CodingStandards.rst 62 KB

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  1. =====================
  2. LLVM Coding Standards
  3. =====================
  4. .. contents::
  5. :local:
  6. Introduction
  7. ============
  8. This document attempts to describe a few coding standards that are being used in
  9. the LLVM source tree. Although no coding standards should be regarded as
  10. absolute requirements to be followed in all instances, coding standards are
  11. particularly important for large-scale code bases that follow a library-based
  12. design (like LLVM).
  13. While this document may provide guidance for some mechanical formatting issues,
  14. whitespace, or other "microscopic details", these are not fixed standards.
  15. Always follow the golden rule:
  16. .. _Golden Rule:
  17. **If you are extending, enhancing, or bug fixing already implemented code,
  18. use the style that is already being used so that the source is uniform and
  19. easy to follow.**
  20. Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
  21. from the coding standards. In the case of ``libc++``, this is because the
  22. naming and other conventions are dictated by the C++ standard. If you think
  23. there is a specific good reason to deviate from the standards here, please bring
  24. it up on the LLVM-dev mailing list.
  25. There are some conventions that are not uniformly followed in the code base
  26. (e.g. the naming convention). This is because they are relatively new, and a
  27. lot of code was written before they were put in place. Our long term goal is
  28. for the entire codebase to follow the convention, but we explicitly *do not*
  29. want patches that do large-scale reformatting of existing code. On the other
  30. hand, it is reasonable to rename the methods of a class if you're about to
  31. change it in some other way. Just do the reformatting as a separate commit
  32. from the functionality change.
  33. The ultimate goal of these guidelines is to increase the readability and
  34. maintainability of our common source base. If you have suggestions for topics to
  35. be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
  36. Languages, Libraries, and Standards
  37. ===================================
  38. Most source code in LLVM and other LLVM projects using these coding standards
  39. is C++ code. There are some places where C code is used either due to
  40. environment restrictions, historical restrictions, or due to third-party source
  41. code imported into the tree. Generally, our preference is for standards
  42. conforming, modern, and portable C++ code as the implementation language of
  43. choice.
  44. C++ Standard Versions
  45. ---------------------
  46. LLVM, Clang, and LLD are currently written using C++14 conforming code,
  47. although we restrict ourselves to features which are available in the major
  48. toolchains supported as host compilers. The LLDB project is even more
  49. aggressive in the set of host compilers supported and thus uses still more
  50. features. Regardless of the supported features, code is expected to (when
  51. reasonable) be standard, portable, and modern C++14 code. We avoid unnecessary
  52. vendor-specific extensions, etc.
  53. C++ Standard Library
  54. --------------------
  55. Use the C++ standard library facilities whenever they are available for
  56. a particular task. LLVM and related projects emphasize and rely on the standard
  57. library facilities for as much as possible. Common support libraries providing
  58. functionality missing from the standard library for which there are standard
  59. interfaces or active work on adding standard interfaces will often be
  60. implemented in the LLVM namespace following the expected standard interface.
  61. There are some exceptions such as the standard I/O streams library which are
  62. avoided. Also, there is much more detailed information on these subjects in the
  63. :doc:`ProgrammersManual`.
  64. Supported C++14 Language and Library Features
  65. ---------------------------------------------
  66. While LLVM, Clang, and LLD use C++14, not all features are available in all of
  67. the toolchains which we support. The set of features supported for use in LLVM
  68. is the intersection of those supported in the minimum requirements described
  69. in the :doc:`GettingStarted` page, section `Software`.
  70. The ultimate definition of this set is what build bots with those respective
  71. toolchains accept. Don't argue with the build bots. However, we have some
  72. guidance below to help you know what to expect.
  73. Each toolchain provides a good reference for what it accepts:
  74. * Clang: https://clang.llvm.org/cxx_status.html
  75. * GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx14
  76. * MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx
  77. Other Languages
  78. ---------------
  79. Any code written in the Go programming language is not subject to the
  80. formatting rules below. Instead, we adopt the formatting rules enforced by
  81. the `gofmt`_ tool.
  82. Go code should strive to be idiomatic. Two good sets of guidelines for what
  83. this means are `Effective Go`_ and `Go Code Review Comments`_.
  84. .. _gofmt:
  85. https://golang.org/cmd/gofmt/
  86. .. _Effective Go:
  87. https://golang.org/doc/effective_go.html
  88. .. _Go Code Review Comments:
  89. https://github.com/golang/go/wiki/CodeReviewComments
  90. Mechanical Source Issues
  91. ========================
  92. Source Code Formatting
  93. ----------------------
  94. Commenting
  95. ^^^^^^^^^^
  96. Comments are one critical part of readability and maintainability. Everyone
  97. knows they should comment their code, and so should you. When writing comments,
  98. write them as English prose, which means they should use proper capitalization,
  99. punctuation, etc. Aim to describe what the code is trying to do and why, not
  100. *how* it does it at a micro level. Here are a few critical things to document:
  101. .. _header file comment:
  102. File Headers
  103. """"""""""""
  104. Every source file should have a header on it that describes the basic purpose of
  105. the file. If a file does not have a header, it should not be checked into the
  106. tree. The standard header looks like this:
  107. .. code-block:: c++
  108. //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
  109. //
  110. // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
  111. // See https://llvm.org/LICENSE.txt for license information.
  112. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
  113. //
  114. //===----------------------------------------------------------------------===//
  115. ///
  116. /// \file
  117. /// This file contains the declaration of the Instruction class, which is the
  118. /// base class for all of the VM instructions.
  119. ///
  120. //===----------------------------------------------------------------------===//
  121. A few things to note about this particular format: The "``-*- C++ -*-``" string
  122. on the first line is there to tell Emacs that the source file is a C++ file, not
  123. a C file (Emacs assumes ``.h`` files are C files by default).
  124. .. note::
  125. This tag is not necessary in ``.cpp`` files. The name of the file is also
  126. on the first line, along with a very short description of the purpose of the
  127. file. This is important when printing out code and flipping though lots of
  128. pages.
  129. The next section in the file is a concise note that defines the license that the
  130. file is released under. This makes it perfectly clear what terms the source
  131. code can be distributed under and should not be modified in any way.
  132. The main body is a ``doxygen`` comment (identified by the ``///`` comment
  133. marker instead of the usual ``//``) describing the purpose of the file. The
  134. first sentence (or a passage beginning with ``\brief``) is used as an abstract.
  135. Any additional information should be separated by a blank line. If an
  136. algorithm is being implemented or something tricky is going on, a reference
  137. to the paper where it is published should be included, as well as any notes or
  138. *gotchas* in the code to watch out for.
  139. Class overviews
  140. """""""""""""""
  141. Classes are one fundamental part of a good object oriented design. As such, a
  142. class definition should have a comment block that explains what the class is
  143. used for and how it works. Every non-trivial class is expected to have a
  144. ``doxygen`` comment block.
  145. Method information
  146. """"""""""""""""""
  147. Methods defined in a class (as well as any global functions) should also be
  148. documented properly. A quick note about what it does and a description of the
  149. borderline behaviour is all that is necessary here (unless something
  150. particularly tricky or insidious is going on). The hope is that people can
  151. figure out how to use your interfaces without reading the code itself.
