meson.build 386 B

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  1. shaders = [
  2. ['texture-blit', 'frag'],
  3. ['texture-blit', 'vert'],
  4. ['texture-blit-flip', 'vert'],
  5. ]
  6. foreach e : shaders
  7. output = '@0@-@1@.h'.format(e[0], e[1])
  8. genh += custom_target(output,
  9. output: output,
  10. capture: true,
  11. input: files('@0@.@1@'.format(e[0], e[1])),
  12. command: [shaderinclude, '@INPUT0@'])
  13. endforeach