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- //===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- #include "llvm/Support/Allocator.h"
- #include "gtest/gtest.h"
- #include <cstdlib>
- using namespace llvm;
- namespace {
- TEST(AllocatorTest, Basics) {
- BumpPtrAllocator Alloc;
- int *a = (int*)Alloc.Allocate(sizeof(int), alignof(int));
- int *b = (int*)Alloc.Allocate(sizeof(int) * 10, alignof(int));
- int *c = (int*)Alloc.Allocate(sizeof(int), alignof(int));
- *a = 1;
- b[0] = 2;
- b[9] = 2;
- *c = 3;
- EXPECT_EQ(1, *a);
- EXPECT_EQ(2, b[0]);
- EXPECT_EQ(2, b[9]);
- EXPECT_EQ(3, *c);
- EXPECT_EQ(1U, Alloc.GetNumSlabs());
- BumpPtrAllocator Alloc2 = std::move(Alloc);
- EXPECT_EQ(0U, Alloc.GetNumSlabs());
- EXPECT_EQ(1U, Alloc2.GetNumSlabs());
- // Make sure the old pointers still work. These are especially interesting
- // under ASan or Valgrind.
- EXPECT_EQ(1, *a);
- EXPECT_EQ(2, b[0]);
- EXPECT_EQ(2, b[9]);
- EXPECT_EQ(3, *c);
- Alloc = std::move(Alloc2);
- EXPECT_EQ(0U, Alloc2.GetNumSlabs());
- EXPECT_EQ(1U, Alloc.GetNumSlabs());
- }
- // Allocate enough bytes to create three slabs.
- TEST(AllocatorTest, ThreeSlabs) {
- BumpPtrAllocator Alloc;
- Alloc.Allocate(3000, 1);
- EXPECT_EQ(1U, Alloc.GetNumSlabs());
- Alloc.Allocate(3000, 1);
- EXPECT_EQ(2U, Alloc.GetNumSlabs());
- Alloc.Allocate(3000, 1);
- EXPECT_EQ(3U, Alloc.GetNumSlabs());
- }
- // Allocate enough bytes to create two slabs, reset the allocator, and do it
- // again.
- TEST(AllocatorTest, TestReset) {
- BumpPtrAllocator Alloc;
- // Allocate something larger than the SizeThreshold=4096.
- (void)Alloc.Allocate(5000, 1);
- Alloc.Reset();
- // Calling Reset should free all CustomSizedSlabs.
- EXPECT_EQ(0u, Alloc.GetNumSlabs());
- Alloc.Allocate(3000, 1);
- EXPECT_EQ(1U, Alloc.GetNumSlabs());
- Alloc.Allocate(3000, 1);
- EXPECT_EQ(2U, Alloc.GetNumSlabs());
- Alloc.Reset();
- EXPECT_EQ(1U, Alloc.GetNumSlabs());
- Alloc.Allocate(3000, 1);
- EXPECT_EQ(1U, Alloc.GetNumSlabs());
- Alloc.Allocate(3000, 1);
- EXPECT_EQ(2U, Alloc.GetNumSlabs());
- }
- // Test some allocations at varying alignments.
- TEST(AllocatorTest, TestAlignment) {
- BumpPtrAllocator Alloc;
- uintptr_t a;
- a = (uintptr_t)Alloc.Allocate(1, 2);
- EXPECT_EQ(0U, a & 1);
- a = (uintptr_t)Alloc.Allocate(1, 4);
- EXPECT_EQ(0U, a & 3);
- a = (uintptr_t)Alloc.Allocate(1, 8);
- EXPECT_EQ(0U, a & 7);
- a = (uintptr_t)Alloc.Allocate(1, 16);
- EXPECT_EQ(0U, a & 15);
- a = (uintptr_t)Alloc.Allocate(1, 32);
- EXPECT_EQ(0U, a & 31);
- a = (uintptr_t)Alloc.Allocate(1, 64);
- EXPECT_EQ(0U, a & 63);
- a = (uintptr_t)Alloc.Allocate(1, 128);
- EXPECT_EQ(0U, a & 127);
- }
- // Test allocating just over the slab size. This tests a bug where before the
- // allocator incorrectly calculated the buffer end pointer.
- TEST(AllocatorTest, TestOverflow) {
- BumpPtrAllocator Alloc;
- // Fill the slab right up until the end pointer.
- Alloc.Allocate(4096, 1);
- EXPECT_EQ(1U, Alloc.GetNumSlabs());
- // If we don't allocate a new slab, then we will have overflowed.
- Alloc.Allocate(1, 1);
- EXPECT_EQ(2U, Alloc.GetNumSlabs());
- }
- // Test allocating with a size larger than the initial slab size.
- TEST(AllocatorTest, TestSmallSlabSize) {
- BumpPtrAllocator Alloc;
- Alloc.Allocate(8000, 1);
- EXPECT_EQ(1U, Alloc.GetNumSlabs());
- }
- // Test requesting alignment that goes past the end of the current slab.
- TEST(AllocatorTest, TestAlignmentPastSlab) {
- BumpPtrAllocator Alloc;
- Alloc.Allocate(4095, 1);
- // Aligning the current slab pointer is likely to move it past the end of the
- // slab, which would confuse any unsigned comparisons with the difference of
- // the end pointer and the aligned pointer.
- Alloc.Allocate(1024, 8192);
- EXPECT_EQ(2U, Alloc.GetNumSlabs());
- }
- // Mock slab allocator that returns slabs aligned on 4096 bytes. There is no
- // easy portable way to do this, so this is kind of a hack.
- class MockSlabAllocator {
- static size_t LastSlabSize;
- public:
- ~MockSlabAllocator() { }
- void *Allocate(size_t Size, size_t /*Alignment*/) {
- // Allocate space for the alignment, the slab, and a void* that goes right
- // before the slab.
- Align Alignment(4096);
- void *MemBase = safe_malloc(Size + Alignment.value() - 1 + sizeof(void *));
- // Find the slab start.
- void *Slab = (void *)alignAddr((char*)MemBase + sizeof(void *), Alignment);
- // Hold a pointer to the base so we can free the whole malloced block.
- ((void**)Slab)[-1] = MemBase;
- LastSlabSize = Size;
- return Slab;
- }
- void Deallocate(void *Slab, size_t Size) {
- free(((void**)Slab)[-1]);
- }
- static size_t GetLastSlabSize() { return LastSlabSize; }
- };
- size_t MockSlabAllocator::LastSlabSize = 0;
- // Allocate a large-ish block with a really large alignment so that the
- // allocator will think that it has space, but after it does the alignment it
- // will not.
- TEST(AllocatorTest, TestBigAlignment) {
- BumpPtrAllocatorImpl<MockSlabAllocator> Alloc;
- // First allocate a tiny bit to ensure we have to re-align things.
- (void)Alloc.Allocate(1, 1);
- // Now the big chunk with a big alignment.
- (void)Alloc.Allocate(3000, 2048);
- // We test that the last slab size is not the default 4096 byte slab, but
- // rather a custom sized slab that is larger.
- EXPECT_GT(MockSlabAllocator::GetLastSlabSize(), 4096u);
- }
- } // anonymous namespace
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