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- //===-- RegAllocBasic.cpp - basic register allocator ----------------------===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This file defines the RABasic function pass, which provides a minimal
- // implementation of the basic register allocator.
- //
- //===----------------------------------------------------------------------===//
- #define DEBUG_TYPE "regalloc"
- #include "LiveIntervalUnion.h"
- #include "RegAllocBase.h"
- #include "RenderMachineFunction.h"
- #include "Spiller.h"
- #include "VirtRegMap.h"
- #include "VirtRegRewriter.h"
- #include "llvm/Function.h"
- #include "llvm/PassAnalysisSupport.h"
- #include "llvm/CodeGen/CalcSpillWeights.h"
- #include "llvm/CodeGen/LiveIntervalAnalysis.h"
- #include "llvm/CodeGen/LiveStackAnalysis.h"
- #include "llvm/CodeGen/MachineFunctionPass.h"
- #include "llvm/CodeGen/MachineInstr.h"
- #include "llvm/CodeGen/MachineLoopInfo.h"
- #include "llvm/CodeGen/MachineRegisterInfo.h"
- #include "llvm/CodeGen/Passes.h"
- #include "llvm/CodeGen/RegAllocRegistry.h"
- #include "llvm/CodeGen/RegisterCoalescer.h"
- #include "llvm/Target/TargetMachine.h"
- #include "llvm/Target/TargetOptions.h"
- #include "llvm/Target/TargetRegisterInfo.h"
- #ifndef NDEBUG
- #include "llvm/ADT/SparseBitVector.h"
- #endif
- #include "llvm/Support/Debug.h"
- #include "llvm/Support/ErrorHandling.h"
- #include "llvm/Support/raw_ostream.h"
- #include <vector>
- #include <queue>
- using namespace llvm;
- static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator",
- createBasicRegisterAllocator);
- // Temporary verification option until we can put verification inside
- // MachineVerifier.
- static cl::opt<bool>
- VerifyRegAlloc("verify-regalloc",
- cl::desc("Verify live intervals before renaming"));
- class PhysicalRegisterDescription : public AbstractRegisterDescription {
- const TargetRegisterInfo *tri_;
- public:
- PhysicalRegisterDescription(const TargetRegisterInfo *tri): tri_(tri) {}
- virtual const char *getName(unsigned reg) const { return tri_->getName(reg); }
- };
- namespace {
- /// RABasic provides a minimal implementation of the basic register allocation
- /// algorithm. It prioritizes live virtual registers by spill weight and spills
- /// whenever a register is unavailable. This is not practical in production but
- /// provides a useful baseline both for measuring other allocators and comparing
- /// the speed of the basic algorithm against other styles of allocators.
- class RABasic : public MachineFunctionPass, public RegAllocBase
- {
- // context
- MachineFunction *mf_;
- const TargetMachine *tm_;
- MachineRegisterInfo *mri_;
- // analyses
- LiveStacks *ls_;
- RenderMachineFunction *rmf_;
- // state
- std::auto_ptr<Spiller> spiller_;
- public:
- RABasic();
- /// Return the pass name.
- virtual const char* getPassName() const {
- return "Basic Register Allocator";
- }
- /// RABasic analysis usage.
- virtual void getAnalysisUsage(AnalysisUsage &au) const;
- virtual void releaseMemory();
- virtual Spiller &spiller() { return *spiller_; }
- virtual unsigned selectOrSplit(LiveInterval &lvr,
- SmallVectorImpl<LiveInterval*> &splitLVRs);
- /// Perform register allocation.
- virtual bool runOnMachineFunction(MachineFunction &mf);
- static char ID;
- };
- char RABasic::ID = 0;
- } // end anonymous namespace
- // We should not need to publish the initializer as long as no other passes
- // require RABasic.
