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- config BR2_PACKAGE_LUGARU
- bool "lugaru"
- depends on BR2_INSTALL_LIBSTDCPP
- depends on BR2_PACKAGE_HAS_LIBGL # libglu
- depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
- depends on BR2_PACKAGE_XORG7 # SDL2 OpenGL (GLX)
- depends on BR2_TOOLCHAIN_GCC_AT_LEAST_4_9 # openal
- depends on BR2_TOOLCHAIN_HAS_THREADS_NPTL # openal
- depends on BR2_USE_MMU # SDL2 OpenGL (GLX)
- depends on !BR2_STATIC_LIBS # SDL2
- select BR2_PACKAGE_JPEG
- select BR2_PACKAGE_LIBGLU # GL/glu.h
- select BR2_PACKAGE_LIBPNG
- select BR2_PACKAGE_LIBVORBIS
- select BR2_PACKAGE_OPENAL
- select BR2_PACKAGE_SDL2
- select BR2_PACKAGE_SDL2_OPENGL
- select BR2_PACKAGE_ZLIB
- help
- Lugaru (pronounced Loo-GAH-roo) is a cross-platform
- third-person action game. The main character, Turner, is an
- anthropomorphic rebel bunny rabbit with impressive combat
- skills. In his quest to find those responsible for
- slaughtering his village, he uncovers a far-reaching
- conspiracy involving the corrupt leaders of the rabbit
- republic and the starving wolves from a nearby den. Turner
- takes it upon himself to fight against their plot and save
- his fellow rabbits from slavery.
- https://osslugaru.gitlab.io/
- comment "lugaru needs X11 and a toolchain w/ C++, OpenGL backend, gcc >= 4.9, NPTL, dynamic library"
- depends on BR2_PACKAGE_OPENAL_ARCH_SUPPORTS
- depends on BR2_PACKAGE_XORG7
- depends on BR2_USE_MMU
- depends on !BR2_INSTALL_LIBSTDCPP || !BR2_PACKAGE_HAS_LIBGL || \
- !BR2_TOOLCHAIN_GCC_AT_LEAST_4_9 || !BR2_TOOLCHAIN_HAS_THREADS_NPTL || \
- BR2_STATIC_LIBS
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