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- ==========================================
- The LLVM Target-Independent Code Generator
- ==========================================
- .. role:: raw-html(raw)
- :format: html
- .. raw:: html
- <style>
- .unknown { background-color: #C0C0C0; text-align: center; }
- .unknown:before { content: "?" }
- .no { background-color: #C11B17 }
- .no:before { content: "N" }
- .partial { background-color: #F88017 }
- .yes { background-color: #0F0; }
- .yes:before { content: "Y" }
- .na { background-color: #6666FF; }
- .na:before { content: "N/A" }
- </style>
- .. contents::
- :local:
- .. warning::
- This is a work in progress.
- Introduction
- ============
- The LLVM target-independent code generator is a framework that provides a suite
- of reusable components for translating the LLVM internal representation to the
- machine code for a specified target---either in assembly form (suitable for a
- static compiler) or in binary machine code format (usable for a JIT
- compiler). The LLVM target-independent code generator consists of six main
- components:
- 1. `Abstract target description`_ interfaces which capture important properties
- about various aspects of the machine, independently of how they will be used.
- These interfaces are defined in ``include/llvm/Target/``.
- 2. Classes used to represent the `code being generated`_ for a target. These
- classes are intended to be abstract enough to represent the machine code for
- *any* target machine. These classes are defined in
- ``include/llvm/CodeGen/``. At this level, concepts like "constant pool
- entries" and "jump tables" are explicitly exposed.
- 3. Classes and algorithms used to represent code at the object file level, the
- `MC Layer`_. These classes represent assembly level constructs like labels,
- sections, and instructions. At this level, concepts like "constant pool
- entries" and "jump tables" don't exist.
- 4. `Target-independent algorithms`_ used to implement various phases of native
- code generation (register allocation, scheduling, stack frame representation,
- etc). This code lives in ``lib/CodeGen/``.
- 5. `Implementations of the abstract target description interfaces`_ for
- particular targets. These machine descriptions make use of the components
- provided by LLVM, and can optionally provide custom target-specific passes,
- to build complete code generators for a specific target. Target descriptions
- live in ``lib/Target/``.
- 6. The target-independent JIT components. The LLVM JIT is completely target
- independent (it uses the ``TargetJITInfo`` structure to interface for
- target-specific issues. The code for the target-independent JIT lives in
- ``lib/ExecutionEngine/JIT``.
- Depending on which part of the code generator you are interested in working on,
- different pieces of this will be useful to you. In any case, you should be
- familiar with the `target description`_ and `machine code representation`_
- classes. If you want to add a backend for a new target, you will need to
- `implement the target description`_ classes for your new target and understand
- the :doc:`LLVM code representation <LangRef>`. If you are interested in
- implementing a new `code generation algorithm`_, it should only depend on the
- target-description and machine code representation classes, ensuring that it is
- portable.
- Required components in the code generator
- -----------------------------------------
- The two pieces of the LLVM code generator are the high-level interface to the
- code generator and the set of reusable components that can be used to build
- target-specific backends. The two most important interfaces (:raw-html:`<tt>`
- `TargetMachine`_ :raw-html:`</tt>` and :raw-html:`<tt>` `DataLayout`_
- :raw-html:`</tt>`) are the only ones that are required to be defined for a
- backend to fit into the LLVM system, but the others must be defined if the
- reusable code generator components are going to be used.
- This design has two important implications. The first is that LLVM can support
- completely non-traditional code generation targets. For example, the C backend
- does not require register allocation, instruction selection, or any of the other
- standard components provided by the system. As such, it only implements these
- two interfaces, and does its own thing. Note that C backend was removed from the
- trunk since LLVM 3.1 release. Another example of a code generator like this is a
- (purely hypothetical) backend that converts LLVM to the GCC RTL form and uses
- GCC to emit machine code for a target.
- This design also implies that it is possible to design and implement radically
- different code generators in the LLVM system that do not make use of any of the
- built-in components. Doing so is not recommended at all, but could be required
- for radically different targets that do not fit into the LLVM machine
- description model: FPGAs for example.
- .. _high-level design of the code generator:
- The high-level design of the code generator
- -------------------------------------------
- The LLVM target-independent code generator is designed to support efficient and
- quality code generation for standard register-based microprocessors. Code
- generation in this model is divided into the following stages:
- 1. `Instruction Selection`_ --- This phase determines an efficient way to
- express the input LLVM code in the target instruction set. This stage
- produces the initial code for the program in the target instruction set, then
- makes use of virtual registers in SSA form and physical registers that
- represent any required register assignments due to target constraints or
- calling conventions. This step turns the LLVM code into a DAG of target
- instructions.
- 2. `Scheduling and Formation`_ --- This phase takes the DAG of target
- instructions produced by the instruction selection phase, determines an
- ordering of the instructions, then emits the instructions as :raw-html:`<tt>`
- `MachineInstr`_\s :raw-html:`</tt>` with that ordering. Note that we
- describe this in the `instruction selection section`_ because it operates on
- a `SelectionDAG`_.
- 3. `SSA-based Machine Code Optimizations`_ --- This optional stage consists of a
- series of machine-code optimizations that operate on the SSA-form produced by
- the instruction selector. Optimizations like modulo-scheduling or peephole
- optimization work here.
- 4. `Register Allocation`_ --- The target code is transformed from an infinite
- virtual register file in SSA form to the concrete register file used by the
- target. This phase introduces spill code and eliminates all virtual register
- references from the program.
- 5. `Prolog/Epilog Code Insertion`_ --- Once the machine code has been generated
- for the function and the amount of stack space required is known (used for
- LLVM alloca's and spill slots), the prolog and epilog code for the function
- can be inserted and "abstract stack location references" can be eliminated.
- This stage is responsible for implementing optimizations like frame-pointer
- elimination and stack packing.
- 6. `Late Machine Code Optimizations`_ --- Optimizations that operate on "final"
- machine code can go here, such as spill code scheduling and peephole
- optimizations.
- 7. `Code Emission`_ --- The final stage actually puts out the code for the
- current function, either in the target assembler format or in machine
- code.
- The code generator is based on the assumption that the instruction selector will
- use an optimal pattern matching selector to create high-quality sequences of
- native instructions. Alternative code generator designs based on pattern
- expansion and aggressive iterative peephole optimization are much slower. This
- design permits efficient compilation (important for JIT environments) and
- aggressive optimization (used when generating code offline) by allowing
- components of varying levels of sophistication to be used for any step of
- compilation.
- In addition to these stages, target implementations can insert arbitrary
- target-specific passes into the flow. For example, the X86 target uses a
- special pass to handle the 80x87 floating point stack architecture. Other
- targets with unusual requirements can be supported with custom passes as needed.
- Using TableGen for target description
- -------------------------------------
- The target description classes require a detailed description of the target
- architecture. These target descriptions often have a large amount of common
- information (e.g., an ``add`` instruction is almost identical to a ``sub``
- instruction). In order to allow the maximum amount of commonality to be
- factored out, the LLVM code generator uses the
- :doc:`TableGen/index` tool to describe big chunks of the
- target machine, which allows the use of domain-specific and target-specific
- abstractions to reduce the amount of repetition.
- As LLVM continues to be developed and refined, we plan to move more and more of
- the target description to the ``.td`` form. Doing so gives us a number of
- advantages. The most important is that it makes it easier to port LLVM because
- it reduces the amount of C++ code that has to be written, and the surface area
- of the code generator that needs to be understood before someone can get
- something working. Second, it makes it easier to change things. In particular,
- if tables and other things are all emitted by ``tblgen``, we only need a change
- in one place (``tblgen``) to update all of the targets to a new interface.
- .. _Abstract target description:
- .. _target description:
- Target description classes
- ==========================
- The LLVM target description classes (located in the ``include/llvm/Target``
- directory) provide an abstract description of the target machine independent of
- any particular client. These classes are designed to capture the *abstract*
- properties of the target (such as the instructions and registers it has), and do
- not incorporate any particular pieces of code generation algorithms.
- All of the target description classes (except the :raw-html:`<tt>` `DataLayout`_
- :raw-html:`</tt>` class) are designed to be subclassed by the concrete target
- implementation, and have virtual methods implemented. To get to these
- implementations, the :raw-html:`<tt>` `TargetMachine`_ :raw-html:`</tt>` class
- provides accessors that should be implemented by the target.
- .. _TargetMachine:
- The ``TargetMachine`` class
- ---------------------------
- The ``TargetMachine`` class provides virtual methods that are used to access the
- target-specific implementations of the various target description classes via
- the ``get*Info`` methods (``getInstrInfo``, ``getRegisterInfo``,
- ``getFrameInfo``, etc.). This class is designed to be specialized by a concrete
- target implementation (e.g., ``X86TargetMachine``) which implements the various
- virtual methods. The only required target description class is the
- :raw-html:`<tt>` `DataLayout`_ :raw-html:`</tt>` class, but if the code
- generator components are to be used, the other interfaces should be implemented
- as well.
- .. _DataLayout:
- The ``DataLayout`` class
- ------------------------
- The ``DataLayout`` class is the only required target description class, and it
- is the only class that is not extensible (you cannot derive a new class from
- it). ``DataLayout`` specifies information about how the target lays out memory
- for structures, the alignment requirements for various data types, the size of
- pointers in the target, and whether the target is little-endian or
- big-endian.
- .. _TargetLowering:
- The ``TargetLowering`` class
- ----------------------------
- The ``TargetLowering`` class is used by SelectionDAG based instruction selectors
- primarily to describe how LLVM code should be lowered to SelectionDAG
- operations. Among other things, this class indicates:
- * an initial register class to use for various ``ValueType``\s,
- * which operations are natively supported by the target machine,
- * the return type of ``setcc`` operations,
- * the type to use for shift amounts, and
- * various high-level characteristics, like whether it is profitable to turn
- division by a constant into a multiplication sequence.
- .. _TargetRegisterInfo:
- The ``TargetRegisterInfo`` class
- --------------------------------
- The ``TargetRegisterInfo`` class is used to describe the register file of the
- target and any interactions between the registers.
- Registers are represented in the code generator by unsigned integers. Physical
- registers (those that actually exist in the target description) are unique
- small numbers, and virtual registers are generally large. Note that
- register ``#0`` is reserved as a flag value.
- Each register in the processor description has an associated
- ``TargetRegisterDesc`` entry, which provides a textual name for the register
- (used for assembly output and debugging dumps) and a set of aliases (used to
- indicate whether one register overlaps with another).
- In addition to the per-register description, the ``TargetRegisterInfo`` class
- exposes a set of processor specific register classes (instances of the
- ``TargetRegisterClass`` class). Each register class contains sets of registers
- that have the same properties (for example, they are all 32-bit integer
- registers). Each SSA virtual register created by the instruction selector has
- an associated register class. When the register allocator runs, it replaces
- virtual registers with a physical register in the set.
- The target-specific implementations of these classes is auto-generated from a
- :doc:`TableGen/index` description of the register file.
- .. _TargetInstrInfo:
- The ``TargetInstrInfo`` class
- -----------------------------
- The ``TargetInstrInfo`` class is used to describe the machine instructions
- supported by the target. Descriptions define things like the mnemonic for
- the opcode, the number of operands, the list of implicit register uses and defs,
- whether the instruction has certain target-independent properties (accesses
- memory, is commutable, etc), and holds any target-specific flags.
- The ``TargetFrameLowering`` class
- ---------------------------------
- The ``TargetFrameLowering`` class is used to provide information about the stack
- frame layout of the target. It holds the direction of stack growth, the known
- stack alignment on entry to each function, and the offset to the local area.
- The offset to the local area is the offset from the stack pointer on function
- entry to the first location where function data (local variables, spill
- locations) can be stored.
- The ``TargetSubtarget`` class
- -----------------------------
- The ``TargetSubtarget`` class is used to provide information about the specific
- chip set being targeted. A sub-target informs code generation of which
- instructions are supported, instruction latencies and instruction execution
- itinerary; i.e., which processing units are used, in what order, and for how
- long.
- The ``TargetJITInfo`` class
- ---------------------------
- The ``TargetJITInfo`` class exposes an abstract interface used by the
- Just-In-Time code generator to perform target-specific activities, such as
- emitting stubs. If a ``TargetMachine`` supports JIT code generation, it should
- provide one of these objects through the ``getJITInfo`` method.
- .. _code being generated:
- .. _machine code representation:
- Machine code description classes
- ================================
- At the high-level, LLVM code is translated to a machine specific representation
- formed out of :raw-html:`<tt>` `MachineFunction`_ :raw-html:`</tt>`,
- :raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>`, and :raw-html:`<tt>`
- `MachineInstr`_ :raw-html:`</tt>` instances (defined in
- ``include/llvm/CodeGen``). This representation is completely target agnostic,
- representing instructions in their most abstract form: an opcode and a series of
- operands. This representation is designed to support both an SSA representation
- for machine code, as well as a register allocated, non-SSA form.
- .. _MachineInstr:
- The ``MachineInstr`` class
- --------------------------
- Target machine instructions are represented as instances of the ``MachineInstr``
- class. This class is an extremely abstract way of representing machine
- instructions. In particular, it only keeps track of an opcode number and a set
- of operands.
