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+Modelling a clock tree in QEMU
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+==============================
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+
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+What are clocks?
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+----------------
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+
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+Clocks are QOM objects developed for the purpose of modelling the
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+distribution of clocks in QEMU.
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+
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+They allow us to model the clock distribution of a platform and detect
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+configuration errors in the clock tree such as badly configured PLL, clock
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+source selection or disabled clock.
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+
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+The object is *Clock* and its QOM name is ``clock`` (in C code, the macro
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+``TYPE_CLOCK``).
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+
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+Clocks are typically used with devices where they are used to model inputs
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+and outputs. They are created in a similar way to GPIOs. Inputs and outputs
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+of different devices can be connected together.
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+
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+In these cases a Clock object is a child of a Device object, but this
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+is not a requirement. Clocks can be independent of devices. For
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+example it is possible to create a clock outside of any device to
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+model the main clock source of a machine.
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+
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+Here is an example of clocks::
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+
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+ +---------+ +----------------------+ +--------------+
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+ | Clock 1 | | Device B | | Device C |
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+ | | | +-------+ +-------+ | | +-------+ |
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+ | |>>-+-->>|Clock 2| |Clock 3|>>--->>|Clock 6| |
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+ +---------+ | | | (in) | | (out) | | | | (in) | |
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+ | | +-------+ +-------+ | | +-------+ |
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+ | | +-------+ | +--------------+
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+ | | |Clock 4|>>
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+ | | | (out) | | +--------------+
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+ | | +-------+ | | Device D |
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+ | | +-------+ | | +-------+ |
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+ | | |Clock 5|>>--->>|Clock 7| |
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+ | | | (out) | | | | (in) | |
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+ | | +-------+ | | +-------+ |
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+ | +----------------------+ | |
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+ | | +-------+ |
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+ +----------------------------->>|Clock 8| |
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+ | | (in) | |
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+ | +-------+ |
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+ +--------------+
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+
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+Clocks are defined in the ``include/hw/clock.h`` header and device
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+related functions are defined in the ``include/hw/qdev-clock.h``
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+header.
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+
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+The clock state
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+---------------
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+
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+The state of a clock is its period; it is stored as an integer
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+representing it in units of 2 :sup:`-32` ns. The special value of 0 is used to
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+represent the clock being inactive or gated. The clocks do not model
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+the signal itself (pin toggling) or other properties such as the duty
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+cycle.
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+
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+All clocks contain this state: outputs as well as inputs. This allows
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+the current period of a clock to be fetched at any time. When a clock
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+is updated, the value is immediately propagated to all connected
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+clocks in the tree.
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+
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+To ease interaction with clocks, helpers with a unit suffix are defined for
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+every clock state setter or getter. The suffixes are:
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+
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+- ``_ns`` for handling periods in nanoseconds
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+- ``_hz`` for handling frequencies in hertz
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+
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+The 0 period value is converted to 0 in hertz and vice versa. 0 always means
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+that the clock is disabled.
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+
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+Adding a new clock
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+------------------
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+
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+Adding clocks to a device must be done during the init method of the Device
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+instance.
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+
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+To add an input clock to a device, the function ``qdev_init_clock_in()``
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+must be used. It takes the name, a callback and an opaque parameter
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+for the callback (this will be explained in a following section).
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+Output is simpler; only the name is required. Typically::
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+
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+ qdev_init_clock_in(DEVICE(dev), "clk_in", clk_in_callback, dev);
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+ qdev_init_clock_out(DEVICE(dev), "clk_out");
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+
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+Both functions return the created Clock pointer, which should be saved in the
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+device's state structure for further use.
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+
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+These objects will be automatically deleted by the QOM reference mechanism.
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+
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+Note that it is possible to create a static array describing clock inputs and
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+outputs. The function ``qdev_init_clocks()`` must be called with the array as
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+parameter to initialize the clocks: it has the same behaviour as calling the
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+``qdev_init_clock_in/out()`` for each clock in the array. To ease the array
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+construction, some macros are defined in ``include/hw/qdev-clock.h``.
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+As an example, the following creates 2 clocks to a device: one input and one
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+output.
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+
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+.. code-block:: c
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+
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+ /* device structure containing pointers to the clock objects */
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+ typedef struct MyDeviceState {
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+ DeviceState parent_obj;
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+ Clock *clk_in;
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+ Clock *clk_out;
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+ } MyDeviceState;
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+
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+ /*
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+ * callback for the input clock (see "Callback on input clock
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+ * change" section below for more information).
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+ */
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+ static void clk_in_callback(void *opaque);
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+
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+ /*
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+ * static array describing clocks:
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+ * + a clock input named "clk_in", whose pointer is stored in
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+ * the clk_in field of a MyDeviceState structure with callback
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+ * clk_in_callback.
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+ * + a clock output named "clk_out" whose pointer is stored in
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+ * the clk_out field of a MyDeviceState structure.
