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- //===-- llvm/CodeGen/Spiller.h - Spiller -*- C++ -*------------------------===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- #ifndef LLVM_CODEGEN_SPILLER_H
- #define LLVM_CODEGEN_SPILLER_H
- namespace llvm {
- class LiveInterval;
- class MachineFunction;
- class MachineFunctionPass;
- class SlotIndex;
- template <typename T> class SmallVectorImpl;
- class VirtRegMap;
- /// Spiller interface.
- ///
- /// Implementations are utility classes which insert spill or remat code on
- /// demand.
- class Spiller {
- public:
- virtual ~Spiller() = 0;
- /// spill - Spill the given live interval. The method used will depend on
- /// the Spiller implementation selected.
- ///
- /// @param li The live interval to be spilled.
- /// @param spillIs A list of intervals that are about to be spilled,
- /// and so cannot be used for remat etc.
- /// @param newIntervals The newly created intervals will be appended here.
- virtual void spill(LiveInterval *li,
- SmallVectorImpl<LiveInterval*> &newIntervals,
- const SmallVectorImpl<LiveInterval*> &spillIs) = 0;
- };
- /// Create and return a spiller object, as specified on the command line.
- Spiller* createSpiller(MachineFunctionPass &pass,
- MachineFunction &mf,
- VirtRegMap &vrm);
- /// Create and return a spiller that will insert spill code directly instead
- /// of deferring though VirtRegMap.
- Spiller *createInlineSpiller(MachineFunctionPass &pass,
- MachineFunction &mf,
- VirtRegMap &vrm);
- }
- #endif
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