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@@ -28,13 +28,13 @@
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#define GUSregb(position) (* (gusptr+(position)))
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#define GUSregb(position) (* (gusptr+(position)))
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#define GUSregw(position) (*(uint16_t *) (gusptr+(position)))
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#define GUSregw(position) (*(uint16_t *) (gusptr+(position)))
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-#define GUSregd(position) (*(GUSdword *)(gusptr+(position)))
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+#define GUSregd(position) (*(uint16_t *)(gusptr+(position)))
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#define GUSvoice(position) (*(uint16_t *)(voiceptr+(position)))
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#define GUSvoice(position) (*(uint16_t *)(voiceptr+(position)))
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/* samples are always 16bit stereo (4 bytes each, first right then left interleaved) */
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/* samples are always 16bit stereo (4 bytes each, first right then left interleaved) */
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void gus_mixvoices(GUSEmuState * state, unsigned int playback_freq, unsigned int numsamples,
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void gus_mixvoices(GUSEmuState * state, unsigned int playback_freq, unsigned int numsamples,
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- GUSsample *bufferpos)
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+ int16_t *bufferpos)
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{
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{
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/* note that byte registers are stored in the upper half of each voice register! */
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/* note that byte registers are stored in the upper half of each voice register! */
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uint8_t *gusptr;
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uint8_t *gusptr;
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@@ -171,8 +171,8 @@ void gus_mixvoices(GUSEmuState * state, unsigned int playback_freq, unsigned int
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}
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}
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/* mix samples into buffer */
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/* mix samples into buffer */
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- *(bufferpos + 2 * sample) += (GUSsample) ((sample1 * PanningPos) >> 4); /* right */
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- *(bufferpos + 2 * sample + 1) += (GUSsample) ((sample1 * (15 - PanningPos)) >> 4); /* left */
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+ *(bufferpos + 2 * sample) += (int16_t) ((sample1 * PanningPos) >> 4); /* right */
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+ *(bufferpos + 2 * sample + 1) += (int16_t) ((sample1 * (15 - PanningPos)) >> 4); /* left */
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}
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}
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/* write back voice and volume */
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/* write back voice and volume */
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GUSvoice(wVSRCurrVol) = Volume32 / 32;
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GUSvoice(wVSRCurrVol) = Volume32 / 32;
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