using Island.StandardLib.Storage;
namespace Island.StandardLib
{
public static class StandardCommandName
{
#region DescClasses
///
/// 这是一个 客户端发给服务器的 指令
///
public sealed class ClientToServerCommand { }
///
/// 这是一个 服务器发给客户端的 指令
///
public sealed class ServerToClientCommand { }
#endregion
///
/// 表示和聊天相关的指令
///
public const int Command_Module_Chat = 0xBA;
///
/// [] 发送消息指令,包含一个 参数作为消息内容
///
public const int Command_Chat_Send = 0xBA0;
///
/// [] 接收消息指令,包含一个 参数作为消息内容
///
public const int Command_Chat_Recv = 0xBA1;
///
/// [] 消息发送失败指令,包含一个 参数作为原因
///
public const int Command_Chat_Reject = 0xBA2;
public const int Command_Chat_Reject_ByTooQuickly = 0xBA200;
public const int Command_Chat_Reject_ByBanned = 0xBA201;
///
/// 表示和比赛房间相关的指令
///
public const int Command_Module_Room = 0xCA;
///
/// [] 比赛已匹配成功的通知指令
///
public const int Command_Room_Founded = 0xCA0;
///
/// [] 比赛已结束的通知指令,包含一个 参数返回比赛结果
///
public const int Command_Room_End = 0xCA1;
///
/// [] 开始匹配指令
///
public const int Command_Room_JoinRequest = 0xCA2;
///
/// [] 服务器已处理寻找房间指令(匹配中)
///
public const int Command_Room_RecvRequest = 0xCA3;
///
/// [] 服务器拒绝处理寻找房间指令(匹配失败),包含一个 参数作为原因
///
public const int Command_Room_RejectRequest = 0xCA4;
public const int Command_Room_RejectRequest_ByGaming = 0xCA400;
public const int Command_Room_RejectRequest_ByBanned = 0xCA401;
}
}