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- /*
- * QEMU VNC display driver
- *
- * Copyright (C) 2006 Anthony Liguori <anthony@codemonkey.ws>
- * Copyright (C) 2006 Fabrice Bellard
- * Copyright (C) 2009 Red Hat, Inc
- * Copyright (C) 2010 Corentin Chary <corentin.chary@gmail.com>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- #include "qemu/osdep.h"
- #include "vnc.h"
- #include "vnc-jobs.h"
- #include "qemu/sockets.h"
- #include "qemu/main-loop.h"
- #include "block/aio.h"
- #include "trace.h"
- /*
- * Locking:
- *
- * There are three levels of locking:
- * - jobs queue lock: for each operation on the queue (push, pop, isEmpty?)
- * - VncDisplay global lock: mainly used for framebuffer updates to avoid
- * screen corruption if the framebuffer is updated
- * while the worker is doing something.
- * - VncState::output lock: used to make sure the output buffer is not corrupted
- * if two threads try to write on it at the same time
- *
- * While the VNC worker thread is working, the VncDisplay global lock is held
- * to avoid screen corruption (this does not block vnc_refresh() because it
- * uses trylock()) but the output lock is not held because the thread works on
- * its own output buffer.
- * When the encoding job is done, the worker thread will hold the output lock
- * and copy its output buffer in vs->output.
- */
- struct VncJobQueue {
- QemuCond cond;
- QemuMutex mutex;
- QemuThread thread;
- bool exit;
- QTAILQ_HEAD(, VncJob) jobs;
- };
- typedef struct VncJobQueue VncJobQueue;
- /*
- * We use a single global queue, but most of the functions are
- * already reentrant, so we can easily add more than one encoding thread
- */
- static VncJobQueue *queue;
- static void vnc_lock_queue(VncJobQueue *queue)
- {
- qemu_mutex_lock(&queue->mutex);
- }
- static void vnc_unlock_queue(VncJobQueue *queue)
- {
- qemu_mutex_unlock(&queue->mutex);
- }
- VncJob *vnc_job_new(VncState *vs)
- {
- VncJob *job = g_new0(VncJob, 1);
- assert(vs->magic == VNC_MAGIC);
- job->vs = vs;
- vnc_lock_queue(queue);
- QLIST_INIT(&job->rectangles);
- vnc_unlock_queue(queue);
- return job;
- }
- int vnc_job_add_rect(VncJob *job, int x, int y, int w, int h)
- {
- VncRectEntry *entry = g_new0(VncRectEntry, 1);
- trace_vnc_job_add_rect(job->vs, job, x, y, w, h);
- entry->rect.x = x;
- entry->rect.y = y;
- entry->rect.w = w;
- entry->rect.h = h;
- vnc_lock_queue(queue);
- QLIST_INSERT_HEAD(&job->rectangles, entry, next);
- vnc_unlock_queue(queue);
- return 1;
- }
- void vnc_job_push(VncJob *job)
- {
- vnc_lock_queue(queue);
- if (queue->exit || QLIST_EMPTY(&job->rectangles)) {
- g_free(job);
- } else {
- QTAILQ_INSERT_TAIL(&queue->jobs, job, next);
- qemu_cond_broadcast(&queue->cond);
- }
- vnc_unlock_queue(queue);
- }
- static bool vnc_has_job_locked(VncState *vs)
- {
- VncJob *job;
- QTAILQ_FOREACH(job, &queue->jobs, next) {
- if (job->vs == vs || !vs) {
- return true;
- }
- }
- return false;
- }
- void vnc_jobs_join(VncState *vs)
- {
- vnc_lock_queue(queue);
- while (vnc_has_job_locked(vs)) {