- The opcode number is a simple unsigned integer that only has meaning to a
- specific backend. All of the instructions for a target should be defined in the
- ``*InstrInfo.td`` file for the target. The opcode enum values are auto-generated
- from this description. The ``MachineInstr`` class does not have any information
- about how to interpret the instruction (i.e., what the semantics of the
- instruction are); for that you must refer to the :raw-html:`<tt>`
- `TargetInstrInfo`_ :raw-html:`</tt>` class.
- The operands of a machine instruction can be of several different types: a
- register reference, a constant integer, a basic block reference, etc. In
- addition, a machine operand should be marked as a def or a use of the value
- (though only registers are allowed to be defs).
- By convention, the LLVM code generator orders instruction operands so that all
- register definitions come before the register uses, even on architectures that
- are normally printed in other orders. For example, the SPARC add instruction:
- "``add %i1, %i2, %i3``" adds the "%i1", and "%i2" registers and stores the
- result into the "%i3" register. In the LLVM code generator, the operands should
- be stored as "``%i3, %i1, %i2``": with the destination first.
- Keeping destination (definition) operands at the beginning of the operand list
- has several advantages. In particular, the debugging printer will print the
- instruction like this:
- .. code-block:: llvm
- %r3 = add %i1, %i2
- Also if the first operand is a def, it is easier to `create instructions`_ whose
- only def is the first operand.
- .. _create instructions:
- Using the ``MachineInstrBuilder.h`` functions
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- Machine instructions are created by using the ``BuildMI`` functions, located in
- the ``include/llvm/CodeGen/MachineInstrBuilder.h`` file. The ``BuildMI``
- functions make it easy to build arbitrary machine instructions. Usage of the
- ``BuildMI`` functions look like this:
- .. code-block:: c++
- // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
- // instruction and insert it at the end of the given MachineBasicBlock.
- const TargetInstrInfo &TII = ...
- MachineBasicBlock &MBB = ...
- DebugLoc DL;
- MachineInstr *MI = BuildMI(MBB, DL, TII.get(X86::MOV32ri), DestReg).addImm(42);
- // Create the same instr, but insert it before a specified iterator point.
- MachineBasicBlock::iterator MBBI = ...
- BuildMI(MBB, MBBI, DL, TII.get(X86::MOV32ri), DestReg).addImm(42);
- // Create a 'cmp Reg, 0' instruction, no destination reg.
- MI = BuildMI(MBB, DL, TII.get(X86::CMP32ri8)).addReg(Reg).addImm(42);
- // Create an 'sahf' instruction which takes no operands and stores nothing.
- MI = BuildMI(MBB, DL, TII.get(X86::SAHF));
- // Create a self looping branch instruction.
- BuildMI(MBB, DL, TII.get(X86::JNE)).addMBB(&MBB);
- If you need to add a definition operand (other than the optional destination
- register), you must explicitly mark it as such:
- .. code-block:: c++
- MI.addReg(Reg, RegState::Define);
- Fixed (preassigned) registers
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- One important issue that the code generator needs to be aware of is the presence
- of fixed registers. In particular, there are often places in the instruction
- stream where the register allocator *must* arrange for a particular value to be
- in a particular register. This can occur due to limitations of the instruction
- set (e.g., the X86 can only do a 32-bit divide with the ``EAX``/``EDX``
- registers), or external factors like calling conventions. In any case, the
- instruction selector should emit code that copies a virtual register into or out
- of a physical register when needed.
- For example, consider this simple LLVM example:
- .. code-block:: llvm
- define i32 @test(i32 %X, i32 %Y) {
- %Z = sdiv i32 %X, %Y
- ret i32 %Z
- }
- The X86 instruction selector might produce this machine code for the ``div`` and
- ``ret``:
- .. code-block:: text
- ;; Start of div
- %EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX
- %reg1027 = sar %reg1024, 31
- %EDX = mov %reg1027 ;; Sign extend X into EDX
- idiv %reg1025 ;; Divide by Y (in reg1025)
- %reg1026 = mov %EAX ;; Read the result (Z) out of EAX
- ;; Start of ret
- %EAX = mov %reg1026 ;; 32-bit return value goes in EAX
- ret
- By the end of code generation, the register allocator would coalesce the
- registers and delete the resultant identity moves producing the following
- code:
- .. code-block:: text
- ;; X is in EAX, Y is in ECX
- mov %EAX, %EDX
- sar %EDX, 31
- idiv %ECX
- ret
- This approach is extremely general (if it can handle the X86 architecture, it
- can handle anything!) and allows all of the target specific knowledge about the
- instruction stream to be isolated in the instruction selector. Note that
- physical registers should have a short lifetime for good code generation, and
- all physical registers are assumed dead on entry to and exit from basic blocks
- (before register allocation). Thus, if you need a value to be live across basic
- block boundaries, it *must* live in a virtual register.
- Call-clobbered registers
- ^^^^^^^^^^^^^^^^^^^^^^^^
- Some machine instructions, like calls, clobber a large number of physical
- registers. Rather than adding ``<def,dead>`` operands for all of them, it is
- possible to use an ``MO_RegisterMask`` operand instead. The register mask
- operand holds a bit mask of preserved registers, and everything else is
- considered to be clobbered by the instruction.
- Machine code in SSA form
- ^^^^^^^^^^^^^^^^^^^^^^^^
- ``MachineInstr``'s are initially selected in SSA-form, and are maintained in
- SSA-form until register allocation happens. For the most part, this is
- trivially simple since LLVM is already in SSA form; LLVM PHI nodes become
- machine code PHI nodes, and virtual registers are only allowed to have a single
- definition.
- After register allocation, machine code is no longer in SSA-form because there
- are no virtual registers left in the code.
- .. _MachineBasicBlock:
- The ``MachineBasicBlock`` class
- -------------------------------
- The ``MachineBasicBlock`` class contains a list of machine instructions
- (:raw-html:`<tt>` `MachineInstr`_ :raw-html:`</tt>` instances). It roughly
- corresponds to the LLVM code input to the instruction selector, but there can be
- a one-to-many mapping (i.e. one LLVM basic block can map to multiple machine
- basic blocks). The ``MachineBasicBlock`` class has a "``getBasicBlock``" method,
- which returns the LLVM basic block that it comes from.
- .. _MachineFunction:
- The ``MachineFunction`` class
- -----------------------------
- The ``MachineFunction`` class contains a list of machine basic blocks
- (:raw-html:`<tt>` `MachineBasicBlock`_ :raw-html:`</tt>` instances). It
- corresponds one-to-one with the LLVM function input to the instruction selector.
- In addition to a list of basic blocks, the ``MachineFunction`` contains a a
- ``MachineConstantPool``, a ``MachineFrameInfo``, a ``MachineFunctionInfo``, and
- a ``MachineRegisterInfo``. See ``include/llvm/CodeGen/MachineFunction.h`` for
- more information.
- ``MachineInstr Bundles``
- ------------------------
- LLVM code generator can model sequences of instructions as MachineInstr
- bundles. A MI bundle can model a VLIW group / pack which contains an arbitrary
- number of parallel instructions. It can also be used to model a sequential list
- of instructions (potentially with data dependencies) that cannot be legally
- separated (e.g. ARM Thumb2 IT blocks).
- Conceptually a MI bundle is a MI with a number of other MIs nested within:
- ::
- --------------
- | Bundle | ---------
- -------------- \
- | ----------------
- | | MI |
- | ----------------
- | |
- | ----------------
- | | MI |
- | ----------------
- | |
- | ----------------
- | | MI |
- | ----------------
- |
- --------------
- | Bundle | --------
- -------------- \
- | ----------------
- | | MI |
- | ----------------
- | |
- | ----------------
- | | MI |
- | ----------------
- | |
- | ...
- |
- --------------
- | Bundle | --------
- -------------- \
- |
- ...
- MI bundle support does not change the physical representations of
- MachineBasicBlock and MachineInstr. All the MIs (including top level and nested
- ones) are stored as sequential list of MIs. The "bundled" MIs are marked with
- the 'InsideBundle' flag. A top level MI with the special BUNDLE opcode is used
- to represent the start of a bundle. It's legal to mix BUNDLE MIs with individual
- MIs that are not inside bundles nor represent bundles.
- MachineInstr passes should operate on a MI bundle as a single unit. Member
- methods have been taught to correctly handle bundles and MIs inside bundles.
- The MachineBasicBlock iterator has been modified to skip over bundled MIs to
- enforce the bundle-as-a-single-unit concept. An alternative iterator
- instr_iterator has been added to MachineBasicBlock to allow passes to iterate
- over all of the MIs in a MachineBasicBlock, including those which are nested
- inside bundles. The top level BUNDLE instruction must have the correct set of
- register MachineOperand's that represent the cumulative inputs and outputs of
- the bundled MIs.
- Packing / bundling of MachineInstrs for VLIW architectures should
- generally be done as part of the register allocation super-pass. More
- specifically, the pass which determines what MIs should be bundled
- together should be done after code generator exits SSA form
- (i.e. after two-address pass, PHI elimination, and copy coalescing).
- Such bundles should be finalized (i.e. adding BUNDLE MIs and input and
- output register MachineOperands) after virtual registers have been
- rewritten into physical registers. This eliminates the need to add
- virtual register operands to BUNDLE instructions which would
- effectively double the virtual register def and use lists. Bundles may
- use virtual registers and be formed in SSA form, but may not be
- appropriate for all use cases.
- .. _MC Layer:
- The "MC" Layer
- ==============
- The MC Layer is used to represent and process code at the raw machine code
- level, devoid of "high level" information like "constant pools", "jump tables",
- "global variables" or anything like that. At this level, LLVM handles things
- like label names, machine instructions, and sections in the object file. The
- code in this layer is used for a number of important purposes: the tail end of
- the code generator uses it to write a .s or .o file, and it is also used by the
- llvm-mc tool to implement standalone machine code assemblers and disassemblers.
- This section describes some of the important classes. There are also a number
- of important subsystems that interact at this layer, they are described later in
- this manual.
- .. _MCStreamer:
- The ``MCStreamer`` API
- ----------------------
- MCStreamer is best thought of as an assembler API. It is an abstract API which
- is *implemented* in different ways (e.g. to output a .s file, output an ELF .o
- file, etc) but whose API correspond directly to what you see in a .s file.
- MCStreamer has one method per directive, such as EmitLabel, EmitSymbolAttribute,
- SwitchSection, EmitValue (for .byte, .word), etc, which directly correspond to
- assembly level directives. It also has an EmitInstruction method, which is used
- to output an MCInst to the streamer.
- This API is most important for two clients: the llvm-mc stand-alone assembler is
- effectively a parser that parses a line, then invokes a method on MCStreamer. In
- the code generator, the `Code Emission`_ phase of the code generator lowers
- higher level LLVM IR and Machine* constructs down to the MC layer, emitting
- directives through MCStreamer.
- On the implementation side of MCStreamer, there are two major implementations:
- one for writing out a .s file (MCAsmStreamer), and one for writing out a .o
- file (MCObjectStreamer). MCAsmStreamer is a straightforward implementation
- that prints out a directive for each method (e.g. ``EmitValue -> .byte``), but
- MCObjectStreamer implements a full assembler.
- For target specific directives, the MCStreamer has a MCTargetStreamer instance.
- Each target that needs it defines a class that inherits from it and is a lot
- like MCStreamer itself: It has one method per directive and two classes that
- inherit from it, a target object streamer and a target asm streamer. The target
- asm streamer just prints it (``emitFnStart -> .fnstart``), and the object
- streamer implement the assembler logic for it.
- To make llvm use these classes, the target initialization must call
- TargetRegistry::RegisterAsmStreamer and TargetRegistry::RegisterMCObjectStreamer
- passing callbacks that allocate the corresponding target streamer and pass it
- to createAsmStreamer or to the appropriate object streamer constructor.
- The ``MCContext`` class
- -----------------------
- The MCContext class is the owner of a variety of uniqued data structures at the
- MC layer, including symbols, sections, etc. As such, this is the class that you
- interact with to create symbols and sections. This class can not be subclassed.
- The ``MCSymbol`` class
- ----------------------
- The MCSymbol class represents a symbol (aka label) in the assembly file. There
- are two interesting kinds of symbols: assembler temporary symbols, and normal
- symbols. Assembler temporary symbols are used and processed by the assembler
- but are discarded when the object file is produced. The distinction is usually
- represented by adding a prefix to the label, for example "L" labels are
- assembler temporary labels in MachO.
- MCSymbols are created by MCContext and uniqued there. This means that MCSymbols
- can be compared for pointer equivalence to find out if they are the same symbol.
- Note that pointer inequality does not guarantee the labels will end up at
- different addresses though. It's perfectly legal to output something like this
- to the .s file:
- ::
- foo:
- bar:
- .byte 4
- In this case, both the foo and bar symbols will have the same address.
- The ``MCSection`` class
- -----------------------
- The ``MCSection`` class represents an object-file specific section. It is
- subclassed by object file specific implementations (e.g. ``MCSectionMachO``,
- ``MCSectionCOFF``, ``MCSectionELF``) and these are created and uniqued by
- MCContext. The MCStreamer has a notion of the current section, which can be
- changed with the SwitchToSection method (which corresponds to a ".section"
- directive in a .s file).
- .. _MCInst:
- The ``MCInst`` class
- --------------------
- The ``MCInst`` class is a target-independent representation of an instruction.
