123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267 |
- ======================================================
- Kaleidoscope: Conclusion and other useful LLVM tidbits
- ======================================================
- .. contents::
- :local:
- Tutorial Conclusion
- ===================
- Welcome to the final chapter of the "`Implementing a language with
- LLVM <index.html>`_" tutorial. In the course of this tutorial, we have
- grown our little Kaleidoscope language from being a useless toy, to
- being a semi-interesting (but probably still useless) toy. :)
- It is interesting to see how far we've come, and how little code it has
- taken. We built the entire lexer, parser, AST, code generator, and an
- interactive run-loop (with a JIT!) by-hand in under 700 lines of
- (non-comment/non-blank) code.
- Our little language supports a couple of interesting features: it
- supports user defined binary and unary operators, it uses JIT
- compilation for immediate evaluation, and it supports a few control flow
- constructs with SSA construction.
- Part of the idea of this tutorial was to show you how easy and fun it
- can be to define, build, and play with languages. Building a compiler
- need not be a scary or mystical process! Now that you've seen some of
- the basics, I strongly encourage you to take the code and hack on it.
- For example, try adding:
- - **global variables** - While global variables have questional value
- in modern software engineering, they are often useful when putting
- together quick little hacks like the Kaleidoscope compiler itself.
- Fortunately, our current setup makes it very easy to add global
- variables: just have value lookup check to see if an unresolved
- variable is in the global variable symbol table before rejecting it.
- To create a new global variable, make an instance of the LLVM
- ``GlobalVariable`` class.
- - **typed variables** - Kaleidoscope currently only supports variables
- of type double. This gives the language a very nice elegance, because
- only supporting one type means that you never have to specify types.
- Different languages have different ways of handling this. The easiest
- way is to require the user to specify types for every variable
- definition, and record the type of the variable in the symbol table
- along with its Value\*.
- - **arrays, structs, vectors, etc** - Once you add types, you can start
- extending the type system in all sorts of interesting ways. Simple
- arrays are very easy and are quite useful for many different
- applications. Adding them is mostly an exercise in learning how the
- LLVM `getelementptr <../LangRef.html#getelementptr-instruction>`_ instruction
- works: it is so nifty/unconventional, it `has its own
- FAQ <../GetElementPtr.html>`_! If you add support for recursive types
- (e.g. linked lists), make sure to read the `section in the LLVM
- Programmer's Manual <../ProgrammersManual.html#TypeResolve>`_ that
- describes how to construct them.
- - **standard runtime** - Our current language allows the user to access
- arbitrary external functions, and we use it for things like "printd"
- and "putchard". As you extend the language to add higher-level
- constructs, often these constructs make the most sense if they are
- lowered to calls into a language-supplied runtime. For example, if
- you add hash tables to the language, it would probably make sense to
- add the routines to a runtime, instead of inlining them all the way.
- - **memory management** - Currently we can only access the stack in
- Kaleidoscope. It would also be useful to be able to allocate heap
- memory, either with calls to the standard libc malloc/free interface
- or with a garbage collector. If you would like to use garbage
- collection, note that LLVM fully supports `Accurate Garbage
- Collection <../GarbageCollection.html>`_ including algorithms that
- move objects and need to scan/update the stack.
- - **debugger support** - LLVM supports generation of `DWARF Debug
- info <../SourceLevelDebugging.html>`_ which is understood by common
- debuggers like GDB. Adding support for debug info is fairly
- straightforward. The best way to understand it is to compile some
- C/C++ code with "``clang -g -O0``" and taking a look at what it
- produces.
- - **exception handling support** - LLVM supports generation of `zero
- cost exceptions <../ExceptionHandling.html>`_ which interoperate with
- code compiled in other languages. You could also generate code by
- implicitly making every function return an error value and checking
- it. You could also make explicit use of setjmp/longjmp. There are
- many different ways to go here.
- - **object orientation, generics, database access, complex numbers,
- geometric programming, ...** - Really, there is no end of crazy
- features that you can add to the language.
- - **unusual domains** - We've been talking about applying LLVM to a
- domain that many people are interested in: building a compiler for a
- specific language. However, there are many other domains that can use
- compiler technology that are not typically considered. For example,
- LLVM has been used to implement OpenGL graphics acceleration,
- translate C++ code to ActionScript, and many other cute and clever
- things. Maybe you will be the first to JIT compile a regular
- expression interpreter into native code with LLVM?
- Have fun - try doing something crazy and unusual. Building a language
- like everyone else always has, is much less fun than trying something a
- little crazy or off the wall and seeing how it turns out. If you get
- stuck or want to talk about it, feel free to email the `llvm-dev mailing
- list <http://lists.llvm.org/mailman/listinfo/llvm-dev>`_: it has lots
- of people who are interested in languages and are often willing to help
- out.
- Before we end this tutorial, I want to talk about some "tips and tricks"
- for generating LLVM IR. These are some of the more subtle things that
- may not be obvious, but are very useful if you want to take advantage of
- LLVM's capabilities.
- Properties of the LLVM IR
- =========================
- We have a couple common questions about code in the LLVM IR form - lets
- just get these out of the way right now, shall we?
- Target Independence
- -------------------
- Kaleidoscope is an example of a "portable language": any program written
- in Kaleidoscope will work the same way on any target that it runs on.
- Many other languages have this property, e.g. lisp, java, haskell,
- javascript, python, etc (note that while these languages are portable,
- not all their libraries are).
- One nice aspect of LLVM is that it is often capable of preserving target
- independence in the IR: you can take the LLVM IR for a
- Kaleidoscope-compiled program and run it on any target that LLVM
- supports, even emitting C code and compiling that on targets that LLVM
- doesn't support natively. You can trivially tell that the Kaleidoscope
- compiler generates target-independent code because it never queries for
- any target-specific information when generating code.
