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ps2.c 19 KB

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  1. /*
  2. * QEMU PS/2 keyboard/mouse emulation
  3. *
  4. * Copyright (c) 2003 Fabrice Bellard
  5. *
  6. * Permission is hereby granted, free of charge, to any person obtaining a copy
  7. * of this software and associated documentation files (the "Software"), to deal
  8. * in the Software without restriction, including without limitation the rights
  9. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  10. * copies of the Software, and to permit persons to whom the Software is
  11. * furnished to do so, subject to the following conditions:
  12. *
  13. * The above copyright notice and this permission notice shall be included in
  14. * all copies or substantial portions of the Software.
  15. *
  16. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  19. * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  20. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  21. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  22. * THE SOFTWARE.
  23. */
  24. #include "hw.h"
  25. #include "ps2.h"
  26. #include "console.h"
  27. /* debug PC keyboard */
  28. //#define DEBUG_KBD
  29. /* debug PC keyboard : only mouse */
  30. //#define DEBUG_MOUSE
  31. /* Keyboard Commands */
  32. #define KBD_CMD_SET_LEDS 0xED /* Set keyboard leds */
  33. #define KBD_CMD_ECHO 0xEE
  34. #define KBD_CMD_SCANCODE 0xF0 /* Get/set scancode set */
  35. #define KBD_CMD_GET_ID 0xF2 /* get keyboard ID */
  36. #define KBD_CMD_SET_RATE 0xF3 /* Set typematic rate */
  37. #define KBD_CMD_ENABLE 0xF4 /* Enable scanning */
  38. #define KBD_CMD_RESET_DISABLE 0xF5 /* reset and disable scanning */
  39. #define KBD_CMD_RESET_ENABLE 0xF6 /* reset and enable scanning */
  40. #define KBD_CMD_RESET 0xFF /* Reset */
  41. /* Keyboard Replies */
  42. #define KBD_REPLY_POR 0xAA /* Power on reset */
  43. #define KBD_REPLY_ID 0xAB /* Keyboard ID */
  44. #define KBD_REPLY_ACK 0xFA /* Command ACK */
  45. #define KBD_REPLY_RESEND 0xFE /* Command NACK, send the cmd again */
  46. /* Mouse Commands */
  47. #define AUX_SET_SCALE11 0xE6 /* Set 1:1 scaling */
  48. #define AUX_SET_SCALE21 0xE7 /* Set 2:1 scaling */
  49. #define AUX_SET_RES 0xE8 /* Set resolution */
  50. #define AUX_GET_SCALE 0xE9 /* Get scaling factor */
  51. #define AUX_SET_STREAM 0xEA /* Set stream mode */
  52. #define AUX_POLL 0xEB /* Poll */
  53. #define AUX_RESET_WRAP 0xEC /* Reset wrap mode */
  54. #define AUX_SET_WRAP 0xEE /* Set wrap mode */
  55. #define AUX_SET_REMOTE 0xF0 /* Set remote mode */
  56. #define AUX_GET_TYPE 0xF2 /* Get type */
  57. #define AUX_SET_SAMPLE 0xF3 /* Set sample rate */
  58. #define AUX_ENABLE_DEV 0xF4 /* Enable aux device */
  59. #define AUX_DISABLE_DEV 0xF5 /* Disable aux device */
  60. #define AUX_SET_DEFAULT 0xF6
  61. #define AUX_RESET 0xFF /* Reset aux device */
  62. #define AUX_ACK 0xFA /* Command byte ACK. */
  63. #define MOUSE_STATUS_REMOTE 0x40
  64. #define MOUSE_STATUS_ENABLED 0x20
  65. #define MOUSE_STATUS_SCALE21 0x10
  66. #define PS2_QUEUE_SIZE 256
  67. typedef struct {
  68. uint8_t data[PS2_QUEUE_SIZE];
  69. int rptr, wptr, count;
  70. } PS2Queue;
  71. typedef struct {
