using Island.StandardLib.Storage.Local; namespace Island.StandardLib.Storage { public class RoomPreparedData : IStorable { public StorPlayerPublic OtherPlayer; public int AfterClock; public RoomPreparedData() { } public RoomPreparedData(StorPlayerPublic other, int afterClock) { OtherPlayer = other; AfterClock = afterClock; } public void ReadFromData(DataStorage data) { data.Read(out OtherPlayer); data.Read(out AfterClock); } public void WriteToData(DataStorage data) { data.Write(OtherPlayer); data.Write(AfterClock); } } }