// // MASExampleDebuggingView.m // Masonry iOS Examples // // Created by Jonas Budelmann on 3/08/13. // Copyright (c) 2013 Jonas Budelmann. All rights reserved. // #import "MASExampleDebuggingView.h" @implementation MASExampleDebuggingView - (id)init { self = [super init]; if (!self) return nil; UIView *view1 = UIView.new; view1.backgroundColor = UIColor.greenColor; view1.layer.borderColor = UIColor.blackColor.CGColor; view1.layer.borderWidth = 2; [self addSubview:view1]; UIView *view2 = UIView.new; view2.backgroundColor = UIColor.redColor; view2.layer.borderColor = UIColor.blackColor.CGColor; view2.layer.borderWidth = 2; [self addSubview:view2]; UILabel *view3 = UILabel.new; view3.backgroundColor = UIColor.blueColor; view3.numberOfLines = 3; view3.textAlignment = NSTextAlignmentCenter; view3.font = [UIFont systemFontOfSize:24]; view3.textColor = UIColor.whiteColor; view3.text = @"this should look broken! check your console!"; view3.layer.borderColor = UIColor.blackColor.CGColor; view3.layer.borderWidth = 2; [self addSubview:view3]; UIView *superview = self; int padding = 10; //you can attach debug keys to views like so: // view1.mas_key = @"view1"; // view2.mas_key = @"view2"; // view3.mas_key = @"view3"; // superview.mas_key = @"superview"; //OR you can attach keys automagically like so: MASAttachKeys(view1, view2, view3, superview); [view3 mas_makeConstraints:^(MASConstraintMaker *make) { //you can also attach debug keys to constaints make.edges.equalTo(@1).key(@"ConflictingConstraint"); //composite constraint keys will be indexed make.height.greaterThanOrEqualTo(@5000).key(@"ConstantConstraint"); make.top.equalTo(view1.mas_bottom).offset(padding); make.left.equalTo(superview.mas_left).offset(padding); make.bottom.equalTo(superview.mas_bottom).offset(-padding).key(@"BottomConstraint"); make.right.equalTo(superview.mas_right).offset(-padding); make.height.equalTo(view1.mas_height); make.height.equalTo(view2.mas_height).key(@340954); //anything can be a key }]; [view1 makeConstraints:^(MASConstraintMaker *make) { make.top.greaterThanOrEqualTo(superview.top).offset(padding); make.left.equalTo(superview.left).offset(padding); make.bottom.equalTo(view3.top).offset(-padding); make.right.equalTo(view2.left).offset(-padding); make.width.equalTo(view2.width); make.height.equalTo(view2.height); make.height.equalTo(view3.height); }]; //with is semantic and option [view2 mas_makeConstraints:^(MASConstraintMaker *make) { make.top.equalTo(superview.mas_top).with.offset(padding); make.left.equalTo(view1.mas_right).offset(padding); make.bottom.equalTo(view3.mas_top).offset(-padding); make.right.equalTo(superview.mas_right).offset(-padding); make.width.equalTo(view1.mas_width); make.height.equalTo(@[view1, view3]); }]; return self; } @end