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- //===- CloneFunction.cpp - Clone a function into another function ---------===//
- //
- // The LLVM Compiler Infrastructure
- //
- // This file is distributed under the University of Illinois Open Source
- // License. See LICENSE.TXT for details.
- //
- //===----------------------------------------------------------------------===//
- //
- // This file implements the CloneFunctionInto interface, which is used as the
- // low-level function cloner. This is used by the CloneFunction and function
- // inliner to do the dirty work of copying the body of a function around.
- //
- //===----------------------------------------------------------------------===//
- #include "llvm/Transforms/Utils/Cloning.h"
- #include "llvm/ADT/SmallVector.h"
- #include "llvm/Analysis/ConstantFolding.h"
- #include "llvm/Analysis/InstructionSimplify.h"
- #include "llvm/IR/CFG.h"
- #include "llvm/IR/Constants.h"
- #include "llvm/IR/DebugInfo.h"
- #include "llvm/IR/DerivedTypes.h"
- #include "llvm/IR/Function.h"
- #include "llvm/IR/GlobalVariable.h"
- #include "llvm/IR/Instructions.h"
- #include "llvm/IR/IntrinsicInst.h"
- #include "llvm/IR/LLVMContext.h"
- #include "llvm/IR/Metadata.h"
- #include "llvm/IR/Module.h"
- #include "llvm/Transforms/Utils/BasicBlockUtils.h"
- #include "llvm/Transforms/Utils/Local.h"
- #include "llvm/Transforms/Utils/ValueMapper.h"
- #include <map>
- using namespace llvm;
- // CloneBasicBlock - See comments in Cloning.h
- BasicBlock *llvm::CloneBasicBlock(const BasicBlock *BB,
- ValueToValueMapTy &VMap,
- const Twine &NameSuffix, Function *F,
- ClonedCodeInfo *CodeInfo) {
- BasicBlock *NewBB = BasicBlock::Create(BB->getContext(), "", F);
- if (BB->hasName()) NewBB->setName(BB->getName()+NameSuffix);
- bool hasCalls = false, hasDynamicAllocas = false, hasStaticAllocas = false;
-
- // Loop over all instructions, and copy them over.
- for (BasicBlock::const_iterator II = BB->begin(), IE = BB->end();
- II != IE; ++II) {
- Instruction *NewInst = II->clone();
- if (II->hasName())
- NewInst->setName(II->getName()+NameSuffix);
- NewBB->getInstList().push_back(NewInst);
- VMap[II] = NewInst; // Add instruction map to value.
-
- hasCalls |= (isa<CallInst>(II) && !isa<DbgInfoIntrinsic>(II));
- if (const AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
- if (isa<ConstantInt>(AI->getArraySize()))
- hasStaticAllocas = true;
- else
- hasDynamicAllocas = true;
- }
- }
-
- if (CodeInfo) {
- CodeInfo->ContainsCalls |= hasCalls;
- CodeInfo->ContainsDynamicAllocas |= hasDynamicAllocas;
- CodeInfo->ContainsDynamicAllocas |= hasStaticAllocas &&
- BB != &BB->getParent()->getEntryBlock();
- }
- return NewBB;
- }
- // Clone OldFunc into NewFunc, transforming the old arguments into references to
- // VMap values.
- //
- void llvm::CloneFunctionInto(Function *NewFunc, const Function *OldFunc,
- ValueToValueMapTy &VMap,
- bool ModuleLevelChanges,
- SmallVectorImpl<ReturnInst*> &Returns,
- const char *NameSuffix, ClonedCodeInfo *CodeInfo,
- ValueMapTypeRemapper *TypeMapper,
- ValueMaterializer *Materializer) {
- assert(NameSuffix && "NameSuffix cannot be null!");
- #ifndef NDEBUG
- for (Function::const_arg_iterator I = OldFunc->arg_begin(),
- E = OldFunc->arg_end(); I != E; ++I)
- assert(VMap.count(I) && "No mapping from source argument specified!");
- #endif
- // Copy all attributes other than those stored in the AttributeSet. We need
- // to remap the parameter indices of the AttributeSet.
