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sdl: Never release input while in full screen mode

It's confusing to suddenly find two mice in full screen mode when
switching consoles or accidentally hitting the grab hot keys.

Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
Jan Kiszka 14 years ago
parent
commit
f623d88548
1 changed files with 4 additions and 3 deletions
  1. 4 3
      ui/sdl.c

+ 4 - 3
ui/sdl.c

@@ -626,9 +626,10 @@ static void sdl_refresh(DisplayState *ds)
                         reset_keys();
                         console_select(keycode - 0x02);
                         if (!is_graphic_console()) {
-                            /* display grab if going to a text console */
-                            if (gui_grab)
+                            /* release grab if going to a text console */
+                            if (gui_grab && !gui_fullscreen) {
                                 sdl_grab_end();
+                            }
                         }
                         gui_keysym = 1;
                         break;
@@ -694,7 +695,7 @@ static void sdl_refresh(DisplayState *ds)
                                     SDL_GetAppState() & SDL_APPACTIVE) {
                                     sdl_grab_start();
                                 }
-                            } else {
+                            } else if (!gui_fullscreen) {
                                 sdl_grab_end();
                             }
                             /* SDL does not send back all the