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sdl2-2d.c 4.9 KB

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  1. /*
  2. * QEMU SDL display driver
  3. *
  4. * Copyright (c) 2003 Fabrice Bellard
  5. *
  6. * Permission is hereby granted, free of charge, to any person obtaining a copy
  7. * of this software and associated documentation files (the "Software"), to deal
  8. * in the Software without restriction, including without limitation the rights
  9. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  10. * copies of the Software, and to permit persons to whom the Software is
  11. * furnished to do so, subject to the following conditions:
  12. *
  13. * The above copyright notice and this permission notice shall be included in
  14. * all copies or substantial portions of the Software.
  15. *
  16. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  19. * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  20. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  21. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  22. * THE SOFTWARE.
  23. */
  24. /* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
  25. #include "qemu/osdep.h"
  26. #include "qemu-common.h"
  27. #include "ui/console.h"
  28. #include "ui/input.h"
  29. #include "ui/sdl2.h"
  30. #include "sysemu/sysemu.h"
  31. void sdl2_2d_update(DisplayChangeListener *dcl,
  32. int x, int y, int w, int h)
  33. {
  34. struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
  35. DisplaySurface *surf = qemu_console_surface(dcl->con);
  36. SDL_Rect rect;
  37. assert(!scon->opengl);
  38. if (!surf) {
  39. return;
  40. }
  41. if (!scon->texture) {
  42. return;
  43. }
  44. /*
  45. * SDL2 seems to do some double-buffering, and trying to only
  46. * update the changed areas results in only one of the two buffers
  47. * being updated. Which flickers alot. So lets not try to be
  48. * clever do a full update every time ...
  49. */
  50. #if 0
  51. rect.x = x;
  52. rect.y = y;
  53. rect.w = w;
  54. rect.h = h;
  55. #else
  56. rect.x = 0;
  57. rect.y = 0;
  58. rect.w = surface_width(surf);
  59. rect.h = surface_height(surf);
  60. #endif
  61. SDL_UpdateTexture(scon->texture, NULL, surface_data(surf),
  62. surface_stride(surf));
  63. SDL_RenderCopy(scon->real_renderer, scon->texture, &rect, &rect);
  64. SDL_RenderPresent(scon->real_renderer);
  65. }
  66. void sdl2_2d_switch(DisplayChangeListener *dcl,
  67. DisplaySurface *new_surface)
  68. {
  69. struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
  70. DisplaySurface *old_surface = scon->surface;
  71. int format = 0;
  72. assert(!scon->opengl);
  73. scon->surface = new_surface;
  74. if (scon->texture) {
  75. SDL_DestroyTexture(scon->texture);
  76. scon->texture = NULL;
  77. }
  78. if (!new_surface) {
  79. sdl2_window_destroy(scon);
  80. return;
  81. }
  82. if (!scon->real_window) {
  83. sdl2_window_create(scon);
  84. } else if (old_surface &&
  85. ((surface_width(old_surface) != surface_width(new_surface)) ||
  86. (surface_height(old_surface) != surface_height(new_surface)))) {
  87. sdl2_window_resize(scon);
  88. }
  89. SDL_RenderSetLogicalSize(scon->real_renderer,
  90. surface_width(new_surface),
  91. surface_height(new_surface));
  92. switch (surface_format(scon->surface)) {
  93. case PIXMAN_x1r5g5b5:
  94. format = SDL_PIXELFORMAT_ARGB1555;
  95. break;
  96. case PIXMAN_r5g6b5:
  97. format = SDL_PIXELFORMAT_RGB565;
  98. break;
  99. case PIXMAN_x8r8g8b8:
  100. format = SDL_PIXELFORMAT_ARGB8888;
  101. break;
  102. case PIXMAN_r8g8b8x8:
  103. format = SDL_PIXELFORMAT_RGBA8888;
  104. break;
  105. case PIXMAN_b8g8r8x8:
  106. format = SDL_PIXELFORMAT_BGRX8888;
  107. break;
  108. default:
  109. g_assert_not_reached();
  110. }
  111. scon->texture = SDL_CreateTexture(scon->real_renderer, format,
  112. SDL_TEXTUREACCESS_STREAMING,
  113. surface_width(new_surface),
  114. surface_height(new_surface));
  115. sdl2_2d_redraw(scon);
  116. }
  117. void sdl2_2d_refresh(DisplayChangeListener *dcl)
  118. {
  119. struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
  120. assert(!scon->opengl);
  121. graphic_hw_update(dcl->con);
  122. sdl2_poll_events(scon);
  123. }
  124. void sdl2_2d_redraw(struct sdl2_console *scon)
  125. {
  126. assert(!scon->opengl);
  127. if (!scon->surface) {
  128. return;
  129. }
  130. sdl2_2d_update(&scon->dcl, 0, 0,
  131. surface_width(scon->surface),
  132. surface_height(scon->surface));
  133. }
  134. bool sdl2_2d_check_format(DisplayChangeListener *dcl,
  135. pixman_format_code_t format)
  136. {
  137. /*
  138. * We let SDL convert for us a few more formats than,
  139. * the native ones. Thes are the ones I have tested.
  140. */
  141. return (format == PIXMAN_x8r8g8b8 ||
  142. format == PIXMAN_b8g8r8x8 ||
  143. format == PIXMAN_x1r5g5b5 ||
  144. format == PIXMAN_r5g6b5);
  145. }