tcg.rst 9.4 KB

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  1. .. _tcg_internals:
  2. ====================
  3. Translator Internals
  4. ====================
  5. QEMU is a dynamic translator. When it first encounters a piece of code,
  6. it converts it to the host instruction set. Usually dynamic translators
  7. are very complicated and highly CPU dependent. QEMU uses some tricks
  8. which make it relatively easily portable and simple while achieving good
  9. performances.
  10. QEMU's dynamic translation backend is called TCG, for "Tiny Code
  11. Generator". For more information, please take a look at :ref:`tcg-ops-ref`.
  12. The following sections outline some notable features and implementation
  13. details of QEMU's dynamic translator.
  14. CPU state optimisations
  15. -----------------------
  16. The target CPUs have many internal states which change the way they
  17. evaluate instructions. In order to achieve a good speed, the
  18. translation phase considers that some state information of the virtual
  19. CPU cannot change in it. The state is recorded in the Translation
  20. Block (TB). If the state changes (e.g. privilege level), a new TB will
  21. be generated and the previous TB won't be used anymore until the state
  22. matches the state recorded in the previous TB. The same idea can be applied
  23. to other aspects of the CPU state. For example, on x86, if the SS,
  24. DS and ES segments have a zero base, then the translator does not even
  25. generate an addition for the segment base.
  26. Direct block chaining
  27. ---------------------
  28. After each translated basic block is executed, QEMU uses the simulated
  29. Program Counter (PC) and other CPU state information (such as the CS
  30. segment base value) to find the next basic block.
  31. In its simplest, less optimized form, this is done by exiting from the
  32. current TB, going through the TB epilogue, and then back to the
  33. main loop. That’s where QEMU looks for the next TB to execute,
  34. translating it from the guest architecture if it isn’t already available
  35. in memory. Then QEMU proceeds to execute this next TB, starting at the
  36. prologue and then moving on to the translated instructions.
  37. Exiting from the TB this way will cause the ``cpu_exec_interrupt()``
  38. callback to be re-evaluated before executing additional instructions.
  39. It is mandatory to exit this way after any CPU state changes that may
  40. unmask interrupts.
  41. In order to accelerate the cases where the TB for the new
  42. simulated PC is already available, QEMU has mechanisms that allow
  43. multiple TBs to be chained directly, without having to go back to the
  44. main loop as described above. These mechanisms are:
  45. ``lookup_and_goto_ptr``
  46. ^^^^^^^^^^^^^^^^^^^^^^^
  47. Calling ``tcg_gen_lookup_and_goto_ptr()`` will emit a call to
  48. ``helper_lookup_tb_ptr``. This helper will look for an existing TB that
  49. matches the current CPU state. If the destination TB is available its
  50. code address is returned, otherwise the address of the JIT epilogue is
  51. returned. The call to the helper is always followed by the tcg ``goto_ptr``
  52. opcode, which branches to the returned address. In this way, we either
  53. branch to the next TB or return to the main loop.
  54. ``goto_tb + exit_tb``
  55. ^^^^^^^^^^^^^^^^^^^^^
  56. The translation code usually implements branching by performing the
  57. following steps:
  58. 1. Call ``tcg_gen_goto_tb()`` passing a jump slot index (either 0 or 1)
  59. as a parameter.
  60. 2. Emit TCG instructions to update the CPU state with any information
  61. that has been assumed constant and is required by the main loop to
  62. correctly locate and execute the next TB. For most guests, this is
  63. just the PC of the branch destination, but others may store additional
  64. data. The information updated in this step must be inferable from both
  65. ``cpu_get_tb_cpu_state()`` and ``cpu_restore_state()``.
  66. 3. Call ``tcg_gen_exit_tb()`` passing the address of the current TB and
  67. the jump slot index again.
  68. Step 1, ``tcg_gen_goto_tb()``, will emit a ``goto_tb`` TCG
  69. instruction that later on gets translated to a jump to an address
  70. associated with the specified jump slot. Initially, this is the address
  71. of step 2's instructions, which update the CPU state information. Step 3,
  72. ``tcg_gen_exit_tb()``, exits from the current TB returning a tagged
  73. pointer composed of the last executed TB’s address and the jump slot
  74. index.
  75. The first time this whole sequence is executed, step 1 simply jumps
  76. to step 2. Then the CPU state information gets updated and we exit from
  77. the current TB. As a result, the behavior is very similar to the less
  78. optimized form described earlier in this section.
  79. Next, the main loop looks for the next TB to execute using the
  80. current CPU state information (creating the TB if it wasn’t already
  81. available) and, before starting to execute the new TB’s instructions,
  82. patches the previously executed TB by associating one of its jump
  83. slots (the one specified in the call to ``tcg_gen_exit_tb()``) with the
  84. address of the new TB.