- It is a simple class (much more so than `MachineInstr`_) that holds a
- target-specific opcode and a vector of MCOperands. MCOperand, in turn, is a
- simple discriminated union of three cases: 1) a simple immediate, 2) a target
- register ID, 3) a symbolic expression (e.g. "``Lfoo-Lbar+42``") as an MCExpr.
- MCInst is the common currency used to represent machine instructions at the MC
- layer. It is the type used by the instruction encoder, the instruction printer,
- and the type generated by the assembly parser and disassembler.
- .. _Target-independent algorithms:
- .. _code generation algorithm:
- Target-independent code generation algorithms
- =============================================
- This section documents the phases described in the `high-level design of the
- code generator`_. It explains how they work and some of the rationale behind
- their design.
- .. _Instruction Selection:
- .. _instruction selection section:
- Instruction Selection
- ---------------------
- Instruction Selection is the process of translating LLVM code presented to the
- code generator into target-specific machine instructions. There are several
- well-known ways to do this in the literature. LLVM uses a SelectionDAG based
- instruction selector.
- Portions of the DAG instruction selector are generated from the target
- description (``*.td``) files. Our goal is for the entire instruction selector
- to be generated from these ``.td`` files, though currently there are still
- things that require custom C++ code.
- .. _SelectionDAG:
- Introduction to SelectionDAGs
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- The SelectionDAG provides an abstraction for code representation in a way that
- is amenable to instruction selection using automatic techniques
- (e.g. dynamic-programming based optimal pattern matching selectors). It is also
- well-suited to other phases of code generation; in particular, instruction
- scheduling (SelectionDAG's are very close to scheduling DAGs post-selection).
- Additionally, the SelectionDAG provides a host representation where a large
- variety of very-low-level (but target-independent) `optimizations`_ may be
- performed; ones which require extensive information about the instructions
- efficiently supported by the target.
- The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the
- ``SDNode`` class. The primary payload of the ``SDNode`` is its operation code
- (Opcode) that indicates what operation the node performs and the operands to the
- operation. The various operation node types are described at the top of the
- ``include/llvm/CodeGen/ISDOpcodes.h`` file.
- Although most operations define a single value, each node in the graph may
- define multiple values. For example, a combined div/rem operation will define
- both the dividend and the remainder. Many other situations require multiple
- values as well. Each node also has some number of operands, which are edges to
- the node defining the used value. Because nodes may define multiple values,
- edges are represented by instances of the ``SDValue`` class, which is a
- ``<SDNode, unsigned>`` pair, indicating the node and result value being used,
- respectively. Each value produced by an ``SDNode`` has an associated ``MVT``
- (Machine Value Type) indicating what the type of the value is.
- SelectionDAGs contain two different kinds of values: those that represent data
- flow and those that represent control flow dependencies. Data values are simple
- edges with an integer or floating point value type. Control edges are
- represented as "chain" edges which are of type ``MVT::Other``. These edges
- provide an ordering between nodes that have side effects (such as loads, stores,
- calls, returns, etc). All nodes that have side effects should take a token
- chain as input and produce a new one as output. By convention, token chain
- inputs are always operand #0, and chain results are always the last value
- produced by an operation. However, after instruction selection, the
- machine nodes have their chain after the instruction's operands, and
- may be followed by glue nodes.
- A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is
- always a marker node with an Opcode of ``ISD::EntryToken``. The Root node is
- the final side-effecting node in the token chain. For example, in a single basic
- block function it would be the return node.
- One important concept for SelectionDAGs is the notion of a "legal" vs.
- "illegal" DAG. A legal DAG for a target is one that only uses supported
- operations and supported types. On a 32-bit PowerPC, for example, a DAG with a
- value of type i1, i8, i16, or i64 would be illegal, as would a DAG that uses a
- SREM or UREM operation. The `legalize types`_ and `legalize operations`_ phases
- are responsible for turning an illegal DAG into a legal DAG.
- .. _SelectionDAG-Process:
- SelectionDAG Instruction Selection Process
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- SelectionDAG-based instruction selection consists of the following steps:
- #. `Build initial DAG`_ --- This stage performs a simple translation from the
- input LLVM code to an illegal SelectionDAG.
- #. `Optimize SelectionDAG`_ --- This stage performs simple optimizations on the
- SelectionDAG to simplify it, and recognize meta instructions (like rotates
- and ``div``/``rem`` pairs) for targets that support these meta operations.
- This makes the resultant code more efficient and the `select instructions
- from DAG`_ phase (below) simpler.
- #. `Legalize SelectionDAG Types`_ --- This stage transforms SelectionDAG nodes
- to eliminate any types that are unsupported on the target.
- #. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to clean up
- redundancies exposed by type legalization.
- #. `Legalize SelectionDAG Ops`_ --- This stage transforms SelectionDAG nodes to
- eliminate any operations that are unsupported on the target.
- #. `Optimize SelectionDAG`_ --- The SelectionDAG optimizer is run to eliminate
- inefficiencies introduced by operation legalization.
- #. `Select instructions from DAG`_ --- Finally, the target instruction selector
- matches the DAG operations to target instructions. This process translates
- the target-independent input DAG into another DAG of target instructions.
- #. `SelectionDAG Scheduling and Formation`_ --- The last phase assigns a linear
- order to the instructions in the target-instruction DAG and emits them into
- the MachineFunction being compiled. This step uses traditional prepass
- scheduling techniques.
- After all of these steps are complete, the SelectionDAG is destroyed and the
- rest of the code generation passes are run.
- One great way to visualize what is going on here is to take advantage of a few
- LLC command line options. The following options pop up a window displaying the
- SelectionDAG at specific times (if you only get errors printed to the console
- while using this, you probably `need to configure your
- system <ProgrammersManual.html#viewing-graphs-while-debugging-code>`_ to add support for it).
- * ``-view-dag-combine1-dags`` displays the DAG after being built, before the
- first optimization pass.
- * ``-view-legalize-dags`` displays the DAG before Legalization.
- * ``-view-dag-combine2-dags`` displays the DAG before the second optimization
- pass.
- * ``-view-isel-dags`` displays the DAG before the Select phase.
- * ``-view-sched-dags`` displays the DAG before Scheduling.
- The ``-view-sunit-dags`` displays the Scheduler's dependency graph. This graph
- is based on the final SelectionDAG, with nodes that must be scheduled together
- bundled into a single scheduling-unit node, and with immediate operands and
- other nodes that aren't relevant for scheduling omitted.
- The option ``-filter-view-dags`` allows to select the name of the basic block
- that you are interested to visualize and filters all the previous
- ``view-*-dags`` options.
- .. _Build initial DAG:
- Initial SelectionDAG Construction
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- The initial SelectionDAG is na\ :raw-html:`ï`\ vely peephole expanded from
- the LLVM input by the ``SelectionDAGBuilder`` class. The intent of this pass
- is to expose as much low-level, target-specific details to the SelectionDAG as
- possible. This pass is mostly hard-coded (e.g. an LLVM ``add`` turns into an
- ``SDNode add`` while a ``getelementptr`` is expanded into the obvious
- arithmetic). This pass requires target-specific hooks to lower calls, returns,
- varargs, etc. For these features, the :raw-html:`<tt>` `TargetLowering`_
- :raw-html:`</tt>` interface is used.
- .. _legalize types:
- .. _Legalize SelectionDAG Types:
- .. _Legalize SelectionDAG Ops:
- SelectionDAG LegalizeTypes Phase
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- The Legalize phase is in charge of converting a DAG to only use the types that
- are natively supported by the target.
- There are two main ways of converting values of unsupported scalar types to
- values of supported types: converting small types to larger types ("promoting"),
- and breaking up large integer types into smaller ones ("expanding"). For
- example, a target might require that all f32 values are promoted to f64 and that
- all i1/i8/i16 values are promoted to i32. The same target might require that
- all i64 values be expanded into pairs of i32 values. These changes can insert
- sign and zero extensions as needed to make sure that the final code has the same
- behavior as the input.
- There are two main ways of converting values of unsupported vector types to
- value of supported types: splitting vector types, multiple times if necessary,
- until a legal type is found, and extending vector types by adding elements to
- the end to round them out to legal types ("widening"). If a vector gets split
- all the way down to single-element parts with no supported vector type being
- found, the elements are converted to scalars ("scalarizing").
- A target implementation tells the legalizer which types are supported (and which
- register class to use for them) by calling the ``addRegisterClass`` method in
- its ``TargetLowering`` constructor.
- .. _legalize operations:
- .. _Legalizer:
- SelectionDAG Legalize Phase
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^
- The Legalize phase is in charge of converting a DAG to only use the operations
- that are natively supported by the target.
- Targets often have weird constraints, such as not supporting every operation on
- every supported datatype (e.g. X86 does not support byte conditional moves and
- PowerPC does not support sign-extending loads from a 16-bit memory location).
- Legalize takes care of this by open-coding another sequence of operations to
- emulate the operation ("expansion"), by promoting one type to a larger type that
- supports the operation ("promotion"), or by using a target-specific hook to
- implement the legalization ("custom").
- A target implementation tells the legalizer which operations are not supported
- (and which of the above three actions to take) by calling the
- ``setOperationAction`` method in its ``TargetLowering`` constructor.
- If a target has legal vector types, it is expected to produce efficient machine
- code for common forms of the shufflevector IR instruction using those types.
- This may require custom legalization for SelectionDAG vector operations that
- are created from the shufflevector IR. The shufflevector forms that should be
- handled include:
- * Vector select --- Each element of the vector is chosen from either of the
- corresponding elements of the 2 input vectors. This operation may also be
- known as a "blend" or "bitwise select" in target assembly. This type of shuffle
- maps directly to the ``shuffle_vector`` SelectionDAG node.
- * Insert subvector --- A vector is placed into a longer vector type starting
- at index 0. This type of shuffle maps directly to the ``insert_subvector``
- SelectionDAG node with the ``index`` operand set to 0.
- * Extract subvector --- A vector is pulled from a longer vector type starting
- at index 0. This type of shuffle maps directly to the ``extract_subvector``
- SelectionDAG node with the ``index`` operand set to 0.
- * Splat --- All elements of the vector have identical scalar elements. This
- operation may also be known as a "broadcast" or "duplicate" in target assembly.
- The shufflevector IR instruction may change the vector length, so this operation
- may map to multiple SelectionDAG nodes including ``shuffle_vector``,
- ``concat_vectors``, ``insert_subvector``, and ``extract_subvector``.
- Prior to the existence of the Legalize passes, we required that every target
- `selector`_ supported and handled every operator and type even if they are not
- natively supported. The introduction of the Legalize phases allows all of the
- canonicalization patterns to be shared across targets, and makes it very easy to
- optimize the canonicalized code because it is still in the form of a DAG.
- .. _optimizations:
- .. _Optimize SelectionDAG:
- .. _selector:
- SelectionDAG Optimization Phase: the DAG Combiner
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- The SelectionDAG optimization phase is run multiple times for code generation,
- immediately after the DAG is built and once after each legalization. The first
- run of the pass allows the initial code to be cleaned up (e.g. performing
- optimizations that depend on knowing that the operators have restricted type
- inputs). Subsequent runs of the pass clean up the messy code generated by the
- Legalize passes, which allows Legalize to be very simple (it can focus on making
- code legal instead of focusing on generating *good* and legal code).
- One important class of optimizations performed is optimizing inserted sign and
- zero extension instructions. We currently use ad-hoc techniques, but could move
- to more rigorous techniques in the future. Here are some good papers on the
- subject:
- "`Widening integer arithmetic <http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html>`_" :raw-html:`<br>`
- Kevin Redwine and Norman Ramsey :raw-html:`<br>`
- International Conference on Compiler Construction (CC) 2004
- "`Effective sign extension elimination <http://portal.acm.org/citation.cfm?doid=512529.512552>`_" :raw-html:`<br>`
- Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani :raw-html:`<br>`
- Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design
- and Implementation.
- .. _Select instructions from DAG:
- SelectionDAG Select Phase
- ^^^^^^^^^^^^^^^^^^^^^^^^^
- The Select phase is the bulk of the target-specific code for instruction
- selection. This phase takes a legal SelectionDAG as input, pattern matches the
- instructions supported by the target to this DAG, and produces a new DAG of
- target code. For example, consider the following LLVM fragment:
- .. code-block:: llvm
- %t1 = fadd float %W, %X
- %t2 = fmul float %t1, %Y
- %t3 = fadd float %t2, %Z
- This LLVM code corresponds to a SelectionDAG that looks basically like this:
- .. code-block:: text
- (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z)
- If a target supports floating point multiply-and-add (FMA) operations, one of
- the adds can be merged with the multiply. On the PowerPC, for example, the
- output of the instruction selector might look like this DAG:
- ::
- (FMADDS (FADDS W, X), Y, Z)
- The ``FMADDS`` instruction is a ternary instruction that multiplies its first
- two operands and adds the third (as single-precision floating-point numbers).
- The ``FADDS`` instruction is a simple binary single-precision add instruction.