- #if 0 // disable INITIALIZE_PASS
- INITIALIZE_PASS_BEGIN(RABasic, "basic-regalloc",
- "Basic Register Allocator", false, false)
- INITIALIZE_PASS_DEPENDENCY(LiveIntervals)
- INITIALIZE_PASS_DEPENDENCY(StrongPHIElimination)
- INITIALIZE_AG_DEPENDENCY(RegisterCoalescer)
- INITIALIZE_PASS_DEPENDENCY(CalculateSpillWeights)
- INITIALIZE_PASS_DEPENDENCY(LiveStacks)
- INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
- INITIALIZE_PASS_DEPENDENCY(VirtRegMap)
- #ifndef NDEBUG
- INITIALIZE_PASS_DEPENDENCY(RenderMachineFunction)
- #endif
- INITIALIZE_PASS_END(RABasic, "basic-regalloc",
- "Basic Register Allocator", false, false)
- #endif // disable INITIALIZE_PASS
- RABasic::RABasic(): MachineFunctionPass(ID) {
- initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
- initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
- initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry());
- initializeRegisterCoalescerAnalysisGroup(*PassRegistry::getPassRegistry());
- initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry());
- initializeLiveStacksPass(*PassRegistry::getPassRegistry());
- initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
- initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
- initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
- initializeRenderMachineFunctionPass(*PassRegistry::getPassRegistry());
- }
- void RABasic::getAnalysisUsage(AnalysisUsage &au) const {
- au.setPreservesCFG();
- au.addRequired<LiveIntervals>();
- au.addPreserved<SlotIndexes>();
- if (StrongPHIElim)
- au.addRequiredID(StrongPHIEliminationID);
- au.addRequiredTransitive<RegisterCoalescer>();
- au.addRequired<CalculateSpillWeights>();
- au.addRequired<LiveStacks>();
- au.addPreserved<LiveStacks>();
- au.addRequiredID(MachineDominatorsID);
- au.addPreservedID(MachineDominatorsID);
- au.addRequired<MachineLoopInfo>();
- au.addPreserved<MachineLoopInfo>();
- au.addRequired<VirtRegMap>();
- au.addPreserved<VirtRegMap>();
- DEBUG(au.addRequired<RenderMachineFunction>());
- MachineFunctionPass::getAnalysisUsage(au);
- }
- void RABasic::releaseMemory() {
- spiller_.reset(0);
- RegAllocBase::releaseMemory();
- }
- #ifndef NDEBUG
- // Verify each LiveIntervalUnion.
- void RegAllocBase::verify() {
- LvrBitSet visitedVRegs;
- OwningArrayPtr<LvrBitSet> unionVRegs(new LvrBitSet[physReg2liu_.numRegs()]);
- // Verify disjoint unions.
- for (unsigned preg = 0; preg < physReg2liu_.numRegs(); ++preg) {
- DEBUG(PhysicalRegisterDescription prd(tri_); physReg2liu_[preg].dump(&prd));
- LvrBitSet &vregs = unionVRegs[preg];
- physReg2liu_[preg].verify(vregs);
- // Union + intersection test could be done efficiently in one pass, but
- // don't add a method to SparseBitVector unless we really need it.
- assert(!visitedVRegs.intersects(vregs) && "vreg in multiple unions");
- visitedVRegs |= vregs;
- }
- // Verify vreg coverage.
- for (LiveIntervals::iterator liItr = lis_->begin(), liEnd = lis_->end();
- liItr != liEnd; ++liItr) {
- unsigned reg = liItr->first;
- LiveInterval &li = *liItr->second;
- if (li.empty() ) continue;
- if (TargetRegisterInfo::isPhysicalRegister(reg)) continue;
- if (!vrm_->hasPhys(reg)) continue; // spilled?
- unsigned preg = vrm_->getPhys(reg);
- if (!unionVRegs[preg].test(reg)) {
- dbgs() << "LiveVirtReg " << reg << " not in union " <<
- tri_->getName(preg) << "\n";
- llvm_unreachable("unallocated live vreg");
- }
- }
- // FIXME: I'm not sure how to verify spilled intervals.
- }
- #endif //!NDEBUG
- //===----------------------------------------------------------------------===//
- // RegAllocBase Implementation
- //===----------------------------------------------------------------------===//
- // Instantiate a LiveIntervalUnion for each physical register.
