Base32.xcscheme 3.2 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <Scheme
  3. LastUpgradeVersion = "1200"
  4. version = "1.3">
  5. <BuildAction
  6. parallelizeBuildables = "YES"
  7. buildImplicitDependencies = "YES">
  8. <BuildActionEntries>
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  11. buildForRunning = "YES"
  12. buildForProfiling = "YES"
  13. buildForArchiving = "YES"
  14. buildForAnalyzing = "YES">
  15. <BuildableReference
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  17. BlueprintIdentifier = "______Target_Base32"
  18. BuildableName = "Base32.framework"
  19. BlueprintName = "Base32"
  20. ReferencedContainer = "container:Base32.xcodeproj">
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  28. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  29. shouldUseLaunchSchemeArgsEnv = "YES"
  30. codeCoverageEnabled = "YES">
  31. <Testables>
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  37. BuildableName = "Base32Tests.xctest"
  38. BlueprintName = "Base32Tests"
  39. ReferencedContainer = "container:Base32.xcodeproj">
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  41. </TestableReference>
  42. <TestableReference
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  47. BuildableName = "SecEncodeTransformTests.xctest"
  48. BlueprintName = "SecEncodeTransformTests"
  49. ReferencedContainer = "container:Base32.xcodeproj">
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  51. </TestableReference>
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  56. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  57. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  58. launchStyle = "0"
  59. useCustomWorkingDirectory = "NO"
  60. ignoresPersistentStateOnLaunch = "NO"
  61. debugDocumentVersioning = "YES"
  62. debugServiceExtension = "internal"
  63. allowLocationSimulation = "YES">
  64. <MacroExpansion>
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  67. BlueprintIdentifier = "______Target_Base32"
  68. BuildableName = "Base32.framework"
  69. BlueprintName = "Base32"
  70. ReferencedContainer = "container:Base32.xcodeproj">
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  84. <ArchiveAction
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  86. revealArchiveInOrganizer = "YES">
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  88. </Scheme>