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- ========================
- LLVM Programmer's Manual
- ========================
- .. contents::
- :local:
- .. warning::
- This is always a work in progress.
- .. _introduction:
- Introduction
- ============
- This document is meant to highlight some of the important classes and interfaces
- available in the LLVM source-base. This manual is not intended to explain what
- LLVM is, how it works, and what LLVM code looks like. It assumes that you know
- the basics of LLVM and are interested in writing transformations or otherwise
- analyzing or manipulating the code.
- This document should get you oriented so that you can find your way in the
- continuously growing source code that makes up the LLVM infrastructure. Note
- that this manual is not intended to serve as a replacement for reading the
- source code, so if you think there should be a method in one of these classes to
- do something, but it's not listed, check the source. Links to the `doxygen
- <http://llvm.org/doxygen/>`__ sources are provided to make this as easy as
- possible.
- The first section of this document describes general information that is useful
- to know when working in the LLVM infrastructure, and the second describes the
- Core LLVM classes. In the future this manual will be extended with information
- describing how to use extension libraries, such as dominator information, CFG
- traversal routines, and useful utilities like the ``InstVisitor`` (`doxygen
- <http://llvm.org/doxygen/InstVisitor_8h_source.html>`__) template.
- .. _general:
- General Information
- ===================
- This section contains general information that is useful if you are working in
- the LLVM source-base, but that isn't specific to any particular API.
- .. _stl:
- The C++ Standard Template Library
- ---------------------------------
- LLVM makes heavy use of the C++ Standard Template Library (STL), perhaps much
- more than you are used to, or have seen before. Because of this, you might want
- to do a little background reading in the techniques used and capabilities of the
- library. There are many good pages that discuss the STL, and several books on
- the subject that you can get, so it will not be discussed in this document.
- Here are some useful links:
- #. `cppreference.com
- <http://en.cppreference.com/w/>`_ - an excellent
- reference for the STL and other parts of the standard C++ library.
- #. `C++ In a Nutshell <http://www.tempest-sw.com/cpp/>`_ - This is an O'Reilly
- book in the making. It has a decent Standard Library Reference that rivals
- Dinkumware's, and is unfortunately no longer free since the book has been
- published.
- #. `C++ Frequently Asked Questions <http://www.parashift.com/c++-faq-lite/>`_.
- #. `SGI's STL Programmer's Guide <http://www.sgi.com/tech/stl/>`_ - Contains a
- useful `Introduction to the STL
- <http://www.sgi.com/tech/stl/stl_introduction.html>`_.
- #. `Bjarne Stroustrup's C++ Page
- <http://www.research.att.com/%7Ebs/C++.html>`_.
- #. `Bruce Eckel's Thinking in C++, 2nd ed. Volume 2 Revision 4.0
- (even better, get the book)
- <http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html>`_.
- You are also encouraged to take a look at the :doc:`LLVM Coding Standards
- <CodingStandards>` guide which focuses on how to write maintainable code more
- than where to put your curly braces.
- .. _resources:
- Other useful references
- -----------------------
- #. `Using static and shared libraries across platforms
- <http://www.fortran-2000.com/ArnaudRecipes/sharedlib.html>`_
- .. _apis:
- Important and useful LLVM APIs
- ==============================
- Here we highlight some LLVM APIs that are generally useful and good to know
- about when writing transformations.
- .. _isa:
- The ``isa<>``, ``cast<>`` and ``dyn_cast<>`` templates
- ------------------------------------------------------
- The LLVM source-base makes extensive use of a custom form of RTTI. These
- templates have many similarities to the C++ ``dynamic_cast<>`` operator, but
- they don't have some drawbacks (primarily stemming from the fact that
- ``dynamic_cast<>`` only works on classes that have a v-table). Because they are
- used so often, you must know what they do and how they work. All of these
- templates are defined in the ``llvm/Support/Casting.h`` (`doxygen
- <http://llvm.org/doxygen/Casting_8h_source.html>`__) file (note that you very
- rarely have to include this file directly).
- ``isa<>``:
- The ``isa<>`` operator works exactly like the Java "``instanceof``" operator.