- To perform this pattern match, the PowerPC backend includes the following
- instruction definitions:
- .. code-block:: text
- :emphasize-lines: 4-5,9
- def FMADDS : AForm_1<59, 29,
- (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB),
- "fmadds $FRT, $FRA, $FRC, $FRB",
- [(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC),
- F4RC:$FRB))]>;
- def FADDS : AForm_2<59, 21,
- (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB),
- "fadds $FRT, $FRA, $FRB",
- [(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))]>;
- The highlighted portion of the instruction definitions indicates the pattern
- used to match the instructions. The DAG operators (like ``fmul``/``fadd``)
- are defined in the ``include/llvm/Target/TargetSelectionDAG.td`` file.
- "``F4RC``" is the register class of the input and result values.
- The TableGen DAG instruction selector generator reads the instruction patterns
- in the ``.td`` file and automatically builds parts of the pattern matching code
- for your target. It has the following strengths:
- * At compiler-compile time, it analyzes your instruction patterns and tells you
- if your patterns make sense or not.
- * It can handle arbitrary constraints on operands for the pattern match. In
- particular, it is straight-forward to say things like "match any immediate
- that is a 13-bit sign-extended value". For examples, see the ``immSExt16``
- and related ``tblgen`` classes in the PowerPC backend.
- * It knows several important identities for the patterns defined. For example,
- it knows that addition is commutative, so it allows the ``FMADDS`` pattern
- above to match "``(fadd X, (fmul Y, Z))``" as well as "``(fadd (fmul X, Y),
- Z)``", without the target author having to specially handle this case.
- * It has a full-featured type-inferencing system. In particular, you should
- rarely have to explicitly tell the system what type parts of your patterns
- are. In the ``FMADDS`` case above, we didn't have to tell ``tblgen`` that all
- of the nodes in the pattern are of type 'f32'. It was able to infer and
- propagate this knowledge from the fact that ``F4RC`` has type 'f32'.
- * Targets can define their own (and rely on built-in) "pattern fragments".
- Pattern fragments are chunks of reusable patterns that get inlined into your
- patterns during compiler-compile time. For example, the integer "``(not
- x)``" operation is actually defined as a pattern fragment that expands as
- "``(xor x, -1)``", since the SelectionDAG does not have a native '``not``'
- operation. Targets can define their own short-hand fragments as they see fit.
- See the definition of '``not``' and '``ineg``' for examples.
- * In addition to instructions, targets can specify arbitrary patterns that map
- to one or more instructions using the 'Pat' class. For example, the PowerPC
- has no way to load an arbitrary integer immediate into a register in one
- instruction. To tell tblgen how to do this, it defines:
- ::
- // Arbitrary immediate support. Implement in terms of LIS/ORI.
- def : Pat<(i32 imm:$imm),
- (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>;
- If none of the single-instruction patterns for loading an immediate into a
- register match, this will be used. This rule says "match an arbitrary i32
- immediate, turning it into an ``ORI`` ('or a 16-bit immediate') and an ``LIS``
- ('load 16-bit immediate, where the immediate is shifted to the left 16 bits')
- instruction". To make this work, the ``LO16``/``HI16`` node transformations
- are used to manipulate the input immediate (in this case, take the high or low
- 16-bits of the immediate).
- * When using the 'Pat' class to map a pattern to an instruction that has one
- or more complex operands (like e.g. `X86 addressing mode`_), the pattern may
- either specify the operand as a whole using a ``ComplexPattern``, or else it
- may specify the components of the complex operand separately. The latter is
- done e.g. for pre-increment instructions by the PowerPC back end:
- ::
- def STWU : DForm_1<37, (outs ptr_rc:$ea_res), (ins GPRC:$rS, memri:$dst),
- "stwu $rS, $dst", LdStStoreUpd, []>,
- RegConstraint<"$dst.reg = $ea_res">, NoEncode<"$ea_res">;
- def : Pat<(pre_store GPRC:$rS, ptr_rc:$ptrreg, iaddroff:$ptroff),
- (STWU GPRC:$rS, iaddroff:$ptroff, ptr_rc:$ptrreg)>;
- Here, the pair of ``ptroff`` and ``ptrreg`` operands is matched onto the
- complex operand ``dst`` of class ``memri`` in the ``STWU`` instruction.
- * While the system does automate a lot, it still allows you to write custom C++
- code to match special cases if there is something that is hard to
- express.
- While it has many strengths, the system currently has some limitations,
- primarily because it is a work in progress and is not yet finished:
- * Overall, there is no way to define or match SelectionDAG nodes that define
- multiple values (e.g. ``SMUL_LOHI``, ``LOAD``, ``CALL``, etc). This is the
- biggest reason that you currently still *have to* write custom C++ code
- for your instruction selector.
- * There is no great way to support matching complex addressing modes yet. In
- the future, we will extend pattern fragments to allow them to define multiple
- values (e.g. the four operands of the `X86 addressing mode`_, which are
- currently matched with custom C++ code). In addition, we'll extend fragments
- so that a fragment can match multiple different patterns.
- * We don't automatically infer flags like ``isStore``/``isLoad`` yet.
- * We don't automatically generate the set of supported registers and operations
- for the `Legalizer`_ yet.
- * We don't have a way of tying in custom legalized nodes yet.
- Despite these limitations, the instruction selector generator is still quite
- useful for most of the binary and logical operations in typical instruction
- sets. If you run into any problems or can't figure out how to do something,
- please let Chris know!
- .. _Scheduling and Formation:
- .. _SelectionDAG Scheduling and Formation:
- SelectionDAG Scheduling and Formation Phase
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- The scheduling phase takes the DAG of target instructions from the selection
- phase and assigns an order. The scheduler can pick an order depending on
- various constraints of the machines (i.e. order for minimal register pressure or
- try to cover instruction latencies). Once an order is established, the DAG is
- converted to a list of :raw-html:`<tt>` `MachineInstr`_\s :raw-html:`</tt>` and
- the SelectionDAG is destroyed.
- Note that this phase is logically separate from the instruction selection phase,
- but is tied to it closely in the code because it operates on SelectionDAGs.
- Future directions for the SelectionDAG
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- #. Optional function-at-a-time selection.
- #. Auto-generate entire selector from ``.td`` file.
- .. _SSA-based Machine Code Optimizations:
- SSA-based Machine Code Optimizations
- ------------------------------------
- To Be Written
- Live Intervals
- --------------
- Live Intervals are the ranges (intervals) where a variable is *live*. They are
- used by some `register allocator`_ passes to determine if two or more virtual
- registers which require the same physical register are live at the same point in
- the program (i.e., they conflict). When this situation occurs, one virtual
- register must be *spilled*.
- Live Variable Analysis
- ^^^^^^^^^^^^^^^^^^^^^^
- The first step in determining the live intervals of variables is to calculate
- the set of registers that are immediately dead after the instruction (i.e., the
- instruction calculates the value, but it is never used) and the set of registers
- that are used by the instruction, but are never used after the instruction
- (i.e., they are killed). Live variable information is computed for
- each *virtual* register and *register allocatable* physical register
- in the function. This is done in a very efficient manner because it uses SSA to
- sparsely compute lifetime information for virtual registers (which are in SSA
- form) and only has to track physical registers within a block. Before register
- allocation, LLVM can assume that physical registers are only live within a
- single basic block. This allows it to do a single, local analysis to resolve
- physical register lifetimes within each basic block. If a physical register is
- not register allocatable (e.g., a stack pointer or condition codes), it is not
- tracked.
- Physical registers may be live in to or out of a function. Live in values are
- typically arguments in registers. Live out values are typically return values in
- registers. Live in values are marked as such, and are given a dummy "defining"
- instruction during live intervals analysis. If the last basic block of a
- function is a ``return``, then it's marked as using all live out values in the
- function.
- ``PHI`` nodes need to be handled specially, because the calculation of the live
- variable information from a depth first traversal of the CFG of the function
- won't guarantee that a virtual register used by the ``PHI`` node is defined
- before it's used. When a ``PHI`` node is encountered, only the definition is
- handled, because the uses will be handled in other basic blocks.
- For each ``PHI`` node of the current basic block, we simulate an assignment at
- the end of the current basic block and traverse the successor basic blocks. If a
- successor basic block has a ``PHI`` node and one of the ``PHI`` node's operands
- is coming from the current basic block, then the variable is marked as *alive*
- within the current basic block and all of its predecessor basic blocks, until
- the basic block with the defining instruction is encountered.
- Live Intervals Analysis
- ^^^^^^^^^^^^^^^^^^^^^^^
- We now have the information available to perform the live intervals analysis and
- build the live intervals themselves. We start off by numbering the basic blocks
- and machine instructions. We then handle the "live-in" values. These are in
- physical registers, so the physical register is assumed to be killed by the end
- of the basic block. Live intervals for virtual registers are computed for some
- ordering of the machine instructions ``[1, N]``. A live interval is an interval
- ``[i, j)``, where ``1 >= i >= j > N``, for which a variable is live.
- .. note::
- More to come...
- .. _Register Allocation:
- .. _register allocator:
- Register Allocation
- -------------------
- The *Register Allocation problem* consists in mapping a program
- :raw-html:`<b><tt>` P\ :sub:`v`\ :raw-html:`</tt></b>`, that can use an unbounded
- number of virtual registers, to a program :raw-html:`<b><tt>` P\ :sub:`p`\
- :raw-html:`</tt></b>` that contains a finite (possibly small) number of physical
- registers. Each target architecture has a different number of physical
- registers. If the number of physical registers is not enough to accommodate all
- the virtual registers, some of them will have to be mapped into memory. These
- virtuals are called *spilled virtuals*.
- How registers are represented in LLVM
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- In LLVM, physical registers are denoted by integer numbers that normally range
- from 1 to 1023. To see how this numbering is defined for a particular
- architecture, you can read the ``GenRegisterNames.inc`` file for that
- architecture. For instance, by inspecting
- ``lib/Target/X86/X86GenRegisterInfo.inc`` we see that the 32-bit register
- ``EAX`` is denoted by 43, and the MMX register ``MM0`` is mapped to 65.
- Some architectures contain registers that share the same physical location. A
- notable example is the X86 platform. For instance, in the X86 architecture, the
- registers ``EAX``, ``AX`` and ``AL`` share the first eight bits. These physical
- registers are marked as *aliased* in LLVM. Given a particular architecture, you
- can check which registers are aliased by inspecting its ``RegisterInfo.td``
- file. Moreover, the class ``MCRegAliasIterator`` enumerates all the physical
- registers aliased to a register.
- Physical registers, in LLVM, are grouped in *Register Classes*. Elements in the
- same register class are functionally equivalent, and can be interchangeably
- used. Each virtual register can only be mapped to physical registers of a
- particular class. For instance, in the X86 architecture, some virtuals can only
- be allocated to 8 bit registers. A register class is described by
- ``TargetRegisterClass`` objects. To discover if a virtual register is
- compatible with a given physical, this code can be used:
- .. code-block:: c++
- bool RegMapping_Fer::compatible_class(MachineFunction &mf,
- unsigned v_reg,
- unsigned p_reg) {
- assert(TargetRegisterInfo::isPhysicalRegister(p_reg) &&
- "Target register must be physical");
- const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg);
- return trc->contains(p_reg);
- }
- Sometimes, mostly for debugging purposes, it is useful to change the number of
- physical registers available in the target architecture. This must be done
- statically, inside the ``TargetRegsterInfo.td`` file. Just ``grep`` for
- ``RegisterClass``, the last parameter of which is a list of registers. Just
- commenting some out is one simple way to avoid them being used. A more polite
- way is to explicitly exclude some registers from the *allocation order*. See the
- definition of the ``GR8`` register class in
- ``lib/Target/X86/X86RegisterInfo.td`` for an example of this.
- Virtual registers are also denoted by integer numbers. Contrary to physical
- registers, different virtual registers never share the same number. Whereas
- physical registers are statically defined in a ``TargetRegisterInfo.td`` file
- and cannot be created by the application developer, that is not the case with
- virtual registers. In order to create new virtual registers, use the method
- ``MachineRegisterInfo::createVirtualRegister()``. This method will return a new
- virtual register. Use an ``IndexedMap<Foo, VirtReg2IndexFunctor>`` to hold
- information per virtual register. If you need to enumerate all virtual
- registers, use the function ``TargetRegisterInfo::index2VirtReg()`` to find the
- virtual register numbers:
- .. code-block:: c++
- for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) {
- unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i);
- stuff(VirtReg);
- }
- Before register allocation, the operands of an instruction are mostly virtual
- registers, although physical registers may also be used. In order to check if a
- given machine operand is a register, use the boolean function
- ``MachineOperand::isRegister()``. To obtain the integer code of a register, use
- ``MachineOperand::getReg()``. An instruction may define or use a register. For
- instance, ``ADD reg:1026 := reg:1025 reg:1024`` defines the registers 1024, and
- uses registers 1025 and 1026. Given a register operand, the method
- ``MachineOperand::isUse()`` informs if that register is being used by the
- instruction. The method ``MachineOperand::isDef()`` informs if that registers is
- being defined.