- qemu_cond_wait(&queue->cond, &queue->mutex);
- }
- vnc_unlock_queue(queue);
- vnc_jobs_consume_buffer(vs);
- }
- void vnc_jobs_consume_buffer(VncState *vs)
- {
- bool flush;
- vnc_lock_output(vs);
- if (vs->jobs_buffer.offset) {
- if (vs->ioc != NULL && buffer_empty(&vs->output)) {
- if (vs->ioc_tag) {
- g_source_remove(vs->ioc_tag);
- }
- if (vs->disconnecting == FALSE) {
- vs->ioc_tag = qio_channel_add_watch(
- vs->ioc, G_IO_IN | G_IO_HUP | G_IO_ERR | G_IO_OUT,
- vnc_client_io, vs, NULL);
- }
- }
- buffer_move(&vs->output, &vs->jobs_buffer);
- if (vs->job_update == VNC_STATE_UPDATE_FORCE) {
- vs->force_update_offset = vs->output.offset;
- }
- vs->job_update = VNC_STATE_UPDATE_NONE;
- }
- flush = vs->ioc != NULL && vs->abort != true;
- vnc_unlock_output(vs);
- if (flush) {
- vnc_flush(vs);
- }
- }
- /*
- * Copy data for local use
- */
- static void vnc_async_encoding_start(VncState *orig, VncState *local)
- {
- buffer_init(&local->output, "vnc-worker-output");
- local->sioc = NULL; /* Don't do any network work on this thread */
- local->ioc = NULL; /* Don't do any network work on this thread */
- local->vnc_encoding = orig->vnc_encoding;
- local->features = orig->features;
- local->vd = orig->vd;
- local->lossy_rect = orig->lossy_rect;
- local->write_pixels = orig->write_pixels;
- local->client_pf = orig->client_pf;
- local->client_be = orig->client_be;
- local->tight = orig->tight;
- local->zlib = orig->zlib;
- local->hextile = orig->hextile;
- local->zrle = orig->zrle;
- local->client_width = orig->client_width;
- local->client_height = orig->client_height;
- }
- static void vnc_async_encoding_end(VncState *orig, VncState *local)
- {
- buffer_free(&local->output);
- orig->tight = local->tight;
- orig->zlib = local->zlib;
- orig->hextile = local->hextile;
- orig->zrle = local->zrle;
- orig->lossy_rect = local->lossy_rect;
- }
- static bool vnc_worker_clamp_rect(VncState *vs, VncJob *job, VncRect *rect)
- {
- trace_vnc_job_clamp_rect(vs, job, rect->x, rect->y, rect->w, rect->h);
- if (rect->x >= vs->client_width) {
- goto discard;
- }
- rect->w = MIN(vs->client_width - rect->x, rect->w);
- if (rect->w == 0) {
- goto discard;
- }
- if (rect->y >= vs->client_height) {
- goto discard;
- }
- rect->h = MIN(vs->client_height - rect->y, rect->h);
- if (rect->h == 0) {
- goto discard;
- }
- trace_vnc_job_clamped_rect(vs, job, rect->x, rect->y, rect->w, rect->h);
- return true;
- discard:
- trace_vnc_job_discard_rect(vs, job, rect->x, rect->y, rect->w, rect->h);
- return false;
- }
- static int vnc_worker_thread_loop(VncJobQueue *queue)
- {
- VncJob *job;
- VncRectEntry *entry, *tmp;
- VncState vs = {};
- int n_rectangles;
- int saved_offset;
- vnc_lock_queue(queue);
- while (QTAILQ_EMPTY(&queue->jobs) && !queue->exit) {
- qemu_cond_wait(&queue->cond, &queue->mutex);
- }
- /* Here job can only be NULL if queue->exit is true */
- job = QTAILQ_FIRST(&queue->jobs);
- vnc_unlock_queue(queue);
- if (queue->exit) {
- return -1;
- }
- assert(job->vs->magic == VNC_MAGIC);
- vnc_lock_output(job->vs);