  152. Good things to talk about here are what happens when something unexpected
  153. happens: does the method return null? Abort? Format your hard disk?
  154. Comment Formatting
  155. ^^^^^^^^^^^^^^^^^^
  156. In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
  157. ``doxygen`` documentation comments). They take less space, require
  158. less typing, don't have nesting problems, etc. There are a few cases when it is
  159. useful to use C style (``/* */``) comments however:
  160. #. When writing C code: Obviously if you are writing C code, use C style
  161. comments.
  162. #. When writing a header file that may be ``#include``\d by a C source file.
  163. #. When writing a source file that is used by a tool that only accepts C style
  164. comments.
  165. #. When documenting the significance of constants used as actual parameters in
  166. a call. This is most helpful for ``bool`` parameters, or passing ``0`` or
  167. ``nullptr``. Typically you add the formal parameter name, which ought to be
  168. meaningful. For example, it's not clear what the parameter means in this call:
  169. .. code-block:: c++
  170. Object.emitName(nullptr);
  171. An in-line C-style comment makes the intent obvious:
  172. .. code-block:: c++
  173. Object.emitName(/*Prefix=*/nullptr);
  174. Commenting out large blocks of code is discouraged, but if you really have to do
  175. this (for documentation purposes or as a suggestion for debug printing), use
  176. ``#if 0`` and ``#endif``. These nest properly and are better behaved in general
  177. than C style comments.
  178. Doxygen Use in Documentation Comments
  179. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  180. Use the ``\file`` command to turn the standard file header into a file-level
  181. comment.
  182. Include descriptive paragraphs for all public interfaces (public classes,
  183. member and non-member functions). Don't just restate the information that can
  184. be inferred from the API name. The first sentence (or a paragraph beginning
  185. with ``\brief``) is used as an abstract. Try to use a single sentence as the
  186. ``\brief`` adds visual clutter. Put detailed discussion into separate
  187. paragraphs.
  188. To refer to parameter names inside a paragraph, use the ``\p name`` command.
  189. Don't use the ``\arg name`` command since it starts a new paragraph that
  190. contains documentation for the parameter.
  191. Wrap non-inline code examples in ``\code ... \endcode``.
  192. To document a function parameter, start a new paragraph with the
  193. ``\param name`` command. If the parameter is used as an out or an in/out
  194. parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
  195. respectively.
  196. To describe function return value, start a new paragraph with the ``\returns``
  197. command.
  198. A minimal documentation comment:
  199. .. code-block:: c++
  200. /// Sets the xyzzy property to \p Baz.
  201. void setXyzzy(bool Baz);
  202. A documentation comment that uses all Doxygen features in a preferred way:
  203. .. code-block:: c++
  204. /// Does foo and bar.
  205. ///
  206. /// Does not do foo the usual way if \p Baz is true.
  207. ///
  208. /// Typical usage:
  209. /// \code
  210. /// fooBar(false, "quux", Res);
  211. /// \endcode
  212. ///
  213. /// \param Quux kind of foo to do.
  214. /// \param [out] Result filled with bar sequence on foo success.
  215. ///
  216. /// \returns true on success.
  217. bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
  218. Don't duplicate the documentation comment in the header file and in the
  219. implementation file. Put the documentation comments for public APIs into the
  220. header file. Documentation comments for private APIs can go to the
  221. implementation file. In any case, implementation files can include additional
  222. comments (not necessarily in Doxygen markup) to explain implementation details
  223. as needed.
  224. Don't duplicate function or class name at the beginning of the comment.
  225. For humans it is obvious which function or class is being documented;
  226. automatic documentation processing tools are smart enough to bind the comment
  227. to the correct declaration.
  228. Wrong:
  229. .. code-block:: c++
  230. // In Something.h:
  231. /// Something - An abstraction for some complicated thing.
  232. class Something {
  233. public:
  234. /// fooBar - Does foo and bar.
  235. void fooBar();
  236. };
  237. // In Something.cpp:
  238. /// fooBar - Does foo and bar.
  239. void Something::fooBar() { ... }
  240. Correct:
  241. .. code-block:: c++
  242. // In Something.h:
  243. /// An abstraction for some complicated thing.
  244. class Something {
  245. public:
  246. /// Does foo and bar.
  247. void fooBar();
  248. };
  249. // In Something.cpp:
  250. // Builds a B-tree in order to do foo. See paper by...
  251. void Something::fooBar() { ... }
  252. It is not required to use additional Doxygen features, but sometimes it might
  253. be a good idea to do so.
  254. Consider:
  255. * adding comments to any narrow namespace containing a collection of
  256. related functions or types;
  257. * using top-level groups to organize a collection of related functions at
  258. namespace scope where the grouping is smaller than the namespace;
  259. * using member groups and additional comments attached to member
  260. groups to organize within a class.
  261. For example:
  262. .. code-block:: c++
  263. class Something {
  264. /// \name Functions that do Foo.
  265. /// @{
  266. void fooBar();
  267. void fooBaz();
  268. /// @}
  269. ...
  270. };
  271. ``#include`` Style
  272. ^^^^^^^^^^^^^^^^^^
  273. Immediately after the `header file comment`_ (and include guards if working on a
  274. header file), the `minimal list of #includes`_ required by the file should be
  275. listed. We prefer these ``#include``\s to be listed in this order:
  276. .. _Main Module Header:
  277. .. _Local/Private Headers:
  278. #. Main Module Header
  279. #. Local/Private Headers
  280. #. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
  281. #. System ``#include``\s
  282. and each category should be sorted lexicographically by the full path.
  283. The `Main Module Header`_ file applies to ``.cpp`` files which implement an
  284. interface defined by a ``.h`` file. This ``#include`` should always be included
  285. **first** regardless of where it lives on the file system. By including a
  286. header file first in the ``.cpp`` files that implement the interfaces, we ensure
  287. that the header does not have any hidden dependencies which are not explicitly
  288. ``#include``\d in the header, but should be. It is also a form of documentation
  289. in the ``.cpp`` file to indicate where the interfaces it implements are defined.
  290. LLVM project and subproject headers should be grouped from most specific to least
  291. specific, for the same reasons described above. For example, LLDB depends on
  292. both clang and LLVM, and clang depends on LLVM. So an LLDB source file should
  293. include ``lldb`` headers first, followed by ``clang`` headers, followed by
  294. ``llvm`` headers, to reduce the possibility (for example) of an LLDB header
  295. accidentally picking up a missing include due to the previous inclusion of that
  296. header in the main source file or some earlier header file. clang should
  297. similarly include its own headers before including llvm headers. This rule
  298. applies to all LLVM subprojects.
  299. .. _fit into 80 columns:
  300. Source Code Width
  301. ^^^^^^^^^^^^^^^^^
  302. Write your code to fit within 80 columns of text. This helps those of us who
  303. like to print out code and look at your code in an ``xterm`` without resizing
  304. it.
  305. The longer answer is that there must be some limit to the width of the code in
  306. order to reasonably allow developers to have multiple files side-by-side in
  307. windows on a modest display. If you are going to pick a width limit, it is
  308. somewhat arbitrary but you might as well pick something standard. Going with 90
  309. columns (for example) instead of 80 columns wouldn't add any significant value
  310. and would be detrimental to printing out code. Also many other projects have
  311. standardized on 80 columns, so some people have already configured their editors
  312. for it (vs something else, like 90 columns).
