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Эх сурвалжийг харах

ui: add egl_fb_read_rect()

Similar to egl_fb_read(), same limitations, but with extra arguments to
read a subset of the framebuffer. Used in following commits.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-15-marcandre.lureau@redhat.com>
Marc-André Lureau 2 жил өмнө
parent
commit
da9eb580b7

+ 1 - 0
include/ui/egl-helpers.h

@@ -31,6 +31,7 @@ void egl_fb_setup_for_tex(egl_fb *fb, int width, int height,
 void egl_fb_setup_new_tex(egl_fb *fb, int width, int height);
 void egl_fb_setup_new_tex(egl_fb *fb, int width, int height);
 void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
 void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
 void egl_fb_read(DisplaySurface *dst, egl_fb *src);
 void egl_fb_read(DisplaySurface *dst, egl_fb *src);
+void egl_fb_read_rect(DisplaySurface *dst, egl_fb *src, int x, int y, int w, int h);
 
 
 void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip);
 void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip);
 void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
 void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,

+ 14 - 0
ui/egl-helpers.c

@@ -169,6 +169,20 @@ void egl_fb_read(DisplaySurface *dst, egl_fb *src)
                  GL_BGRA, GL_UNSIGNED_BYTE, surface_data(dst));
                  GL_BGRA, GL_UNSIGNED_BYTE, surface_data(dst));
 }
 }
 
 
+void egl_fb_read_rect(DisplaySurface *dst, egl_fb *src, int x, int y, int w, int h)
+{
+    assert(surface_width(dst) == src->width);
+    assert(surface_height(dst) == src->height);
+    assert(surface_format(dst) == PIXMAN_x8r8g8b8);
+
+    glBindFramebuffer(GL_READ_FRAMEBUFFER, src->framebuffer);
+    glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
+    glPixelStorei(GL_PACK_ROW_LENGTH, surface_stride(dst) / 4);
+    glReadPixels(x, y, w, h,
+                 GL_BGRA, GL_UNSIGNED_BYTE, surface_data(dst) + x * 4);
+    glPixelStorei(GL_PACK_ROW_LENGTH, 0);
+}
+
 void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip)
 void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip)
 {
 {
     glBindFramebuffer(GL_FRAMEBUFFER_EXT, dst->framebuffer);
     glBindFramebuffer(GL_FRAMEBUFFER_EXT, dst->framebuffer);