- if (job->vs->ioc == NULL || job->vs->abort == true) {
- vnc_unlock_output(job->vs);
- goto disconnected;
- }
- if (buffer_empty(&job->vs->output)) {
- /*
- * Looks like a NOP as it obviously moves no data. But it
- * moves the empty buffer, so we don't have to malloc a new
- * one for vs.output
- */
- buffer_move_empty(&vs.output, &job->vs->output);
- }
- vnc_unlock_output(job->vs);
- /* Make a local copy of vs and switch output buffers */
- vnc_async_encoding_start(job->vs, &vs);
- vs.magic = VNC_MAGIC;
- /* Start sending rectangles */
- n_rectangles = 0;
- vnc_write_u8(&vs, VNC_MSG_SERVER_FRAMEBUFFER_UPDATE);
- vnc_write_u8(&vs, 0);
- saved_offset = vs.output.offset;
- vnc_write_u16(&vs, 0);
- vnc_lock_display(job->vs->vd);
- QLIST_FOREACH_SAFE(entry, &job->rectangles, next, tmp) {
- int n;
- if (job->vs->ioc == NULL) {
- vnc_unlock_display(job->vs->vd);
- /* Copy persistent encoding data */
- vnc_async_encoding_end(job->vs, &vs);
- goto disconnected;
- }
- if (vnc_worker_clamp_rect(&vs, job, &entry->rect)) {
- n = vnc_send_framebuffer_update(&vs, entry->rect.x, entry->rect.y,
- entry->rect.w, entry->rect.h);
- if (n >= 0) {
- n_rectangles += n;
- }
- }
- g_free(entry);
- }
- trace_vnc_job_nrects(&vs, job, n_rectangles);
- vnc_unlock_display(job->vs->vd);
- /* Put n_rectangles at the beginning of the message */
- vs.output.buffer[saved_offset] = (n_rectangles >> 8) & 0xFF;
- vs.output.buffer[saved_offset + 1] = n_rectangles & 0xFF;
- vnc_lock_output(job->vs);
- if (job->vs->ioc != NULL) {
- buffer_move(&job->vs->jobs_buffer, &vs.output);
- /* Copy persistent encoding data */
- vnc_async_encoding_end(job->vs, &vs);
- qemu_bh_schedule(job->vs->bh);
- } else {
- buffer_reset(&vs.output);
- /* Copy persistent encoding data */
- vnc_async_encoding_end(job->vs, &vs);
- }
- vnc_unlock_output(job->vs);
- disconnected:
- vnc_lock_queue(queue);
- QTAILQ_REMOVE(&queue->jobs, job, next);
- vnc_unlock_queue(queue);
- qemu_cond_broadcast(&queue->cond);
- g_free(job);
- vs.magic = 0;
- return 0;
- }
- static VncJobQueue *vnc_queue_init(void)
- {
- VncJobQueue *queue = g_new0(VncJobQueue, 1);
- qemu_cond_init(&queue->cond);
- qemu_mutex_init(&queue->mutex);
- QTAILQ_INIT(&queue->jobs);
- return queue;
- }
- static void vnc_queue_clear(VncJobQueue *q)
- {
- qemu_cond_destroy(&queue->cond);
- qemu_mutex_destroy(&queue->mutex);
- g_free(q);
- queue = NULL; /* Unset global queue */
- }
- static void *vnc_worker_thread(void *arg)
- {
- VncJobQueue *queue = arg;
- qemu_thread_get_self(&queue->thread);
- while (!vnc_worker_thread_loop(queue)) ;
- vnc_queue_clear(queue);
- return NULL;
- }
- static bool vnc_worker_thread_running(void)
- {
- return queue; /* Check global queue */
- }
- void vnc_start_worker_thread(void)
- {
- VncJobQueue *q;
- if (vnc_worker_thread_running())
- return;
- q = vnc_queue_init();
- qemu_thread_create(&q->thread, "vnc_worker", vnc_worker_thread, q,
- QEMU_THREAD_DETACHED);
- queue = q; /* Set global queue */
- }
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