- AttributeSet NewAttrs = NewFunc->getAttributes();
- NewFunc->copyAttributesFrom(OldFunc);
- NewFunc->setAttributes(NewAttrs);
- AttributeSet OldAttrs = OldFunc->getAttributes();
- // Clone any argument attributes that are present in the VMap.
- for (const Argument &OldArg : OldFunc->args())
- if (Argument *NewArg = dyn_cast<Argument>(VMap[&OldArg])) {
- AttributeSet attrs =
- OldAttrs.getParamAttributes(OldArg.getArgNo() + 1);
- if (attrs.getNumSlots() > 0)
- NewArg->addAttr(attrs);
- }
- NewFunc->setAttributes(
- NewFunc->getAttributes()
- .addAttributes(NewFunc->getContext(), AttributeSet::ReturnIndex,
- OldAttrs.getRetAttributes())
- .addAttributes(NewFunc->getContext(), AttributeSet::FunctionIndex,
- OldAttrs.getFnAttributes()));
- // Loop over all of the basic blocks in the function, cloning them as
- // appropriate. Note that we save BE this way in order to handle cloning of
- // recursive functions into themselves.
- //
- for (Function::const_iterator BI = OldFunc->begin(), BE = OldFunc->end();
- BI != BE; ++BI) {
- const BasicBlock &BB = *BI;
- // Create a new basic block and copy instructions into it!
- BasicBlock *CBB = CloneBasicBlock(&BB, VMap, NameSuffix, NewFunc, CodeInfo);
- // Add basic block mapping.
- VMap[&BB] = CBB;
- // It is only legal to clone a function if a block address within that
- // function is never referenced outside of the function. Given that, we
- // want to map block addresses from the old function to block addresses in
- // the clone. (This is different from the generic ValueMapper
- // implementation, which generates an invalid blockaddress when
- // cloning a function.)
- if (BB.hasAddressTaken()) {
- Constant *OldBBAddr = BlockAddress::get(const_cast<Function*>(OldFunc),
- const_cast<BasicBlock*>(&BB));
- VMap[OldBBAddr] = BlockAddress::get(NewFunc, CBB);
- }
- // Note return instructions for the caller.
- if (ReturnInst *RI = dyn_cast<ReturnInst>(CBB->getTerminator()))
- Returns.push_back(RI);
- }
- // Loop over all of the instructions in the function, fixing up operand
- // references as we go. This uses VMap to do all the hard work.
- for (Function::iterator BB = cast<BasicBlock>(VMap[OldFunc->begin()]),
- BE = NewFunc->end(); BB != BE; ++BB)
- // Loop over all instructions, fixing each one as we find it...
- for (BasicBlock::iterator II = BB->begin(); II != BB->end(); ++II)
- RemapInstruction(II, VMap,
- ModuleLevelChanges ? RF_None : RF_NoModuleLevelChanges,
- TypeMapper, Materializer);
- }
- // Find the MDNode which corresponds to the DISubprogram data that described F.
- static MDNode* FindSubprogram(const Function *F, DebugInfoFinder &Finder) {
- for (DISubprogram Subprogram : Finder.subprograms()) {
- if (Subprogram.describes(F)) return Subprogram;
- }
- return nullptr;
- }
- // Add an operand to an existing MDNode. The new operand will be added at the
- // back of the operand list.
- static void AddOperand(DICompileUnit CU, DIArray SPs, Metadata *NewSP) {
- SmallVector<Metadata *, 16> NewSPs;
- NewSPs.reserve(SPs->getNumOperands() + 1);
- for (unsigned I = 0, E = SPs->getNumOperands(); I != E; ++I)
- NewSPs.push_back(SPs->getOperand(I));
- NewSPs.push_back(NewSP);
- CU.replaceSubprograms(DIArray(MDNode::get(CU->getContext(), NewSPs)));
- }
- // Clone the module-level debug info associated with OldFunc. The cloned data
- // will point to NewFunc instead.
