2
0

texture-blit.frag 162 B

1234567
  1. uniform sampler2D image;
  2. in mediump vec2 ex_tex_coord;
  3. out mediump vec4 out_frag_color;
  4. void main(void) {
  5. out_frag_color = texture(image, ex_tex_coord);
  6. }