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- import math
- import modules.scripts as scripts
- import gradio as gr
- from PIL import Image, ImageDraw
- from modules import images, devices
- from modules.processing import Processed, process_images
- from modules.shared import opts, state
- class Script(scripts.Script):
- def title(self):
- return "Poor man's outpainting"
- def show(self, is_img2img):
- return is_img2img
- def ui(self, is_img2img):
- if not is_img2img:
- return None
- pixels = gr.Slider(label="Pixels to expand", minimum=8, maximum=256, step=8, value=128, elem_id=self.elem_id("pixels"))
- mask_blur = gr.Slider(label='Mask blur', minimum=0, maximum=64, step=1, value=4, elem_id=self.elem_id("mask_blur"))
- inpainting_fill = gr.Radio(label='Masked content', choices=['fill', 'original', 'latent noise', 'latent nothing'], value='fill', type="index", elem_id=self.elem_id("inpainting_fill"))
- direction = gr.CheckboxGroup(label="Outpainting direction", choices=['left', 'right', 'up', 'down'], value=['left', 'right', 'up', 'down'], elem_id=self.elem_id("direction"))
- return [pixels, mask_blur, inpainting_fill, direction]
- def run(self, p, pixels, mask_blur, inpainting_fill, direction):
- initial_seed = None
- initial_info = None
- p.mask_blur = mask_blur * 2
- p.inpainting_fill = inpainting_fill
- p.inpaint_full_res = False
- left = pixels if "left" in direction else 0
- right = pixels if "right" in direction else 0
- up = pixels if "up" in direction else 0
- down = pixels if "down" in direction else 0
- init_img = p.init_images[0]
- target_w = math.ceil((init_img.width + left + right) / 64) * 64
- target_h = math.ceil((init_img.height + up + down) / 64) * 64
- if left > 0:
- left = left * (target_w - init_img.width) // (left + right)
- if right > 0:
- right = target_w - init_img.width - left
- if up > 0:
- up = up * (target_h - init_img.height) // (up + down)
- if down > 0:
- down = target_h - init_img.height - up
- img = Image.new("RGB", (target_w, target_h))
- img.paste(init_img, (left, up))
- mask = Image.new("L", (img.width, img.height), "white")
- draw = ImageDraw.Draw(mask)
- draw.rectangle((
- left + (mask_blur * 2 if left > 0 else 0),
- up + (mask_blur * 2 if up > 0 else 0),
- mask.width - right - (mask_blur * 2 if right > 0 else 0),
- mask.height - down - (mask_blur * 2 if down > 0 else 0)
- ), fill="black")
- latent_mask = Image.new("L", (img.width, img.height), "white")
- latent_draw = ImageDraw.Draw(latent_mask)
- latent_draw.rectangle((
- left + (mask_blur//2 if left > 0 else 0),
- up + (mask_blur//2 if up > 0 else 0),
- mask.width - right - (mask_blur//2 if right > 0 else 0),
- mask.height - down - (mask_blur//2 if down > 0 else 0)
- ), fill="black")
- devices.torch_gc()
- grid = images.split_grid(img, tile_w=p.width, tile_h=p.height, overlap=pixels)
- grid_mask = images.split_grid(mask, tile_w=p.width, tile_h=p.height, overlap=pixels)
- grid_latent_mask = images.split_grid(latent_mask, tile_w=p.width, tile_h=p.height, overlap=pixels)
- p.n_iter = 1
- p.batch_size = 1
- p.do_not_save_grid = True
- p.do_not_save_samples = True
- work = []
- work_mask = []
- work_latent_mask = []
- work_results = []
- for (y, h, row), (_, _, row_mask), (_, _, row_latent_mask) in zip(grid.tiles, grid_mask.tiles, grid_latent_mask.tiles):
- for tiledata, tiledata_mask, tiledata_latent_mask in zip(row, row_mask, row_latent_mask):
- x, w = tiledata[0:2]
- if x >= left and x+w <= img.width - right and y >= up and y+h <= img.height - down:
- continue
- work.append(tiledata[2])
- work_mask.append(tiledata_mask[2])
- work_latent_mask.append(tiledata_latent_mask[2])
- batch_count = len(work)
- print(f"Poor man's outpainting will process a total of {len(work)} images tiled as {len(grid.tiles[0][2])}x{len(grid.tiles)}.")
- state.job_count = batch_count
- for i in range(batch_count):
- p.init_images = [work[i]]
- p.image_mask = work_mask[i]
- p.latent_mask = work_latent_mask[i]
- state.job = f"Batch {i + 1} out of {batch_count}"
- processed = process_images(p)
- if initial_seed is None:
- initial_seed = processed.seed
- initial_info = processed.info
- p.seed = processed.seed + 1
- work_results += processed.images
- image_index = 0
- for y, h, row in grid.tiles:
- for tiledata in row:
- x, w = tiledata[0:2]
- if x >= left and x+w <= img.width - right and y >= up and y+h <= img.height - down:
- continue
- tiledata[2] = work_results[image_index] if image_index < len(work_results) else Image.new("RGB", (p.width, p.height))
- image_index += 1
- combined_image = images.combine_grid(grid)
- if opts.samples_save:
- images.save_image(combined_image, p.outpath_samples, "", initial_seed, p.prompt, opts.samples_format, info=initial_info, p=p)
- processed = Processed(p, [combined_image], initial_seed, initial_info)
- return processed
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