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- #ifndef SDL2_H
- #define SDL2_H
- /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
- #undef WIN32_LEAN_AND_MEAN
- #include <SDL.h>
- /* with Alpine / muslc SDL headers pull in directfb headers
- * which in turn trigger warning about redundant decls for
- * direct_waitqueue_deinit.
- */
- #pragma GCC diagnostic push
- #pragma GCC diagnostic ignored "-Wredundant-decls"
- #include <SDL_syswm.h>
- #pragma GCC diagnostic pop
- #ifdef CONFIG_SDL_IMAGE
- # include <SDL_image.h>
- #endif
- #include "ui/kbd-state.h"
- #ifdef CONFIG_OPENGL
- # include "ui/egl-helpers.h"
- #endif
- struct sdl2_console {
- DisplayGLCtx dgc;
- DisplayChangeListener dcl;
- DisplaySurface *surface;
- DisplayOptions *opts;
- SDL_Texture *texture;
- SDL_Window *real_window;
- SDL_Renderer *real_renderer;
- int idx;
- int last_vm_running; /* per console for caption reasons */
- int x, y, w, h;
- int hidden;
- int opengl;
- int updates;
- int idle_counter;
- int ignore_hotkeys;
- bool gui_keysym;
- SDL_GLContext winctx;
- QKbdState *kbd;
- #ifdef CONFIG_OPENGL
- QemuGLShader *gls;
- egl_fb guest_fb;
- egl_fb win_fb;
- bool y0_top;
- bool scanout_mode;
- #endif
- };
- void sdl2_window_create(struct sdl2_console *scon);
- void sdl2_window_destroy(struct sdl2_console *scon);
- void sdl2_window_resize(struct sdl2_console *scon);
- void sdl2_poll_events(struct sdl2_console *scon);
- void sdl2_process_key(struct sdl2_console *scon,
- SDL_KeyboardEvent *ev);
- void sdl2_release_modifiers(struct sdl2_console *scon);
- void sdl2_2d_update(DisplayChangeListener *dcl,
- int x, int y, int w, int h);
- void sdl2_2d_switch(DisplayChangeListener *dcl,
- DisplaySurface *new_surface);
- void sdl2_2d_refresh(DisplayChangeListener *dcl);
- void sdl2_2d_redraw(struct sdl2_console *scon);
- bool sdl2_2d_check_format(DisplayChangeListener *dcl,
- pixman_format_code_t format);
- void sdl2_gl_update(DisplayChangeListener *dcl,
- int x, int y, int w, int h);
- void sdl2_gl_switch(DisplayChangeListener *dcl,
- DisplaySurface *new_surface);
- void sdl2_gl_refresh(DisplayChangeListener *dcl);
- void sdl2_gl_redraw(struct sdl2_console *scon);
- QEMUGLContext sdl2_gl_create_context(DisplayGLCtx *dgc,
- QEMUGLParams *params);
- void sdl2_gl_destroy_context(DisplayGLCtx *dgc, QEMUGLContext ctx);
- int sdl2_gl_make_context_current(DisplayGLCtx *dgc,
- QEMUGLContext ctx);
- void sdl2_gl_scanout_disable(DisplayChangeListener *dcl);
- void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
- uint32_t backing_id,
- DisplayGLTextureBorrower backing_borrow,
- uint32_t x, uint32_t y,
- uint32_t w, uint32_t h);
- void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
- uint32_t x, uint32_t y, uint32_t w, uint32_t h);
- #endif /* SDL2_H */
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