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- Modelling a clock tree in QEMU
- ==============================
- What are clocks?
- ----------------
- Clocks are QOM objects developed for the purpose of modelling the
- distribution of clocks in QEMU.
- They allow us to model the clock distribution of a platform and detect
- configuration errors in the clock tree such as badly configured PLL, clock
- source selection or disabled clock.
- The object is *Clock* and its QOM name is ``clock`` (in C code, the macro
- ``TYPE_CLOCK``).
- Clocks are typically used with devices where they are used to model inputs
- and outputs. They are created in a similar way to GPIOs. Inputs and outputs
- of different devices can be connected together.
- In these cases a Clock object is a child of a Device object, but this
- is not a requirement. Clocks can be independent of devices. For
- example it is possible to create a clock outside of any device to
- model the main clock source of a machine.
- Here is an example of clocks::
- +---------+ +----------------------+ +--------------+
- | Clock 1 | | Device B | | Device C |
- | | | +-------+ +-------+ | | +-------+ |
- | |>>-+-->>|Clock 2| |Clock 3|>>--->>|Clock 6| |
- +---------+ | | | (in) | | (out) | | | | (in) | |
- | | +-------+ +-------+ | | +-------+ |
- | | +-------+ | +--------------+
- | | |Clock 4|>>
- | | | (out) | | +--------------+
- | | +-------+ | | Device D |
- | | +-------+ | | +-------+ |
- | | |Clock 5|>>--->>|Clock 7| |
- | | | (out) | | | | (in) | |
- | | +-------+ | | +-------+ |
- | +----------------------+ | |
- | | +-------+ |
- +----------------------------->>|Clock 8| |
- | | (in) | |
- | +-------+ |
- +--------------+
- Clocks are defined in the ``include/hw/clock.h`` header and device
- related functions are defined in the ``include/hw/qdev-clock.h``
- header.
- The clock state
- ---------------
- The state of a clock is its period; it is stored as an integer
- representing it in units of 2 :sup:`-32` ns. The special value of 0 is used to
- represent the clock being inactive or gated. The clocks do not model
- the signal itself (pin toggling) or other properties such as the duty
- cycle.
- All clocks contain this state: outputs as well as inputs. This allows
- the current period of a clock to be fetched at any time. When a clock
- is updated, the value is immediately propagated to all connected
- clocks in the tree.
- To ease interaction with clocks, helpers with a unit suffix are defined for
- every clock state setter or getter. The suffixes are:
- - ``_ns`` for handling periods in nanoseconds
- - ``_hz`` for handling frequencies in hertz
- The 0 period value is converted to 0 in hertz and vice versa. 0 always means
- that the clock is disabled.
- Adding a new clock
- ------------------
- Adding clocks to a device must be done during the init method of the Device
- instance.
- To add an input clock to a device, the function ``qdev_init_clock_in()``
- must be used. It takes the name, a callback and an opaque parameter
- for the callback (this will be explained in a following section).
- Output is simpler; only the name is required. Typically::
- qdev_init_clock_in(DEVICE(dev), "clk_in", clk_in_callback, dev);
- qdev_init_clock_out(DEVICE(dev), "clk_out");
- Both functions return the created Clock pointer, which should be saved in the
- device's state structure for further use.
- These objects will be automatically deleted by the QOM reference mechanism.
- Note that it is possible to create a static array describing clock inputs and
- outputs. The function ``qdev_init_clocks()`` must be called with the array as
- parameter to initialize the clocks: it has the same behaviour as calling the
- ``qdev_init_clock_in/out()`` for each clock in the array. To ease the array
- construction, some macros are defined in ``include/hw/qdev-clock.h``.
- As an example, the following creates 2 clocks to a device: one input and one
- output.
- .. code-block:: c
- /* device structure containing pointers to the clock objects */
- typedef struct MyDeviceState {
- DeviceState parent_obj;
- Clock *clk_in;
- Clock *clk_out;
- } MyDeviceState;
- /*
- * callback for the input clock (see "Callback on input clock
- * change" section below for more information).
- */
- static void clk_in_callback(void *opaque);
- /*
- * static array describing clocks:
- * + a clock input named "clk_in", whose pointer is stored in
- * the clk_in field of a MyDeviceState structure with callback
- * clk_in_callback.
- * + a clock output named "clk_out" whose pointer is stored in
- * the clk_out field of a MyDeviceState structure.