- We will call physical registers present in the LLVM bitcode before register
- allocation *pre-colored registers*. Pre-colored registers are used in many
- different situations, for instance, to pass parameters of functions calls, and
- to store results of particular instructions. There are two types of pre-colored
- registers: the ones *implicitly* defined, and those *explicitly*
- defined. Explicitly defined registers are normal operands, and can be accessed
- with ``MachineInstr::getOperand(int)::getReg()``. In order to check which
- registers are implicitly defined by an instruction, use the
- ``TargetInstrInfo::get(opcode)::ImplicitDefs``, where ``opcode`` is the opcode
- of the target instruction. One important difference between explicit and
- implicit physical registers is that the latter are defined statically for each
- instruction, whereas the former may vary depending on the program being
- compiled. For example, an instruction that represents a function call will
- always implicitly define or use the same set of physical registers. To read the
- registers implicitly used by an instruction, use
- ``TargetInstrInfo::get(opcode)::ImplicitUses``. Pre-colored registers impose
- constraints on any register allocation algorithm. The register allocator must
- make sure that none of them are overwritten by the values of virtual registers
- while still alive.
- Mapping virtual registers to physical registers
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- There are two ways to map virtual registers to physical registers (or to memory
- slots). The first way, that we will call *direct mapping*, is based on the use
- of methods of the classes ``TargetRegisterInfo``, and ``MachineOperand``. The
- second way, that we will call *indirect mapping*, relies on the ``VirtRegMap``
- class in order to insert loads and stores sending and getting values to and from
- memory.
- The direct mapping provides more flexibility to the developer of the register
- allocator; however, it is more error prone, and demands more implementation
- work. Basically, the programmer will have to specify where load and store
- instructions should be inserted in the target function being compiled in order
- to get and store values in memory. To assign a physical register to a virtual
- register present in a given operand, use ``MachineOperand::setReg(p_reg)``. To
- insert a store instruction, use ``TargetInstrInfo::storeRegToStackSlot(...)``,
- and to insert a load instruction, use ``TargetInstrInfo::loadRegFromStackSlot``.
- The indirect mapping shields the application developer from the complexities of
- inserting load and store instructions. In order to map a virtual register to a
- physical one, use ``VirtRegMap::assignVirt2Phys(vreg, preg)``. In order to map
- a certain virtual register to memory, use
- ``VirtRegMap::assignVirt2StackSlot(vreg)``. This method will return the stack
- slot where ``vreg``'s value will be located. If it is necessary to map another
- virtual register to the same stack slot, use
- ``VirtRegMap::assignVirt2StackSlot(vreg, stack_location)``. One important point
- to consider when using the indirect mapping, is that even if a virtual register
- is mapped to memory, it still needs to be mapped to a physical register. This
- physical register is the location where the virtual register is supposed to be
- found before being stored or after being reloaded.
- If the indirect strategy is used, after all the virtual registers have been
- mapped to physical registers or stack slots, it is necessary to use a spiller
- object to place load and store instructions in the code. Every virtual that has
- been mapped to a stack slot will be stored to memory after being defined and will
- be loaded before being used. The implementation of the spiller tries to recycle
- load/store instructions, avoiding unnecessary instructions. For an example of
- how to invoke the spiller, see ``RegAllocLinearScan::runOnMachineFunction`` in
- ``lib/CodeGen/RegAllocLinearScan.cpp``.
- Handling two address instructions
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- With very rare exceptions (e.g., function calls), the LLVM machine code
- instructions are three address instructions. That is, each instruction is
- expected to define at most one register, and to use at most two registers.
- However, some architectures use two address instructions. In this case, the
- defined register is also one of the used registers. For instance, an instruction
- such as ``ADD %EAX, %EBX``, in X86 is actually equivalent to ``%EAX = %EAX +
- %EBX``.
- In order to produce correct code, LLVM must convert three address instructions
- that represent two address instructions into true two address instructions. LLVM
- provides the pass ``TwoAddressInstructionPass`` for this specific purpose. It
- must be run before register allocation takes place. After its execution, the
- resulting code may no longer be in SSA form. This happens, for instance, in
- situations where an instruction such as ``%a = ADD %b %c`` is converted to two
- instructions such as:
- ::
- %a = MOVE %b
- %a = ADD %a %c
- Notice that, internally, the second instruction is represented as ``ADD
- %a[def/use] %c``. I.e., the register operand ``%a`` is both used and defined by
- the instruction.
- The SSA deconstruction phase
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- An important transformation that happens during register allocation is called
- the *SSA Deconstruction Phase*. The SSA form simplifies many analyses that are
- performed on the control flow graph of programs. However, traditional
- instruction sets do not implement PHI instructions. Thus, in order to generate
- executable code, compilers must replace PHI instructions with other instructions
- that preserve their semantics.
- There are many ways in which PHI instructions can safely be removed from the
- target code. The most traditional PHI deconstruction algorithm replaces PHI
- instructions with copy instructions. That is the strategy adopted by LLVM. The
- SSA deconstruction algorithm is implemented in
- ``lib/CodeGen/PHIElimination.cpp``. In order to invoke this pass, the identifier
- ``PHIEliminationID`` must be marked as required in the code of the register
- allocator.
- Instruction folding
- ^^^^^^^^^^^^^^^^^^^
- *Instruction folding* is an optimization performed during register allocation
- that removes unnecessary copy instructions. For instance, a sequence of
- instructions such as:
- ::
- %EBX = LOAD %mem_address
- %EAX = COPY %EBX
- can be safely substituted by the single instruction:
- ::
- %EAX = LOAD %mem_address
- Instructions can be folded with the
- ``TargetRegisterInfo::foldMemoryOperand(...)`` method. Care must be taken when
- folding instructions; a folded instruction can be quite different from the
- original instruction. See ``LiveIntervals::addIntervalsForSpills`` in
- ``lib/CodeGen/LiveIntervalAnalysis.cpp`` for an example of its use.
- Built in register allocators
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- The LLVM infrastructure provides the application developer with three different
- register allocators:
- * *Fast* --- This register allocator is the default for debug builds. It
- allocates registers on a basic block level, attempting to keep values in
- registers and reusing registers as appropriate.
- * *Basic* --- This is an incremental approach to register allocation. Live
- ranges are assigned to registers one at a time in an order that is driven by
- heuristics. Since code can be rewritten on-the-fly during allocation, this
- framework allows interesting allocators to be developed as extensions. It is
- not itself a production register allocator but is a potentially useful
- stand-alone mode for triaging bugs and as a performance baseline.
- * *Greedy* --- *The default allocator*. This is a highly tuned implementation of
- the *Basic* allocator that incorporates global live range splitting. This
- allocator works hard to minimize the cost of spill code.
- * *PBQP* --- A Partitioned Boolean Quadratic Programming (PBQP) based register
- allocator. This allocator works by constructing a PBQP problem representing
- the register allocation problem under consideration, solving this using a PBQP
- solver, and mapping the solution back to a register assignment.
- The type of register allocator used in ``llc`` can be chosen with the command
- line option ``-regalloc=...``:
- .. code-block:: bash
- $ llc -regalloc=linearscan file.bc -o ln.s
- $ llc -regalloc=fast file.bc -o fa.s
- $ llc -regalloc=pbqp file.bc -o pbqp.s
- .. _Prolog/Epilog Code Insertion:
- Prolog/Epilog Code Insertion
- ----------------------------
- Compact Unwind
- Throwing an exception requires *unwinding* out of a function. The information on
- how to unwind a given function is traditionally expressed in DWARF unwind
- (a.k.a. frame) info. But that format was originally developed for debuggers to
- backtrace, and each Frame Description Entry (FDE) requires ~20-30 bytes per
- function. There is also the cost of mapping from an address in a function to the
- corresponding FDE at runtime. An alternative unwind encoding is called *compact
- unwind* and requires just 4-bytes per function.
- The compact unwind encoding is a 32-bit value, which is encoded in an
- architecture-specific way. It specifies which registers to restore and from
- where, and how to unwind out of the function. When the linker creates a final
- linked image, it will create a ``__TEXT,__unwind_info`` section. This section is
- a small and fast way for the runtime to access unwind info for any given
- function. If we emit compact unwind info for the function, that compact unwind
- info will be encoded in the ``__TEXT,__unwind_info`` section. If we emit DWARF
- unwind info, the ``__TEXT,__unwind_info`` section will contain the offset of the
- FDE in the ``__TEXT,__eh_frame`` section in the final linked image.
- For X86, there are three modes for the compact unwind encoding:
- *Function with a Frame Pointer (``EBP`` or ``RBP``)*
- ``EBP/RBP``-based frame, where ``EBP/RBP`` is pushed onto the stack
- immediately after the return address, then ``ESP/RSP`` is moved to
- ``EBP/RBP``. Thus to unwind, ``ESP/RSP`` is restored with the current
- ``EBP/RBP`` value, then ``EBP/RBP`` is restored by popping the stack, and the
- return is done by popping the stack once more into the PC. All non-volatile
- registers that need to be restored must have been saved in a small range on
- the stack that starts ``EBP-4`` to ``EBP-1020`` (``RBP-8`` to
- ``RBP-1020``). The offset (divided by 4 in 32-bit mode and 8 in 64-bit mode)
- is encoded in bits 16-23 (mask: ``0x00FF0000``). The registers saved are
- encoded in bits 0-14 (mask: ``0x00007FFF``) as five 3-bit entries from the
- following table:
- ============== ============= ===============
- Compact Number i386 Register x86-64 Register
- ============== ============= ===============
- 1 ``EBX`` ``RBX``
- 2 ``ECX`` ``R12``
- 3 ``EDX`` ``R13``
- 4 ``EDI`` ``R14``
- 5 ``ESI`` ``R15``
- 6 ``EBP`` ``RBP``
- ============== ============= ===============
- *Frameless with a Small Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)*
- To return, a constant (encoded in the compact unwind encoding) is added to the
- ``ESP/RSP``. Then the return is done by popping the stack into the PC. All
- non-volatile registers that need to be restored must have been saved on the
- stack immediately after the return address. The stack size (divided by 4 in
- 32-bit mode and 8 in 64-bit mode) is encoded in bits 16-23 (mask:
- ``0x00FF0000``). There is a maximum stack size of 1024 bytes in 32-bit mode
- and 2048 in 64-bit mode. The number of registers saved is encoded in bits 9-12
- (mask: ``0x00001C00``). Bits 0-9 (mask: ``0x000003FF``) contain which
- registers were saved and their order. (See the
- ``encodeCompactUnwindRegistersWithoutFrame()`` function in
- ``lib/Target/X86FrameLowering.cpp`` for the encoding algorithm.)
- *Frameless with a Large Constant Stack Size (``EBP`` or ``RBP`` is not used as a frame pointer)*
- This case is like the "Frameless with a Small Constant Stack Size" case, but
- the stack size is too large to encode in the compact unwind encoding. Instead
- it requires that the function contains "``subl $nnnnnn, %esp``" in its
- prolog. The compact encoding contains the offset to the ``$nnnnnn`` value in
- the function in bits 9-12 (mask: ``0x00001C00``).
- .. _Late Machine Code Optimizations:
- Late Machine Code Optimizations
- -------------------------------
- .. note::
- To Be Written
- .. _Code Emission:
- Code Emission
- -------------
- The code emission step of code generation is responsible for lowering from the
- code generator abstractions (like `MachineFunction`_, `MachineInstr`_, etc) down
- to the abstractions used by the MC layer (`MCInst`_, `MCStreamer`_, etc). This
- is done with a combination of several different classes: the (misnamed)
- target-independent AsmPrinter class, target-specific subclasses of AsmPrinter
- (such as SparcAsmPrinter), and the TargetLoweringObjectFile class.
- Since the MC layer works at the level of abstraction of object files, it doesn't
- have a notion of functions, global variables etc. Instead, it thinks about
- labels, directives, and instructions. A key class used at this time is the
- MCStreamer class. This is an abstract API that is implemented in different ways
- (e.g. to output a .s file, output an ELF .o file, etc) that is effectively an
- "assembler API". MCStreamer has one method per directive, such as EmitLabel,
- EmitSymbolAttribute, SwitchSection, etc, which directly correspond to assembly
- level directives.
- If you are interested in implementing a code generator for a target, there are
- three important things that you have to implement for your target:
- #. First, you need a subclass of AsmPrinter for your target. This class
- implements the general lowering process converting MachineFunction's into MC
- label constructs. The AsmPrinter base class provides a number of useful
- methods and routines, and also allows you to override the lowering process in
- some important ways. You should get much of the lowering for free if you are
- implementing an ELF, COFF, or MachO target, because the
- TargetLoweringObjectFile class implements much of the common logic.
- #. Second, you need to implement an instruction printer for your target. The
- instruction printer takes an `MCInst`_ and renders it to a raw_ostream as
- text. Most of this is automatically generated from the .td file (when you
- specify something like "``add $dst, $src1, $src2``" in the instructions), but
- you need to implement routines to print operands.
- #. Third, you need to implement code that lowers a `MachineInstr`_ to an MCInst,
- usually implemented in "<target>MCInstLower.cpp". This lowering process is
- often target specific, and is responsible for turning jump table entries,
- constant pool indices, global variable addresses, etc into MCLabels as
- appropriate. This translation layer is also responsible for expanding pseudo
- ops used by the code generator into the actual machine instructions they
- correspond to. The MCInsts that are generated by this are fed into the
- instruction printer or the encoder.
- Finally, at your choosing, you can also implement a subclass of MCCodeEmitter
- which lowers MCInst's into machine code bytes and relocations. This is
- important if you want to support direct .o file emission, or would like to
- implement an assembler for your target.