  85. The next time this previous TB is executed and we get to that same
  86. ``goto_tb`` step, it will already be patched (assuming the destination TB
  87. is still in memory) and will jump directly to the first instruction of
  88. the destination TB, without going back to the main loop.
  89. For the ``goto_tb + exit_tb`` mechanism to be used, the following
  90. conditions need to be satisfied:
  91. * The change in CPU state must be constant, e.g., a direct branch and
  92. not an indirect branch.
  93. * The direct branch cannot cross a page boundary. Memory mappings
  94. may change, causing the code at the destination address to change.
  95. Note that, on step 3 (``tcg_gen_exit_tb()``), in addition to the
  96. jump slot index, the address of the TB just executed is also returned.
  97. This address corresponds to the TB that will be patched; it may be
  98. different than the one that was directly executed from the main loop
  99. if the latter had already been chained to other TBs.
  100. Self-modifying code and translated code invalidation
  101. ----------------------------------------------------
  102. Self-modifying code is a special challenge in x86 emulation because no
  103. instruction cache invalidation is signaled by the application when code
  104. is modified.
  105. User-mode emulation marks a host page as write-protected (if it is
  106. not already read-only) every time translated code is generated for a
  107. basic block. Then, if a write access is done to the page, Linux raises
  108. a SEGV signal. QEMU then invalidates all the translated code in the page
  109. and enables write accesses to the page. For system emulation, write
  110. protection is achieved through the software MMU.
  111. Correct translated code invalidation is done efficiently by maintaining
  112. a linked list of every translated block contained in a given page. Other
  113. linked lists are also maintained to undo direct block chaining.
  114. On RISC targets, correctly written software uses memory barriers and
  115. cache flushes, so some of the protection above would not be
  116. necessary. However, QEMU still requires that the generated code always
  117. matches the target instructions in memory in order to handle
  118. exceptions correctly.
  119. Exception support
  120. -----------------
  121. longjmp() is used when an exception such as division by zero is
  122. encountered.
  123. The host SIGSEGV and SIGBUS signal handlers are used to get invalid
  124. memory accesses. QEMU keeps a map from host program counter to
  125. target program counter, and looks up where the exception happened
  126. based on the host program counter at the exception point.
  127. On some targets, some bits of the virtual CPU's state are not flushed to the
  128. memory until the end of the translation block. This is done for internal
  129. emulation state that is rarely accessed directly by the program and/or changes
  130. very often throughout the execution of a translation block---this includes
  131. condition codes on x86, delay slots on SPARC, conditional execution on
  132. Arm, and so on. This state is stored for each target instruction, and
  133. looked up on exceptions.
  134. MMU emulation
  135. -------------
  136. For system emulation QEMU uses a software MMU. In that mode, the MMU
  137. virtual to physical address translation is done at every memory
  138. access.
  139. QEMU uses an address translation cache (TLB) to speed up the translation.
  140. In order to avoid flushing the translated code each time the MMU
  141. mappings change, all caches in QEMU are physically indexed. This
  142. means that each basic block is indexed with its physical address.
  143. In order to avoid invalidating the basic block chain when MMU mappings
  144. change, chaining is only performed when the destination of the jump
  145. shares a page with the basic block that is performing the jump.
  146. The MMU can also distinguish RAM and ROM memory areas from MMIO memory
  147. areas. Access is faster for RAM and ROM because the translation cache also
  148. hosts the offset between guest address and host memory. Accessing MMIO
  149. memory areas instead calls out to C code for device emulation.
  150. Finally, the MMU helps tracking dirty pages and pages pointed to by
  151. translation blocks.
  152. Profiling JITted code
  153. ---------------------
  154. The Linux ``perf`` tool will treat all JITted code as a single block as
  155. unlike the main code it can't use debug information to link individual
  156. program counter samples with larger functions. To overcome this
  157. limitation you can use the ``-perfmap`` or the ``-jitdump`` option to generate
  158. map files. ``-perfmap`` is lightweight and produces only guest-host mappings.
  159. ``-jitdump`` additionally saves JITed code and guest debug information (if
  160. available); its output needs to be integrated with the ``perf.data`` file
  161. before the final report can be viewed.
  162. .. code::
  163. perf record $QEMU -perfmap $REMAINING_ARGS
  164. perf report
  165. perf record -k 1 $QEMU -jitdump $REMAINING_ARGS
  166. DEBUGINFOD_URLS= perf inject -j -i perf.data -o perf.data.jitted
  167. perf report -i perf.data.jitted
  168. Note that qemu-system generates mappings only for ``-kernel`` files in ELF
  169. format.