- */
- static const ClockPortInitArray mydev_clocks = {
- QDEV_CLOCK_IN(MyDeviceState, clk_in, clk_in_callback),
- QDEV_CLOCK_OUT(MyDeviceState, clk_out),
- QDEV_CLOCK_END
- };
- /* device initialization function */
- static void mydev_init(Object *obj)
- {
- /* cast to MyDeviceState */
- MyDeviceState *mydev = MYDEVICE(obj);
- /* create and fill the pointer fields in the MyDeviceState */
- qdev_init_clocks(mydev, mydev_clocks);
- [...]
- }
- An alternative way to create a clock is to simply call
- ``object_new(TYPE_CLOCK)``. In that case the clock will neither be an
- input nor an output of a device. After the whole QOM hierarchy of the
- clock has been set ``clock_setup_canonical_path()`` should be called.
- At creation, the period of the clock is 0: the clock is disabled. You can
- change it using ``clock_set_ns()`` or ``clock_set_hz()``.
- Note that if you are creating a clock with a fixed period which will never
- change (for example the main clock source of a board), then you'll have
- nothing else to do. This value will be propagated to other clocks when
- connecting the clocks together and devices will fetch the right value during
- the first reset.
- Retrieving clocks from a device
- -------------------------------
- ``qdev_get_clock_in()`` and ``dev_get_clock_out()`` are available to
- get the clock inputs or outputs of a device. For example:
- .. code-block:: c
- Clock *clk = qdev_get_clock_in(DEVICE(mydev), "clk_in");
- or:
- .. code-block:: c
- Clock *clk = qdev_get_clock_out(DEVICE(mydev), "clk_out");
- Connecting two clocks together
- ------------------------------
- To connect two clocks together, use the ``clock_set_source()`` function.
- Given two clocks ``clk1``, and ``clk2``, ``clock_set_source(clk2, clk1);``
- configures ``clk2`` to follow the ``clk1`` period changes. Every time ``clk1``
- is updated, ``clk2`` will be updated too.
- When connecting clock between devices, prefer using the
- ``qdev_connect_clock_in()`` function to set the source of an input
- device clock. For example, to connect the input clock ``clk2`` of
- ``devB`` to the output clock ``clk1`` of ``devA``, do:
- .. code-block:: c
- qdev_connect_clock_in(devB, "clk2", qdev_get_clock_out(devA, "clk1"))
- We used ``qdev_get_clock_out()`` above, but any clock can drive an
- input clock, even another input clock. The following diagram shows
- some examples of connections. Note also that a clock can drive several
- other clocks.
- ::
- +------------+ +--------------------------------------------------+
- | Device A | | Device B |
- | | | +---------------------+ |
- | | | | Device C | |
- | +-------+ | | +-------+ | +-------+ +-------+ | +-------+ |
- | |Clock 1|>>-->>|Clock 2|>>+-->>|Clock 3| |Clock 5|>>>>|Clock 6|>>
- | | (out) | | | | (in) | | | | (in) | | (out) | | | (out) | |
- | +-------+ | | +-------+ | | +-------+ +-------+ | +-------+ |
- +------------+ | | +---------------------+ |
- | | |
- | | +--------------+ |
- | | | Device D | |
- | | | +-------+ | |
- | +-->>|Clock 4| | |
- | | | (in) | | |
- | | +-------+ | |
- | +--------------+ |
- +--------------------------------------------------+
- In the above example, when *Clock 1* is updated by *Device A*, three
- clocks get the new clock period value: *Clock 2*, *Clock 3* and *Clock 4*.
- It is not possible to disconnect a clock or to change the clock connection
- after it is connected.
- Unconnected input clocks
- ------------------------
- A newly created input clock is disabled (period of 0). This means the
- clock will be considered as disabled until the period is updated. If
- the clock remains unconnected it will always keep its initial value
- of 0. If this is not the desired behaviour, ``clock_set()``,
- ``clock_set_ns()`` or ``clock_set_hz()`` should be called on the Clock
- object during device instance init. For example:
- .. code-block:: c
- clk = qdev_init_clock_in(DEVICE(dev), "clk-in", clk_in_callback,
- dev);
- /* set initial value to 10ns / 100MHz */
- clock_set_ns(clk, 10);
- Fetching clock frequency/period
- -------------------------------
- To get the current state of a clock, use the functions ``clock_get()``,
- ``clock_get_ns()`` or ``clock_get_hz()``.
- It is also possible to register a callback on clock frequency changes.
- Here is an example:
- .. code-block:: c
- void clock_callback(void *opaque) {
- MyDeviceState *s = (MyDeviceState *) opaque;
- /*
- * 'opaque' is the argument passed to qdev_init_clock_in();
- * usually this will be the device state pointer.