  313. This is one of many contentious issues in coding standards, but it is not up for
  314. debate.
  315. Whitespace
  316. ^^^^^^^^^^
  317. In all cases, prefer spaces to tabs in source files. People have different
  318. preferred indentation levels, and different styles of indentation that they
  319. like; this is fine. What isn't fine is that different editors/viewers expand
  320. tabs out to different tab stops. This can cause your code to look completely
  321. unreadable, and it is not worth dealing with.
  322. As always, follow the `Golden Rule`_ above: follow the style of
  323. existing code if you are modifying and extending it. If you like four spaces of
  324. indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
  325. of indentation. Also, do not reindent a whole source file: it makes for
  326. incredible diffs that are absolutely worthless.
  327. Do not commit changes that include trailing whitespace. If you find trailing
  328. whitespace in a file, do not remove it unless you're otherwise changing that
  329. line of code. Some common editors will automatically remove trailing whitespace
  330. when saving a file which causes unrelated changes to appear in diffs and
  331. commits.
  332. Indent Code Consistently
  333. ^^^^^^^^^^^^^^^^^^^^^^^^
  334. Okay, in your first year of programming you were told that indentation is
  335. important. If you didn't believe and internalize this then, now is the time.
  336. Just do it. With the introduction of C++11, there are some new formatting
  337. challenges that merit some suggestions to help have consistent, maintainable,
  338. and tool-friendly formatting and indentation.
  339. Format Lambdas Like Blocks Of Code
  340. """"""""""""""""""""""""""""""""""
  341. When formatting a multi-line lambda, format it like a block of code, that's
  342. what it is. If there is only one multi-line lambda in a statement, and there
  343. are no expressions lexically after it in the statement, drop the indent to the
  344. standard two space indent for a block of code, as if it were an if-block opened
  345. by the preceding part of the statement:
  346. .. code-block:: c++
  347. std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
  348. if (a.blah < b.blah)
  349. return true;
  350. if (a.baz < b.baz)
  351. return true;
  352. return a.bam < b.bam;
  353. });
  354. To take best advantage of this formatting, if you are designing an API which
  355. accepts a continuation or single callable argument (be it a functor, or
  356. a ``std::function``), it should be the last argument if at all possible.
  357. If there are multiple multi-line lambdas in a statement, or there is anything
  358. interesting after the lambda in the statement, indent the block two spaces from
  359. the indent of the ``[]``:
  360. .. code-block:: c++
  361. dyn_switch(V->stripPointerCasts(),
  362. [] (PHINode *PN) {
  363. // process phis...
  364. },
  365. [] (SelectInst *SI) {
  366. // process selects...
  367. },
  368. [] (LoadInst *LI) {
  369. // process loads...
  370. },
  371. [] (AllocaInst *AI) {
  372. // process allocas...
  373. });
  374. Braced Initializer Lists
  375. """"""""""""""""""""""""
  376. With C++11, there are significantly more uses of braced lists to perform
  377. initialization. These allow you to easily construct aggregate temporaries in
  378. expressions among other niceness. They now have a natural way of ending up
  379. nested within each other and within function calls in order to build up
  380. aggregates (such as option structs) from local variables. To make matters
  381. worse, we also have many more uses of braces in an expression context that are
  382. *not* performing initialization.
  383. The historically common formatting of braced initialization of aggregate
  384. variables does not mix cleanly with deep nesting, general expression contexts,
  385. function arguments, and lambdas. We suggest new code use a simple rule for
  386. formatting braced initialization lists: act as-if the braces were parentheses
  387. in a function call. The formatting rules exactly match those already well
  388. understood for formatting nested function calls. Examples:
  389. .. code-block:: c++
  390. foo({a, b, c}, {1, 2, 3});
  391. llvm::Constant *Mask[] = {
  392. llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
  393. llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
  394. llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
  395. This formatting scheme also makes it particularly easy to get predictable,
  396. consistent, and automatic formatting with tools like `Clang Format`_.
  397. .. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html
  398. Language and Compiler Issues
  399. ----------------------------
  400. Treat Compiler Warnings Like Errors
  401. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  402. If your code has compiler warnings in it, something is wrong --- you aren't
  403. casting values correctly, you have "questionable" constructs in your code, or
  404. you are doing something legitimately wrong. Compiler warnings can cover up
  405. legitimate errors in output and make dealing with a translation unit difficult.
  406. It is not possible to prevent all warnings from all compilers, nor is it
  407. desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
  408. good thorough set of warnings, and stick to it. At least in the case of
  409. ``gcc``, it is possible to work around any spurious errors by changing the
  410. syntax of the code slightly. For example, a warning that annoys me occurs when
  411. I write code like this:
  412. .. code-block:: c++
  413. if (V = getValue()) {
  414. ...
  415. }
  416. ``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
  417. probably mistyped it. In most cases, I haven't, and I really don't want the
  418. spurious errors. To fix this particular problem, I rewrite the code like
  419. this:
  420. .. code-block:: c++
  421. if ((V = getValue())) {
  422. ...
  423. }
  424. which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
  425. massaging the code appropriately.
  426. Write Portable Code
  427. ^^^^^^^^^^^^^^^^^^^
  428. In almost all cases, it is possible and within reason to write completely
  429. portable code. If there are cases where it isn't possible to write portable
  430. code, isolate it behind a well defined (and well documented) interface.
  431. In practice, this means that you shouldn't assume much about the host compiler
  432. (and Visual Studio tends to be the lowest common denominator). If advanced
  433. features are used, they should only be an implementation detail of a library
  434. which has a simple exposed API, and preferably be buried in ``libSystem``.
  435. Do not use RTTI or Exceptions
  436. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  437. In an effort to reduce code and executable size, LLVM does not use RTTI
  438. (e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
  439. the general C++ principle of *"you only pay for what you use"*, causing
  440. executable bloat even if exceptions are never used in the code base, or if RTTI
  441. is never used for a class. Because of this, we turn them off globally in the
  442. code.
  443. That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
  444. templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
  445. This form of RTTI is opt-in and can be
  446. :doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
  447. substantially more efficient than ``dynamic_cast<>``.
  448. .. _static constructor:
  449. Do not use Static Constructors
  450. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  451. Static constructors and destructors (e.g. global variables whose types have a
  452. constructor or destructor) should not be added to the code base, and should be
  453. removed wherever possible. Besides `well known problems
  454. <https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
  455. initialization is undefined between globals in different source files, the
  456. entire concept of static constructors is at odds with the common use case of
  457. LLVM as a library linked into a larger application.
  458. Consider the use of LLVM as a JIT linked into another application (perhaps for
  459. `OpenGL, custom languages <https://llvm.org/Users.html>`_, `shaders in movies
  460. <https://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
  461. design of static constructors, they must be executed at startup time of the
  462. entire application, regardless of whether or how LLVM is used in that larger
  463. application. There are two problems with this:
  464. * The time to run the static constructors impacts startup time of applications
  465. --- a critical time for GUI apps, among others.
  466. * The static constructors cause the app to pull many extra pages of memory off
  467. the disk: both the code for the constructor in each ``.o`` file and the small
  468. amount of data that gets touched. In addition, touched/dirty pages put more
  469. pressure on the VM system on low-memory machines.
