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ui: use local path for local headers

When pulling in headers that are in the same directory as the C file (as
opposed to one in include/), we should use its relative path, without a
directory.

Signed-off-by: Michael S. Tsirkin <mst@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Michael S. Tsirkin 7 年之前
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0041e9a0ac
共有 4 個文件被更改,包括 4 次插入4 次删除
  1. 1 1
      ui/gtk.c
  2. 1 1
      ui/input-keymap.c
  3. 1 1
      ui/input-legacy.c
  4. 1 1
      ui/spice-input.c

+ 1 - 1
ui/gtk.c

@@ -66,7 +66,7 @@
 #define VC_SCALE_STEP   0.25
 
 #ifdef GDK_WINDOWING_X11
-#include "ui/x_keymap.h"
+#include "x_keymap.h"
 
 /* Gtk2 compat */
 #ifndef GDK_IS_X11_DISPLAY

+ 1 - 1
ui/input-keymap.c

@@ -1,6 +1,6 @@
 #include "qemu/osdep.h"
 #include "sysemu/sysemu.h"
-#include "ui/keymaps.h"
+#include "keymaps.h"
 #include "ui/input.h"
 
 #include "standard-headers/linux/input.h"

+ 1 - 1
ui/input-legacy.c

@@ -26,7 +26,7 @@
 #include "qapi/qapi-commands-ui.h"
 #include "sysemu/sysemu.h"
 #include "ui/console.h"
-#include "ui/keymaps.h"
+#include "keymaps.h"
 #include "ui/input.h"
 
 struct QEMUPutMouseEntry {

+ 1 - 1
ui/spice-input.c

@@ -23,7 +23,7 @@
 #include "qemu-common.h"
 #include "ui/qemu-spice.h"
 #include "ui/console.h"
-#include "ui/keymaps.h"
+#include "keymaps.h"
 #include "ui/input.h"
 
 /* keyboard bits */