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sdl2: fix copypaste issues

This patch fixes text and mouse event processing. These functions used
'key' field of the event instead of appropriate 'text', 'motion', 'button',
or 'wheel'.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Signed-off-by: Maria Klimushenkova <maria.klimushenkova@ispras.ru>
Message-id: 20180626064017.17031.47954.stgit@pasha-VirtualBox
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Pavel Dovgalyuk 7 년 전
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1개의 변경된 파일4개의 추가작업 그리고 4개의 파일을 삭제
  1. 4 4
      ui/sdl2.c

+ 4 - 4
ui/sdl2.c

@@ -424,7 +424,7 @@ static void handle_keyup(SDL_Event *ev)
 
 static void handle_textinput(SDL_Event *ev)
 {
-    struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+    struct sdl2_console *scon = get_scon_from_window(ev->text.windowID);
     QemuConsole *con = scon ? scon->dcl.con : NULL;
 
     if (qemu_console_is_graphic(con)) {
@@ -436,7 +436,7 @@ static void handle_textinput(SDL_Event *ev)
 static void handle_mousemotion(SDL_Event *ev)
 {
     int max_x, max_y;
-    struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+    struct sdl2_console *scon = get_scon_from_window(ev->motion.windowID);
 
     if (!qemu_console_is_graphic(scon->dcl.con)) {
         return;
@@ -468,7 +468,7 @@ static void handle_mousebutton(SDL_Event *ev)
 {
     int buttonstate = SDL_GetMouseState(NULL, NULL);
     SDL_MouseButtonEvent *bev;
-    struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+    struct sdl2_console *scon = get_scon_from_window(ev->button.windowID);
 
     if (!qemu_console_is_graphic(scon->dcl.con)) {
         return;
@@ -492,7 +492,7 @@ static void handle_mousebutton(SDL_Event *ev)
 
 static void handle_mousewheel(SDL_Event *ev)
 {
-    struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
+    struct sdl2_console *scon = get_scon_from_window(ev->wheel.windowID);
     SDL_MouseWheelEvent *wev = &ev->wheel;
     InputButton btn;