  270. {
  271. listeners.ForEach(delegate (ComAgentListener listener)
  272. {
  273. listener.comAgentDisconnected(e);
  274. });
  275. sendedDisconnectedMessage = true;
  276. }
  277. break;
  278. }
  279. }
  280. Thread.Sleep(10);
  281. }
  282. }
  283. private bool sendedDisconnectedMessage = false;
  284. private bool __sendThreadAct = false;
  285. private bool __recvThreadAct = false;
  286. public void reconnect()
  287. {
  288. sendedDisconnectedMessage = false;
  289. if (!__sendThreadAct)
  290. {
  291. __sendThreadAct = true;
  292. sendThread_ = new Thread(sendThread)
  293. {
  294. IsBackground = true
  295. };
  296. sendThread_.Start();
  297. }
  298. if (!__recvThreadAct)
  299. {
  300. __recvThreadAct = true;
  301. recvThread_ = new Thread(recvThread)
  302. {
  303. IsBackground = true
  304. };
  305. recvThread_.Start();
  306. }
  307. listeners = new List<ComAgentListener>();
  308. sendQueue = new ConcurrentQueue<byte[]>();
  309. blockingSerialPorts = new string[1] { "COM1" };
  310. }
  311. public void shutdown()
  312. {
  313. enqueueCommand(createShutdownCommand());
  314. }
  315. private void recvThread()
  316. {
  317. while (true)
  318. {
  319. lock (serial_lock_r)
  320. {
  321. if (serial != null)
  322. {
  323. try
  324. {
  325. if (!serial.reference.IsOpen) throw new ComException("Shutdown by client.");
  326. byte[] data = readPackage(serial);
  327. printBuff("Client -> Me", data);
  328. data = data.unpackData();
  329. listeners.ForEach(listener => listener.comAgentReceiveData(data));
  330. }
  331. catch (Exception e)
  332. {
  333. Log($"RecvThread {e}");
  334. #if !DEBUG
  335. if (serial != null) serial.reference.shutdown();
  336. serial = null;
  337. listeners.ForEach(listener => listener.comAgentDisconnected(e));
  338. #endif
  339. if (!sendedDisconnectedMessage)
  340. {
  341. listeners.ForEach(delegate (ComAgentListener listener)
  342. {
  343. listener.comAgentDisconnected(e);
  344. });
  345. sendedDisconnectedMessage = true;
  346. }
  347. break;
  348. }
  349. }
  350. }
  351. Thread.Sleep(10);
  352. }
  353. }
  354. }
  355. }