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- =============================
- Advanced Build Configurations
- =============================
- .. contents::
- :local:
- Introduction
- ============
- `CMake <http://www.cmake.org/>`_ is a cross-platform build-generator tool. CMake
- does not build the project, it generates the files needed by your build tool
- (GNU make, Visual Studio, etc.) for building LLVM.
- If **you are a new contributor**, please start with the :doc:`GettingStarted` or
- :doc:`CMake` pages. This page is intended for users doing more complex builds.
- Many of the examples below are written assuming specific CMake Generators.
- Unless otherwise explicitly called out these commands should work with any CMake
- generator.
- Bootstrap Builds
- ================
- The Clang CMake build system supports bootstrap (aka multi-stage) builds. At a
- high level a multi-stage build is a chain of builds that pass data from one
- stage into the next. The most common and simple version of this is a traditional
- bootstrap build.
- In a simple two-stage bootstrap build, we build clang using the system compiler,
- then use that just-built clang to build clang again. In CMake this simplest form
- of a bootstrap build can be configured with a single option,
- CLANG_ENABLE_BOOTSTRAP.
- .. code-block:: console
- $ cmake -G Ninja -DCLANG_ENABLE_BOOTSTRAP=On <path to source>
- $ ninja stage2
- This command itself isn't terribly useful because it assumes default
- configurations for each stage. The next series of examples utilize CMake cache
- scripts to provide more complex options.
- By default, only a few CMake options will be passed between stages.
- The list, called _BOOTSTRAP_DEFAULT_PASSTHROUGH, is defined in clang/CMakeLists.txt.
- To force the passing of the variables between stages, use the -DCLANG_BOOTSTRAP_PASSTHROUGH
- CMake option, each variable separated by a ";". As example:
- .. code-block:: console
- $ cmake -G Ninja -DCLANG_ENABLE_BOOTSTRAP=On -DCLANG_BOOTSTRAP_PASSTHROUGH="CMAKE_INSTALL_PREFIX;CMAKE_VERBOSE_MAKEFILE" <path to source>
- $ ninja stage2
- CMake options starting by ``BOOTSTRAP_`` will be passed only to the stage2 build.
- This gives the opportunity to use Clang specific build flags.
- For example, the following CMake call will enabled '-fno-addrsig' only during
- the stage2 build for C and C++.
- .. code-block:: console
- $ cmake [..] -DBOOTSTRAP_CMAKE_CXX_FLAGS='-fno-addrsig' -DBOOTSTRAP_CMAKE_C_FLAGS='-fno-addrsig' [..]
- The clang build system refers to builds as stages. A stage1 build is a standard
- build using the compiler installed on the host, and a stage2 build is built
- using the stage1 compiler. This nomenclature holds up to more stages too. In
- general a stage*n* build is built using the output from stage*n-1*.
- Apple Clang Builds (A More Complex Bootstrap)
- =============================================
- Apple's Clang builds are a slightly more complicated example of the simple
- bootstrapping scenario. Apple Clang is built using a 2-stage build.
- The stage1 compiler is a host-only compiler with some options set. The stage1
- compiler is a balance of optimization vs build time because it is a throwaway.
- The stage2 compiler is the fully optimized compiler intended to ship to users.
- Setting up these compilers requires a lot of options. To simplify the
- configuration the Apple Clang build settings are contained in CMake Cache files.
- You can build an Apple Clang compiler using the following commands:
- .. code-block:: console
- $ cmake -G Ninja -C <path to clang>/cmake/caches/Apple-stage1.cmake <path to source>
- $ ninja stage2-distribution
- This CMake invocation configures the stage1 host compiler, and sets
- CLANG_BOOTSTRAP_CMAKE_ARGS to pass the Apple-stage2.cmake cache script to the
- stage2 configuration step.
- When you build the stage2-distribution target it builds the minimal stage1
- compiler and required tools, then configures and builds the stage2 compiler
- based on the settings in Apple-stage2.cmake.