- Emitting function stack size information
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- A section containing metadata on function stack sizes will be emitted when
- ``TargetLoweringObjectFile::StackSizesSection`` is not null, and
- ``TargetOptions::EmitStackSizeSection`` is set (-stack-size-section). The
- section will contain an array of pairs of function symbol values (pointer size)
- and stack sizes (unsigned LEB128). The stack size values only include the space
- allocated in the function prologue. Functions with dynamic stack allocations are
- not included.
- VLIW Packetizer
- ---------------
- In a Very Long Instruction Word (VLIW) architecture, the compiler is responsible
- for mapping instructions to functional-units available on the architecture. To
- that end, the compiler creates groups of instructions called *packets* or
- *bundles*. The VLIW packetizer in LLVM is a target-independent mechanism to
- enable the packetization of machine instructions.
- Mapping from instructions to functional units
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- Instructions in a VLIW target can typically be mapped to multiple functional
- units. During the process of packetizing, the compiler must be able to reason
- about whether an instruction can be added to a packet. This decision can be
- complex since the compiler has to examine all possible mappings of instructions
- to functional units. Therefore to alleviate compilation-time complexity, the
- VLIW packetizer parses the instruction classes of a target and generates tables
- at compiler build time. These tables can then be queried by the provided
- machine-independent API to determine if an instruction can be accommodated in a
- packet.
- How the packetization tables are generated and used
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- The packetizer reads instruction classes from a target's itineraries and creates
- a deterministic finite automaton (DFA) to represent the state of a packet. A DFA
- consists of three major elements: inputs, states, and transitions. The set of
- inputs for the generated DFA represents the instruction being added to a
- packet. The states represent the possible consumption of functional units by
- instructions in a packet. In the DFA, transitions from one state to another
- occur on the addition of an instruction to an existing packet. If there is a
- legal mapping of functional units to instructions, then the DFA contains a
- corresponding transition. The absence of a transition indicates that a legal
- mapping does not exist and that the instruction cannot be added to the packet.
- To generate tables for a VLIW target, add *Target*\ GenDFAPacketizer.inc as a
- target to the Makefile in the target directory. The exported API provides three
- functions: ``DFAPacketizer::clearResources()``,
- ``DFAPacketizer::reserveResources(MachineInstr *MI)``, and
- ``DFAPacketizer::canReserveResources(MachineInstr *MI)``. These functions allow
- a target packetizer to add an instruction to an existing packet and to check
- whether an instruction can be added to a packet. See
- ``llvm/CodeGen/DFAPacketizer.h`` for more information.
- Implementing a Native Assembler
- ===============================
- Though you're probably reading this because you want to write or maintain a
- compiler backend, LLVM also fully supports building a native assembler.
- We've tried hard to automate the generation of the assembler from the .td files
- (in particular the instruction syntax and encodings), which means that a large
- part of the manual and repetitive data entry can be factored and shared with the
- compiler.
- Instruction Parsing
- -------------------
- .. note::
- To Be Written
- Instruction Alias Processing
- ----------------------------
- Once the instruction is parsed, it enters the MatchInstructionImpl function.
- The MatchInstructionImpl function performs alias processing and then does actual
- matching.
- Alias processing is the phase that canonicalizes different lexical forms of the
- same instructions down to one representation. There are several different kinds
- of alias that are possible to implement and they are listed below in the order
- that they are processed (which is in order from simplest/weakest to most
- complex/powerful). Generally you want to use the first alias mechanism that
- meets the needs of your instruction, because it will allow a more concise
- description.
- Mnemonic Aliases
- ^^^^^^^^^^^^^^^^
- The first phase of alias processing is simple instruction mnemonic remapping for
- classes of instructions which are allowed with two different mnemonics. This
- phase is a simple and unconditionally remapping from one input mnemonic to one
- output mnemonic. It isn't possible for this form of alias to look at the
- operands at all, so the remapping must apply for all forms of a given mnemonic.
- Mnemonic aliases are defined simply, for example X86 has:
- ::
- def : MnemonicAlias<"cbw", "cbtw">;
- def : MnemonicAlias<"smovq", "movsq">;
- def : MnemonicAlias<"fldcww", "fldcw">;
- def : MnemonicAlias<"fucompi", "fucomip">;
- def : MnemonicAlias<"ud2a", "ud2">;
- ... and many others. With a MnemonicAlias definition, the mnemonic is remapped
- simply and directly. Though MnemonicAlias's can't look at any aspect of the
- instruction (such as the operands) they can depend on global modes (the same
- ones supported by the matcher), through a Requires clause:
- ::
- def : MnemonicAlias<"pushf", "pushfq">, Requires<[In64BitMode]>;
- def : MnemonicAlias<"pushf", "pushfl">, Requires<[In32BitMode]>;
- In this example, the mnemonic gets mapped into a different one depending on
- the current instruction set.
- Instruction Aliases
- ^^^^^^^^^^^^^^^^^^^
- The most general phase of alias processing occurs while matching is happening:
- it provides new forms for the matcher to match along with a specific instruction
- to generate. An instruction alias has two parts: the string to match and the
- instruction to generate. For example:
- ::
- def : InstAlias<"movsx $src, $dst", (MOVSX16rr8W GR16:$dst, GR8 :$src)>;
- def : InstAlias<"movsx $src, $dst", (MOVSX16rm8W GR16:$dst, i8mem:$src)>;
- def : InstAlias<"movsx $src, $dst", (MOVSX32rr8 GR32:$dst, GR8 :$src)>;
- def : InstAlias<"movsx $src, $dst", (MOVSX32rr16 GR32:$dst, GR16 :$src)>;
- def : InstAlias<"movsx $src, $dst", (MOVSX64rr8 GR64:$dst, GR8 :$src)>;
- def : InstAlias<"movsx $src, $dst", (MOVSX64rr16 GR64:$dst, GR16 :$src)>;
- def : InstAlias<"movsx $src, $dst", (MOVSX64rr32 GR64:$dst, GR32 :$src)>;
- This shows a powerful example of the instruction aliases, matching the same
- mnemonic in multiple different ways depending on what operands are present in
- the assembly. The result of instruction aliases can include operands in a
- different order than the destination instruction, and can use an input multiple
- times, for example:
- ::
- def : InstAlias<"clrb $reg", (XOR8rr GR8 :$reg, GR8 :$reg)>;
- def : InstAlias<"clrw $reg", (XOR16rr GR16:$reg, GR16:$reg)>;
- def : InstAlias<"clrl $reg", (XOR32rr GR32:$reg, GR32:$reg)>;
- def : InstAlias<"clrq $reg", (XOR64rr GR64:$reg, GR64:$reg)>;
- This example also shows that tied operands are only listed once. In the X86
- backend, XOR8rr has two input GR8's and one output GR8 (where an input is tied
- to the output). InstAliases take a flattened operand list without duplicates
- for tied operands. The result of an instruction alias can also use immediates
- and fixed physical registers which are added as simple immediate operands in the
- result, for example:
- ::
- // Fixed Immediate operand.
- def : InstAlias<"aad", (AAD8i8 10)>;
- // Fixed register operand.
- def : InstAlias<"fcomi", (COM_FIr ST1)>;
- // Simple alias.
- def : InstAlias<"fcomi $reg", (COM_FIr RST:$reg)>;
- Instruction aliases can also have a Requires clause to make them subtarget
- specific.
- If the back-end supports it, the instruction printer can automatically emit the
- alias rather than what's being aliased. It typically leads to better, more
- readable code. If it's better to print out what's being aliased, then pass a '0'
- as the third parameter to the InstAlias definition.
- Instruction Matching
- --------------------
- .. note::
- To Be Written
- .. _Implementations of the abstract target description interfaces:
- .. _implement the target description:
- Target-specific Implementation Notes
- ====================================
- This section of the document explains features or design decisions that are
- specific to the code generator for a particular target. First we start with a
- table that summarizes what features are supported by each target.
- .. _target-feature-matrix:
- Target Feature Matrix
- ---------------------
- Note that this table does not list features that are not supported fully by any
- target yet. It considers a feature to be supported if at least one subtarget
- supports it. A feature being supported means that it is useful and works for
- most cases, it does not indicate that there are zero known bugs in the
- implementation. Here is the key:
- :raw-html:`<table border="1" cellspacing="0">`
- :raw-html:`<tr>`
- :raw-html:`<th>Unknown</th>`
- :raw-html:`<th>Not Applicable</th>`
- :raw-html:`<th>No support</th>`
- :raw-html:`<th>Partial Support</th>`
- :raw-html:`<th>Complete Support</th>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td class="unknown"></td>`
- :raw-html:`<td class="na"></td>`
- :raw-html:`<td class="no"></td>`
- :raw-html:`<td class="partial"></td>`
- :raw-html:`<td class="yes"></td>`
- :raw-html:`</tr>`
- :raw-html:`</table>`
- Here is the table:
- :raw-html:`<table width="689" border="1" cellspacing="0">`
- :raw-html:`<tr><td></td>`
- :raw-html:`<td colspan="13" align="center" style="background-color:#ffc">Target</td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<th>Feature</th>`
- :raw-html:`<th>ARM</th>`
- :raw-html:`<th>Hexagon</th>`
- :raw-html:`<th>MSP430</th>`
- :raw-html:`<th>Mips</th>`
- :raw-html:`<th>NVPTX</th>`
- :raw-html:`<th>PowerPC</th>`
- :raw-html:`<th>Sparc</th>`
- :raw-html:`<th>SystemZ</th>`
- :raw-html:`<th>X86</th>`
- :raw-html:`<th>XCore</th>`
- :raw-html:`<th>eBPF</th>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td><a href="#feat_reliable">is generally reliable</a></td>`
- :raw-html:`<td class="yes"></td> <!-- ARM -->`
- :raw-html:`<td class="yes"></td> <!-- Hexagon -->`
- :raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
- :raw-html:`<td class="yes"></td> <!-- Mips -->`
- :raw-html:`<td class="yes"></td> <!-- NVPTX -->`
- :raw-html:`<td class="yes"></td> <!-- PowerPC -->`
- :raw-html:`<td class="yes"></td> <!-- Sparc -->`
- :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
- :raw-html:`<td class="yes"></td> <!-- X86 -->`
- :raw-html:`<td class="yes"></td> <!-- XCore -->`
- :raw-html:`<td class="yes"></td> <!-- eBPF -->`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td><a href="#feat_asmparser">assembly parser</a></td>`
- :raw-html:`<td class="no"></td> <!-- ARM -->`
- :raw-html:`<td class="no"></td> <!-- Hexagon -->`
- :raw-html:`<td class="no"></td> <!-- MSP430 -->`
- :raw-html:`<td class="no"></td> <!-- Mips -->`
- :raw-html:`<td class="no"></td> <!-- NVPTX -->`
- :raw-html:`<td class="no"></td> <!-- PowerPC -->`
- :raw-html:`<td class="no"></td> <!-- Sparc -->`
- :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
- :raw-html:`<td class="yes"></td> <!-- X86 -->`
- :raw-html:`<td class="no"></td> <!-- XCore -->`
- :raw-html:`<td class="no"></td> <!-- eBPF -->`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td><a href="#feat_disassembler">disassembler</a></td>`
- :raw-html:`<td class="yes"></td> <!-- ARM -->`
- :raw-html:`<td class="no"></td> <!-- Hexagon -->`
- :raw-html:`<td class="no"></td> <!-- MSP430 -->`
- :raw-html:`<td class="no"></td> <!-- Mips -->`
- :raw-html:`<td class="na"></td> <!-- NVPTX -->`
- :raw-html:`<td class="no"></td> <!-- PowerPC -->`
- :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
- :raw-html:`<td class="no"></td> <!-- Sparc -->`
- :raw-html:`<td class="yes"></td> <!-- X86 -->`
- :raw-html:`<td class="yes"></td> <!-- XCore -->`
- :raw-html:`<td class="yes"></td> <!-- eBPF -->`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td><a href="#feat_inlineasm">inline asm</a></td>`
- :raw-html:`<td class="yes"></td> <!-- ARM -->`
- :raw-html:`<td class="yes"></td> <!-- Hexagon -->`
- :raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
- :raw-html:`<td class="no"></td> <!-- Mips -->`
- :raw-html:`<td class="yes"></td> <!-- NVPTX -->`
- :raw-html:`<td class="yes"></td> <!-- PowerPC -->`
- :raw-html:`<td class="unknown"></td> <!-- Sparc -->`
- :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
- :raw-html:`<td class="yes"></td> <!-- X86 -->`
- :raw-html:`<td class="yes"></td> <!-- XCore -->`
- :raw-html:`<td class="no"></td> <!-- eBPF -->`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td><a href="#feat_jit">jit</a></td>`
- :raw-html:`<td class="partial"><a href="#feat_jit_arm">*</a></td> <!-- ARM -->`
- :raw-html:`<td class="no"></td> <!-- Hexagon -->`
- :raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
- :raw-html:`<td class="yes"></td> <!-- Mips -->`
- :raw-html:`<td class="na"></td> <!-- NVPTX -->`
- :raw-html:`<td class="yes"></td> <!-- PowerPC -->`
- :raw-html:`<td class="unknown"></td> <!-- Sparc -->`
- :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
- :raw-html:`<td class="yes"></td> <!-- X86 -->`
- :raw-html:`<td class="no"></td> <!-- XCore -->`
- :raw-html:`<td class="yes"></td> <!-- eBPF -->`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td><a href="#feat_objectwrite">.o file writing</a></td>`
- :raw-html:`<td class="no"></td> <!-- ARM -->`
- :raw-html:`<td class="no"></td> <!-- Hexagon -->`
- :raw-html:`<td class="no"></td> <!-- MSP430 -->`
- :raw-html:`<td class="no"></td> <!-- Mips -->`
- :raw-html:`<td class="na"></td> <!-- NVPTX -->`
- :raw-html:`<td class="no"></td> <!-- PowerPC -->`
- :raw-html:`<td class="no"></td> <!-- Sparc -->`
- :raw-html:`<td class="yes"></td> <!-- SystemZ -->`
- :raw-html:`<td class="yes"></td> <!-- X86 -->`
- :raw-html:`<td class="no"></td> <!-- XCore -->`
- :raw-html:`<td class="yes"></td> <!-- eBPF -->`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td><a hr:raw-html:`ef="#feat_tailcall">tail calls</a></td>`
- :raw-html:`<td class="yes"></td> <!-- ARM -->`
- :raw-html:`<td class="yes"></td> <!-- Hexagon -->`
- :raw-html:`<td class="unknown"></td> <!-- MSP430 -->`
- :raw-html:`<td class="no"></td> <!-- Mips -->`
- :raw-html:`<td class="no"></td> <!-- NVPTX -->`
- :raw-html:`<td class="yes"></td> <!-- PowerPC -->`
- :raw-html:`<td class="unknown"></td> <!-- Sparc -->`
- :raw-html:`<td class="no"></td> <!-- SystemZ -->`
- :raw-html:`<td class="yes"></td> <!-- X86 -->`
- :raw-html:`<td class="no"></td> <!-- XCore -->`
- :raw-html:`<td class="no"></td> <!-- eBPF -->`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td><a href="#feat_segstacks">segmented stacks</a></td>`
- :raw-html:`<td class="no"></td> <!-- ARM -->`
- :raw-html:`<td class="no"></td> <!-- Hexagon -->`
- :raw-html:`<td class="no"></td> <!-- MSP430 -->`
- :raw-html:`<td class="no"></td> <!-- Mips -->`
- :raw-html:`<td class="no"></td> <!-- NVPTX -->`
- :raw-html:`<td class="no"></td> <!-- PowerPC -->`
- :raw-html:`<td class="no"></td> <!-- Sparc -->`
- :raw-html:`<td class="no"></td> <!-- SystemZ -->`
- :raw-html:`<td class="partial"><a href="#feat_segstacks_x86">*</a></td> <!-- X86 -->`
- :raw-html:`<td class="no"></td> <!-- XCore -->`
- :raw-html:`<td class="no"></td> <!-- eBPF -->`
- :raw-html:`</tr>`
- :raw-html:`</table>`
- .. _feat_reliable:
- Is Generally Reliable
- ^^^^^^^^^^^^^^^^^^^^^
- This box indicates whether the target is considered to be production quality.