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+ */
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+ static const ClockPortInitArray mydev_clocks = {
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+ QDEV_CLOCK_IN(MyDeviceState, clk_in, clk_in_callback),
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+ QDEV_CLOCK_OUT(MyDeviceState, clk_out),
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+ QDEV_CLOCK_END
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+ };
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+
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+ /* device initialization function */
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+ static void mydev_init(Object *obj)
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+ {
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+ /* cast to MyDeviceState */
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+ MyDeviceState *mydev = MYDEVICE(obj);
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+ /* create and fill the pointer fields in the MyDeviceState */
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+ qdev_init_clocks(mydev, mydev_clocks);
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+ [...]
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+ }
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+
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+An alternative way to create a clock is to simply call
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+``object_new(TYPE_CLOCK)``. In that case the clock will neither be an
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+input nor an output of a device. After the whole QOM hierarchy of the
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+clock has been set ``clock_setup_canonical_path()`` should be called.
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+
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+At creation, the period of the clock is 0: the clock is disabled. You can
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+change it using ``clock_set_ns()`` or ``clock_set_hz()``.
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+
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+Note that if you are creating a clock with a fixed period which will never
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+change (for example the main clock source of a board), then you'll have
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+nothing else to do. This value will be propagated to other clocks when
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+connecting the clocks together and devices will fetch the right value during
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+the first reset.
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+
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+Retrieving clocks from a device
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+-------------------------------
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+
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+``qdev_get_clock_in()`` and ``dev_get_clock_out()`` are available to
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+get the clock inputs or outputs of a device. For example:
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+
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+.. code-block:: c
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+
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+ Clock *clk = qdev_get_clock_in(DEVICE(mydev), "clk_in");
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+
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+or:
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+
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+.. code-block:: c
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+
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+ Clock *clk = qdev_get_clock_out(DEVICE(mydev), "clk_out");
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+
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+Connecting two clocks together
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+------------------------------
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+
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+To connect two clocks together, use the ``clock_set_source()`` function.
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+Given two clocks ``clk1``, and ``clk2``, ``clock_set_source(clk2, clk1);``
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+configures ``clk2`` to follow the ``clk1`` period changes. Every time ``clk1``
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+is updated, ``clk2`` will be updated too.
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+
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+When connecting clock between devices, prefer using the
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+``qdev_connect_clock_in()`` function to set the source of an input
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+device clock. For example, to connect the input clock ``clk2`` of
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+``devB`` to the output clock ``clk1`` of ``devA``, do:
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+
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+.. code-block:: c
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+
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+ qdev_connect_clock_in(devB, "clk2", qdev_get_clock_out(devA, "clk1"))
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+
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+We used ``qdev_get_clock_out()`` above, but any clock can drive an
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+input clock, even another input clock. The following diagram shows
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+some examples of connections. Note also that a clock can drive several
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+other clocks.
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+
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+::
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+
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+ +------------+ +--------------------------------------------------+
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+ | Device A | | Device B |
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+ | | | +---------------------+ |
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+ | | | | Device C | |
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+ | +-------+ | | +-------+ | +-------+ +-------+ | +-------+ |
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+ | |Clock 1|>>-->>|Clock 2|>>+-->>|Clock 3| |Clock 5|>>>>|Clock 6|>>
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+ | | (out) | | | | (in) | | | | (in) | | (out) | | | (out) | |
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+ | +-------+ | | +-------+ | | +-------+ +-------+ | +-------+ |
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+ +------------+ | | +---------------------+ |
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+ | | |
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+ | | +--------------+ |
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+ | | | Device D | |
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+ | | | +-------+ | |
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+ | +-->>|Clock 4| | |
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+ | | | (in) | | |
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+ | | +-------+ | |
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+ | +--------------+ |
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+ +--------------------------------------------------+
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+
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+In the above example, when *Clock 1* is updated by *Device A*, three
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+clocks get the new clock period value: *Clock 2*, *Clock 3* and *Clock 4*.
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+
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+It is not possible to disconnect a clock or to change the clock connection
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+after it is connected.
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+
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+Unconnected input clocks
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+------------------------
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+
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+A newly created input clock is disabled (period of 0). This means the
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+clock will be considered as disabled until the period is updated. If
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+the clock remains unconnected it will always keep its initial value
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+of 0. If this is not the desired behaviour, ``clock_set()``,
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+``clock_set_ns()`` or ``clock_set_hz()`` should be called on the Clock
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+object during device instance init. For example:
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+
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+.. code-block:: c
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+
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+ clk = qdev_init_clock_in(DEVICE(dev), "clk-in", clk_in_callback,
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+ dev);
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+ /* set initial value to 10ns / 100MHz */
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+ clock_set_ns(clk, 10);
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+
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+Fetching clock frequency/period
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+-------------------------------
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+
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+To get the current state of a clock, use the functions ``clock_get()``,
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+``clock_get_ns()`` or ``clock_get_hz()``.
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+
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+It is also possible to register a callback on clock frequency changes.
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+Here is an example:
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+
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+.. code-block:: c
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+
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+ void clock_callback(void *opaque) {
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+ MyDeviceState *s = (MyDeviceState *) opaque;
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+ /*
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+ * 'opaque' is the argument passed to qdev_init_clock_in();
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+ * usually this will be the device state pointer.