  470. We would really like for there to be zero cost for linking in an additional LLVM
  471. target or other library into an application, but static constructors violate
  472. this goal.
  473. That said, LLVM unfortunately does contain static constructors. It would be a
  474. `great project <https://llvm.org/PR11944>`_ for someone to purge all static
  475. constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
  476. flag (when building with Clang) to ensure we do not regress in the future.
  477. Use of ``class`` and ``struct`` Keywords
  478. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  479. In C++, the ``class`` and ``struct`` keywords can be used almost
  480. interchangeably. The only difference is when they are used to declare a class:
  481. ``class`` makes all members private by default while ``struct`` makes all
  482. members public by default.
  483. Unfortunately, not all compilers follow the rules and some will generate
  484. different symbols based on whether ``class`` or ``struct`` was used to declare
  485. the symbol (e.g., MSVC). This can lead to problems at link time.
  486. * All declarations and definitions of a given ``class`` or ``struct`` must use
  487. the same keyword. For example:
  488. .. code-block:: c++
  489. class Foo;
  490. // Breaks mangling in MSVC.
  491. struct Foo { int Data; };
  492. * As a rule of thumb, ``struct`` should be kept to structures where *all*
  493. members are declared public.
  494. .. code-block:: c++
  495. // Foo feels like a class... this is strange.
  496. struct Foo {
  497. private:
  498. int Data;
  499. public:
  500. Foo() : Data(0) { }
  501. int getData() const { return Data; }
  502. void setData(int D) { Data = D; }
  503. };
  504. // Bar isn't POD, but it does look like a struct.
  505. struct Bar {
  506. int Data;
  507. Bar() : Data(0) { }
  508. };
  509. Do not use Braced Initializer Lists to Call a Constructor
  510. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  511. In C++11 there is a "generalized initialization syntax" which allows calling
  512. constructors using braced initializer lists. Do not use these to call
  513. constructors with any interesting logic or if you care that you're calling some
  514. *particular* constructor. Those should look like function calls using
  515. parentheses rather than like aggregate initialization. Similarly, if you need
  516. to explicitly name the type and call its constructor to create a temporary,
  517. don't use a braced initializer list. Instead, use a braced initializer list
  518. (without any type for temporaries) when doing aggregate initialization or
  519. something notionally equivalent. Examples:
  520. .. code-block:: c++
  521. class Foo {
  522. public:
  523. // Construct a Foo by reading data from the disk in the whizbang format, ...
  524. Foo(std::string filename);
  525. // Construct a Foo by looking up the Nth element of some global data ...
  526. Foo(int N);
  527. // ...
  528. };
  529. // The Foo constructor call is very deliberate, no braces.
  530. std::fill(foo.begin(), foo.end(), Foo("name"));
  531. // The pair is just being constructed like an aggregate, use braces.
  532. bar_map.insert({my_key, my_value});
  533. If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
  534. .. code-block:: c++
  535. int data[] = {0, 1, 2, 3};
  536. Use ``auto`` Type Deduction to Make Code More Readable
  537. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  538. Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
  539. uses a more moderate stance. Use ``auto`` if and only if it makes the code more
  540. readable or easier to maintain. Don't "almost always" use ``auto``, but do use
  541. ``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
  542. type is already obvious from the context. Another time when ``auto`` works well
  543. for these purposes is when the type would have been abstracted away anyways,
  544. often behind a container's typedef such as ``std::vector<T>::iterator``.
  545. Similarly, C++14 adds generic lambda expressions where parameter types can be
  546. ``auto``. Use these where you would have used a template.
  547. Beware unnecessary copies with ``auto``
  548. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  549. The convenience of ``auto`` makes it easy to forget that its default behavior
  550. is a copy. Particularly in range-based ``for`` loops, careless copies are
  551. expensive.
  552. As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
  553. ``auto *`` when copying pointers.
  554. .. code-block:: c++
  555. // Typically there's no reason to copy.
  556. for (const auto &Val : Container) { observe(Val); }
  557. for (auto &Val : Container) { Val.change(); }
  558. // Remove the reference if you really want a new copy.
  559. for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
  560. // Copy pointers, but make it clear that they're pointers.
  561. for (const auto *Ptr : Container) { observe(*Ptr); }
  562. for (auto *Ptr : Container) { Ptr->change(); }
  563. Beware of non-determinism due to ordering of pointers
  564. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  565. In general, there is no relative ordering among pointers. As a result,
  566. when unordered containers like sets and maps are used with pointer keys
  567. the iteration order is undefined. Hence, iterating such containers may
  568. result in non-deterministic code generation. While the generated code
  569. might not necessarily be "wrong code", this non-determinism might result
  570. in unexpected runtime crashes or simply hard to reproduce bugs on the
  571. customer side making it harder to debug and fix.
  572. As a rule of thumb, in case an ordered result is expected, remember to
  573. sort an unordered container before iteration. Or use ordered containers
  574. like vector/MapVector/SetVector if you want to iterate pointer keys.
  575. Beware of non-deterministic sorting order of equal elements
  576. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  577. std::sort uses a non-stable sorting algorithm in which the order of equal
  578. elements is not guaranteed to be preserved. Thus using std::sort for a
  579. container having equal elements may result in non-determinstic behavior.
  580. To uncover such instances of non-determinism, LLVM has introduced a new
  581. llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly
  582. shuffle the container before sorting. As a rule of thumb, always make sure to
  583. use llvm::sort instead of std::sort.
  584. Style Issues
  585. ============
  586. The High-Level Issues
  587. ---------------------
  588. Self-contained Headers
  589. ^^^^^^^^^^^^^^^^^^^^^^
  590. Header files should be self-contained (compile on their own) and end in .h.
  591. Non-header files that are meant for inclusion should end in .inc and be used
  592. sparingly.
  593. All header files should be self-contained. Users and refactoring tools should
  594. not have to adhere to special conditions to include the header. Specifically, a
  595. header should have header guards and include all other headers it needs.
  596. There are rare cases where a file designed to be included is not
  597. self-contained. These are typically intended to be included at unusual
  598. locations, such as the middle of another file. They might not use header
  599. guards, and might not include their prerequisites. Name such files with the
  600. .inc extension. Use sparingly, and prefer self-contained headers when possible.
  601. In general, a header should be implemented by one or more ``.cpp`` files. Each
  602. of these ``.cpp`` files should include the header that defines their interface
  603. first. This ensures that all of the dependences of the header have been
  604. properly added to the header itself, and are not implicit. System headers
  605. should be included after user headers for a translation unit.
  606. Library Layering
  607. ^^^^^^^^^^^^^^^^
  608. A directory of header files (for example ``include/llvm/Foo``) defines a
  609. library (``Foo``). Dependencies between libraries are defined by the
  610. ``LLVMBuild.txt`` file in their implementation (``lib/Foo``). One library (both
  611. its headers and implementation) should only use things from the libraries
  612. listed in its dependencies.
  613. Some of this constraint can be enforced by classic Unix linkers (Mac & Windows
  614. linkers, as well as lld, do not enforce this constraint). A Unix linker
  615. searches left to right through the libraries specified on its command line and
  616. never revisits a library. In this way, no circular dependencies between
  617. libraries can exist.
