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Kan1aSorata 2 years ago
parent
commit
13a36ae394

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AIPaint/DrawViewController.swift

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+//
+//  DrawViewController.swift
+//  AIPaint
+//
+//  Created by Fengyu He on 2022/11/29.
+//
+
+import Foundation

+ 8 - 0
AIPaint/HomeViewController.swift

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+//
+//  HomeViewController.swift
+//  AIPaint
+//
+//  Created by Fengyu He on 2022/11/29.
+//
+
+import Foundation

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AIPaint/SceneDelegate.swift

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-//
-//  SceneDelegate.swift
-//  AIPaint
-//
-//  Created by Fengyu He on 2022/11/29.
-//
-
-import UIKit
-
-class SceneDelegate: UIResponder, UIWindowSceneDelegate {
-
-    var window: UIWindow?
-
-
-    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
-        // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
-        // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
-        // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
-        guard let _ = (scene as? UIWindowScene) else { return }
-    }
-
-    func sceneDidDisconnect(_ scene: UIScene) {
-        // Called as the scene is being released by the system.
-        // This occurs shortly after the scene enters the background, or when its session is discarded.
-        // Release any resources associated with this scene that can be re-created the next time the scene connects.
-        // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
-    }
-
-    func sceneDidBecomeActive(_ scene: UIScene) {
-        // Called when the scene has moved from an inactive state to an active state.
-        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
-    }
-
-    func sceneWillResignActive(_ scene: UIScene) {
-        // Called when the scene will move from an active state to an inactive state.
-        // This may occur due to temporary interruptions (ex. an incoming phone call).
-    }
-
-    func sceneWillEnterForeground(_ scene: UIScene) {
-        // Called as the scene transitions from the background to the foreground.
-        // Use this method to undo the changes made on entering the background.
-    }
-
-    func sceneDidEnterBackground(_ scene: UIScene) {
-        // Called as the scene transitions from the foreground to the background.
-        // Use this method to save data, release shared resources, and store enough scene-specific state information
-        // to restore the scene back to its current state.
-
-        // Save changes in the application's managed object context when the application transitions to the background.
-        (UIApplication.shared.delegate as? AppDelegate)?.saveContext()
-    }
-
-
-}
-

+ 8 - 0
AIPaint/SettingsViewController.swift

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+//
+//  SettingsViewController.swift
+//  AIPaint
+//
+//  Created by Fengyu He on 2022/11/29.
+//
+
+import Foundation

+ 0 - 19
AIPaint/ViewController.swift

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-//
-//  ViewController.swift
-//  AIPaint
-//
-//  Created by Fengyu He on 2022/11/29.
-//
-
-import UIKit
-
-class ViewController: UIViewController {
-
-    override func viewDidLoad() {
-        super.viewDidLoad()
-        // Do any additional setup after loading the view.
-    }
-
-
-}
-