- static void CloneDebugInfoMetadata(Function *NewFunc, const Function *OldFunc,
- ValueToValueMapTy &VMap) {
- DebugInfoFinder Finder;
- Finder.processModule(*OldFunc->getParent());
- const MDNode *OldSubprogramMDNode = FindSubprogram(OldFunc, Finder);
- if (!OldSubprogramMDNode) return;
- // Ensure that OldFunc appears in the map.
- // (if it's already there it must point to NewFunc anyway)
- VMap[OldFunc] = NewFunc;
- DISubprogram NewSubprogram(MapValue(OldSubprogramMDNode, VMap));
- for (DICompileUnit CU : Finder.compile_units()) {
- DIArray Subprograms(CU.getSubprograms());
- // If the compile unit's function list contains the old function, it should
- // also contain the new one.
- for (unsigned i = 0; i < Subprograms.getNumElements(); i++) {
- if ((MDNode*)Subprograms.getElement(i) == OldSubprogramMDNode) {
- AddOperand(CU, Subprograms, NewSubprogram);
- break;
- }
- }
- }
- }
- /// CloneFunction - Return a copy of the specified function, but without
- /// embedding the function into another module. Also, any references specified
- /// in the VMap are changed to refer to their mapped value instead of the
- /// original one. If any of the arguments to the function are in the VMap,
- /// the arguments are deleted from the resultant function. The VMap is
- /// updated to include mappings from all of the instructions and basicblocks in
- /// the function from their old to new values.
- ///
- Function *llvm::CloneFunction(const Function *F, ValueToValueMapTy &VMap,
- bool ModuleLevelChanges,
- ClonedCodeInfo *CodeInfo) {
- std::vector<Type*> ArgTypes;
- // The user might be deleting arguments to the function by specifying them in
- // the VMap. If so, we need to not add the arguments to the arg ty vector
- //
- for (Function::const_arg_iterator I = F->arg_begin(), E = F->arg_end();
- I != E; ++I)
- if (VMap.count(I) == 0) // Haven't mapped the argument to anything yet?
- ArgTypes.push_back(I->getType());
- // Create a new function type...
- FunctionType *FTy = FunctionType::get(F->getFunctionType()->getReturnType(),
- ArgTypes, F->getFunctionType()->isVarArg());
- // Create the new function...
- Function *NewF = Function::Create(FTy, F->getLinkage(), F->getName());
- // Loop over the arguments, copying the names of the mapped arguments over...
- Function::arg_iterator DestI = NewF->arg_begin();
- for (Function::const_arg_iterator I = F->arg_begin(), E = F->arg_end();
- I != E; ++I)
- if (VMap.count(I) == 0) { // Is this argument preserved?
- DestI->setName(I->getName()); // Copy the name over...
- VMap[I] = DestI++; // Add mapping to VMap
- }
- if (ModuleLevelChanges)
- CloneDebugInfoMetadata(NewF, F, VMap);
- SmallVector<ReturnInst*, 8> Returns; // Ignore returns cloned.
- CloneFunctionInto(NewF, F, VMap, ModuleLevelChanges, Returns, "", CodeInfo);
- return NewF;
- }
- namespace {
- /// PruningFunctionCloner - This class is a private class used to implement
- /// the CloneAndPruneFunctionInto method.
- struct PruningFunctionCloner {
- Function *NewFunc;
- const Function *OldFunc;
- ValueToValueMapTy &VMap;
- bool ModuleLevelChanges;
- const char *NameSuffix;
- ClonedCodeInfo *CodeInfo;
- const DataLayout *DL;
- public:
- PruningFunctionCloner(Function *newFunc, const Function *oldFunc,
- ValueToValueMapTy &valueMap,
- bool moduleLevelChanges,
- const char *nameSuffix,
- ClonedCodeInfo *codeInfo,
- const DataLayout *DL)
- : NewFunc(newFunc), OldFunc(oldFunc),
- VMap(valueMap), ModuleLevelChanges(moduleLevelChanges),
- NameSuffix(nameSuffix), CodeInfo(codeInfo), DL(DL) {
- }
- /// CloneBlock - The specified block is found to be reachable, clone it and
- /// anything that it can reach.