  618. This doesn't fully enforce all inter-library dependencies, and importantly
  619. doesn't enforce header file circular dependencies created by inline functions.
  620. A good way to answer the "is this layered correctly" would be to consider
  621. whether a Unix linker would succeed at linking the program if all inline
  622. functions were defined out-of-line. (& for all valid orderings of dependencies
  623. - since linking resolution is linear, it's possible that some implicit
  624. dependencies can sneak through: A depends on B and C, so valid orderings are
  625. "C B A" or "B C A", in both cases the explicit dependencies come before their
  626. use. But in the first case, B could still link successfully if it implicitly
  627. depended on C, or the opposite in the second case)
  628. .. _minimal list of #includes:
  629. ``#include`` as Little as Possible
  630. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  631. ``#include`` hurts compile time performance. Don't do it unless you have to,
  632. especially in header files.
  633. But wait! Sometimes you need to have the definition of a class to use it, or to
  634. inherit from it. In these cases go ahead and ``#include`` that header file. Be
  635. aware however that there are many cases where you don't need to have the full
  636. definition of a class. If you are using a pointer or reference to a class, you
  637. don't need the header file. If you are simply returning a class instance from a
  638. prototyped function or method, you don't need it. In fact, for most cases, you
  639. simply don't need the definition of a class. And not ``#include``\ing speeds up
  640. compilation.
  641. It is easy to try to go too overboard on this recommendation, however. You
  642. **must** include all of the header files that you are using --- you can include
  643. them either directly or indirectly through another header file. To make sure
  644. that you don't accidentally forget to include a header file in your module
  645. header, make sure to include your module header **first** in the implementation
  646. file (as mentioned above). This way there won't be any hidden dependencies that
  647. you'll find out about later.
  648. Keep "Internal" Headers Private
  649. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  650. Many modules have a complex implementation that causes them to use more than one
  651. implementation (``.cpp``) file. It is often tempting to put the internal
  652. communication interface (helper classes, extra functions, etc) in the public
  653. module header file. Don't do this!
  654. If you really need to do something like this, put a private header file in the
  655. same directory as the source files, and include it locally. This ensures that
  656. your private interface remains private and undisturbed by outsiders.
  657. .. note::
  658. It's okay to put extra implementation methods in a public class itself. Just
  659. make them private (or protected) and all is well.
  660. .. _early exits:
  661. Use Early Exits and ``continue`` to Simplify Code
  662. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  663. When reading code, keep in mind how much state and how many previous decisions
  664. have to be remembered by the reader to understand a block of code. Aim to
  665. reduce indentation where possible when it doesn't make it more difficult to
  666. understand the code. One great way to do this is by making use of early exits
  667. and the ``continue`` keyword in long loops. As an example of using an early
  668. exit from a function, consider this "bad" code:
  669. .. code-block:: c++
  670. Value *doSomething(Instruction *I) {
  671. if (!I->isTerminator() &&
  672. I->hasOneUse() && doOtherThing(I)) {
  673. ... some long code ....
  674. }
  675. return 0;
  676. }
  677. This code has several problems if the body of the ``'if'`` is large. When
  678. you're looking at the top of the function, it isn't immediately clear that this
  679. *only* does interesting things with non-terminator instructions, and only
  680. applies to things with the other predicates. Second, it is relatively difficult
  681. to describe (in comments) why these predicates are important because the ``if``
  682. statement makes it difficult to lay out the comments. Third, when you're deep
  683. within the body of the code, it is indented an extra level. Finally, when
  684. reading the top of the function, it isn't clear what the result is if the
  685. predicate isn't true; you have to read to the end of the function to know that
  686. it returns null.
  687. It is much preferred to format the code like this:
  688. .. code-block:: c++
  689. Value *doSomething(Instruction *I) {
  690. // Terminators never need 'something' done to them because ...
  691. if (I->isTerminator())
  692. return 0;
  693. // We conservatively avoid transforming instructions with multiple uses
  694. // because goats like cheese.
  695. if (!I->hasOneUse())
  696. return 0;
  697. // This is really just here for example.
  698. if (!doOtherThing(I))
  699. return 0;
  700. ... some long code ....
  701. }
  702. This fixes these problems. A similar problem frequently happens in ``for``
  703. loops. A silly example is something like this:
  704. .. code-block:: c++
  705. for (Instruction &I : BB) {
  706. if (auto *BO = dyn_cast<BinaryOperator>(&I)) {
  707. Value *LHS = BO->getOperand(0);
  708. Value *RHS = BO->getOperand(1);
  709. if (LHS != RHS) {
  710. ...
  711. }
  712. }
  713. }
  714. When you have very, very small loops, this sort of structure is fine. But if it
  715. exceeds more than 10-15 lines, it becomes difficult for people to read and
  716. understand at a glance. The problem with this sort of code is that it gets very
  717. nested very quickly. Meaning that the reader of the code has to keep a lot of
  718. context in their brain to remember what is going immediately on in the loop,
  719. because they don't know if/when the ``if`` conditions will have ``else``\s etc.
  720. It is strongly preferred to structure the loop like this:
  721. .. code-block:: c++
  722. for (Instruction &I : BB) {
  723. auto *BO = dyn_cast<BinaryOperator>(&I);
  724. if (!BO) continue;
  725. Value *LHS = BO->getOperand(0);
  726. Value *RHS = BO->getOperand(1);
  727. if (LHS == RHS) continue;
  728. ...
  729. }
  730. This has all the benefits of using early exits for functions: it reduces nesting
  731. of the loop, it makes it easier to describe why the conditions are true, and it
  732. makes it obvious to the reader that there is no ``else`` coming up that they
  733. have to push context into their brain for. If a loop is large, this can be a
  734. big understandability win.
  735. Don't use ``else`` after a ``return``
  736. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  737. For similar reasons above (reduction of indentation and easier reading), please
  738. do not use ``'else'`` or ``'else if'`` after something that interrupts control
  739. flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
  740. example, this is *bad*:
  741. .. code-block:: c++
  742. case 'J': {
  743. if (Signed) {
  744. Type = Context.getsigjmp_bufType();
  745. if (Type.isNull()) {
  746. Error = ASTContext::GE_Missing_sigjmp_buf;
  747. return QualType();
  748. } else {
  749. break;
  750. }
  751. } else {
  752. Type = Context.getjmp_bufType();
  753. if (Type.isNull()) {
  754. Error = ASTContext::GE_Missing_jmp_buf;
  755. return QualType();
  756. } else {
  757. break;
  758. }
  759. }
  760. }
  761. It is better to write it like this:
  762. .. code-block:: c++
  763. case 'J':
  764. if (Signed) {
  765. Type = Context.getsigjmp_bufType();
  766. if (Type.isNull()) {
  767. Error = ASTContext::GE_Missing_sigjmp_buf;
  768. return QualType();
  769. }
  770. } else {
  771. Type = Context.getjmp_bufType();
  772. if (Type.isNull()) {
  773. Error = ASTContext::GE_Missing_jmp_buf;
  774. return QualType();
  775. }
  776. }
  777. break;
  778. Or better yet (in this case) as:
  779. .. code-block:: c++
  780. case 'J':
  781. if (Signed)
  782. Type = Context.getsigjmp_bufType();
  783. else
  784. Type = Context.getjmp_bufType();
  785. if (Type.isNull()) {
  786. Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
  787. ASTContext::GE_Missing_jmp_buf;
  788. return QualType();
  789. }
  790. break;
  791. The idea is to reduce indentation and the amount of code you have to keep track
  792. of when reading the code.