  72. PS2Queue queue;
  73. int32_t write_cmd;
  74. void (*update_irq)(void *, int);
  75. void *update_arg;
  76. } PS2State;
  77. typedef struct {
  78. PS2State common;
  79. int scan_enabled;
  80. /* Qemu uses translated PC scancodes internally. To avoid multiple
  81. conversions we do the translation (if any) in the PS/2 emulation
  82. not the keyboard controller. */
  83. int translate;
  84. int scancode_set; /* 1=XT, 2=AT, 3=PS/2 */
  85. } PS2KbdState;
  86. typedef struct {
  87. PS2State common;
  88. uint8_t mouse_status;
  89. uint8_t mouse_resolution;
  90. uint8_t mouse_sample_rate;
  91. uint8_t mouse_wrap;
  92. uint8_t mouse_type; /* 0 = PS2, 3 = IMPS/2, 4 = IMEX */
  93. uint8_t mouse_detect_state;
  94. int mouse_dx; /* current values, needed for 'poll' mode */
  95. int mouse_dy;
  96. int mouse_dz;
  97. uint8_t mouse_buttons;
  98. } PS2MouseState;
  99. /* Table to convert from PC scancodes to raw scancodes. */
  100. static const unsigned char ps2_raw_keycode[128] = {
  101. 0,118, 22, 30, 38, 37, 46, 54, 61, 62, 70, 69, 78, 85,102, 13,
  102. 21, 29, 36, 45, 44, 53, 60, 67, 68, 77, 84, 91, 90, 20, 28, 27,
  103. 35, 43, 52, 51, 59, 66, 75, 76, 82, 14, 18, 93, 26, 34, 33, 42,
  104. 50, 49, 58, 65, 73, 74, 89,124, 17, 41, 88, 5, 6, 4, 12, 3,
  105. 11, 2, 10, 1, 9,119,126,108,117,125,123,107,115,116,121,105,
  106. 114,122,112,113,127, 96, 97,120, 7, 15, 23, 31, 39, 47, 55, 63,
  107. 71, 79, 86, 94, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 87,111,
  108. 19, 25, 57, 81, 83, 92, 95, 98, 99,100,101,103,104,106,109,110
  109. };
  110. void ps2_queue(void *opaque, int b)
  111. {
  112. PS2State *s = (PS2State *)opaque;
  113. PS2Queue *q = &s->queue;
  114. if (q->count >= PS2_QUEUE_SIZE)
  115. return;
  116. q->data[q->wptr] = b;
  117. if (++q->wptr == PS2_QUEUE_SIZE)
  118. q->wptr = 0;
  119. q->count++;
  120. s->update_irq(s->update_arg, 1);
  121. }
  122. /*
  123. keycode is expressed as follow:
  124. bit 7 - 0 key pressed, 1 = key released
  125. bits 6-0 - translated scancode set 2
  126. */
  127. static void ps2_put_keycode(void *opaque, int keycode)
  128. {
  129. PS2KbdState *s = opaque;
  130. /* XXX: add support for scancode sets 1 and 3 */
  131. if (!s->translate && keycode < 0xe0 && s->scancode_set == 2)
  132. {
  133. if (keycode & 0x80)
  134. ps2_queue(&s->common, 0xf0);
  135. keycode = ps2_raw_keycode[keycode & 0x7f];
  136. }
  137. ps2_queue(&s->common, keycode);
  138. }
  139. uint32_t ps2_read_data(void *opaque)
  140. {
  141. PS2State *s = (PS2State *)opaque;
  142. PS2Queue *q;
  143. int val, index;
  144. q = &s->queue;
  145. if (q->count == 0) {
  146. /* NOTE: if no data left, we return the last keyboard one
  147. (needed for EMM386) */
  148. /* XXX: need a timer to do things correctly */
  149. index = q->rptr - 1;
  150. if (index < 0)
  151. index = PS2_QUEUE_SIZE - 1;
  152. val = q->data[index];
  153. } else {
  154. val = q->data[q->rptr];
  155. if (++q->rptr == PS2_QUEUE_SIZE)
  156. q->rptr = 0;
  157. q->count--;
  158. /* reading deasserts IRQ */
  159. s->update_irq(s->update_arg, 0);
  160. /* reassert IRQs if data left */
  161. s->update_irq(s->update_arg, q->count != 0);
  162. }
