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- /*
- * QEMU SDL display driver -- opengl support
- *
- * Copyright (c) 2014 Red Hat
- *
- * Authors:
- * Gerd Hoffmann <kraxel@redhat.com>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- #include "qemu/osdep.h"
- #include "ui/console.h"
- #include "ui/input.h"
- #include "ui/sdl2.h"
- static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)
- {
- if (scon->scanout_mode == scanout) {
- return;
- }
- scon->scanout_mode = scanout;
- if (!scon->scanout_mode) {
- egl_fb_destroy(&scon->guest_fb);
- if (scon->surface) {
- surface_gl_destroy_texture(scon->gls, scon->surface);
- surface_gl_create_texture(scon->gls, scon->surface);
- }
- }
- }
- static void sdl2_gl_render_surface(struct sdl2_console *scon)
- {
- int ww, wh;
- SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
- sdl2_set_scanout_mode(scon, false);
- SDL_GetWindowSize(scon->real_window, &ww, &wh);
- surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
- surface_gl_render_texture(scon->gls, scon->surface);
- SDL_GL_SwapWindow(scon->real_window);
- }
- void sdl2_gl_update(DisplayChangeListener *dcl,
- int x, int y, int w, int h)
- {
- struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
- assert(scon->opengl);
- if (!scon->real_window) {
- return;
- }
- SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
- surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
- scon->updates++;
- }
- void sdl2_gl_switch(DisplayChangeListener *dcl,
- DisplaySurface *new_surface)
- {
- struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
- DisplaySurface *old_surface = scon->surface;
- assert(scon->opengl);
- SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
- surface_gl_destroy_texture(scon->gls, scon->surface);
- scon->surface = new_surface;
- if (surface_is_placeholder(new_surface) && qemu_console_get_index(dcl->con)) {
- qemu_gl_fini_shader(scon->gls);
- scon->gls = NULL;
- sdl2_window_destroy(scon);
- return;
- }
- if (!scon->real_window) {
- sdl2_window_create(scon);
- scon->gls = qemu_gl_init_shader();
- } else if (old_surface &&
- ((surface_width(old_surface) != surface_width(new_surface)) ||
- (surface_height(old_surface) != surface_height(new_surface)))) {
- sdl2_window_resize(scon);
- }
- surface_gl_create_texture(scon->gls, scon->surface);
- }
- void sdl2_gl_refresh(DisplayChangeListener *dcl)
- {
- struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
- assert(scon->opengl);
- graphic_hw_update(dcl->con);
- if (scon->updates && scon->real_window) {
- scon->updates = 0;
- sdl2_gl_render_surface(scon);
- }
- sdl2_poll_events(scon);
- }
- void sdl2_gl_redraw(struct sdl2_console *scon)
- {
- assert(scon->opengl);
- if (scon->scanout_mode) {
- /* sdl2_gl_scanout_flush actually only care about
- * the first argument. */
- return sdl2_gl_scanout_flush(&scon->dcl, 0, 0, 0, 0);
- }
- if (scon->surface) {
- sdl2_gl_render_surface(scon);
- }
- }
- QEMUGLContext sdl2_gl_create_context(DisplayGLCtx *dgc,
- QEMUGLParams *params)
- {
- struct sdl2_console *scon = container_of(dgc, struct sdl2_console, dgc);
- SDL_GLContext ctx;
- assert(scon->opengl);
- SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
- SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
- if (scon->opts->gl == DISPLAY_GL_MODE_ON ||
- scon->opts->gl == DISPLAY_GL_MODE_CORE) {
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
- SDL_GL_CONTEXT_PROFILE_CORE);
- } else if (scon->opts->gl == DISPLAY_GL_MODE_ES) {
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
- SDL_GL_CONTEXT_PROFILE_ES);
- }
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, params->major_ver);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, params->minor_ver);
- ctx = SDL_GL_CreateContext(scon->real_window);
- /* If SDL fail to create a GL context and we use the "on" flag,
- * then try to fallback to GLES.
- */
- if (!ctx && scon->opts->gl == DISPLAY_GL_MODE_ON) {
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
- SDL_GL_CONTEXT_PROFILE_ES);
- ctx = SDL_GL_CreateContext(scon->real_window);
- }
- return (QEMUGLContext)ctx;
- }
- void sdl2_gl_destroy_context(DisplayGLCtx *dgc, QEMUGLContext ctx)
- {
- SDL_GLContext sdlctx = (SDL_GLContext)ctx;
- SDL_GL_DeleteContext(sdlctx);
- }
- int sdl2_gl_make_context_current(DisplayGLCtx *dgc,
- QEMUGLContext ctx)
- {
- struct sdl2_console *scon = container_of(dgc, struct sdl2_console, dgc);
- SDL_GLContext sdlctx = (SDL_GLContext)ctx;
- assert(scon->opengl);
- return SDL_GL_MakeCurrent(scon->real_window, sdlctx);
- }
- void sdl2_gl_scanout_disable(DisplayChangeListener *dcl)
- {
- struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
- assert(scon->opengl);
- scon->w = 0;
- scon->h = 0;
- sdl2_set_scanout_mode(scon, false);
- }
- void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
- uint32_t backing_id,
- DisplayGLTextureBorrower backing_borrow,
- uint32_t x, uint32_t y,
- uint32_t w, uint32_t h)
- {
- struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
- bool backing_y_0_top;
- uint32_t backing_width;
- uint32_t backing_height;
- void *d3d_tex2d;
- assert(scon->opengl);
- GLuint backing_texture = backing_borrow(backing_id, &backing_y_0_top,
- &backing_width, &backing_height,
- &d3d_tex2d);
- scon->x = x;
- scon->y = y;
- scon->w = w;
- scon->h = h;
- scon->y0_top = backing_y_0_top;
- SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
- sdl2_set_scanout_mode(scon, true);
- egl_fb_setup_for_tex(&scon->guest_fb, backing_width, backing_height,
- backing_texture, false);
- }
- void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
- uint32_t x, uint32_t y, uint32_t w, uint32_t h)
- {
- struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
- int ww, wh;
- assert(scon->opengl);
- if (!scon->scanout_mode) {
- return;
- }
- if (!scon->guest_fb.framebuffer) {
- return;
- }
- SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
- SDL_GetWindowSize(scon->real_window, &ww, &wh);
- egl_fb_setup_default(&scon->win_fb, ww, wh);
- egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);
- SDL_GL_SwapWindow(scon->real_window);
- }
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