- void CloneBlock(const BasicBlock *BB,
- std::vector<const BasicBlock*> &ToClone);
- };
- }
- /// CloneBlock - The specified block is found to be reachable, clone it and
- /// anything that it can reach.
- void PruningFunctionCloner::CloneBlock(const BasicBlock *BB,
- std::vector<const BasicBlock*> &ToClone){
- WeakVH &BBEntry = VMap[BB];
- // Have we already cloned this block?
- if (BBEntry) return;
-
- // Nope, clone it now.
- BasicBlock *NewBB;
- BBEntry = NewBB = BasicBlock::Create(BB->getContext());
- if (BB->hasName()) NewBB->setName(BB->getName()+NameSuffix);
- // It is only legal to clone a function if a block address within that
- // function is never referenced outside of the function. Given that, we
- // want to map block addresses from the old function to block addresses in
- // the clone. (This is different from the generic ValueMapper
- // implementation, which generates an invalid blockaddress when
- // cloning a function.)
- //
- // Note that we don't need to fix the mapping for unreachable blocks;
- // the default mapping there is safe.
- if (BB->hasAddressTaken()) {
- Constant *OldBBAddr = BlockAddress::get(const_cast<Function*>(OldFunc),
- const_cast<BasicBlock*>(BB));
- VMap[OldBBAddr] = BlockAddress::get(NewFunc, NewBB);
- }
-
- bool hasCalls = false, hasDynamicAllocas = false, hasStaticAllocas = false;
-
- // Loop over all instructions, and copy them over, DCE'ing as we go. This
- // loop doesn't include the terminator.
- for (BasicBlock::const_iterator II = BB->begin(), IE = --BB->end();
- II != IE; ++II) {
- Instruction *NewInst = II->clone();
- // Eagerly remap operands to the newly cloned instruction, except for PHI
- // nodes for which we defer processing until we update the CFG.
- if (!isa<PHINode>(NewInst)) {
- RemapInstruction(NewInst, VMap,
- ModuleLevelChanges ? RF_None : RF_NoModuleLevelChanges);
- // If we can simplify this instruction to some other value, simply add
- // a mapping to that value rather than inserting a new instruction into
- // the basic block.
- if (Value *V = SimplifyInstruction(NewInst, DL)) {
- // On the off-chance that this simplifies to an instruction in the old
- // function, map it back into the new function.
- if (Value *MappedV = VMap.lookup(V))
- V = MappedV;
- VMap[II] = V;
- delete NewInst;
- continue;
- }
- }
- if (II->hasName())
- NewInst->setName(II->getName()+NameSuffix);
- VMap[II] = NewInst; // Add instruction map to value.
- NewBB->getInstList().push_back(NewInst);
- hasCalls |= (isa<CallInst>(II) && !isa<DbgInfoIntrinsic>(II));
- if (const AllocaInst *AI = dyn_cast<AllocaInst>(II)) {
- if (isa<ConstantInt>(AI->getArraySize()))
- hasStaticAllocas = true;
- else
- hasDynamicAllocas = true;
- }
- }
-
- // Finally, clone over the terminator.
- const TerminatorInst *OldTI = BB->getTerminator();
- bool TerminatorDone = false;
- if (const BranchInst *BI = dyn_cast<BranchInst>(OldTI)) {
- if (BI->isConditional()) {
- // If the condition was a known constant in the callee...
- ConstantInt *Cond = dyn_cast<ConstantInt>(BI->getCondition());
- // Or is a known constant in the caller...
- if (!Cond) {
- Value *V = VMap[BI->getCondition()];
- Cond = dyn_cast_or_null<ConstantInt>(V);
- }
- // Constant fold to uncond branch!