- void RegAllocBase::LIUArray::init(unsigned nRegs) {
- array_.reset(new LiveIntervalUnion[nRegs]);
- nRegs_ = nRegs;
- for (unsigned pr = 0; pr < nRegs; ++pr) {
- array_[pr].init(pr);
- }
- }
- void RegAllocBase::init(const TargetRegisterInfo &tri, VirtRegMap &vrm,
- LiveIntervals &lis) {
- tri_ = &tri;
- vrm_ = &vrm;
- lis_ = &lis;
- physReg2liu_.init(tri_->getNumRegs());
- // Cache an interferece query for each physical reg
- queries_.reset(new LiveIntervalUnion::Query[physReg2liu_.numRegs()]);
- }
- void RegAllocBase::LIUArray::clear() {
- nRegs_ = 0;
- array_.reset(0);
- }
- void RegAllocBase::releaseMemory() {
- physReg2liu_.clear();
- }
- namespace llvm {
- /// This class defines a queue of live virtual registers prioritized by spill
- /// weight. The heaviest vreg is popped first.
- ///
- /// Currently, this is trivial wrapper that gives us an opaque type in the
- /// header, but we may later give it a virtual interface for register allocators
- /// to override the priority queue comparator.
- class LiveVirtRegQueue {
- typedef std::priority_queue
- <LiveInterval*, std::vector<LiveInterval*>, LessSpillWeightPriority> PQ;
- PQ pq_;
-
- public:
- // Is the queue empty?
- bool empty() { return pq_.empty(); }
-
- // Get the highest priority lvr (top + pop)
- LiveInterval *get() {
- LiveInterval *lvr = pq_.top();
- pq_.pop();
- return lvr;
- }
- // Add this lvr to the queue
- void push(LiveInterval *lvr) {
- pq_.push(lvr);
- }
- };
- } // end namespace llvm
- // Visit all the live virtual registers. If they are already assigned to a
- // physical register, unify them with the corresponding LiveIntervalUnion,
- // otherwise push them on the priority queue for later assignment.
- void RegAllocBase::seedLiveVirtRegs(LiveVirtRegQueue &lvrQ) {
- for (LiveIntervals::iterator liItr = lis_->begin(), liEnd = lis_->end();
- liItr != liEnd; ++liItr) {
- unsigned reg = liItr->first;
- LiveInterval &li = *liItr->second;
- if (li.empty()) continue;
- if (TargetRegisterInfo::isPhysicalRegister(reg)) {
- physReg2liu_[reg].unify(li);
- }
- else {
- lvrQ.push(&li);
- }
- }
- }
- // Top-level driver to manage the queue of unassigned LiveVirtRegs and call the
- // selectOrSplit implementation.
- void RegAllocBase::allocatePhysRegs() {
- LiveVirtRegQueue lvrQ;
- seedLiveVirtRegs(lvrQ);
- while (!lvrQ.empty()) {
- LiveInterval *lvr = lvrQ.get();
- typedef SmallVector<LiveInterval*, 4> LVRVec;
- LVRVec splitLVRs;
- unsigned availablePhysReg = selectOrSplit(*lvr, splitLVRs);
- if (availablePhysReg) {
- DEBUG(dbgs() << "allocating: " << tri_->getName(availablePhysReg) <<
- " " << *lvr << '\n');
- assert(!vrm_->hasPhys(lvr->reg) && "duplicate vreg in interval unions");
- vrm_->assignVirt2Phys(lvr->reg, availablePhysReg);
- physReg2liu_[availablePhysReg].unify(*lvr);
- }
- for (LVRVec::iterator lvrI = splitLVRs.begin(), lvrEnd = splitLVRs.end();
- lvrI != lvrEnd; ++lvrI) {
- if ((*lvrI)->empty()) continue;
- DEBUG(dbgs() << "queuing new interval: " << **lvrI << "\n");
- assert(TargetRegisterInfo::isVirtualRegister((*lvrI)->reg) &&
- "expect split value in virtual register");
- lvrQ.push(*lvrI);
- }
- }
- }
- // Check if this live virtual reg interferes with a physical register. If not,
- // then check for interference on each register that aliases with the physical
- // register. Return the interfering register.