  793. Turn Predicate Loops into Predicate Functions
  794. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  795. It is very common to write small loops that just compute a boolean value. There
  796. are a number of ways that people commonly write these, but an example of this
  797. sort of thing is:
  798. .. code-block:: c++
  799. bool FoundFoo = false;
  800. for (unsigned I = 0, E = BarList.size(); I != E; ++I)
  801. if (BarList[I]->isFoo()) {
  802. FoundFoo = true;
  803. break;
  804. }
  805. if (FoundFoo) {
  806. ...
  807. }
  808. This sort of code is awkward to write, and is almost always a bad sign. Instead
  809. of this sort of loop, we strongly prefer to use a predicate function (which may
  810. be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
  811. code to be structured like this:
  812. .. code-block:: c++
  813. /// \returns true if the specified list has an element that is a foo.
  814. static bool containsFoo(const std::vector<Bar*> &List) {
  815. for (unsigned I = 0, E = List.size(); I != E; ++I)
  816. if (List[I]->isFoo())
  817. return true;
  818. return false;
  819. }
  820. ...
  821. if (containsFoo(BarList)) {
  822. ...
  823. }
  824. There are many reasons for doing this: it reduces indentation and factors out
  825. code which can often be shared by other code that checks for the same predicate.
  826. More importantly, it *forces you to pick a name* for the function, and forces
  827. you to write a comment for it. In this silly example, this doesn't add much
  828. value. However, if the condition is complex, this can make it a lot easier for
  829. the reader to understand the code that queries for this predicate. Instead of
  830. being faced with the in-line details of how we check to see if the BarList
  831. contains a foo, we can trust the function name and continue reading with better
  832. locality.
  833. The Low-Level Issues
  834. --------------------
  835. Name Types, Functions, Variables, and Enumerators Properly
  836. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  837. Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
  838. enough how important it is to use *descriptive* names. Pick names that match
  839. the semantics and role of the underlying entities, within reason. Avoid
  840. abbreviations unless they are well known. After picking a good name, make sure
  841. to use consistent capitalization for the name, as inconsistency requires clients
  842. to either memorize the APIs or to look it up to find the exact spelling.
  843. In general, names should be in camel case (e.g. ``TextFileReader`` and
  844. ``isLValue()``). Different kinds of declarations have different rules:
  845. * **Type names** (including classes, structs, enums, typedefs, etc) should be
  846. nouns and start with an upper-case letter (e.g. ``TextFileReader``).
  847. * **Variable names** should be nouns (as they represent state). The name should
  848. be camel case, and start with an upper case letter (e.g. ``Leader`` or
  849. ``Boats``).
  850. * **Function names** should be verb phrases (as they represent actions), and
  851. command-like function should be imperative. The name should be camel case,
  852. and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
  853. * **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
  854. follow the naming conventions for types. A common use for enums is as a
  855. discriminator for a union, or an indicator of a subclass. When an enum is
  856. used for something like this, it should have a ``Kind`` suffix
  857. (e.g. ``ValueKind``).
  858. * **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
  859. should start with an upper-case letter, just like types. Unless the
  860. enumerators are defined in their own small namespace or inside a class,
  861. enumerators should have a prefix corresponding to the enum declaration name.
  862. For example, ``enum ValueKind { ... };`` may contain enumerators like
  863. ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
  864. convenience constants are exempt from the requirement for a prefix. For
  865. instance:
  866. .. code-block:: c++
  867. enum {
  868. MaxSize = 42,
  869. Density = 12
  870. };
  871. As an exception, classes that mimic STL classes can have member names in STL's
  872. style of lower-case words separated by underscores (e.g. ``begin()``,
  873. ``push_back()``, and ``empty()``). Classes that provide multiple
  874. iterators should add a singular prefix to ``begin()`` and ``end()``
  875. (e.g. ``global_begin()`` and ``use_begin()``).
  876. Here are some examples of good and bad names:
  877. .. code-block:: c++
  878. class VehicleMaker {
  879. ...
  880. Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
  881. Factory<Tire> Factory; // Better.
  882. Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
  883. // kind of factories.
  884. };
  885. Vehicle makeVehicle(VehicleType Type) {
  886. VehicleMaker M; // Might be OK if having a short life-span.
  887. Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
  888. Light Headlight = M.makeLight("head"); // Good -- descriptive.
  889. ...
  890. }
  891. Assert Liberally
  892. ^^^^^^^^^^^^^^^^
  893. Use the "``assert``" macro to its fullest. Check all of your preconditions and
  894. assumptions, you never know when a bug (not necessarily even yours) might be
  895. caught early by an assertion, which reduces debugging time dramatically. The
  896. "``<cassert>``" header file is probably already included by the header files you
  897. are using, so it doesn't cost anything to use it.
  898. To further assist with debugging, make sure to put some kind of error message in
  899. the assertion statement, which is printed if the assertion is tripped. This
  900. helps the poor debugger make sense of why an assertion is being made and
  901. enforced, and hopefully what to do about it. Here is one complete example:
  902. .. code-block:: c++
  903. inline Value *getOperand(unsigned I) {
  904. assert(I < Operands.size() && "getOperand() out of range!");
  905. return Operands[I];
  906. }
  907. Here are more examples:
  908. .. code-block:: c++
  909. assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
  910. assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
  911. assert(idx < getNumSuccessors() && "Successor # out of range!");
  912. assert(V1.getType() == V2.getType() && "Constant types must be identical!");
  913. assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
  914. You get the idea.
  915. In the past, asserts were used to indicate a piece of code that should not be
  916. reached. These were typically of the form:
  917. .. code-block:: c++
  918. assert(0 && "Invalid radix for integer literal");
  919. This has a few issues, the main one being that some compilers might not
  920. understand the assertion, or warn about a missing return in builds where
  921. assertions are compiled out.
  922. Today, we have something much better: ``llvm_unreachable``:
  923. .. code-block:: c++
  924. llvm_unreachable("Invalid radix for integer literal");
  925. When assertions are enabled, this will print the message if it's ever reached
  926. and then exit the program. When assertions are disabled (i.e. in release
  927. builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
  928. code for this branch. If the compiler does not support this, it will fall back
  929. to the "abort" implementation.
  930. Neither assertions or ``llvm_unreachable`` will abort the program on a release
  931. build. If the error condition can be triggered by user input then the
  932. recoverable error mechanism described in :doc:`ProgrammersManual` should be
  933. used instead. In cases where this is not practical, ``report_fatal_error`` may
  934. be used.
