texture-blit.frag 180 B

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  1. #version 300 es
  2. uniform sampler2D image;
  3. in mediump vec2 ex_tex_coord;
  4. out mediump vec4 out_frag_color;
  5. void main(void) {
  6. out_frag_color = texture(image, ex_tex_coord);
  7. }