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Full bitcode is needed for running Debug on device

Without this setting, it won't be possible to run a Debug build on the device; 'marker' only works in the sim
Evan Maloney 9 年之前
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422dbe6d62
共有 1 个文件被更改,包括 3 次插入1 次删除
  1. 3 1
      CryptoSwift.xcodeproj/project.pbxproj

+ 3 - 1
CryptoSwift.xcodeproj/project.pbxproj

@@ -1184,13 +1184,14 @@
 			isa = XCBuildConfiguration;
 			buildSettings = {
 				APPLICATION_EXTENSION_API_ONLY = YES;
-				BITCODE_GENERATION_MODE = marker;
+				BITCODE_GENERATION_MODE = bitcode;
 				CLANG_ENABLE_MODULES = YES;
 				CODE_SIGN_IDENTITY = "";
 				"CODE_SIGN_IDENTITY[sdk=appletvos*]" = "iPhone Developer";
 				DYLIB_COMPATIBILITY_VERSION = 1;
 				DYLIB_CURRENT_VERSION = 1;
 				DYLIB_INSTALL_NAME_BASE = "@rpath";
+				ENABLE_BITCODE = YES;
 				INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks";
 				IPHONEOS_DEPLOYMENT_TARGET = 9.0;
 				LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks";
@@ -1217,6 +1218,7 @@
 				DYLIB_COMPATIBILITY_VERSION = 1;
 				DYLIB_CURRENT_VERSION = 1;
 				DYLIB_INSTALL_NAME_BASE = "@rpath";
+				ENABLE_BITCODE = YES;
 				GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
 				GCC_UNROLL_LOOPS = YES;
 				INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks";