char-console.c 1.9 KB

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  1. /*
  2. * QEMU System Emulator
  3. *
  4. * Copyright (c) 2003-2008 Fabrice Bellard
  5. *
  6. * Permission is hereby granted, free of charge, to any person obtaining a copy
  7. * of this software and associated documentation files (the "Software"), to deal
  8. * in the Software without restriction, including without limitation the rights
  9. * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  10. * copies of the Software, and to permit persons to whom the Software is
  11. * furnished to do so, subject to the following conditions:
  12. *
  13. * The above copyright notice and this permission notice shall be included in
  14. * all copies or substantial portions of the Software.
  15. *
  16. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  17. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  18. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  19. * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  20. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  21. * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  22. * THE SOFTWARE.
  23. */
  24. #include "qemu/osdep.h"
  25. #include "chardev/char-win.h"
  26. static void qemu_chr_open_win_con(Chardev *chr,
  27. ChardevBackend *backend,
  28. bool *be_opened,
  29. Error **errp)
  30. {
  31. win_chr_set_file(chr, GetStdHandle(STD_OUTPUT_HANDLE), true);
  32. }
  33. static void char_console_class_init(ObjectClass *oc, void *data)
  34. {
  35. ChardevClass *cc = CHARDEV_CLASS(oc);
  36. cc->open = qemu_chr_open_win_con;
  37. }
  38. static const TypeInfo char_console_type_info = {
  39. .name = TYPE_CHARDEV_CONSOLE,
  40. .parent = TYPE_CHARDEV_WIN,
  41. .class_init = char_console_class_init,
  42. };
  43. static void register_types(void)
  44. {
  45. type_register_static(&char_console_type_info);
  46. }
  47. type_init(register_types);