  163. return val;
  164. }
  165. static void ps2_reset_keyboard(PS2KbdState *s)
  166. {
  167. s->scan_enabled = 1;
  168. s->scancode_set = 2;
  169. }
  170. void ps2_write_keyboard(void *opaque, int val)
  171. {
  172. PS2KbdState *s = (PS2KbdState *)opaque;
  173. switch(s->common.write_cmd) {
  174. default:
  175. case -1:
  176. switch(val) {
  177. case 0x00:
  178. ps2_queue(&s->common, KBD_REPLY_ACK);
  179. break;
  180. case 0x05:
  181. ps2_queue(&s->common, KBD_REPLY_RESEND);
  182. break;
  183. case KBD_CMD_GET_ID:
  184. ps2_queue(&s->common, KBD_REPLY_ACK);
  185. /* We emulate a MF2 AT keyboard here */
  186. ps2_queue(&s->common, KBD_REPLY_ID);
  187. if (s->translate)
  188. ps2_queue(&s->common, 0x41);
  189. else
  190. ps2_queue(&s->common, 0x83);
  191. break;
  192. case KBD_CMD_ECHO:
  193. ps2_queue(&s->common, KBD_CMD_ECHO);
  194. break;
  195. case KBD_CMD_ENABLE:
  196. s->scan_enabled = 1;
  197. ps2_queue(&s->common, KBD_REPLY_ACK);
  198. break;
  199. case KBD_CMD_SCANCODE:
  200. case KBD_CMD_SET_LEDS:
  201. case KBD_CMD_SET_RATE:
  202. s->common.write_cmd = val;
  203. ps2_queue(&s->common, KBD_REPLY_ACK);
  204. break;
  205. case KBD_CMD_RESET_DISABLE:
  206. ps2_reset_keyboard(s);
  207. s->scan_enabled = 0;
  208. ps2_queue(&s->common, KBD_REPLY_ACK);
  209. break;
  210. case KBD_CMD_RESET_ENABLE:
  211. ps2_reset_keyboard(s);
  212. s->scan_enabled = 1;
  213. ps2_queue(&s->common, KBD_REPLY_ACK);
  214. break;
  215. case KBD_CMD_RESET:
  216. ps2_reset_keyboard(s);
  217. ps2_queue(&s->common, KBD_REPLY_ACK);
  218. ps2_queue(&s->common, KBD_REPLY_POR);
  219. break;
  220. default:
  221. ps2_queue(&s->common, KBD_REPLY_ACK);
  222. break;
  223. }
  224. break;
  225. case KBD_CMD_SCANCODE:
  226. if (val == 0) {
  227. if (s->scancode_set == 1)
  228. ps2_put_keycode(s, 0x43);
  229. else if (s->scancode_set == 2)
  230. ps2_put_keycode(s, 0x41);
  231. else if (s->scancode_set == 3)
  232. ps2_put_keycode(s, 0x3f);
  233. } else {
  234. if (val >= 1 && val <= 3)
  235. s->scancode_set = val;
  236. ps2_queue(&s->common, KBD_REPLY_ACK);
  237. }
  238. s->common.write_cmd = -1;
  239. break;
  240. case KBD_CMD_SET_LEDS:
  241. ps2_queue(&s->common, KBD_REPLY_ACK);
  242. s->common.write_cmd = -1;
  243. break;
  244. case KBD_CMD_SET_RATE:
  245. ps2_queue(&s->common, KBD_REPLY_ACK);
  246. s->common.write_cmd = -1;
  247. break;
  248. }
  249. }
  250. /* Set the scancode translation mode.
  251. 0 = raw scancodes.
  252. 1 = translated scancodes (used by qemu internally). */
  253. void ps2_keyboard_set_translation(void *opaque, int mode)
  254. {
  255. PS2KbdState *s = (PS2KbdState *)opaque;
  256. s->translate = mode;
  257. }
  258. static void ps2_mouse_send_packet(PS2MouseState *s)
  259. {
  260. unsigned int b;
  261. int dx1, dy1, dz1;
  262. dx1 = s->mouse_dx;
  263. dy1 = s->mouse_dy;
  264. dz1 = s->mouse_dz;
  265. /* XXX: increase range to 8 bits ? */
  266. if (dx1 > 127)
  267. dx1 = 127;
  268. else if (dx1 < -127)
  269. dx1 = -127;
  270. if (dy1 > 127)
  271. dy1 = 127;
  272. else if (dy1 < -127)
  273. dy1 = -127;
  274. b = 0x08 | ((dx1 < 0) << 4) | ((dy1 < 0) << 5) | (s->mouse_buttons & 0x07);