- unsigned RegAllocBase::checkPhysRegInterference(LiveInterval &lvr,
- unsigned preg) {
- queries_[preg].init(&lvr, &physReg2liu_[preg]);
- if (queries_[preg].checkInterference())
- return preg;
- for (const unsigned *asI = tri_->getAliasSet(preg); *asI; ++asI) {
- queries_[*asI].init(&lvr, &physReg2liu_[*asI]);
- if (queries_[*asI].checkInterference())
- return *asI;
- }
- return 0;
- }
- // Sort live virtual registers by their register number.
- struct LessLiveVirtualReg
- : public std::binary_function<LiveInterval, LiveInterval, bool> {
- bool operator()(const LiveInterval *left, const LiveInterval *right) const {
- return left->reg < right->reg;
- }
- };
- // Spill all interferences currently assigned to this physical register.
- void RegAllocBase::spillReg(unsigned reg,
- SmallVectorImpl<LiveInterval*> &splitLVRs) {
- LiveIntervalUnion::Query &query = queries_[reg];
- const SmallVectorImpl<LiveInterval*> &pendingSpills =
- query.interferingVRegs();
- for (SmallVectorImpl<LiveInterval*>::const_iterator I = pendingSpills.begin(),
- E = pendingSpills.end(); I != E; ++I) {
- LiveInterval &lvr = **I;
- DEBUG(dbgs() <<
- "extracting from " << tri_->getName(reg) << " " << lvr << '\n');
-
- // Deallocate the interfering vreg by removing it from the union.
- // A LiveInterval instance may not be in a union during modification!
- physReg2liu_[reg].extract(lvr);
-
- // After extracting segments, the query's results are invalid.
- query.clear();
-
- // Clear the vreg assignment.
- vrm_->clearVirt(lvr.reg);
-
- // Spill the extracted interval.
- spiller().spill(&lvr, splitLVRs, pendingSpills);
- }
- }
- // Spill or split all live virtual registers currently unified under preg that
- // interfere with lvr. The newly spilled or split live intervals are returned by
- // appending them to splitLVRs.
- bool
- RegAllocBase::spillInterferences(unsigned preg,
- SmallVectorImpl<LiveInterval*> &splitLVRs) {
- // Record each interference and determine if all are spillable before mutating
- // either the union or live intervals.
- std::vector<LiveInterval*> spilledLVRs;
- unsigned numInterferences = queries_[preg].collectInterferingVRegs();
- if (queries_[preg].seenUnspillableVReg()) {
- return false;
- }
- for (const unsigned *asI = tri_->getAliasSet(preg); *asI; ++asI) {
- numInterferences += queries_[*asI].collectInterferingVRegs();
- if (queries_[*asI].seenUnspillableVReg()) {
- return false;
- }
- }
- DEBUG(dbgs() << "spilling " << tri_->getName(preg) <<
- " interferences with " << queries_[preg].lvr() << "\n");
- assert(numInterferences > 0 && "expect interference");
-
- // Spill each interfering vreg allocated to preg or an alias.
- spillReg(preg, splitLVRs);
- for (const unsigned *asI = tri_->getAliasSet(preg); *asI; ++asI)
- spillReg(*asI, splitLVRs);
- return true;
- }
- //===----------------------------------------------------------------------===//
- // RABasic Implementation
- //===----------------------------------------------------------------------===//
- // Driver for the register assignment and splitting heuristics.
- // Manages iteration over the LiveIntervalUnions.
- //
- // Minimal implementation of register assignment and splitting--spills whenever
- // we run out of registers.
- //
- // selectOrSplit can only be called once per live virtual register. We then do a
- // single interference test for each register the correct class until we find an
- // available register. So, the number of interference tests in the worst case is
- // |vregs| * |machineregs|. And since the number of interference tests is
- // minimal, there is no value in caching them.
- unsigned RABasic::selectOrSplit(LiveInterval &lvr,
- SmallVectorImpl<LiveInterval*> &splitLVRs) {
- // Populate a list of physical register spill candidates.
- std::vector<unsigned> pregSpillCands;
- // Check for an available register in this class.
- const TargetRegisterClass *trc = mri_->getRegClass(lvr.reg);
- for (TargetRegisterClass::iterator trcI = trc->allocation_order_begin(*mf_),
- trcEnd = trc->allocation_order_end(*mf_);
- trcI != trcEnd; ++trcI) {
- unsigned preg = *trcI;
- // Check interference and intialize queries for this lvr as a side effect.
