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- ===================================================================
- How To Cross-Compile Clang/LLVM using Clang/LLVM
- ===================================================================
- Introduction
- ============
- This document contains information about building LLVM and
- Clang on host machine, targeting another platform.
- For more information on how to use Clang as a cross-compiler,
- please check http://clang.llvm.org/docs/CrossCompilation.html.
- TODO: Add MIPS and other platforms to this document.
- Cross-Compiling from x86_64 to ARM
- ==================================
- In this use case, we'll be using CMake and Ninja, on a Debian-based Linux
- system, cross-compiling from an x86_64 host (most Intel and AMD chips
- nowadays) to a hard-float ARM target (most ARM targets nowadays).
- The packages you'll need are:
- * ``cmake``
- * ``ninja-build`` (from backports in Ubuntu)
- * ``gcc-4.7-arm-linux-gnueabihf``
- * ``gcc-4.7-multilib-arm-linux-gnueabihf``
- * ``binutils-arm-linux-gnueabihf``
- * ``libgcc1-armhf-cross``
- * ``libsfgcc1-armhf-cross``
- * ``libstdc++6-armhf-cross``
- * ``libstdc++6-4.7-dev-armhf-cross``
- Configuring CMake
- -----------------
- For more information on how to configure CMake for LLVM/Clang,
- see :doc:`CMake`.
- The CMake options you need to add are:
- * ``-DCMAKE_CROSSCOMPILING=True``
- * ``-DCMAKE_INSTALL_PREFIX=<install-dir>``
- * ``-DLLVM_TABLEGEN=<path-to-host-bin>/llvm-tblgen``
- * ``-DCLANG_TABLEGEN=<path-to-host-bin>/clang-tblgen``
- * ``-DLLVM_DEFAULT_TARGET_TRIPLE=arm-linux-gnueabihf``
- * ``-DLLVM_TARGET_ARCH=ARM``
- * ``-DLLVM_TARGETS_TO_BUILD=ARM``
- If you're compiling with GCC, you can use architecture options for your target,
- and the compiler driver will detect everything that it needs:
- * ``-DCMAKE_CXX_FLAGS='-march=armv7-a -mcpu=cortex-a9 -mfloat-abi=hard'``
- However, if you're using Clang, the driver might not be up-to-date with your
- specific Linux distribution, version or GCC layout, so you'll need to fudge.
- In addition to the ones above, you'll also need:
- * ``'-target arm-linux-gnueabihf'`` or whatever is the triple of your cross GCC.
- * ``'--sysroot=/usr/arm-linux-gnueabihf'``, ``'--sysroot=/opt/gcc/arm-linux-gnueabihf'``
- or whatever is the location of your GCC's sysroot (where /lib, /bin etc are).
- * Appropriate use of ``-I`` and ``-L``, depending on how the cross GCC is installed,
- and where are the libraries and headers.
- The TableGen options are required to compile it with the host compiler,
- so you'll need to compile LLVM (or at least ``llvm-tblgen``) to your host
- platform before you start. The CXX flags define the target, cpu (which in this case
- defaults to ``fpu=VFP3`` with NEON), and forcing the hard-float ABI. If you're
- using Clang as a cross-compiler, you will *also* have to set ``--sysroot``
- to make sure it picks the correct linker.
- When using Clang, it's important that you choose the triple to be *identical*
- to the GCC triple and the sysroot. This will make it easier for Clang to
- find the correct tools and include headers. But that won't mean all headers and
- libraries will be found. You'll still need to use ``-I`` and ``-L`` to locate
- those extra ones, depending on your distribution.
- Most of the time, what you want is to have a native compiler to the
- platform itself, but not others. So there's rarely a point in compiling
- all back-ends. For that reason, you should also set the
- ``TARGETS_TO_BUILD`` to only build the back-end you're targeting to.
- You must set the ``CMAKE_INSTALL_PREFIX``, otherwise a ``ninja install``
- will copy ARM binaries to your root filesystem, which is not what you
- want.
