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- //
- // UIView+YYAdd.m
- // YYCategories <https://github.com/ibireme/YYCategories>
- //
- // Created by ibireme on 13/4/3.
- // Copyright (c) 2015 ibireme.
- //
- // This source code is licensed under the MIT-style license found in the
- // LICENSE file in the root directory of this source tree.
- //
- #import "UIView+YYAdd.h"
- #import <QuartzCore/QuartzCore.h>
- @implementation UIView (YYAdd)
- - (void)setLayerShadow:(UIColor*)color offset:(CGSize)offset radius:(CGFloat)radius {
- self.layer.shadowColor = color.CGColor;
- self.layer.shadowOffset = offset;
- self.layer.shadowRadius = radius;
- self.layer.shadowOpacity = 1;
- self.layer.shouldRasterize = YES;
- self.layer.rasterizationScale = [UIScreen mainScreen].scale;
- }
- - (void)removeAllSubviews {
- //[self.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)];
- while (self.subviews.count) {
- [self.subviews.lastObject removeFromSuperview];
- }
- }
- - (UIViewController *)viewController {
- for (UIView *view = self; view; view = view.superview) {
- UIResponder *nextResponder = [view nextResponder];
- if ([nextResponder isKindOfClass:[UIViewController class]]) {
- return (UIViewController *)nextResponder;
- }
- }
- return nil;
- }
- - (CGFloat)left {
- return self.frame.origin.x;
- }
- - (void)setLeft:(CGFloat)x {
- CGRect frame = self.frame;
- frame.origin.x = x;
- self.frame = frame;
- }
- - (CGFloat)top {
- return self.frame.origin.y;
- }
- - (void)setTop:(CGFloat)y {
- CGRect frame = self.frame;
- frame.origin.y = y;
- self.frame = frame;
- }
- - (CGFloat)right {
- return self.frame.origin.x + self.frame.size.width;
- }
- - (void)setRight:(CGFloat)right {
- CGRect frame = self.frame;
- frame.origin.x = right - frame.size.width;
- self.frame = frame;
- }
- - (CGFloat)bottom {
- return self.frame.origin.y + self.frame.size.height;
- }
- - (void)setBottom:(CGFloat)bottom {
- CGRect frame = self.frame;
- frame.origin.y = bottom - frame.size.height;
- self.frame = frame;
- }
- - (CGFloat)width {
- return self.frame.size.width;
- }
- - (void)setWidth:(CGFloat)width {
- CGRect frame = self.frame;
- frame.size.width = width;
- self.frame = frame;
- }
- - (CGFloat)height {
- return self.frame.size.height;
- }
- - (void)setHeight:(CGFloat)height {
- CGRect frame = self.frame;
- frame.size.height = height;
- self.frame = frame;
- }
- - (CGFloat)centerX {
- return self.center.x;
- }
- - (void)setCenterX:(CGFloat)centerX {
- self.center = CGPointMake(centerX, self.center.y);
- }
- - (CGFloat)centerY {
- return self.center.y;
- }
- - (void)setCenterY:(CGFloat)centerY {
- self.center = CGPointMake(self.center.x, centerY);
- }
- - (CGPoint)origin {
- return self.frame.origin;
- }
- - (void)setOrigin:(CGPoint)origin {
- CGRect frame = self.frame;
- frame.origin = origin;
- self.frame = frame;
- }
- - (CGSize)size {
- return self.frame.size;
- }
- - (void)setSize:(CGSize)size {
- CGRect frame = self.frame;
- frame.size = size;
- self.frame = frame;
- }
- @end
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