- if (Cond) {
- BasicBlock *Dest = BI->getSuccessor(!Cond->getZExtValue());
- VMap[OldTI] = BranchInst::Create(Dest, NewBB);
- ToClone.push_back(Dest);
- TerminatorDone = true;
- }
- }
- } else if (const SwitchInst *SI = dyn_cast<SwitchInst>(OldTI)) {
- // If switching on a value known constant in the caller.
- ConstantInt *Cond = dyn_cast<ConstantInt>(SI->getCondition());
- if (!Cond) { // Or known constant after constant prop in the callee...
- Value *V = VMap[SI->getCondition()];
- Cond = dyn_cast_or_null<ConstantInt>(V);
- }
- if (Cond) { // Constant fold to uncond branch!
- SwitchInst::ConstCaseIt Case = SI->findCaseValue(Cond);
- BasicBlock *Dest = const_cast<BasicBlock*>(Case.getCaseSuccessor());
- VMap[OldTI] = BranchInst::Create(Dest, NewBB);
- ToClone.push_back(Dest);
- TerminatorDone = true;
- }
- }
-
- if (!TerminatorDone) {
- Instruction *NewInst = OldTI->clone();
- if (OldTI->hasName())
- NewInst->setName(OldTI->getName()+NameSuffix);
- NewBB->getInstList().push_back(NewInst);
- VMap[OldTI] = NewInst; // Add instruction map to value.
-
- // Recursively clone any reachable successor blocks.
- const TerminatorInst *TI = BB->getTerminator();
- for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i)
- ToClone.push_back(TI->getSuccessor(i));
- }
-
- if (CodeInfo) {
- CodeInfo->ContainsCalls |= hasCalls;
- CodeInfo->ContainsDynamicAllocas |= hasDynamicAllocas;
- CodeInfo->ContainsDynamicAllocas |= hasStaticAllocas &&
- BB != &BB->getParent()->front();
- }
- }
- /// CloneAndPruneFunctionInto - This works exactly like CloneFunctionInto,
- /// except that it does some simple constant prop and DCE on the fly. The
- /// effect of this is to copy significantly less code in cases where (for
- /// example) a function call with constant arguments is inlined, and those
- /// constant arguments cause a significant amount of code in the callee to be
- /// dead. Since this doesn't produce an exact copy of the input, it can't be
- /// used for things like CloneFunction or CloneModule.
- void llvm::CloneAndPruneFunctionInto(Function *NewFunc, const Function *OldFunc,
- ValueToValueMapTy &VMap,
- bool ModuleLevelChanges,
- SmallVectorImpl<ReturnInst*> &Returns,
- const char *NameSuffix,
- ClonedCodeInfo *CodeInfo,
- const DataLayout *DL,
- Instruction *TheCall) {
- assert(NameSuffix && "NameSuffix cannot be null!");
-
- #ifndef NDEBUG
- for (Function::const_arg_iterator II = OldFunc->arg_begin(),
- E = OldFunc->arg_end(); II != E; ++II)
- assert(VMap.count(II) && "No mapping from source argument specified!");
- #endif
- PruningFunctionCloner PFC(NewFunc, OldFunc, VMap, ModuleLevelChanges,
- NameSuffix, CodeInfo, DL);
- // Clone the entry block, and anything recursively reachable from it.
- std::vector<const BasicBlock*> CloneWorklist;
- CloneWorklist.push_back(&OldFunc->getEntryBlock());
- while (!CloneWorklist.empty()) {
- const BasicBlock *BB = CloneWorklist.back();
- CloneWorklist.pop_back();
- PFC.CloneBlock(BB, CloneWorklist);
- }
-
- // Loop over all of the basic blocks in the old function. If the block was
- // reachable, we have cloned it and the old block is now in the value map:
- // insert it into the new function in the right order. If not, ignore it.
- //
- // Defer PHI resolution until rest of function is resolved.
