123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299 |
- ======================================================
- LLVM Link Time Optimization: Design and Implementation
- ======================================================
- .. contents::
- :local:
- Description
- ===========
- LLVM features powerful intermodular optimizations which can be used at link
- time. Link Time Optimization (LTO) is another name for intermodular
- optimization when performed during the link stage. This document describes the
- interface and design between the LTO optimizer and the linker.
- Design Philosophy
- =================
- The LLVM Link Time Optimizer provides complete transparency, while doing
- intermodular optimization, in the compiler tool chain. Its main goal is to let
- the developer take advantage of intermodular optimizations without making any
- significant changes to the developer's makefiles or build system. This is
- achieved through tight integration with the linker. In this model, the linker
- treats LLVM bitcode files like native object files and allows mixing and
- matching among them. The linker uses `libLTO`_, a shared object, to handle LLVM
- bitcode files. This tight integration between the linker and LLVM optimizer
- helps to do optimizations that are not possible in other models. The linker
- input allows the optimizer to avoid relying on conservative escape analysis.
- .. _libLTO-example:
- Example of link time optimization
- ---------------------------------
- The following example illustrates the advantages of LTO's integrated approach
- and clean interface. This example requires a system linker which supports LTO
- through the interface described in this document. Here, clang transparently
- invokes system linker.
- * Input source file ``a.c`` is compiled into LLVM bitcode form.
- * Input source file ``main.c`` is compiled into native object code.
- .. code-block:: c++
- --- a.h ---
- extern int foo1(void);
- extern void foo2(void);
- extern void foo4(void);
- --- a.c ---
- #include "a.h"
- static signed int i = 0;
- void foo2(void) {
- i = -1;
- }
- static int foo3() {
- foo4();
- return 10;
- }
- int foo1(void) {
- int data = 0;
- if (i < 0)
- data = foo3();
- data = data + 42;
- return data;
- }
- --- main.c ---
- #include <stdio.h>
- #include "a.h"
- void foo4(void) {
- printf("Hi\n");
- }
- int main() {
- return foo1();
- }
- To compile, run:
- .. code-block:: console
- % clang -flto -c a.c -o a.o # <-- a.o is LLVM bitcode file
- % clang -c main.c -o main.o # <-- main.o is native object file
- % clang -flto a.o main.o -o main # <-- standard link command with -flto
- * In this example, the linker recognizes that ``foo2()`` is an externally
- visible symbol defined in LLVM bitcode file. The linker completes its usual
- symbol resolution pass and finds that ``foo2()`` is not used
- anywhere. This information is used by the LLVM optimizer and it
- removes ``foo2()``.
- * As soon as ``foo2()`` is removed, the optimizer recognizes that condition ``i
- < 0`` is always false, which means ``foo3()`` is never used. Hence, the
- optimizer also removes ``foo3()``.
- * And this in turn, enables linker to remove ``foo4()``.
- This example illustrates the advantage of tight integration with the
- linker. Here, the optimizer can not remove ``foo3()`` without the linker's
- input.
- Alternative Approaches
- ----------------------
- **Compiler driver invokes link time optimizer separately.**
- In this model the link time optimizer is not able to take advantage of
- information collected during the linker's normal symbol resolution phase.
- In the above example, the optimizer can not remove ``foo2()`` without the
- linker's input because it is externally visible. This in turn prohibits the
- optimizer from removing ``foo3()``.
- **Use separate tool to collect symbol information from all object files.**
- In this model, a new, separate, tool or library replicates the linker's
- capability to collect information for link time optimization. Not only is
- this code duplication difficult to justify, but it also has several other
- disadvantages. For example, the linking semantics and the features provided
- by the linker on various platform are not unique. This means, this new tool
- needs to support all such features and platforms in one super tool or a
- separate tool per platform is required. This increases maintenance cost for
- link time optimizer significantly, which is not necessary. This approach
- also requires staying synchronized with linker developments on various
- platforms, which is not the main focus of the link time optimizer. Finally,
- this approach increases end user's build time due to the duplication of work
- done by this separate tool and the linker itself.
- Multi-phase communication between ``libLTO`` and linker
- =======================================================
- The linker collects information about symbol definitions and uses in various
- link objects which is more accurate than any information collected by other
- tools during typical build cycles. The linker collects this information by
- looking at the definitions and uses of symbols in native .o files and using
- symbol visibility information. The linker also uses user-supplied information,
- such as a list of exported symbols. LLVM optimizer collects control flow
- information, data flow information and knows much more about program structure
- from the optimizer's point of view. Our goal is to take advantage of tight
- integration between the linker and the optimizer by sharing this information
- during various linking phases.
- Phase 1 : Read LLVM Bitcode Files
- ---------------------------------
- The linker first reads all object files in natural order and collects symbol
- information. This includes native object files as well as LLVM bitcode files.
