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- /*
- * Gamepad style buttons connected to IRQ/GPIO lines
- *
- * Copyright (c) 2007 CodeSourcery.
- * Written by Paul Brook
- *
- * This code is licensed under the GPL.
- */
- #include "qemu/osdep.h"
- #include "hw/input/gamepad.h"
- #include "hw/irq.h"
- #include "migration/vmstate.h"
- #include "ui/console.h"
- typedef struct {
- qemu_irq irq;
- int keycode;
- uint8_t pressed;
- } gamepad_button;
- typedef struct {
- gamepad_button *buttons;
- int num_buttons;
- int extension;
- } gamepad_state;
- static void stellaris_gamepad_put_key(void * opaque, int keycode)
- {
- gamepad_state *s = (gamepad_state *)opaque;
- int i;
- int down;
- if (keycode == 0xe0 && !s->extension) {
- s->extension = 0x80;
- return;
- }
- down = (keycode & 0x80) == 0;
- keycode = (keycode & 0x7f) | s->extension;
- for (i = 0; i < s->num_buttons; i++) {
- if (s->buttons[i].keycode == keycode
- && s->buttons[i].pressed != down) {
- s->buttons[i].pressed = down;
- qemu_set_irq(s->buttons[i].irq, down);
- }
- }
- s->extension = 0;
- }
- static const VMStateDescription vmstate_stellaris_button = {
- .name = "stellaris_button",
- .version_id = 0,
- .minimum_version_id = 0,
- .fields = (VMStateField[]) {
- VMSTATE_UINT8(pressed, gamepad_button),
- VMSTATE_END_OF_LIST()
- }
- };
- static const VMStateDescription vmstate_stellaris_gamepad = {
- .name = "stellaris_gamepad",
- .version_id = 2,
- .minimum_version_id = 2,
- .fields = (VMStateField[]) {
- VMSTATE_INT32(extension, gamepad_state),
- VMSTATE_STRUCT_VARRAY_POINTER_INT32(buttons, gamepad_state,
- num_buttons,
- vmstate_stellaris_button,
- gamepad_button),
- VMSTATE_END_OF_LIST()
- }
- };
- /* Returns an array of 5 output slots. */
- void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
- {
- gamepad_state *s;
- int i;
- s = g_new0(gamepad_state, 1);
- s->buttons = g_new0(gamepad_button, n);
- for (i = 0; i < n; i++) {
- s->buttons[i].irq = irq[i];
- s->buttons[i].keycode = keycode[i];
- }
- s->num_buttons = n;
- qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
- vmstate_register(NULL, VMSTATE_INSTANCE_ID_ANY,
- &vmstate_stellaris_gamepad, s);
- }
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