- */
- /* do something with the new period */
- fprintf(stdout, "device new period is %" PRIu64 "ns\n",
- clock_get_ns(dev->my_clk_input));
- }
- Changing a clock period
- -----------------------
- A device can change its outputs using the ``clock_update()``,
- ``clock_update_ns()`` or ``clock_update_hz()`` function. It will trigger
- updates on every connected input.
- For example, let's say that we have an output clock *clkout* and we
- have a pointer to it in the device state because we did the following
- in init phase:
- .. code-block:: c
- dev->clkout = qdev_init_clock_out(DEVICE(dev), "clkout");
- Then at any time (apart from the cases listed below), it is possible to
- change the clock value by doing:
- .. code-block:: c
- clock_update_hz(dev->clkout, 1000 * 1000 * 1000); /* 1GHz */
- Because updating a clock may trigger any side effects through
- connected clocks and their callbacks, this operation must be done
- while holding the qemu io lock.
- For the same reason, one can update clocks only when it is allowed to have
- side effects on other objects. In consequence, it is forbidden:
- * during migration,
- * and in the enter phase of reset.
- Note that calling ``clock_update[_ns|_hz]()`` is equivalent to calling
- ``clock_set[_ns|_hz]()`` (with the same arguments) then
- ``clock_propagate()`` on the clock. Thus, setting the clock value can
- be separated from triggering the side-effects. This is often required
- to factorize code to handle reset and migration in devices.
- Aliasing clocks
- ---------------
- Sometimes, one needs to forward, or inherit, a clock from another
- device. Typically, when doing device composition, a device might
- expose a sub-device's clock without interfering with it. The function
- ``qdev_alias_clock()`` can be used to achieve this behaviour. Note
- that it is possible to expose the clock under a different name.
- ``qdev_alias_clock()`` works for both input and output clocks.
- For example, if device B is a child of device A,
- ``device_a_instance_init()`` may do something like this:
- .. code-block:: c
- void device_a_instance_init(Object *obj)
- {
- AState *A = DEVICE_A(obj);
- BState *B;
- /* create object B as child of A */
- [...]
- qdev_alias_clock(B, "clk", A, "b_clk");
- /*
- * Now A has a clock "b_clk" which is an alias to
- * the clock "clk" of its child B.
- */
- }
- This function does not return any clock object. The new clock has the
- same direction (input or output) as the original one. This function
- only adds a link to the existing clock. In the above example, object B
- remains the only object allowed to use the clock and device A must not
- try to change the clock period or set a callback to the clock. This
- diagram describes the example with an input clock::
- +--------------------------+
- | Device A |
- | +--------------+ |
- | | Device B | |
- | | +-------+ | |
- >>"b_clk">>>| "clk" | | |
- | (in) | | (in) | | |
- | | +-------+ | |
- | +--------------+ |
- +--------------------------+
- Migration
- ---------
- Clock state is not migrated automatically. Every device must handle its
- clock migration. Alias clocks must not be migrated.
- To ensure clock states are restored correctly during migration, there
- are two solutions.
- Clock states can be migrated by adding an entry into the device
- vmstate description. You should use the ``VMSTATE_CLOCK`` macro for this.
- This is typically used to migrate an input clock state. For example:
- .. code-block:: c
- MyDeviceState {
- DeviceState parent_obj;
- [...] /* some fields */
- Clock *clk;
- };
- VMStateDescription my_device_vmstate = {
- .name = "my_device",
- .fields = (VMStateField[]) {
- [...], /* other migrated fields */
- VMSTATE_CLOCK(clk, MyDeviceState),
- VMSTATE_END_OF_LIST()
- }
- };
- The second solution is to restore the clock state using information already
- at our disposal. This can be used to restore output clock states using the
- device state. The functions ``clock_set[_ns|_hz]()`` can be used during the
- ``post_load()`` migration callback.
- When adding clock support to an existing device, if you care about
- migration compatibility you will need to be careful, as simply adding
- a ``VMSTATE_CLOCK()`` line will break compatibility. Instead, you can
- put the ``VMSTATE_CLOCK()`` line into a vmstate subsection with a
- suitable ``needed`` function, and use ``clock_set()`` in a
- ``pre_load()`` function to set the default value that will be used if
- the source virtual machine in the migration does not send the clock
- state.
- Care should be taken not to use ``clock_update[_ns|_hz]()`` or
- ``clock_propagate()`` during the whole migration procedure because it
- will trigger side effects to other devices in an unknown state.
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