  275. ps2_queue(&s->common, b);
  276. ps2_queue(&s->common, dx1 & 0xff);
  277. ps2_queue(&s->common, dy1 & 0xff);
  278. /* extra byte for IMPS/2 or IMEX */
  279. switch(s->mouse_type) {
  280. default:
  281. break;
  282. case 3:
  283. if (dz1 > 127)
  284. dz1 = 127;
  285. else if (dz1 < -127)
  286. dz1 = -127;
  287. ps2_queue(&s->common, dz1 & 0xff);
  288. break;
  289. case 4:
  290. if (dz1 > 7)
  291. dz1 = 7;
  292. else if (dz1 < -7)
  293. dz1 = -7;
  294. b = (dz1 & 0x0f) | ((s->mouse_buttons & 0x18) << 1);
  295. ps2_queue(&s->common, b);
  296. break;
  297. }
  298. /* update deltas */
  299. s->mouse_dx -= dx1;
  300. s->mouse_dy -= dy1;
  301. s->mouse_dz -= dz1;
  302. }
  303. static void ps2_mouse_event(void *opaque,
  304. int dx, int dy, int dz, int buttons_state)
  305. {
  306. PS2MouseState *s = opaque;
  307. /* check if deltas are recorded when disabled */
  308. if (!(s->mouse_status & MOUSE_STATUS_ENABLED))
  309. return;
  310. s->mouse_dx += dx;
  311. s->mouse_dy -= dy;
  312. s->mouse_dz += dz;
  313. /* XXX: SDL sometimes generates nul events: we delete them */
  314. if (s->mouse_dx == 0 && s->mouse_dy == 0 && s->mouse_dz == 0 &&
  315. s->mouse_buttons == buttons_state)
  316. return;
  317. s->mouse_buttons = buttons_state;
  318. if (!(s->mouse_status & MOUSE_STATUS_REMOTE) &&
  319. (s->common.queue.count < (PS2_QUEUE_SIZE - 16))) {
  320. for(;;) {
  321. /* if not remote, send event. Multiple events are sent if
  322. too big deltas */
  323. ps2_mouse_send_packet(s);
  324. if (s->mouse_dx == 0 && s->mouse_dy == 0 && s->mouse_dz == 0)
  325. break;
  326. }
  327. }
  328. }
  329. void ps2_mouse_fake_event(void *opaque)
  330. {
  331. ps2_mouse_event(opaque, 1, 0, 0, 0);
  332. }
  333. void ps2_write_mouse(void *opaque, int val)
  334. {
  335. PS2MouseState *s = (PS2MouseState *)opaque;
  336. #ifdef DEBUG_MOUSE
  337. printf("kbd: write mouse 0x%02x\n", val);
  338. #endif
  339. switch(s->common.write_cmd) {
  340. default:
  341. case -1:
  342. /* mouse command */
  343. if (s->mouse_wrap) {
  344. if (val == AUX_RESET_WRAP) {
  345. s->mouse_wrap = 0;
  346. ps2_queue(&s->common, AUX_ACK);
  347. return;
  348. } else if (val != AUX_RESET) {
  349. ps2_queue(&s->common, val);
  350. return;
  351. }
  352. }
  353. switch(val) {
  354. case AUX_SET_SCALE11:
  355. s->mouse_status &= ~MOUSE_STATUS_SCALE21;
  356. ps2_queue(&s->common, AUX_ACK);
  357. break;
  358. case AUX_SET_SCALE21:
  359. s->mouse_status |= MOUSE_STATUS_SCALE21;
  360. ps2_queue(&s->common, AUX_ACK);
  361. break;
  362. case AUX_SET_STREAM:
  363. s->mouse_status &= ~MOUSE_STATUS_REMOTE;
  364. ps2_queue(&s->common, AUX_ACK);
  365. break;
  366. case AUX_SET_WRAP:
  367. s->mouse_wrap = 1;
  368. ps2_queue(&s->common, AUX_ACK);
  369. break;
  370. case AUX_SET_REMOTE:
  371. s->mouse_status |= MOUSE_STATUS_REMOTE;
  372. ps2_queue(&s->common, AUX_ACK);
  373. break;
  374. case AUX_GET_TYPE:
  375. ps2_queue(&s->common, AUX_ACK);
  376. ps2_queue(&s->common, s->mouse_type);
  377. break;
  378. case AUX_SET_RES:
  379. case AUX_SET_SAMPLE:
  380. s->common.write_cmd = val;
  381. ps2_queue(&s->common, AUX_ACK);
  382. break;
  383. case AUX_GET_SCALE:
  384. ps2_queue(&s->common, AUX_ACK);