- To minimize the cost to the linker in the case that all .o files are native
- object files, the linker only calls ``lto_module_create()`` when a supplied
- object file is found to not be a native object file. If ``lto_module_create()``
- returns that the file is an LLVM bitcode file, the linker then iterates over the
- module using ``lto_module_get_symbol_name()`` and
- ``lto_module_get_symbol_attribute()`` to get all symbols defined and referenced.
- This information is added to the linker's global symbol table.
- The lto* functions are all implemented in a shared object libLTO. This allows
- the LLVM LTO code to be updated independently of the linker tool. On platforms
- that support it, the shared object is lazily loaded.
- Phase 2 : Symbol Resolution
- ---------------------------
- In this stage, the linker resolves symbols using global symbol table. It may
- report undefined symbol errors, read archive members, replace weak symbols, etc.
- The linker is able to do this seamlessly even though it does not know the exact
- content of input LLVM bitcode files. If dead code stripping is enabled then the
- linker collects the list of live symbols.
- Phase 3 : Optimize Bitcode Files
- --------------------------------
- After symbol resolution, the linker tells the LTO shared object which symbols
- are needed by native object files. In the example above, the linker reports
- that only ``foo1()`` is used by native object files using
- ``lto_codegen_add_must_preserve_symbol()``. Next the linker invokes the LLVM
- optimizer and code generators using ``lto_codegen_compile()`` which returns a
- native object file creating by merging the LLVM bitcode files and applying
- various optimization passes.
- Phase 4 : Symbol Resolution after optimization
- ----------------------------------------------
- In this phase, the linker reads optimized a native object file and updates the
- internal global symbol table to reflect any changes. The linker also collects
- information about any changes in use of external symbols by LLVM bitcode
- files. In the example above, the linker notes that ``foo4()`` is not used any
- more. If dead code stripping is enabled then the linker refreshes the live
- symbol information appropriately and performs dead code stripping.
- After this phase, the linker continues linking as if it never saw LLVM bitcode
- files.
- .. _libLTO:
- ``libLTO``
- ==========
- ``libLTO`` is a shared object that is part of the LLVM tools, and is intended
- for use by a linker. ``libLTO`` provides an abstract C interface to use the LLVM
- interprocedural optimizer without exposing details of LLVM's internals. The
- intention is to keep the interface as stable as possible even when the LLVM
- optimizer continues to evolve. It should even be possible for a completely
- different compilation technology to provide a different libLTO that works with
- their object files and the standard linker tool.
- ``lto_module_t``
- ----------------
- A non-native object file is handled via an ``lto_module_t``. The following
- functions allow the linker to check if a file (on disk or in a memory buffer) is
- a file which libLTO can process:
- .. code-block:: c
- lto_module_is_object_file(const char*)
- lto_module_is_object_file_for_target(const char*, const char*)
- lto_module_is_object_file_in_memory(const void*, size_t)
- lto_module_is_object_file_in_memory_for_target(const void*, size_t, const char*)
- If the object file can be processed by ``libLTO``, the linker creates a
- ``lto_module_t`` by using one of:
- .. code-block:: c
- lto_module_create(const char*)
- lto_module_create_from_memory(const void*, size_t)
- and when done, the handle is released via
- .. code-block:: c
- lto_module_dispose(lto_module_t)
- The linker can introspect the non-native object file by getting the number of
- symbols and getting the name and attributes of each symbol via:
- .. code-block:: c
- lto_module_get_num_symbols(lto_module_t)
- lto_module_get_symbol_name(lto_module_t, unsigned int)
- lto_module_get_symbol_attribute(lto_module_t, unsigned int)
- The attributes of a symbol include the alignment, visibility, and kind.
- ``lto_code_gen_t``
- ------------------
- Once the linker has loaded each non-native object files into an
- ``lto_module_t``, it can request ``libLTO`` to process them all and generate a
- native object file. This is done in a couple of steps. First, a code generator
- is created with:
- .. code-block:: c
- lto_codegen_create()
- Then, each non-native object file is added to the code generator with:
- .. code-block:: c
- lto_codegen_add_module(lto_code_gen_t, lto_module_t)
- The linker then has the option of setting some codegen options. Whether or not
- to generate DWARF debug info is set with:
- .. code-block:: c
- lto_codegen_set_debug_model(lto_code_gen_t)
- which kind of position independence is set with:
- .. code-block:: c
- lto_codegen_set_pic_model(lto_code_gen_t)
- And each symbol that is referenced by a native object file or otherwise must not
- be optimized away is set with:
- .. code-block:: c
- lto_codegen_add_must_preserve_symbol(lto_code_gen_t, const char*)
- After all these settings are done, the linker requests that a native object file
- be created from the modules with the settings using:
- .. code-block:: c
- lto_codegen_compile(lto_code_gen_t, size*)
- which returns a pointer to a buffer containing the generated native object file.
- The linker then parses that and links it with the rest of the native object
- files.
|