- SmallVector<const PHINode*, 16> PHIToResolve;
- for (Function::const_iterator BI = OldFunc->begin(), BE = OldFunc->end();
- BI != BE; ++BI) {
- Value *V = VMap[BI];
- BasicBlock *NewBB = cast_or_null<BasicBlock>(V);
- if (!NewBB) continue; // Dead block.
- // Add the new block to the new function.
- NewFunc->getBasicBlockList().push_back(NewBB);
- // Handle PHI nodes specially, as we have to remove references to dead
- // blocks.
- for (BasicBlock::const_iterator I = BI->begin(), E = BI->end(); I != E; ++I)
- if (const PHINode *PN = dyn_cast<PHINode>(I))
- PHIToResolve.push_back(PN);
- else
- break;
- // Finally, remap the terminator instructions, as those can't be remapped
- // until all BBs are mapped.
- RemapInstruction(NewBB->getTerminator(), VMap,
- ModuleLevelChanges ? RF_None : RF_NoModuleLevelChanges);
- }
-
- // Defer PHI resolution until rest of function is resolved, PHI resolution
- // requires the CFG to be up-to-date.
- for (unsigned phino = 0, e = PHIToResolve.size(); phino != e; ) {
- const PHINode *OPN = PHIToResolve[phino];
- unsigned NumPreds = OPN->getNumIncomingValues();
- const BasicBlock *OldBB = OPN->getParent();
- BasicBlock *NewBB = cast<BasicBlock>(VMap[OldBB]);
- // Map operands for blocks that are live and remove operands for blocks
- // that are dead.
- for (; phino != PHIToResolve.size() &&
- PHIToResolve[phino]->getParent() == OldBB; ++phino) {
- OPN = PHIToResolve[phino];
- PHINode *PN = cast<PHINode>(VMap[OPN]);
- for (unsigned pred = 0, e = NumPreds; pred != e; ++pred) {
- Value *V = VMap[PN->getIncomingBlock(pred)];
- if (BasicBlock *MappedBlock = cast_or_null<BasicBlock>(V)) {
- Value *InVal = MapValue(PN->getIncomingValue(pred),
- VMap,
- ModuleLevelChanges ? RF_None : RF_NoModuleLevelChanges);
- assert(InVal && "Unknown input value?");
- PN->setIncomingValue(pred, InVal);
- PN->setIncomingBlock(pred, MappedBlock);
- } else {
- PN->removeIncomingValue(pred, false);
- --pred, --e; // Revisit the next entry.
- }
- }
- }
-
- // The loop above has removed PHI entries for those blocks that are dead
- // and has updated others. However, if a block is live (i.e. copied over)
- // but its terminator has been changed to not go to this block, then our
- // phi nodes will have invalid entries. Update the PHI nodes in this
- // case.
- PHINode *PN = cast<PHINode>(NewBB->begin());
- NumPreds = std::distance(pred_begin(NewBB), pred_end(NewBB));
- if (NumPreds != PN->getNumIncomingValues()) {
- assert(NumPreds < PN->getNumIncomingValues());
- // Count how many times each predecessor comes to this block.
- std::map<BasicBlock*, unsigned> PredCount;
- for (pred_iterator PI = pred_begin(NewBB), E = pred_end(NewBB);
- PI != E; ++PI)
- --PredCount[*PI];
-
- // Figure out how many entries to remove from each PHI.
- for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i)
- ++PredCount[PN->getIncomingBlock(i)];
-
- // At this point, the excess predecessor entries are positive in the
- // map. Loop over all of the PHIs and remove excess predecessor
- // entries.
- BasicBlock::iterator I = NewBB->begin();
- for (; (PN = dyn_cast<PHINode>(I)); ++I) {
- for (std::map<BasicBlock*, unsigned>::iterator PCI =PredCount.begin(),
- E = PredCount.end(); PCI != E; ++PCI) {
- BasicBlock *Pred = PCI->first;
- for (unsigned NumToRemove = PCI->second; NumToRemove; --NumToRemove)
- PN->removeIncomingValue(Pred, false);
- }
- }
- }
-
- // If the loops above have made these phi nodes have 0 or 1 operand,
- // replace them with undef or the input value. We must do this for
- // correctness, because 0-operand phis are not valid.