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+ */
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+
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+ /* do something with the new period */
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+ fprintf(stdout, "device new period is %" PRIu64 "ns\n",
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+ clock_get_ns(dev->my_clk_input));
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+ }
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+
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+Changing a clock period
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+-----------------------
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+
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+A device can change its outputs using the ``clock_update()``,
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+``clock_update_ns()`` or ``clock_update_hz()`` function. It will trigger
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+updates on every connected input.
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+
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+For example, let's say that we have an output clock *clkout* and we
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+have a pointer to it in the device state because we did the following
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+in init phase:
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+
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+.. code-block:: c
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+
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+ dev->clkout = qdev_init_clock_out(DEVICE(dev), "clkout");
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+
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+Then at any time (apart from the cases listed below), it is possible to
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+change the clock value by doing:
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+
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+.. code-block:: c
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+
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+ clock_update_hz(dev->clkout, 1000 * 1000 * 1000); /* 1GHz */
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+
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+Because updating a clock may trigger any side effects through
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+connected clocks and their callbacks, this operation must be done
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+while holding the qemu io lock.
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+
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+For the same reason, one can update clocks only when it is allowed to have
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+side effects on other objects. In consequence, it is forbidden:
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+
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+* during migration,
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+* and in the enter phase of reset.
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+
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+Note that calling ``clock_update[_ns|_hz]()`` is equivalent to calling
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+``clock_set[_ns|_hz]()`` (with the same arguments) then
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+``clock_propagate()`` on the clock. Thus, setting the clock value can
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+be separated from triggering the side-effects. This is often required
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+to factorize code to handle reset and migration in devices.
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+
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+Aliasing clocks
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+---------------
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+
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+Sometimes, one needs to forward, or inherit, a clock from another
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+device. Typically, when doing device composition, a device might
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+expose a sub-device's clock without interfering with it. The function
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+``qdev_alias_clock()`` can be used to achieve this behaviour. Note
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+that it is possible to expose the clock under a different name.
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+``qdev_alias_clock()`` works for both input and output clocks.
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+
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+For example, if device B is a child of device A,
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+``device_a_instance_init()`` may do something like this:
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+
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+.. code-block:: c
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+
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+ void device_a_instance_init(Object *obj)
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+ {
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+ AState *A = DEVICE_A(obj);
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+ BState *B;
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+ /* create object B as child of A */
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+ [...]
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+ qdev_alias_clock(B, "clk", A, "b_clk");
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+ /*
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+ * Now A has a clock "b_clk" which is an alias to
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+ * the clock "clk" of its child B.
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+ */
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+ }
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+
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+This function does not return any clock object. The new clock has the
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+same direction (input or output) as the original one. This function
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+only adds a link to the existing clock. In the above example, object B
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+remains the only object allowed to use the clock and device A must not
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+try to change the clock period or set a callback to the clock. This
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+diagram describes the example with an input clock::
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+
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+ +--------------------------+
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+ | Device A |
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+ | +--------------+ |
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+ | | Device B | |
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+ | | +-------+ | |
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+ >>"b_clk">>>| "clk" | | |
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+ | (in) | | (in) | | |
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+ | | +-------+ | |
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+ | +--------------+ |
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+ +--------------------------+
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+
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+Migration
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+---------
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+
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+Clock state is not migrated automatically. Every device must handle its
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+clock migration. Alias clocks must not be migrated.
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+
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+To ensure clock states are restored correctly during migration, there
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+are two solutions.
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+
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+Clock states can be migrated by adding an entry into the device
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+vmstate description. You should use the ``VMSTATE_CLOCK`` macro for this.
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+This is typically used to migrate an input clock state. For example:
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+
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+.. code-block:: c
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+
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+ MyDeviceState {
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+ DeviceState parent_obj;
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+ [...] /* some fields */
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+ Clock *clk;
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+ };
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+
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+ VMStateDescription my_device_vmstate = {
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+ .name = "my_device",
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+ .fields = (VMStateField[]) {
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+ [...], /* other migrated fields */
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+ VMSTATE_CLOCK(clk, MyDeviceState),
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+ VMSTATE_END_OF_LIST()
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+ }
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+ };
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+
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+The second solution is to restore the clock state using information already
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+at our disposal. This can be used to restore output clock states using the
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+device state. The functions ``clock_set[_ns|_hz]()`` can be used during the
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+``post_load()`` migration callback.
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+
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+When adding clock support to an existing device, if you care about
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+migration compatibility you will need to be careful, as simply adding
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+a ``VMSTATE_CLOCK()`` line will break compatibility. Instead, you can
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+put the ``VMSTATE_CLOCK()`` line into a vmstate subsection with a
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+suitable ``needed`` function, and use ``clock_set()`` in a
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+``pre_load()`` function to set the default value that will be used if
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+the source virtual machine in the migration does not send the clock
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+state.
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+
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+Care should be taken not to use ``clock_update[_ns|_hz]()`` or
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+``clock_propagate()`` during the whole migration procedure because it
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+will trigger side effects to other devices in an unknown state.
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