texture-blit-flip.vert 186 B

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  1. in vec2 in_position;
  2. out vec2 ex_tex_coord;
  3. void main(void) {
  4. gl_Position = vec4(in_position, 0.0, 1.0);
  5. ex_tex_coord = vec2(1.0 + in_position.x, 1.0 + in_position.y) * 0.5;
  6. }