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- #include "qemu/osdep.h"
- #include "ui/console.h"
- #include "cursor_hidden.xpm"
- #include "cursor_left_ptr.xpm"
- /* for creating built-in cursors */
- static QEMUCursor *cursor_parse_xpm(const char *xpm[])
- {
- QEMUCursor *c;
- uint32_t ctab[128];
- unsigned int width, height, colors, chars;
- unsigned int line = 0, i, r, g, b, x, y, pixel;
- char name[16];
- uint8_t idx;
- /* parse header line: width, height, #colors, #chars */
- if (sscanf(xpm[line], "%u %u %u %u",
- &width, &height, &colors, &chars) != 4) {
- fprintf(stderr, "%s: header parse error: \"%s\"\n",
- __func__, xpm[line]);
- return NULL;
- }
- if (chars != 1) {
- fprintf(stderr, "%s: chars != 1 not supported\n", __func__);
- return NULL;
- }
- line++;
- /* parse color table */
- for (i = 0; i < colors; i++, line++) {
- if (sscanf(xpm[line], "%c c %15s", &idx, name) == 2) {
- if (sscanf(name, "#%02x%02x%02x", &r, &g, &b) == 3) {
- ctab[idx] = (0xff << 24) | (b << 16) | (g << 8) | r;
- continue;
- }
- if (strcmp(name, "None") == 0) {
- ctab[idx] = 0x00000000;
- continue;
- }
- }
- fprintf(stderr, "%s: color parse error: \"%s\"\n",
- __func__, xpm[line]);
- return NULL;
- }
- /* parse pixel data */
- c = cursor_alloc(width, height);
- assert(c != NULL);
- for (pixel = 0, y = 0; y < height; y++, line++) {
- for (x = 0; x < height; x++, pixel++) {
- idx = xpm[line][x];
- c->data[pixel] = ctab[idx];
- }
- }
- return c;
- }
- /* nice for debugging */
- void cursor_print_ascii_art(QEMUCursor *c, const char *prefix)
- {
- uint32_t *data = c->data;
- int x,y;
- for (y = 0; y < c->height; y++) {
- fprintf(stderr, "%s: %2d: |", prefix, y);
- for (x = 0; x < c->width; x++, data++) {
- if ((*data & 0xff000000) != 0xff000000) {
- fprintf(stderr, " "); /* transparent */
- } else if ((*data & 0x00ffffff) == 0x00ffffff) {
- fprintf(stderr, "."); /* white */
- } else if ((*data & 0x00ffffff) == 0x00000000) {
- fprintf(stderr, "X"); /* black */
- } else {
- fprintf(stderr, "o"); /* other */
- }
- }
- fprintf(stderr, "|\n");
- }
- }
- QEMUCursor *cursor_builtin_hidden(void)
- {
- return cursor_parse_xpm(cursor_hidden_xpm);
- }
- QEMUCursor *cursor_builtin_left_ptr(void)
- {
- return cursor_parse_xpm(cursor_left_ptr_xpm);
- }
- QEMUCursor *cursor_alloc(uint16_t width, uint16_t height)
- {
- QEMUCursor *c;
- size_t datasize = width * height * sizeof(uint32_t);
- /* Modern physical hardware typically uses 512x512 sprites */
- if (width > 512 || height > 512) {
- return NULL;
- }
- c = g_malloc0(sizeof(QEMUCursor) + datasize);
- c->width = width;
- c->height = height;
- c->refcount = 1;
- return c;
- }
- QEMUCursor *cursor_ref(QEMUCursor *c)
- {
- c->refcount++;
- return c;
- }
- void cursor_unref(QEMUCursor *c)
- {
- if (c == NULL)
- return;
- c->refcount--;
- if (c->refcount)
- return;
- g_free(c);
- }
- int cursor_get_mono_bpl(QEMUCursor *c)
- {
- return DIV_ROUND_UP(c->width, 8);
- }
- void cursor_set_mono(QEMUCursor *c,
- uint32_t foreground, uint32_t background, uint8_t *image,
- int transparent, uint8_t *mask)
- {
- uint32_t *data = c->data;
- uint8_t bit;
- int x,y,bpl;
- bool expand_bitmap_only = image == mask;
- bool has_inverted_colors = false;
- const uint32_t inverted = 0x80000000;
- /*
- * Converts a monochrome bitmap with XOR mask 'image' and AND mask 'mask':
- * https://docs.microsoft.com/en-us/windows-hardware/drivers/display/drawing-monochrome-pointers
- */
- bpl = cursor_get_mono_bpl(c);
- for (y = 0; y < c->height; y++) {
- bit = 0x80;
- for (x = 0; x < c->width; x++, data++) {
- if (transparent && mask[x/8] & bit) {
- if (!expand_bitmap_only && image[x / 8] & bit) {
- *data = inverted;
- has_inverted_colors = true;
- } else {
- *data = 0x00000000;
- }
- } else if (!transparent && !(mask[x/8] & bit)) {
- *data = 0x00000000;
- } else if (image[x/8] & bit) {
- *data = 0xff000000 | foreground;
- } else {
- *data = 0xff000000 | background;
- }
- bit >>= 1;
- if (bit == 0) {
- bit = 0x80;
- }
- }
- mask += bpl;
- image += bpl;
- }
- /*
- * If there are any pixels with inverted colors, create an outline (fill
- * transparent neighbors with the background color) and use the foreground
- * color as "inverted" color.
- */
- if (has_inverted_colors) {
- data = c->data;
- for (y = 0; y < c->height; y++) {
- for (x = 0; x < c->width; x++, data++) {
- if (*data == 0 /* transparent */ &&
- ((x > 0 && data[-1] == inverted) ||
- (x + 1 < c->width && data[1] == inverted) ||
- (y > 0 && data[-c->width] == inverted) ||
- (y + 1 < c->height && data[c->width] == inverted))) {
- *data = 0xff000000 | background;
- }
- }
- }
- data = c->data;
- for (x = 0; x < c->width * c->height; x++, data++) {
- if (*data == inverted) {
- *data = 0xff000000 | foreground;
- }
- }
- }
- }
- void cursor_get_mono_mask(QEMUCursor *c, int transparent, uint8_t *mask)
- {
- uint32_t *data = c->data;
- uint8_t bit;
- int x,y,bpl;
- bpl = cursor_get_mono_bpl(c);
- memset(mask, 0, bpl * c->height);
- for (y = 0; y < c->height; y++) {
- bit = 0x80;
- for (x = 0; x < c->width; x++, data++) {
- if ((*data & 0x80000000) == 0x0) { /* Alpha < 0x80 (128) */
- if (transparent != 0) {
- mask[x/8] |= bit;
- }
- } else {
- if (transparent == 0) {
- mask[x/8] |= bit;
- }
- }
- bit >>= 1;
- if (bit == 0) {
- bit = 0x80;
- }
- }
- mask += bpl;
- }
- }
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