CODING_STYLE 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125
  1. QEMU Coding Style
  2. =================
  3. Please use the script checkpatch.pl in the scripts directory to check
  4. patches before submitting.
  5. 1. Whitespace
  6. Of course, the most important aspect in any coding style is whitespace.
  7. Crusty old coders who have trouble spotting the glasses on their noses
  8. can tell the difference between a tab and eight spaces from a distance
  9. of approximately fifteen parsecs. Many a flamewar has been fought and
  10. lost on this issue.
  11. QEMU indents are four spaces. Tabs are never used, except in Makefiles
  12. where they have been irreversibly coded into the syntax.
  13. Spaces of course are superior to tabs because:
  14. - You have just one way to specify whitespace, not two. Ambiguity breeds
  15. mistakes.
  16. - The confusion surrounding 'use tabs to indent, spaces to justify' is gone.
  17. - Tab indents push your code to the right, making your screen seriously
  18. unbalanced.
  19. - Tabs will be rendered incorrectly on editors who are misconfigured not
  20. to use tab stops of eight positions.
  21. - Tabs are rendered badly in patches, causing off-by-one errors in almost
  22. every line.
  23. - It is the QEMU coding style.
  24. Do not leave whitespace dangling off the ends of lines.
  25. 2. Line width
  26. Lines should be 80 characters; try not to make them longer.
  27. Sometimes it is hard to do, especially when dealing with QEMU subsystems
  28. that use long function or symbol names. Even in that case, do not make
  29. lines much longer than 80 characters.
  30. Rationale:
  31. - Some people like to tile their 24" screens with a 6x4 matrix of 80x24
  32. xterms and use vi in all of them. The best way to punish them is to
  33. let them keep doing it.
  34. - Code and especially patches is much more readable if limited to a sane
  35. line length. Eighty is traditional.
  36. - The four-space indentation makes the most common excuse ("But look
  37. at all that white space on the left!") moot.
  38. - It is the QEMU coding style.
  39. 3. Naming
  40. Variables are lower_case_with_underscores; easy to type and read. Structured
  41. type names are in CamelCase; harder to type but standing out. Enum type
  42. names and function type names should also be in CamelCase. Scalar type
  43. names are lower_case_with_underscores_ending_with_a_t, like the POSIX
  44. uint64_t and family. Note that this last convention contradicts POSIX
  45. and is therefore likely to be changed.
  46. When wrapping standard library functions, use the prefix qemu_ to alert
  47. readers that they are seeing a wrapped version; otherwise avoid this prefix.
  48. 4. Block structure
  49. Every indented statement is braced; even if the block contains just one
  50. statement. The opening brace is on the line that contains the control
  51. flow statement that introduces the new block; the closing brace is on the
  52. same line as the else keyword, or on a line by itself if there is no else
  53. keyword. Example:
  54. if (a == 5) {
  55. printf("a was 5.\n");
  56. } else if (a == 6) {
  57. printf("a was 6.\n");
  58. } else {
  59. printf("a was something else entirely.\n");
  60. }
  61. Note that 'else if' is considered a single statement; otherwise a long if/
  62. else if/else if/.../else sequence would need an indent for every else
  63. statement.
  64. An exception is the opening brace for a function; for reasons of tradition
  65. and clarity it comes on a line by itself:
  66. void a_function(void)
  67. {
  68. do_something();
  69. }
  70. Rationale: a consistent (except for functions...) bracing style reduces
  71. ambiguity and avoids needless churn when lines are added or removed.
  72. Furthermore, it is the QEMU coding style.
  73. 5. Declarations
  74. Mixed declarations (interleaving statements and declarations within
  75. blocks) are generally not allowed; declarations should be at the beginning
  76. of blocks.
  77. Every now and then, an exception is made for declarations inside a
  78. #ifdef or #ifndef block: if the code looks nicer, such declarations can
  79. be placed at the top of the block even if there are statements above.
  80. On the other hand, however, it's often best to move that #ifdef/#ifndef
  81. block to a separate function altogether.
  82. 6. Conditional statements
  83. When comparing a variable for (in)equality with a constant, list the
  84. constant on the right, as in:
  85. if (a == 1) {
  86. /* Reads like: "If a equals 1" */
  87. do_something();
  88. }
  89. Rationale: Yoda conditions (as in 'if (1 == a)') are awkward to read.
  90. Besides, good compilers already warn users when '==' is mis-typed as '=',
  91. even when the constant is on the right.
  92. 7. Comment style
  93. We use traditional C-style /* */ comments and avoid // comments.
  94. Rationale: The // form is valid in C99, so this is purely a matter of
  95. consistency of style. The checkpatch script will warn you about this.