- PN = cast<PHINode>(NewBB->begin());
- if (PN->getNumIncomingValues() == 0) {
- BasicBlock::iterator I = NewBB->begin();
- BasicBlock::const_iterator OldI = OldBB->begin();
- while ((PN = dyn_cast<PHINode>(I++))) {
- Value *NV = UndefValue::get(PN->getType());
- PN->replaceAllUsesWith(NV);
- assert(VMap[OldI] == PN && "VMap mismatch");
- VMap[OldI] = NV;
- PN->eraseFromParent();
- ++OldI;
- }
- }
- }
- // Make a second pass over the PHINodes now that all of them have been
- // remapped into the new function, simplifying the PHINode and performing any
- // recursive simplifications exposed. This will transparently update the
- // WeakVH in the VMap. Notably, we rely on that so that if we coalesce
- // two PHINodes, the iteration over the old PHIs remains valid, and the
- // mapping will just map us to the new node (which may not even be a PHI
- // node).
- for (unsigned Idx = 0, Size = PHIToResolve.size(); Idx != Size; ++Idx)
- if (PHINode *PN = dyn_cast<PHINode>(VMap[PHIToResolve[Idx]]))
- recursivelySimplifyInstruction(PN, DL);
- // Now that the inlined function body has been fully constructed, go through
- // and zap unconditional fall-through branches. This happen all the time when
- // specializing code: code specialization turns conditional branches into
- // uncond branches, and this code folds them.
- Function::iterator Begin = cast<BasicBlock>(VMap[&OldFunc->getEntryBlock()]);
- Function::iterator I = Begin;
- while (I != NewFunc->end()) {
- // Check if this block has become dead during inlining or other
- // simplifications. Note that the first block will appear dead, as it has
- // not yet been wired up properly.
- if (I != Begin && (pred_begin(I) == pred_end(I) ||
- I->getSinglePredecessor() == I)) {
- BasicBlock *DeadBB = I++;
- DeleteDeadBlock(DeadBB);
- continue;
- }
- // We need to simplify conditional branches and switches with a constant
- // operand. We try to prune these out when cloning, but if the
- // simplification required looking through PHI nodes, those are only
- // available after forming the full basic block. That may leave some here,
- // and we still want to prune the dead code as early as possible.
- ConstantFoldTerminator(I);
- BranchInst *BI = dyn_cast<BranchInst>(I->getTerminator());
- if (!BI || BI->isConditional()) { ++I; continue; }
-
- BasicBlock *Dest = BI->getSuccessor(0);
- if (!Dest->getSinglePredecessor()) {
- ++I; continue;
- }
- // We shouldn't be able to get single-entry PHI nodes here, as instsimplify
- // above should have zapped all of them..
- assert(!isa<PHINode>(Dest->begin()));
- // We know all single-entry PHI nodes in the inlined function have been
- // removed, so we just need to splice the blocks.
- BI->eraseFromParent();
-
- // Make all PHI nodes that referred to Dest now refer to I as their source.
- Dest->replaceAllUsesWith(I);
- // Move all the instructions in the succ to the pred.
- I->getInstList().splice(I->end(), Dest->getInstList());
-
- // Remove the dest block.
- Dest->eraseFromParent();
-
- // Do not increment I, iteratively merge all things this block branches to.
- }
- // Make a final pass over the basic blocks from theh old function to gather
- // any return instructions which survived folding. We have to do this here
- // because we can iteratively remove and merge returns above.
- for (Function::iterator I = cast<BasicBlock>(VMap[&OldFunc->getEntryBlock()]),
- E = NewFunc->end();
- I != E; ++I)
- if (ReturnInst *RI = dyn_cast<ReturnInst>(I->getTerminator()))
- Returns.push_back(RI);
- }
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