- The fact that LLVM provides a compact, target-independent,
- representation for code gets a lot of people excited. Unfortunately,
- these people are usually thinking about C or a language from the C
- family when they are asking questions about language portability. I say
- "unfortunately", because there is really no way to make (fully general)
- C code portable, other than shipping the source code around (and of
- course, C source code is not actually portable in general either - ever
- port a really old application from 32- to 64-bits?).
- The problem with C (again, in its full generality) is that it is heavily
- laden with target specific assumptions. As one simple example, the
- preprocessor often destructively removes target-independence from the
- code when it processes the input text:
- .. code-block:: c
- #ifdef __i386__
- int X = 1;
- #else
- int X = 42;
- #endif
- While it is possible to engineer more and more complex solutions to
- problems like this, it cannot be solved in full generality in a way that
- is better than shipping the actual source code.
- That said, there are interesting subsets of C that can be made portable.
- If you are willing to fix primitive types to a fixed size (say int =
- 32-bits, and long = 64-bits), don't care about ABI compatibility with
- existing binaries, and are willing to give up some other minor features,
- you can have portable code. This can make sense for specialized domains
- such as an in-kernel language.
- Safety Guarantees
- -----------------
- Many of the languages above are also "safe" languages: it is impossible
- for a program written in Java to corrupt its address space and crash the
- process (assuming the JVM has no bugs). Safety is an interesting
- property that requires a combination of language design, runtime
- support, and often operating system support.
- It is certainly possible to implement a safe language in LLVM, but LLVM
- IR does not itself guarantee safety. The LLVM IR allows unsafe pointer
- casts, use after free bugs, buffer over-runs, and a variety of other
- problems. Safety needs to be implemented as a layer on top of LLVM and,
- conveniently, several groups have investigated this. Ask on the `llvm-dev
- mailing list <http://lists.llvm.org/mailman/listinfo/llvm-dev>`_ if
- you are interested in more details.
- Language-Specific Optimizations
- -------------------------------
- One thing about LLVM that turns off many people is that it does not
- solve all the world's problems in one system (sorry 'world hunger',
- someone else will have to solve you some other day). One specific
- complaint is that people perceive LLVM as being incapable of performing
- high-level language-specific optimization: LLVM "loses too much
- information".
- Unfortunately, this is really not the place to give you a full and
- unified version of "Chris Lattner's theory of compiler design". Instead,
- I'll make a few observations:
- First, you're right that LLVM does lose information. For example, as of
- this writing, there is no way to distinguish in the LLVM IR whether an
- SSA-value came from a C "int" or a C "long" on an ILP32 machine (other
- than debug info). Both get compiled down to an 'i32' value and the
- information about what it came from is lost. The more general issue
- here, is that the LLVM type system uses "structural equivalence" instead
- of "name equivalence". Another place this surprises people is if you
- have two types in a high-level language that have the same structure
- (e.g. two different structs that have a single int field): these types
- will compile down into a single LLVM type and it will be impossible to
- tell what it came from.
- Second, while LLVM does lose information, LLVM is not a fixed target: we
- continue to enhance and improve it in many different ways. In addition
- to adding new features (LLVM did not always support exceptions or debug
- info), we also extend the IR to capture important information for
- optimization (e.g. whether an argument is sign or zero extended,
- information about pointers aliasing, etc). Many of the enhancements are
- user-driven: people want LLVM to include some specific feature, so they
- go ahead and extend it.
- Third, it is *possible and easy* to add language-specific optimizations,
- and you have a number of choices in how to do it. As one trivial
- example, it is easy to add language-specific optimization passes that
- "know" things about code compiled for a language. In the case of the C
- family, there is an optimization pass that "knows" about the standard C
- library functions. If you call "exit(0)" in main(), it knows that it is
- safe to optimize that into "return 0;" because C specifies what the
- 'exit' function does.
- In addition to simple library knowledge, it is possible to embed a
- variety of other language-specific information into the LLVM IR. If you
- have a specific need and run into a wall, please bring the topic up on
- the llvm-dev list. At the very worst, you can always treat LLVM as if it
- were a "dumb code generator" and implement the high-level optimizations
- you desire in your front-end, on the language-specific AST.
- Tips and Tricks
- ===============
- There is a variety of useful tips and tricks that you come to know after
- working on/with LLVM that aren't obvious at first glance. Instead of
- letting everyone rediscover them, this section talks about some of these
- issues.
- Implementing portable offsetof/sizeof
- -------------------------------------
- One interesting thing that comes up, if you are trying to keep the code
- generated by your compiler "target independent", is that you often need
- to know the size of some LLVM type or the offset of some field in an
- llvm structure. For example, you might need to pass the size of a type
- into a function that allocates memory.
- Unfortunately, this can vary widely across targets: for example the
- width of a pointer is trivially target-specific. However, there is a
- `clever way to use the getelementptr
- instruction <http://nondot.org/sabre/LLVMNotes/SizeOf-OffsetOf-VariableSizedStructs.txt>`_
- that allows you to compute this in a portable way.
- Garbage Collected Stack Frames
- ------------------------------
- Some languages want to explicitly manage their stack frames, often so
- that they are garbage collected or to allow easy implementation of
- closures. There are often better ways to implement these features than
- explicit stack frames, but `LLVM does support
- them, <http://nondot.org/sabre/LLVMNotes/ExplicitlyManagedStackFrames.txt>`_
- if you want. It requires your front-end to convert the code into
- `Continuation Passing
- Style <http://en.wikipedia.org/wiki/Continuation-passing_style>`_ and
- the use of tail calls (which LLVM also supports).
|