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stdvga: fix screen blanking

In case the display surface uses a shared buffer (i.e. uses vga vram
directly instead of a shadow) go unshare the buffer before clearing it.

This avoids vga memory corruption, which in turn fixes unblanking not
working properly with X11.

Cc: qemu-stable@nongnu.org
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/2067
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20240605131444.797896-2-kraxel@redhat.com>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Gerd Hoffmann hace 1 año
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b1cf266c82
Se han modificado 1 ficheros con 7 adiciones y 0 borrados
  1. 7 0
      hw/display/vga.c

+ 7 - 0
hw/display/vga.c

@@ -1762,6 +1762,13 @@ static void vga_draw_blank(VGACommonState *s, int full_update)
     if (s->last_scr_width <= 0 || s->last_scr_height <= 0)
     if (s->last_scr_width <= 0 || s->last_scr_height <= 0)
         return;
         return;
 
 
+    if (is_buffer_shared(surface)) {
+        /* unshare buffer, otherwise the blanking corrupts vga vram */
+        surface = qemu_create_displaysurface(s->last_scr_width,
+                                             s->last_scr_height);
+        dpy_gfx_replace_surface(s->con, surface);
+    }
+
     w = s->last_scr_width * surface_bytes_per_pixel(surface);
     w = s->last_scr_width * surface_bytes_per_pixel(surface);
     d = surface_data(surface);
     d = surface_data(surface);
     for(i = 0; i < s->last_scr_height; i++) {
     for(i = 0; i < s->last_scr_height; i++) {