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- #ifndef EGL_HELPERS_H
- #define EGL_HELPERS_H
- #include <epoxy/gl.h>
- #include <epoxy/egl.h>
- #ifdef CONFIG_GBM
- #include <gbm.h>
- #endif
- #ifdef CONFIG_ANGLE
- #include <EGL/eglext_angle.h>
- #endif
- #include "ui/console.h"
- #include "ui/shader.h"
- extern EGLDisplay *qemu_egl_display;
- extern EGLConfig qemu_egl_config;
- extern DisplayGLMode qemu_egl_mode;
- extern bool qemu_egl_angle_d3d;
- typedef struct egl_fb {
- int width;
- int height;
- GLuint texture;
- GLenum texture_target;
- GLuint framebuffer;
- bool delete_texture;
- QemuDmaBuf *dmabuf;
- } egl_fb;
- #define EGL_FB_INIT { 0, }
- void egl_fb_destroy(egl_fb *fb);
- void egl_fb_setup_default(egl_fb *fb, int width, int height);
- void egl_fb_setup_for_tex_target(egl_fb *fb, int width, int height,
- GLuint texture, GLenum target, bool delete);
- void egl_fb_setup_for_tex(egl_fb *fb, int width, int height,
- GLuint texture, bool delete);
- void egl_fb_setup_new_tex_target(egl_fb *fb, int width, int height, GLenum target);
- void egl_fb_setup_new_tex(egl_fb *fb, int width, int height);
- void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
- void egl_fb_read(DisplaySurface *dst, egl_fb *src);
- void egl_fb_read_rect(DisplaySurface *dst, egl_fb *src, int x, int y, int w, int h);
- void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip, bool swap);
- void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
- bool swap, int x, int y, double scale_x, double scale_y);
- extern EGLContext qemu_egl_rn_ctx;
- #ifdef CONFIG_GBM
- extern int qemu_egl_rn_fd;
- extern struct gbm_device *qemu_egl_rn_gbm_dev;
- int egl_rendernode_init(const char *rendernode, DisplayGLMode mode);
- int egl_get_fd_for_texture(uint32_t tex_id, EGLint *stride, EGLint *fourcc,
- EGLuint64KHR *modifier);
- void egl_dmabuf_import_texture(QemuDmaBuf *dmabuf);
- void egl_dmabuf_release_texture(QemuDmaBuf *dmabuf);
- void egl_dmabuf_create_sync(QemuDmaBuf *dmabuf);
- void egl_dmabuf_create_fence(QemuDmaBuf *dmabuf);
- #endif
- EGLSurface qemu_egl_init_surface_x11(EGLContext ectx, EGLNativeWindowType win);
- EGLSurface qemu_egl_init_buffer_surface(EGLContext ectx, EGLenum buftype,
- EGLClientBuffer buffer, const EGLint *attrib_list);
- bool qemu_egl_destroy_surface(EGLSurface surface);
- int qemu_egl_init_dpy_surfaceless(DisplayGLMode mode);
- #if defined(CONFIG_X11) || defined(CONFIG_GBM)
- int qemu_egl_init_dpy_x11(EGLNativeDisplayType dpy, DisplayGLMode mode);
- int qemu_egl_init_dpy_mesa(EGLNativeDisplayType dpy, DisplayGLMode mode);
- #endif
- #ifdef WIN32
- int qemu_egl_init_dpy_win32(EGLNativeDisplayType dpy, DisplayGLMode mode);
- #endif
- #if defined(CONFIG_ANGLE)
- int qemu_egl_init_dpy_angle(DisplayGLMode mode);
- #endif
- EGLContext qemu_egl_init_ctx(void);
- bool qemu_egl_has_dmabuf(void);
- bool egl_init(const char *rendernode, DisplayGLMode mode, Error **errp);
- const char *qemu_egl_get_error_string(void);
- #endif /* EGL_HELPERS_H */
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