  385. ps2_queue(&s->common, s->mouse_status);
  386. ps2_queue(&s->common, s->mouse_resolution);
  387. ps2_queue(&s->common, s->mouse_sample_rate);
  388. break;
  389. case AUX_POLL:
  390. ps2_queue(&s->common, AUX_ACK);
  391. ps2_mouse_send_packet(s);
  392. break;
  393. case AUX_ENABLE_DEV:
  394. s->mouse_status |= MOUSE_STATUS_ENABLED;
  395. ps2_queue(&s->common, AUX_ACK);
  396. break;
  397. case AUX_DISABLE_DEV:
  398. s->mouse_status &= ~MOUSE_STATUS_ENABLED;
  399. ps2_queue(&s->common, AUX_ACK);
  400. break;
  401. case AUX_SET_DEFAULT:
  402. s->mouse_sample_rate = 100;
  403. s->mouse_resolution = 2;
  404. s->mouse_status = 0;
  405. ps2_queue(&s->common, AUX_ACK);
  406. break;
  407. case AUX_RESET:
  408. s->mouse_sample_rate = 100;
  409. s->mouse_resolution = 2;
  410. s->mouse_status = 0;
  411. s->mouse_type = 0;
  412. ps2_queue(&s->common, AUX_ACK);
  413. ps2_queue(&s->common, 0xaa);
  414. ps2_queue(&s->common, s->mouse_type);
  415. break;
  416. default:
  417. break;
  418. }
  419. break;
  420. case AUX_SET_SAMPLE:
  421. s->mouse_sample_rate = val;
  422. /* detect IMPS/2 or IMEX */
  423. switch(s->mouse_detect_state) {
  424. default:
  425. case 0:
  426. if (val == 200)
  427. s->mouse_detect_state = 1;
  428. break;
  429. case 1:
  430. if (val == 100)
  431. s->mouse_detect_state = 2;
  432. else if (val == 200)
  433. s->mouse_detect_state = 3;
  434. else
  435. s->mouse_detect_state = 0;
  436. break;
  437. case 2:
  438. if (val == 80)
  439. s->mouse_type = 3; /* IMPS/2 */
  440. s->mouse_detect_state = 0;
  441. break;
  442. case 3:
  443. if (val == 80)
  444. s->mouse_type = 4; /* IMEX */
  445. s->mouse_detect_state = 0;
  446. break;
  447. }
  448. ps2_queue(&s->common, AUX_ACK);
  449. s->common.write_cmd = -1;
  450. break;
  451. case AUX_SET_RES:
  452. s->mouse_resolution = val;
  453. ps2_queue(&s->common, AUX_ACK);
  454. s->common.write_cmd = -1;
  455. break;
  456. }
  457. }
  458. static void ps2_common_reset(PS2State *s)
  459. {
  460. PS2Queue *q;
  461. s->write_cmd = -1;
  462. q = &s->queue;
  463. q->rptr = 0;
  464. q->wptr = 0;
  465. q->count = 0;
  466. s->update_irq(s->update_arg, 0);
  467. }
  468. static void ps2_kbd_reset(void *opaque)
  469. {
  470. PS2KbdState *s = (PS2KbdState *) opaque;
  471. ps2_common_reset(&s->common);
  472. s->scan_enabled = 0;
  473. s->translate = 0;
  474. s->scancode_set = 0;
  475. }
  476. static void ps2_mouse_reset(void *opaque)
  477. {
  478. PS2MouseState *s = (PS2MouseState *) opaque;
  479. ps2_common_reset(&s->common);
  480. s->mouse_status = 0;
  481. s->mouse_resolution = 0;
  482. s->mouse_sample_rate = 0;
  483. s->mouse_wrap = 0;
  484. s->mouse_type = 0;
  485. s->mouse_detect_state = 0;
  486. s->mouse_dx = 0;
  487. s->mouse_dy = 0;
  488. s->mouse_dz = 0;
  489. s->mouse_buttons = 0;
  490. }
  491. static void ps2_common_save (QEMUFile *f, PS2State *s)
  492. {
  493. qemu_put_be32 (f, s->write_cmd);
  494. qemu_put_be32 (f, s->queue.rptr);
  495. qemu_put_be32 (f, s->queue.wptr);
  496. qemu_put_be32 (f, s->queue.count);
  497. qemu_put_buffer (f, s->queue.data, sizeof (s->queue.data));
  498. }
  499. static void ps2_common_load (QEMUFile *f, PS2State *s)