  935. Another issue is that values used only by assertions will produce an "unused
  936. value" warning when assertions are disabled. For example, this code will warn:
  937. .. code-block:: c++
  938. unsigned Size = V.size();
  939. assert(Size > 42 && "Vector smaller than it should be");
  940. bool NewToSet = Myset.insert(Value);
  941. assert(NewToSet && "The value shouldn't be in the set yet");
  942. These are two interesting different cases. In the first case, the call to
  943. ``V.size()`` is only useful for the assert, and we don't want it executed when
  944. assertions are disabled. Code like this should move the call into the assert
  945. itself. In the second case, the side effects of the call must happen whether
  946. the assert is enabled or not. In this case, the value should be cast to void to
  947. disable the warning. To be specific, it is preferred to write the code like
  948. this:
  949. .. code-block:: c++
  950. assert(V.size() > 42 && "Vector smaller than it should be");
  951. bool NewToSet = Myset.insert(Value); (void)NewToSet;
  952. assert(NewToSet && "The value shouldn't be in the set yet");
  953. Do Not Use ``using namespace std``
  954. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  955. In LLVM, we prefer to explicitly prefix all identifiers from the standard
  956. namespace with an "``std::``" prefix, rather than rely on "``using namespace
  957. std;``".
  958. In header files, adding a ``'using namespace XXX'`` directive pollutes the
  959. namespace of any source file that ``#include``\s the header. This is clearly a
  960. bad thing.
  961. In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
  962. rule, but is still important. Basically, using explicit namespace prefixes
  963. makes the code **clearer**, because it is immediately obvious what facilities
  964. are being used and where they are coming from. And **more portable**, because
  965. namespace clashes cannot occur between LLVM code and other namespaces. The
  966. portability rule is important because different standard library implementations
  967. expose different symbols (potentially ones they shouldn't), and future revisions
  968. to the C++ standard will add more symbols to the ``std`` namespace. As such, we
  969. never use ``'using namespace std;'`` in LLVM.
  970. The exception to the general rule (i.e. it's not an exception for the ``std``
  971. namespace) is for implementation files. For example, all of the code in the
  972. LLVM project implements code that lives in the 'llvm' namespace. As such, it is
  973. ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
  974. llvm;'`` directive at the top, after the ``#include``\s. This reduces
  975. indentation in the body of the file for source editors that indent based on
  976. braces, and keeps the conceptual context cleaner. The general form of this rule
  977. is that any ``.cpp`` file that implements code in any namespace may use that
  978. namespace (and its parents'), but should not use any others.
  979. Provide a Virtual Method Anchor for Classes in Headers
  980. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  981. If a class is defined in a header file and has a vtable (either it has virtual
  982. methods or it derives from classes with virtual methods), it must always have at
  983. least one out-of-line virtual method in the class. Without this, the compiler
  984. will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
  985. header, bloating ``.o`` file sizes and increasing link times.
  986. Don't use default labels in fully covered switches over enumerations
  987. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  988. ``-Wswitch`` warns if a switch, without a default label, over an enumeration
  989. does not cover every enumeration value. If you write a default label on a fully
  990. covered switch over an enumeration then the ``-Wswitch`` warning won't fire
  991. when new elements are added to that enumeration. To help avoid adding these
  992. kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
  993. off by default but turned on when building LLVM with a version of Clang that
  994. supports the warning.
  995. A knock-on effect of this stylistic requirement is that when building LLVM with
  996. GCC you may get warnings related to "control may reach end of non-void function"
  997. if you return from each case of a covered switch-over-enum because GCC assumes
  998. that the enum expression may take any representable value, not just those of
  999. individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
  1000. the switch.
  1001. Use range-based ``for`` loops wherever possible
  1002. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  1003. The introduction of range-based ``for`` loops in C++11 means that explicit
  1004. manipulation of iterators is rarely necessary. We use range-based ``for``
  1005. loops wherever possible for all newly added code. For example:
  1006. .. code-block:: c++
  1007. BasicBlock *BB = ...
  1008. for (Instruction &I : *BB)
  1009. ... use I ...
  1010. Don't evaluate ``end()`` every time through a loop
  1011. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  1012. In cases where range-based ``for`` loops can't be used and it is necessary
  1013. to write an explicit iterator-based loop, pay close attention to whether
  1014. ``end()`` is re-evaluted on each loop iteration. One common mistake is to
  1015. write a loop in this style:
  1016. .. code-block:: c++
  1017. BasicBlock *BB = ...
  1018. for (auto I = BB->begin(); I != BB->end(); ++I)
  1019. ... use I ...
  1020. The problem with this construct is that it evaluates "``BB->end()``" every time
  1021. through the loop. Instead of writing the loop like this, we strongly prefer
  1022. loops to be written so that they evaluate it once before the loop starts. A
  1023. convenient way to do this is like so:
  1024. .. code-block:: c++
  1025. BasicBlock *BB = ...
  1026. for (auto I = BB->begin(), E = BB->end(); I != E; ++I)
  1027. ... use I ...
  1028. The observant may quickly point out that these two loops may have different
  1029. semantics: if the container (a basic block in this case) is being mutated, then
  1030. "``BB->end()``" may change its value every time through the loop and the second
  1031. loop may not in fact be correct. If you actually do depend on this behavior,
  1032. please write the loop in the first form and add a comment indicating that you
  1033. did it intentionally.
  1034. Why do we prefer the second form (when correct)? Writing the loop in the first
  1035. form has two problems. First it may be less efficient than evaluating it at the
  1036. start of the loop. In this case, the cost is probably minor --- a few extra
  1037. loads every time through the loop. However, if the base expression is more
  1038. complex, then the cost can rise quickly. I've seen loops where the end
  1039. expression was actually something like: "``SomeMap[X]->end()``" and map lookups
  1040. really aren't cheap. By writing it in the second form consistently, you
  1041. eliminate the issue entirely and don't even have to think about it.
  1042. The second (even bigger) issue is that writing the loop in the first form hints
  1043. to the reader that the loop is mutating the container (a fact that a comment
  1044. would handily confirm!). If you write the loop in the second form, it is
  1045. immediately obvious without even looking at the body of the loop that the
  1046. container isn't being modified, which makes it easier to read the code and
  1047. understand what it does.
  1048. While the second form of the loop is a few extra keystrokes, we do strongly
  1049. prefer it.
  1050. ``#include <iostream>`` is Forbidden
  1051. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  1052. The use of ``#include <iostream>`` in library files is hereby **forbidden**,
  1053. because many common implementations transparently inject a `static constructor`_
  1054. into every translation unit that includes it.
  1055. Note that using the other stream headers (``<sstream>`` for example) is not
  1056. problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
  1057. provides various APIs that are better performing for almost every use than
  1058. ``std::ostream`` style APIs.
  1059. .. note::
  1060. New code should always use `raw_ostream`_ for writing, or the
  1061. ``llvm::MemoryBuffer`` API for reading files.
  1062. .. _raw_ostream:
  1063. Use ``raw_ostream``
  1064. ^^^^^^^^^^^^^^^^^^^
  1065. LLVM includes a lightweight, simple, and efficient stream implementation in
  1066. ``llvm/Support/raw_ostream.h``, which provides all of the common features of
  1067. ``std::ostream``. All new code should use ``raw_ostream`` instead of
  1068. ``ostream``.
  1069. Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
  1070. declared as ``class raw_ostream``. Public headers should generally not include
  1071. the ``raw_ostream`` header, but use forward declarations and constant references
  1072. to ``raw_ostream`` instances.
