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texture-blit.vert 204 B

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  1. #version 300 es
  2. in vec2 in_position;
  3. out vec2 ex_tex_coord;
  4. void main(void) {
  5. gl_Position = vec4(in_position, 0.0, 1.0);
  6. ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5;
  7. }