  500. {
  501. s->write_cmd=qemu_get_be32 (f);
  502. s->queue.rptr=qemu_get_be32 (f);
  503. s->queue.wptr=qemu_get_be32 (f);
  504. s->queue.count=qemu_get_be32 (f);
  505. qemu_get_buffer (f, s->queue.data, sizeof (s->queue.data));
  506. }
  507. static void ps2_kbd_save(QEMUFile* f, void* opaque)
  508. {
  509. PS2KbdState *s = (PS2KbdState*)opaque;
  510. ps2_common_save (f, &s->common);
  511. qemu_put_be32(f, s->scan_enabled);
  512. qemu_put_be32(f, s->translate);
  513. qemu_put_be32(f, s->scancode_set);
  514. }
  515. static void ps2_mouse_save(QEMUFile* f, void* opaque)
  516. {
  517. PS2MouseState *s = (PS2MouseState*)opaque;
  518. ps2_common_save (f, &s->common);
  519. qemu_put_8s(f, &s->mouse_status);
  520. qemu_put_8s(f, &s->mouse_resolution);
  521. qemu_put_8s(f, &s->mouse_sample_rate);
  522. qemu_put_8s(f, &s->mouse_wrap);
  523. qemu_put_8s(f, &s->mouse_type);
  524. qemu_put_8s(f, &s->mouse_detect_state);
  525. qemu_put_be32(f, s->mouse_dx);
  526. qemu_put_be32(f, s->mouse_dy);
  527. qemu_put_be32(f, s->mouse_dz);
  528. qemu_put_8s(f, &s->mouse_buttons);
  529. }
  530. static int ps2_kbd_load(QEMUFile* f, void* opaque, int version_id)
  531. {
  532. PS2KbdState *s = (PS2KbdState*)opaque;
  533. if (version_id != 2 && version_id != 3)
  534. return -EINVAL;
  535. ps2_common_load (f, &s->common);
  536. s->scan_enabled=qemu_get_be32(f);
  537. s->translate=qemu_get_be32(f);
  538. if (version_id == 3)
  539. s->scancode_set=qemu_get_be32(f);
  540. else
  541. s->scancode_set=2;
  542. return 0;
  543. }
  544. static int ps2_mouse_load(QEMUFile* f, void* opaque, int version_id)
  545. {
  546. PS2MouseState *s = (PS2MouseState*)opaque;
  547. if (version_id != 2)
  548. return -EINVAL;
  549. ps2_common_load (f, &s->common);
  550. qemu_get_8s(f, &s->mouse_status);
  551. qemu_get_8s(f, &s->mouse_resolution);
  552. qemu_get_8s(f, &s->mouse_sample_rate);
  553. qemu_get_8s(f, &s->mouse_wrap);
  554. qemu_get_8s(f, &s->mouse_type);
  555. qemu_get_8s(f, &s->mouse_detect_state);
  556. s->mouse_dx=qemu_get_be32(f);
  557. s->mouse_dy=qemu_get_be32(f);
  558. s->mouse_dz=qemu_get_be32(f);
  559. qemu_get_8s(f, &s->mouse_buttons);
  560. return 0;
  561. }
  562. void *ps2_kbd_init(void (*update_irq)(void *, int), void *update_arg)
  563. {
  564. PS2KbdState *s = (PS2KbdState *)qemu_mallocz(sizeof(PS2KbdState));
  565. s->common.update_irq = update_irq;
  566. s->common.update_arg = update_arg;
  567. s->scancode_set = 2;
  568. ps2_kbd_reset(s);
  569. register_savevm("ps2kbd", 0, 3, ps2_kbd_save, ps2_kbd_load, s);
  570. qemu_add_kbd_event_handler(ps2_put_keycode, s);
  571. qemu_register_reset(ps2_kbd_reset, s);
  572. return s;
  573. }
  574. void *ps2_mouse_init(void (*update_irq)(void *, int), void *update_arg)
  575. {
  576. PS2MouseState *s = (PS2MouseState *)qemu_mallocz(sizeof(PS2MouseState));
  577. s->common.update_irq = update_irq;
  578. s->common.update_arg = update_arg;
  579. ps2_mouse_reset(s);
  580. register_savevm("ps2mouse", 0, 2, ps2_mouse_save, ps2_mouse_load, s);
  581. qemu_add_mouse_event_handler(ps2_mouse_event, s, 0, "QEMU PS/2 Mouse");
  582. qemu_register_reset(ps2_mouse_reset, s);
  583. return s;
  584. }