- unsigned interfReg = checkPhysRegInterference(lvr, preg);
- if (interfReg == 0) {
- // Found an available register.
- return preg;
- }
- LiveInterval *interferingVirtReg =
- queries_[interfReg].firstInterference().liuSegPos()->liveVirtReg;
- // The current lvr must either spillable, or one of its interferences must
- // have less spill weight.
- if (interferingVirtReg->weight < lvr.weight ) {
- pregSpillCands.push_back(preg);
- }
- }
- // Try to spill another interfering reg with less spill weight.
- //
- // FIXME: RAGreedy will sort this list by spill weight.
- for (std::vector<unsigned>::iterator pregI = pregSpillCands.begin(),
- pregE = pregSpillCands.end(); pregI != pregE; ++pregI) {
- if (!spillInterferences(*pregI, splitLVRs)) continue;
-
- unsigned interfReg = checkPhysRegInterference(lvr, *pregI);
- if (interfReg != 0) {
- const LiveSegment &seg =
- *queries_[interfReg].firstInterference().liuSegPos();
- dbgs() << "spilling cannot free " << tri_->getName(*pregI) <<
- " for " << lvr.reg << " with interference " << seg.liveVirtReg << "\n";
- llvm_unreachable("Interference after spill.");
- }
- // Tell the caller to allocate to this newly freed physical register.
- return *pregI;
- }
- // No other spill candidates were found, so spill the current lvr.
- DEBUG(dbgs() << "spilling: " << lvr << '\n');
- SmallVector<LiveInterval*, 1> pendingSpills;
- spiller().spill(&lvr, splitLVRs, pendingSpills);
-
- // The live virtual register requesting allocation was spilled, so tell
- // the caller not to allocate anything during this round.
- return 0;
- }
- namespace llvm {
- Spiller *createInlineSpiller(MachineFunctionPass &pass,
- MachineFunction &mf,
- VirtRegMap &vrm);
- }
- bool RABasic::runOnMachineFunction(MachineFunction &mf) {
- DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n"
- << "********** Function: "
- << ((Value*)mf.getFunction())->getName() << '\n');
- mf_ = &mf;
- tm_ = &mf.getTarget();
- mri_ = &mf.getRegInfo();
- DEBUG(rmf_ = &getAnalysis<RenderMachineFunction>());
-
- RegAllocBase::init(*tm_->getRegisterInfo(), getAnalysis<VirtRegMap>(),
- getAnalysis<LiveIntervals>());
- // We may want to force InlineSpiller for this register allocator. For
- // now we're also experimenting with the standard spiller.
- //
- //spiller_.reset(createInlineSpiller(*this, *mf_, *vrm_));
- spiller_.reset(createSpiller(*this, *mf_, *vrm_));
-
- allocatePhysRegs();
- // Diagnostic output before rewriting
- DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *vrm_ << "\n");
- // optional HTML output
- DEBUG(rmf_->renderMachineFunction("After basic register allocation.", vrm_));
- // FIXME: Verification currently must run before VirtRegRewriter. We should
- // make the rewriter a separate pass and override verifyAnalysis instead. When
- // that happens, verification naturally falls under VerifyMachineCode.
- #ifndef NDEBUG
- if (VerifyRegAlloc) {
- // Verify accuracy of LiveIntervals. The standard machine code verifier
- // ensures that each LiveIntervals covers all uses of the virtual reg.
- // FIXME: MachineVerifier is currently broken when using the standard
- // spiller. Enable it for InlineSpiller only.
- // mf_->verify(this);
-
- // Verify that LiveIntervals are partitioned into unions and disjoint within
- // the unions.
- verify();
- }
- #endif // !NDEBUG
-
- // Run rewriter
- std::auto_ptr<VirtRegRewriter> rewriter(createVirtRegRewriter());
- rewriter->runOnMachineFunction(*mf_, *vrm_, lis_);
- // The pass output is in VirtRegMap. Release all the transient data.
- releaseMemory();
-
- return true;
- }
- FunctionPass* llvm::createBasicRegisterAllocator()
- {
- return new RABasic();
- }
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