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- using System;
- using System.Collections.Concurrent;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading;
- namespace Island.StandardLib.Utils
- {
- /// <summary>
- /// 一组不精确的非原子锁
- /// </summary>
- /// <typeparam name="LockIdType">锁定项标识,需要实现 <see cref="object.GetHashCode()"/></typeparam>
- public class LockerList<LockIdType>
- {
- readonly ConcurrentDictionary<LockIdType, bool> mapLck;
- readonly object globalLck;
- public LockerList()
- {
- mapLck = new ConcurrentDictionary<LockIdType, bool>();
- globalLck = new object();
- }
- /// <summary>
- /// 加读锁
- /// </summary>
- /// <param name="lckId">标识</param>
- public void Lock(LockIdType lckId)
- {
- if (mapLck.TryGetValue(lckId, out bool __lck))
- {
- do Thread.Sleep(1);
- while (__lck);
- lock (globalLck) mapLck[lckId] = true;
- }
- else
- {
- lock (globalLck) mapLck.TryAdd(lckId, true);
- }
- }
- /// <summary>
- /// 解锁
- /// </summary>
- /// <param name="lckId">标识</param>
- public void Unlock(LockIdType lckId)
- {
- lock (globalLck) mapLck[lckId] = false;
- }
- }
- }
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