- This pattern of using cache scripts to set complex settings, and specifically to
- make later stage builds include cache scripts is common in our more advanced
- build configurations.
- Multi-stage PGO
- ===============
- Profile-Guided Optimizations (PGO) is a really great way to optimize the code
- clang generates. Our multi-stage PGO builds are a workflow for generating PGO
- profiles that can be used to optimize clang.
- At a high level, the way PGO works is that you build an instrumented compiler,
- then you run the instrumented compiler against sample source files. While the
- instrumented compiler runs it will output a bunch of files containing
- performance counters (.profraw files). After generating all the profraw files
- you use llvm-profdata to merge the files into a single profdata file that you
- can feed into the LLVM_PROFDATA_FILE option.
- Our PGO.cmake cache script automates that whole process. You can use it by
- running:
- .. code-block:: console
- $ cmake -G Ninja -C <path_to_clang>/cmake/caches/PGO.cmake <source dir>
- $ ninja stage2-instrumented-generate-profdata
- If you let that run for a few hours or so, it will place a profdata file in your
- build directory. This takes a really long time because it builds clang twice,
- and you *must* have compiler-rt in your build tree.
- This process uses any source files under the perf-training directory as training
- data as long as the source files are marked up with LIT-style RUN lines.
- After it finishes you can use “find . -name clang.profdata” to find it, but it
- should be at a path something like:
- .. code-block:: console
- <build dir>/tools/clang/stage2-instrumented-bins/utils/perf-training/clang.profdata
- You can feed that file into the LLVM_PROFDATA_FILE option when you build your
- optimized compiler.
- The PGO came cache has a slightly different stage naming scheme than other
- multi-stage builds. It generates three stages; stage1, stage2-instrumented, and
- stage2. Both of the stage2 builds are built using the stage1 compiler.
- The PGO came cache generates the following additional targets:
- **stage2-instrumented**
- Builds a stage1 x86 compiler, runtime, and required tools (llvm-config,
- llvm-profdata) then uses that compiler to build an instrumented stage2 compiler.
- **stage2-instrumented-generate-profdata**
- Depends on "stage2-instrumented" and will use the instrumented compiler to
- generate profdata based on the training files in <clang>/utils/perf-training
- **stage2**
- Depends of "stage2-instrumented-generate-profdata" and will use the stage1
- compiler with the stage2 profdata to build a PGO-optimized compiler.
- **stage2-check-llvm**
- Depends on stage2 and runs check-llvm using the stage2 compiler.
- **stage2-check-clang**
- Depends on stage2 and runs check-clang using the stage2 compiler.
- **stage2-check-all**
- Depends on stage2 and runs check-all using the stage2 compiler.
- **stage2-test-suite**
- Depends on stage2 and runs the test-suite using the stage3 compiler (requires
- in-tree test-suite).
- 3-Stage Non-Determinism
- =======================
- In the ancient lore of compilers non-determinism is like the multi-headed hydra.
- Whenever its head pops up, terror and chaos ensue.
- Historically one of the tests to verify that a compiler was deterministic would
- be a three stage build. The idea of a three stage build is you take your sources
- and build a compiler (stage1), then use that compiler to rebuild the sources
- (stage2), then you use that compiler to rebuild the sources a third time
- (stage3) with an identical configuration to the stage2 build. At the end of
- this, you have a stage2 and stage3 compiler that should be bit-for-bit
- identical.
- You can perform one of these 3-stage builds with LLVM & clang using the
- following commands:
- .. code-block:: console
- $ cmake -G Ninja -C <path_to_clang>/cmake/caches/3-stage.cmake <source dir>
- $ ninja stage3
- After the build you can compare the stage2 & stage3 compilers. We have a bot
- setup `here <http://lab.llvm.org:8011/builders/clang-3stage-ubuntu>`_ that runs
- this build and compare configuration.
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