- This indicates that the target has been used as a static compiler to compile
- large amounts of code by a variety of different people and is in continuous use.
- .. _feat_asmparser:
- Assembly Parser
- ^^^^^^^^^^^^^^^
- This box indicates whether the target supports parsing target specific .s files
- by implementing the MCAsmParser interface. This is required for llvm-mc to be
- able to act as a native assembler and is required for inline assembly support in
- the native .o file writer.
- .. _feat_disassembler:
- Disassembler
- ^^^^^^^^^^^^
- This box indicates whether the target supports the MCDisassembler API for
- disassembling machine opcode bytes into MCInst's.
- .. _feat_inlineasm:
- Inline Asm
- ^^^^^^^^^^
- This box indicates whether the target supports most popular inline assembly
- constraints and modifiers.
- .. _feat_jit:
- JIT Support
- ^^^^^^^^^^^
- This box indicates whether the target supports the JIT compiler through the
- ExecutionEngine interface.
- .. _feat_jit_arm:
- The ARM backend has basic support for integer code in ARM codegen mode, but
- lacks NEON and full Thumb support.
- .. _feat_objectwrite:
- .o File Writing
- ^^^^^^^^^^^^^^^
- This box indicates whether the target supports writing .o files (e.g. MachO,
- ELF, and/or COFF) files directly from the target. Note that the target also
- must include an assembly parser and general inline assembly support for full
- inline assembly support in the .o writer.
- Targets that don't support this feature can obviously still write out .o files,
- they just rely on having an external assembler to translate from a .s file to a
- .o file (as is the case for many C compilers).
- .. _feat_tailcall:
- Tail Calls
- ^^^^^^^^^^
- This box indicates whether the target supports guaranteed tail calls. These are
- calls marked "`tail <LangRef.html#i_call>`_" and use the fastcc calling
- convention. Please see the `tail call section`_ for more details.
- .. _feat_segstacks:
- Segmented Stacks
- ^^^^^^^^^^^^^^^^
- This box indicates whether the target supports segmented stacks. This replaces
- the traditional large C stack with many linked segments. It is compatible with
- the `gcc implementation <http://gcc.gnu.org/wiki/SplitStacks>`_ used by the Go
- front end.
- .. _feat_segstacks_x86:
- Basic support exists on the X86 backend. Currently vararg doesn't work and the
- object files are not marked the way the gold linker expects, but simple Go
- programs can be built by dragonegg.
- .. _tail call section:
- Tail call optimization
- ----------------------
- Tail call optimization, callee reusing the stack of the caller, is currently
- supported on x86/x86-64, PowerPC, and WebAssembly. It is performed on x86/x86-64
- and PowerPC if:
- * Caller and callee have the calling convention ``fastcc``, ``cc 10`` (GHC
- calling convention), ``cc 11`` (HiPE calling convention), or ``tailcc``.
- * The call is a tail call - in tail position (ret immediately follows call and
- ret uses value of call or is void).
- * Option ``-tailcallopt`` is enabled or the calling convention is ``tailcc``.
- * Platform-specific constraints are met.
- x86/x86-64 constraints:
- * No variable argument lists are used.
- * On x86-64 when generating GOT/PIC code only module-local calls (visibility =
- hidden or protected) are supported.
- PowerPC constraints:
- * No variable argument lists are used.
- * No byval parameters are used.
- * On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected)
- are supported.
- WebAssembly constraints:
- * No variable argument lists are used
- * The 'tail-call' target attribute is enabled.
- * The caller and callee's return types must match. The caller cannot
- be void unless the callee is, too.
- Example:
- Call as ``llc -tailcallopt test.ll``.
- .. code-block:: llvm
- declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4)
- define fastcc i32 @tailcaller(i32 %in1, i32 %in2) {
- %l1 = add i32 %in1, %in2
- %tmp = tail call fastcc i32 @tailcallee(i32 %in1 inreg, i32 %in2 inreg, i32 %in1, i32 %l1)
- ret i32 %tmp
- }
- Implications of ``-tailcallopt``:
- To support tail call optimization in situations where the callee has more
- arguments than the caller a 'callee pops arguments' convention is used. This
- currently causes each ``fastcc`` call that is not tail call optimized (because
- one or more of above constraints are not met) to be followed by a readjustment
- of the stack. So performance might be worse in such cases.
- Sibling call optimization
- -------------------------
- Sibling call optimization is a restricted form of tail call optimization.
- Unlike tail call optimization described in the previous section, it can be
- performed automatically on any tail calls when ``-tailcallopt`` option is not
- specified.
- Sibling call optimization is currently performed on x86/x86-64 when the
- following constraints are met:
- * Caller and callee have the same calling convention. It can be either ``c`` or
- ``fastcc``.
- * The call is a tail call - in tail position (ret immediately follows call and
- ret uses value of call or is void).
- * Caller and callee have matching return type or the callee result is not used.
- * If any of the callee arguments are being passed in stack, they must be
- available in caller's own incoming argument stack and the frame offsets must
- be the same.
- Example:
- .. code-block:: llvm
- declare i32 @bar(i32, i32)
- define i32 @foo(i32 %a, i32 %b, i32 %c) {
- entry:
- %0 = tail call i32 @bar(i32 %a, i32 %b)
- ret i32 %0
- }
- The X86 backend
- ---------------
- The X86 code generator lives in the ``lib/Target/X86`` directory. This code
- generator is capable of targeting a variety of x86-32 and x86-64 processors, and
- includes support for ISA extensions such as MMX and SSE.
- X86 Target Triples supported
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- The following are the known target triples that are supported by the X86
- backend. This is not an exhaustive list, and it would be useful to add those
- that people test.
- * **i686-pc-linux-gnu** --- Linux
- * **i386-unknown-freebsd5.3** --- FreeBSD 5.3
- * **i686-pc-cygwin** --- Cygwin on Win32
- * **i686-pc-mingw32** --- MingW on Win32
- * **i386-pc-mingw32msvc** --- MingW crosscompiler on Linux
- * **i686-apple-darwin*** --- Apple Darwin on X86
- * **x86_64-unknown-linux-gnu** --- Linux
- X86 Calling Conventions supported
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- The following target-specific calling conventions are known to backend:
- * **x86_StdCall** --- stdcall calling convention seen on Microsoft Windows
- platform (CC ID = 64).
- * **x86_FastCall** --- fastcall calling convention seen on Microsoft Windows
- platform (CC ID = 65).
- * **x86_ThisCall** --- Similar to X86_StdCall. Passes first argument in ECX,
- others via stack. Callee is responsible for stack cleaning. This convention is
- used by MSVC by default for methods in its ABI (CC ID = 70).
- .. _X86 addressing mode:
- Representing X86 addressing modes in MachineInstrs
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- The x86 has a very flexible way of accessing memory. It is capable of forming
- memory addresses of the following expression directly in integer instructions
- (which use ModR/M addressing):
- ::
- SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32
- In order to represent this, LLVM tracks no less than 5 operands for each memory
- operand of this form. This means that the "load" form of '``mov``' has the
- following ``MachineOperand``\s in this order:
- ::
- Index: 0 | 1 2 3 4 5
- Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement Segment
- OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm PhysReg
- Stores, and all other instructions, treat the four memory operands in the same
- way and in the same order. If the segment register is unspecified (regno = 0),
- then no segment override is generated. "Lea" operations do not have a segment
- register specified, so they only have 4 operands for their memory reference.
- X86 address spaces supported
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- x86 has a feature which provides the ability to perform loads and stores to
- different address spaces via the x86 segment registers. A segment override
- prefix byte on an instruction causes the instruction's memory access to go to
- the specified segment. LLVM address space 0 is the default address space, which
- includes the stack, and any unqualified memory accesses in a program. Address
- spaces 1-255 are currently reserved for user-defined code. The GS-segment is
- represented by address space 256, the FS-segment is represented by address space
- 257, and the SS-segment is represented by address space 258. Other x86 segments
- have yet to be allocated address space numbers.
- While these address spaces may seem similar to TLS via the ``thread_local``
- keyword, and often use the same underlying hardware, there are some fundamental
- differences.
- The ``thread_local`` keyword applies to global variables and specifies that they
- are to be allocated in thread-local memory. There are no type qualifiers
- involved, and these variables can be pointed to with normal pointers and
- accessed with normal loads and stores. The ``thread_local`` keyword is
- target-independent at the LLVM IR level (though LLVM doesn't yet have
- implementations of it for some configurations)
- Special address spaces, in contrast, apply to static types. Every load and store
- has a particular address space in its address operand type, and this is what
- determines which address space is accessed. LLVM ignores these special address
- space qualifiers on global variables, and does not provide a way to directly
- allocate storage in them. At the LLVM IR level, the behavior of these special
- address spaces depends in part on the underlying OS or runtime environment, and
- they are specific to x86 (and LLVM doesn't yet handle them correctly in some
- cases).
- Some operating systems and runtime environments use (or may in the future use)
- the FS/GS-segment registers for various low-level purposes, so care should be
- taken when considering them.
- Instruction naming
- ^^^^^^^^^^^^^^^^^^
- An instruction name consists of the base name, a default operand size, and a a
- character per operand with an optional special size. For example:
- ::
- ADD8rr -> add, 8-bit register, 8-bit register
- IMUL16rmi -> imul, 16-bit register, 16-bit memory, 16-bit immediate
- IMUL16rmi8 -> imul, 16-bit register, 16-bit memory, 8-bit immediate
- MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory
- The PowerPC backend
- -------------------
- The PowerPC code generator lives in the lib/Target/PowerPC directory. The code
- generation is retargetable to several variations or *subtargets* of the PowerPC
- ISA; including ppc32, ppc64 and altivec.
- LLVM PowerPC ABI
- ^^^^^^^^^^^^^^^^
- LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC relative
- (PIC) or static addressing for accessing global values, so no TOC (r2) is
- used. Second, r31 is used as a frame pointer to allow dynamic growth of a stack
- frame. LLVM takes advantage of having no TOC to provide space to save the frame
- pointer in the PowerPC linkage area of the caller frame. Other details of
- PowerPC ABI can be found at `PowerPC ABI
- <http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html>`_\
- . Note: This link describes the 32 bit ABI. The 64 bit ABI is similar except
- space for GPRs are 8 bytes wide (not 4) and r13 is reserved for system use.