  1073. Avoid ``std::endl``
  1074. ^^^^^^^^^^^^^^^^^^^
  1075. The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
  1076. the output stream specified. In addition to doing this, however, it also
  1077. flushes the output stream. In other words, these are equivalent:
  1078. .. code-block:: c++
  1079. std::cout << std::endl;
  1080. std::cout << '\n' << std::flush;
  1081. Most of the time, you probably have no reason to flush the output stream, so
  1082. it's better to use a literal ``'\n'``.
  1083. Don't use ``inline`` when defining a function in a class definition
  1084. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  1085. A member function defined in a class definition is implicitly inline, so don't
  1086. put the ``inline`` keyword in this case.
  1087. Don't:
  1088. .. code-block:: c++
  1089. class Foo {
  1090. public:
  1091. inline void bar() {
  1092. // ...
  1093. }
  1094. };
  1095. Do:
  1096. .. code-block:: c++
  1097. class Foo {
  1098. public:
  1099. void bar() {
  1100. // ...
  1101. }
  1102. };
  1103. Microscopic Details
  1104. -------------------
  1105. This section describes preferred low-level formatting guidelines along with
  1106. reasoning on why we prefer them.
  1107. Spaces Before Parentheses
  1108. ^^^^^^^^^^^^^^^^^^^^^^^^^
  1109. We prefer to put a space before an open parenthesis only in control flow
  1110. statements, but not in normal function call expressions and function-like
  1111. macros. For example, this is good:
  1112. .. code-block:: c++
  1113. if (X) ...
  1114. for (I = 0; I != 100; ++I) ...
  1115. while (LLVMRocks) ...
  1116. somefunc(42);
  1117. assert(3 != 4 && "laws of math are failing me");
  1118. A = foo(42, 92) + bar(X);
  1119. and this is bad:
  1120. .. code-block:: c++
  1121. if(X) ...
  1122. for(I = 0; I != 100; ++I) ...
  1123. while(LLVMRocks) ...
  1124. somefunc (42);
  1125. assert (3 != 4 && "laws of math are failing me");
  1126. A = foo (42, 92) + bar (X);
  1127. The reason for doing this is not completely arbitrary. This style makes control
  1128. flow operators stand out more, and makes expressions flow better. The function
  1129. call operator binds very tightly as a postfix operator. Putting a space after a
  1130. function name (as in the last example) makes it appear that the code might bind
  1131. the arguments of the left-hand-side of a binary operator with the argument list
  1132. of a function and the name of the right side. More specifically, it is easy to
  1133. misread the "``A``" example as:
  1134. .. code-block:: c++
  1135. A = foo ((42, 92) + bar) (X);
  1136. when skimming through the code. By avoiding a space in a function, we avoid
  1137. this misinterpretation.
  1138. Prefer Preincrement
  1139. ^^^^^^^^^^^^^^^^^^^
  1140. Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
  1141. (``X++``) and could very well be a lot faster than it. Use preincrementation
  1142. whenever possible.
  1143. The semantics of postincrement include making a copy of the value being
  1144. incremented, returning it, and then preincrementing the "work value". For
  1145. primitive types, this isn't a big deal. But for iterators, it can be a huge
  1146. issue (for example, some iterators contains stack and set objects in them...
  1147. copying an iterator could invoke the copy ctor's of these as well). In general,
  1148. get in the habit of always using preincrement, and you won't have a problem.
  1149. Namespace Indentation
  1150. ^^^^^^^^^^^^^^^^^^^^^
  1151. In general, we strive to reduce indentation wherever possible. This is useful
  1152. because we want code to `fit into 80 columns`_ without wrapping horribly, but
  1153. also because it makes it easier to understand the code. To facilitate this and
  1154. avoid some insanely deep nesting on occasion, don't indent namespaces. If it
  1155. helps readability, feel free to add a comment indicating what namespace is
  1156. being closed by a ``}``. For example:
  1157. .. code-block:: c++
  1158. namespace llvm {
  1159. namespace knowledge {
  1160. /// This class represents things that Smith can have an intimate
  1161. /// understanding of and contains the data associated with it.
  1162. class Grokable {
  1163. ...
  1164. public:
  1165. explicit Grokable() { ... }
  1166. virtual ~Grokable() = 0;
  1167. ...
  1168. };
  1169. } // end namespace knowledge
  1170. } // end namespace llvm
  1171. Feel free to skip the closing comment when the namespace being closed is
  1172. obvious for any reason. For example, the outer-most namespace in a header file
  1173. is rarely a source of confusion. But namespaces both anonymous and named in
  1174. source files that are being closed half way through the file probably could use
  1175. clarification.
  1176. .. _static:
  1177. Anonymous Namespaces
  1178. ^^^^^^^^^^^^^^^^^^^^
  1179. After talking about namespaces in general, you may be wondering about anonymous
  1180. namespaces in particular. Anonymous namespaces are a great language feature
  1181. that tells the C++ compiler that the contents of the namespace are only visible
  1182. within the current translation unit, allowing more aggressive optimization and
  1183. eliminating the possibility of symbol name collisions. Anonymous namespaces are
  1184. to C++ as "static" is to C functions and global variables. While "``static``"
  1185. is available in C++, anonymous namespaces are more general: they can make entire
  1186. classes private to a file.
  1187. The problem with anonymous namespaces is that they naturally want to encourage
  1188. indentation of their body, and they reduce locality of reference: if you see a
  1189. random function definition in a C++ file, it is easy to see if it is marked
  1190. static, but seeing if it is in an anonymous namespace requires scanning a big
  1191. chunk of the file.
  1192. Because of this, we have a simple guideline: make anonymous namespaces as small
  1193. as possible, and only use them for class declarations. For example, this is
  1194. good:
  1195. .. code-block:: c++
  1196. namespace {
  1197. class StringSort {
  1198. ...
  1199. public:
  1200. StringSort(...)
  1201. bool operator<(const char *RHS) const;
  1202. };
  1203. } // end anonymous namespace
  1204. static void runHelper() {
  1205. ...
  1206. }
  1207. bool StringSort::operator<(const char *RHS) const {
  1208. ...
  1209. }
  1210. This is bad:
  1211. .. code-block:: c++
  1212. namespace {
  1213. class StringSort {
  1214. ...
  1215. public:
  1216. StringSort(...)
  1217. bool operator<(const char *RHS) const;
  1218. };
  1219. void runHelper() {
  1220. ...
  1221. }
  1222. bool StringSort::operator<(const char *RHS) const {
  1223. ...
  1224. }
  1225. } // end anonymous namespace
  1226. This is bad specifically because if you're looking at "``runHelper``" in the middle
  1227. of a large C++ file, that you have no immediate way to tell if it is local to
  1228. the file. When it is marked static explicitly, this is immediately obvious.
  1229. Also, there is no reason to enclose the definition of "``operator<``" in the
  1230. namespace just because it was declared there.
  1231. See Also
  1232. ========
  1233. A lot of these comments and recommendations have been culled from other sources.
  1234. Two particularly important books for our work are:
  1235. #. `Effective C++
  1236. <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
  1237. by Scott Meyers. Also interesting and useful are "More Effective C++" and
  1238. "Effective STL" by the same author.
  1239. #. `Large-Scale C++ Software Design
  1240. <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_
  1241. by John Lakos
  1242. If you get some free time, and you haven't read them: do so, you might learn
  1243. something.