- Hacks
- -----
- There are some bugs in current LLVM, which require some fiddling before
- running CMake:
- #. If you're using Clang as the cross-compiler, there is a problem in
- the LLVM ARM back-end that is producing absolute relocations on
- position-independent code (``R_ARM_THM_MOVW_ABS_NC``), so for now, you
- should disable PIC:
- .. code-block:: bash
- -DLLVM_ENABLE_PIC=False
- This is not a problem, since Clang/LLVM libraries are statically
- linked anyway, it shouldn't affect much.
- #. The ARM libraries won't be installed in your system.
- But the CMake prepare step, which checks for
- dependencies, will check the *host* libraries, not the *target*
- ones. Below there's a list of some dependencies, but your project could
- have more, or this document could be outdated. You'll see the errors
- while linking as an indication of that.
- Debian based distros have a way to add ``multiarch``, which adds
- a new architecture and allows you to install packages for those
- systems. See https://wiki.debian.org/Multiarch/HOWTO for more info.
- But not all distros will have that, and possibly not an easy way to
- install them in any anyway, so you'll have to build/download
- them separately.
- A quick way of getting the libraries is to download them from
- a distribution repository, like Debian (http://packages.debian.org/jessie/),
- and download the missing libraries. Note that the ``libXXX``
- will have the shared objects (``.so``) and the ``libXXX-dev`` will
- give you the headers and the static (``.a``) library. Just in
- case, download both.
- The ones you need for ARM are: ``libtinfo``, ``zlib1g``,
- ``libxml2`` and ``liblzma``. In the Debian repository you'll
- find downloads for all architectures.
- After you download and unpack all ``.deb`` packages, copy all
- ``.so`` and ``.a`` to a directory, make the appropriate
- symbolic links (if necessary), and add the relevant ``-L``
- and ``-I`` paths to ``-DCMAKE_CXX_FLAGS`` above.
- Running CMake and Building
- --------------------------
- Finally, if you're using your platform compiler, run:
- .. code-block:: bash
- $ cmake -G Ninja <source-dir> <options above>
- If you're using Clang as the cross-compiler, run:
- .. code-block:: bash
- $ CC='clang' CXX='clang++' cmake -G Ninja <source-dir> <options above>
- If you have ``clang``/``clang++`` on the path, it should just work, and special
- Ninja files will be created in the build directory. I strongly suggest
- you to run ``cmake`` on a separate build directory, *not* inside the
- source tree.
- To build, simply type:
- .. code-block:: bash
- $ ninja
- It should automatically find out how many cores you have, what are
- the rules that needs building and will build the whole thing.
- You can't run ``ninja check-all`` on this tree because the created
- binaries are targeted to ARM, not x86_64.
- Installing and Using
- --------------------
- After the LLVM/Clang has built successfully, you should install it
- via:
- .. code-block:: bash
- $ ninja install
- which will create a sysroot on the install-dir. You can then tar
- that directory into a binary with the full triple name (for easy
- identification), like:
- .. code-block:: bash
- $ ln -sf <install-dir> arm-linux-gnueabihf-clang
- $ tar zchf arm-linux-gnueabihf-clang.tar.gz arm-linux-gnueabihf-clang
- If you copy that tarball to your target board, you'll be able to use
- it for running the test-suite, for example. Follow the guidelines at
- http://llvm.org/docs/lnt/quickstart.html, unpack the tarball in the
- test directory, and use options:
- .. code-block:: bash
- $ ./sandbox/bin/python sandbox/bin/lnt runtest nt \
- --sandbox sandbox \
- --test-suite `pwd`/test-suite \
- --cc `pwd`/arm-linux-gnueabihf-clang/bin/clang \
- --cxx `pwd`/arm-linux-gnueabihf-clang/bin/clang++
- Remember to add the ``-jN`` options to ``lnt`` to the number of CPUs
- on your board. Also, the path to your clang has to be absolute, so
- you'll need the `pwd` trick above.
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