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@@ -1,36 +1,33 @@
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- let delay = 350//ms
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- window.addEventListener('gamepadconnected', (e) => {
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- console.log("Gamepad connected!")
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- const gamepad = e.gamepad;
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- setInterval(() => {
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- const xValue = gamepad.axes[0].toFixed(2);
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- if (xValue < -0.3) {
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- modalPrevImage(e);
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- } else if (xValue > 0.3) {
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- modalNextImage(e);
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- }
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-
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- }, delay);
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- });
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-
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-
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- /*
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- Primarily for vr controller type pointer devices.
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- I use the wheel event because there's currently no way to do it properly with web xr.
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- */
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-
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- let isScrolling = false;
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- window.addEventListener('wheel', (e) => {
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- if (isScrolling) return;
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- isScrolling = true;
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-
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- if (e.deltaX <= -0.6) {
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+const delay = 250//ms
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+window.addEventListener('gamepadconnected', (e) => {
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+ setInterval(() => {
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+ if (!opts.js_modal_lightbox_gamepad) return;
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+ const gamepad = navigator.getGamepads()[0];
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+ const xValue = gamepad.axes[0];
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+ if (xValue < -0.3) {
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modalPrevImage(e);
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- } else if (e.deltaX >= 0.6) {
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+ } else if (xValue > 0.3) {
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modalNextImage(e);
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}
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+ }, delay);
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+});
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+
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+/*
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+Primarily for vr controller type pointer devices.
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+I use the wheel event because there's currently no way to do it properly with web xr.
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+ */
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+let isScrolling = false;
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+window.addEventListener('wheel', (e) => {
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+ if (!opts.js_modal_lightbox_gamepad || isScrolling) return;
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+ isScrolling = true;
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+
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+ if (e.deltaX <= -0.6) {
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+ modalPrevImage(e);
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+ } else if (e.deltaX >= 0.6) {
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+ modalNextImage(e);
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+ }
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- setTimeout(() => {
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- isScrolling = false;
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- }, delay);
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- });
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+ setTimeout(() => {
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+ isScrolling = false;
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+ }, delay);
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+});
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