- Frame Layout
- ^^^^^^^^^^^^
- The size of a PowerPC frame is usually fixed for the duration of a function's
- invocation. Since the frame is fixed size, all references into the frame can be
- accessed via fixed offsets from the stack pointer. The exception to this is
- when dynamic alloca or variable sized arrays are present, then a base pointer
- (r31) is used as a proxy for the stack pointer and stack pointer is free to grow
- or shrink. A base pointer is also used if llvm-gcc is not passed the
- -fomit-frame-pointer flag. The stack pointer is always aligned to 16 bytes, so
- that space allocated for altivec vectors will be properly aligned.
- An invocation frame is laid out as follows (low memory at top):
- :raw-html:`<table border="1" cellspacing="0">`
- :raw-html:`<tr>`
- :raw-html:`<td>Linkage<br><br></td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>Parameter area<br><br></td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>Dynamic area<br><br></td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>Locals area<br><br></td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>Saved registers area<br><br></td>`
- :raw-html:`</tr>`
- :raw-html:`<tr style="border-style: none hidden none hidden;">`
- :raw-html:`<td><br></td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>Previous Frame<br><br></td>`
- :raw-html:`</tr>`
- :raw-html:`</table>`
- The *linkage* area is used by a callee to save special registers prior to
- allocating its own frame. Only three entries are relevant to LLVM. The first
- entry is the previous stack pointer (sp), aka link. This allows probing tools
- like gdb or exception handlers to quickly scan the frames in the stack. A
- function epilog can also use the link to pop the frame from the stack. The
- third entry in the linkage area is used to save the return address from the lr
- register. Finally, as mentioned above, the last entry is used to save the
- previous frame pointer (r31.) The entries in the linkage area are the size of a
- GPR, thus the linkage area is 24 bytes long in 32 bit mode and 48 bytes in 64
- bit mode.
- 32 bit linkage area:
- :raw-html:`<table border="1" cellspacing="0">`
- :raw-html:`<tr>`
- :raw-html:`<td>0</td>`
- :raw-html:`<td>Saved SP (r1)</td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>4</td>`
- :raw-html:`<td>Saved CR</td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>8</td>`
- :raw-html:`<td>Saved LR</td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>12</td>`
- :raw-html:`<td>Reserved</td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>16</td>`
- :raw-html:`<td>Reserved</td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>20</td>`
- :raw-html:`<td>Saved FP (r31)</td>`
- :raw-html:`</tr>`
- :raw-html:`</table>`
- 64 bit linkage area:
- :raw-html:`<table border="1" cellspacing="0">`
- :raw-html:`<tr>`
- :raw-html:`<td>0</td>`
- :raw-html:`<td>Saved SP (r1)</td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>8</td>`
- :raw-html:`<td>Saved CR</td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>16</td>`
- :raw-html:`<td>Saved LR</td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>24</td>`
- :raw-html:`<td>Reserved</td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>32</td>`
- :raw-html:`<td>Reserved</td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>40</td>`
- :raw-html:`<td>Saved FP (r31)</td>`
- :raw-html:`</tr>`
- :raw-html:`</table>`
- The *parameter area* is used to store arguments being passed to a callee
- function. Following the PowerPC ABI, the first few arguments are actually
- passed in registers, with the space in the parameter area unused. However, if
- there are not enough registers or the callee is a thunk or vararg function,
- these register arguments can be spilled into the parameter area. Thus, the
- parameter area must be large enough to store all the parameters for the largest
- call sequence made by the caller. The size must also be minimally large enough
- to spill registers r3-r10. This allows callees blind to the call signature,
- such as thunks and vararg functions, enough space to cache the argument
- registers. Therefore, the parameter area is minimally 32 bytes (64 bytes in 64
- bit mode.) Also note that since the parameter area is a fixed offset from the
- top of the frame, that a callee can access its spilt arguments using fixed
- offsets from the stack pointer (or base pointer.)
- Combining the information about the linkage, parameter areas and alignment. A
- stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit mode.
- The *dynamic area* starts out as size zero. If a function uses dynamic alloca
- then space is added to the stack, the linkage and parameter areas are shifted to
- top of stack, and the new space is available immediately below the linkage and
- parameter areas. The cost of shifting the linkage and parameter areas is minor
- since only the link value needs to be copied. The link value can be easily
- fetched by adding the original frame size to the base pointer. Note that
- allocations in the dynamic space need to observe 16 byte alignment.
- The *locals area* is where the llvm compiler reserves space for local variables.
- The *saved registers area* is where the llvm compiler spills callee saved
- registers on entry to the callee.
- Prolog/Epilog
- ^^^^^^^^^^^^^
- The llvm prolog and epilog are the same as described in the PowerPC ABI, with
- the following exceptions. Callee saved registers are spilled after the frame is
- created. This allows the llvm epilog/prolog support to be common with other
- targets. The base pointer callee saved register r31 is saved in the TOC slot of
- linkage area. This simplifies allocation of space for the base pointer and
- makes it convenient to locate programmatically and during debugging.
- Dynamic Allocation
- ^^^^^^^^^^^^^^^^^^
- .. note::
- TODO - More to come.
- The NVPTX backend
- -----------------
- The NVPTX code generator under lib/Target/NVPTX is an open-source version of
- the NVIDIA NVPTX code generator for LLVM. It is contributed by NVIDIA and is
- a port of the code generator used in the CUDA compiler (nvcc). It targets the
- PTX 3.0/3.1 ISA and can target any compute capability greater than or equal to
- 2.0 (Fermi).
- This target is of production quality and should be completely compatible with
- the official NVIDIA toolchain.
- Code Generator Options:
- :raw-html:`<table border="1" cellspacing="0">`
- :raw-html:`<tr>`
- :raw-html:`<th>Option</th>`
- :raw-html:`<th>Description</th>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>sm_20</td>`
- :raw-html:`<td align="left">Set shader model/compute capability to 2.0</td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>sm_21</td>`
- :raw-html:`<td align="left">Set shader model/compute capability to 2.1</td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>sm_30</td>`
- :raw-html:`<td align="left">Set shader model/compute capability to 3.0</td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>sm_35</td>`
- :raw-html:`<td align="left">Set shader model/compute capability to 3.5</td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>ptx30</td>`
- :raw-html:`<td align="left">Target PTX 3.0</td>`
- :raw-html:`</tr>`
- :raw-html:`<tr>`
- :raw-html:`<td>ptx31</td>`
- :raw-html:`<td align="left">Target PTX 3.1</td>`
- :raw-html:`</tr>`
- :raw-html:`</table>`
- The extended Berkeley Packet Filter (eBPF) backend
- --------------------------------------------------
- Extended BPF (or eBPF) is similar to the original ("classic") BPF (cBPF) used
- to filter network packets. The
- `bpf() system call <http://man7.org/linux/man-pages/man2/bpf.2.html>`_
- performs a range of operations related to eBPF. For both cBPF and eBPF
- programs, the Linux kernel statically analyzes the programs before loading
- them, in order to ensure that they cannot harm the running system. eBPF is
- a 64-bit RISC instruction set designed for one to one mapping to 64-bit CPUs.
- Opcodes are 8-bit encoded, and 87 instructions are defined. There are 10
- registers, grouped by function as outlined below.
- ::
- R0 return value from in-kernel functions; exit value for eBPF program
- R1 - R5 function call arguments to in-kernel functions
- R6 - R9 callee-saved registers preserved by in-kernel functions
- R10 stack frame pointer (read only)
- Instruction encoding (arithmetic and jump)
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- eBPF is reusing most of the opcode encoding from classic to simplify conversion
- of classic BPF to eBPF. For arithmetic and jump instructions the 8-bit 'code'
- field is divided into three parts:
- ::
- +----------------+--------+--------------------+
- | 4 bits | 1 bit | 3 bits |
- | operation code | source | instruction class |
- +----------------+--------+--------------------+
- (MSB) (LSB)
- Three LSB bits store instruction class which is one of:
- ::
- BPF_LD 0x0
- BPF_LDX 0x1
- BPF_ST 0x2
- BPF_STX 0x3
- BPF_ALU 0x4
- BPF_JMP 0x5
- (unused) 0x6
- BPF_ALU64 0x7
- When BPF_CLASS(code) == BPF_ALU or BPF_ALU64 or BPF_JMP,
- 4th bit encodes source operand
- ::
- BPF_X 0x1 use src_reg register as source operand
- BPF_K 0x0 use 32 bit immediate as source operand
- and four MSB bits store operation code
- ::
- BPF_ADD 0x0 add
- BPF_SUB 0x1 subtract
- BPF_MUL 0x2 multiply
- BPF_DIV 0x3 divide
- BPF_OR 0x4 bitwise logical OR
- BPF_AND 0x5 bitwise logical AND
- BPF_LSH 0x6 left shift
- BPF_RSH 0x7 right shift (zero extended)
- BPF_NEG 0x8 arithmetic negation
- BPF_MOD 0x9 modulo
- BPF_XOR 0xa bitwise logical XOR
- BPF_MOV 0xb move register to register
- BPF_ARSH 0xc right shift (sign extended)
- BPF_END 0xd endianness conversion
- If BPF_CLASS(code) == BPF_JMP, BPF_OP(code) is one of
- ::
- BPF_JA 0x0 unconditional jump
- BPF_JEQ 0x1 jump ==
- BPF_JGT 0x2 jump >
- BPF_JGE 0x3 jump >=
- BPF_JSET 0x4 jump if (DST & SRC)
- BPF_JNE 0x5 jump !=
- BPF_JSGT 0x6 jump signed >
- BPF_JSGE 0x7 jump signed >=
- BPF_CALL 0x8 function call
- BPF_EXIT 0x9 function return
- Instruction encoding (load, store)
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- For load and store instructions the 8-bit 'code' field is divided as:
- ::
- +--------+--------+-------------------+
- | 3 bits | 2 bits | 3 bits |
- | mode | size | instruction class |
- +--------+--------+-------------------+
- (MSB) (LSB)
- Size modifier is one of
- ::
- BPF_W 0x0 word
- BPF_H 0x1 half word
- BPF_B 0x2 byte
- BPF_DW 0x3 double word
- Mode modifier is one of
- ::
- BPF_IMM 0x0 immediate
- BPF_ABS 0x1 used to access packet data
- BPF_IND 0x2 used to access packet data
- BPF_MEM 0x3 memory
- (reserved) 0x4
- (reserved) 0x5
- BPF_XADD 0x6 exclusive add
- Packet data access (BPF_ABS, BPF_IND)
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- Two non-generic instructions: (BPF_ABS | <size> | BPF_LD) and
- (BPF_IND | <size> | BPF_LD) which are used to access packet data.
- Register R6 is an implicit input that must contain pointer to sk_buff.
- Register R0 is an implicit output which contains the data fetched
- from the packet. Registers R1-R5 are scratch registers and must not
- be used to store the data across BPF_ABS | BPF_LD or BPF_IND | BPF_LD
- instructions. These instructions have implicit program exit condition
- as well. When eBPF program is trying to access the data beyond
- the packet boundary, the interpreter will abort the execution of the program.
- BPF_IND | BPF_W | BPF_LD is equivalent to:
- R0 = ntohl(\*(u32 \*) (((struct sk_buff \*) R6)->data + src_reg + imm32))
- eBPF maps
- ^^^^^^^^^
- eBPF maps are provided for sharing data between kernel and user-space.
- Currently implemented types are hash and array, with potential extension to
- support bloom filters, radix trees, etc. A map is defined by its type,
- maximum number of elements, key size and value size in bytes. eBPF syscall
- supports create, update, find and delete functions on maps.
- Function calls
- ^^^^^^^^^^^^^^
- Function call arguments are passed using up to five registers (R1 - R5).
- The return value is passed in a dedicated register (R0). Four additional
- registers (R6 - R9) are callee-saved, and the values in these registers
- are preserved within kernel functions. R0 - R5 are scratch registers within
- kernel functions, and eBPF programs must therefor store/restore values in
- these registers if needed across function calls. The stack can be accessed
- using the read-only frame pointer R10. eBPF registers map 1:1 to hardware
- registers on x86_64 and other 64-bit architectures. For example, x86_64
- in-kernel JIT maps them as
- ::
- R0 - rax
- R1 - rdi
- R2 - rsi
- R3 - rdx
- R4 - rcx
- R5 - r8
- R6 - rbx
- R7 - r13
- R8 - r14
- R9 - r15
- R10 - rbp
- since x86_64 ABI mandates rdi, rsi, rdx, rcx, r8, r9 for argument passing
- and rbx, r12 - r15 are callee saved.
- Program start
- ^^^^^^^^^^^^^
- An eBPF program receives a single argument and contains
- a single eBPF main routine; the program does not contain eBPF functions.
- Function calls are limited to a predefined set of kernel functions. The size
- of a program is limited to 4K instructions: this ensures fast termination and
- a limited number of kernel function calls. Prior to running an eBPF program,
- a verifier performs static analysis to prevent loops in the code and
- to ensure valid register usage and operand types.
- The AMDGPU backend
- ------------------
- The AMDGPU code generator lives in the ``lib/Target/AMDGPU``
- directory. This code generator is capable of targeting a variety of
- AMD GPU processors. Refer to :doc:`AMDGPUUsage` for more information.
|