- It returns true or false depending on whether a reference or pointer points to
- an instance of the specified class. This can be very useful for constraint
- checking of various sorts (example below).
- ``cast<>``:
- The ``cast<>`` operator is a "checked cast" operation. It converts a pointer
- or reference from a base class to a derived class, causing an assertion
- failure if it is not really an instance of the right type. This should be
- used in cases where you have some information that makes you believe that
- something is of the right type. An example of the ``isa<>`` and ``cast<>``
- template is:
- .. code-block:: c++
- static bool isLoopInvariant(const Value *V, const Loop *L) {
- if (isa<Constant>(V) || isa<Argument>(V) || isa<GlobalValue>(V))
- return true;
- // Otherwise, it must be an instruction...
- return !L->contains(cast<Instruction>(V)->getParent());
- }
- Note that you should **not** use an ``isa<>`` test followed by a ``cast<>``,
- for that use the ``dyn_cast<>`` operator.
- ``dyn_cast<>``:
- The ``dyn_cast<>`` operator is a "checking cast" operation. It checks to see
- if the operand is of the specified type, and if so, returns a pointer to it
- (this operator does not work with references). If the operand is not of the
- correct type, a null pointer is returned. Thus, this works very much like
- the ``dynamic_cast<>`` operator in C++, and should be used in the same
- circumstances. Typically, the ``dyn_cast<>`` operator is used in an ``if``
- statement or some other flow control statement like this:
- .. code-block:: c++
- if (auto *AI = dyn_cast<AllocationInst>(Val)) {
- // ...
- }
- This form of the ``if`` statement effectively combines together a call to
- ``isa<>`` and a call to ``cast<>`` into one statement, which is very
- convenient.
- Note that the ``dyn_cast<>`` operator, like C++'s ``dynamic_cast<>`` or Java's
- ``instanceof`` operator, can be abused. In particular, you should not use big
- chained ``if/then/else`` blocks to check for lots of different variants of
- classes. If you find yourself wanting to do this, it is much cleaner and more
- efficient to use the ``InstVisitor`` class to dispatch over the instruction
- type directly.
- ``cast_or_null<>``:
- The ``cast_or_null<>`` operator works just like the ``cast<>`` operator,
- except that it allows for a null pointer as an argument (which it then
- propagates). This can sometimes be useful, allowing you to combine several
- null checks into one.
- ``dyn_cast_or_null<>``:
- The ``dyn_cast_or_null<>`` operator works just like the ``dyn_cast<>``
- operator, except that it allows for a null pointer as an argument (which it
- then propagates). This can sometimes be useful, allowing you to combine
- several null checks into one.
- These five templates can be used with any classes, whether they have a v-table
- or not. If you want to add support for these templates, see the document
- :doc:`How to set up LLVM-style RTTI for your class hierarchy
- <HowToSetUpLLVMStyleRTTI>`
- .. _string_apis:
- Passing strings (the ``StringRef`` and ``Twine`` classes)
- ---------------------------------------------------------
- Although LLVM generally does not do much string manipulation, we do have several
- important APIs which take strings. Two important examples are the Value class
- -- which has names for instructions, functions, etc. -- and the ``StringMap``
- class which is used extensively in LLVM and Clang.
- These are generic classes, and they need to be able to accept strings which may
- have embedded null characters. Therefore, they cannot simply take a ``const
- char *``, and taking a ``const std::string&`` requires clients to perform a heap
- allocation which is usually unnecessary. Instead, many LLVM APIs use a
- ``StringRef`` or a ``const Twine&`` for passing strings efficiently.
- .. _StringRef:
- The ``StringRef`` class
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- The ``StringRef`` data type represents a reference to a constant string (a
- character array and a length) and supports the common operations available on
- ``std::string``, but does not require heap allocation.
- It can be implicitly constructed using a C style null-terminated string, an
- ``std::string``, or explicitly with a character pointer and length. For
- example, the ``StringRef`` find function is declared as:
- .. code-block:: c++
- iterator find(StringRef Key);
- and clients can call it using any one of:
- .. code-block:: c++
- Map.find("foo"); // Lookup "foo"
- Map.find(std::string("bar")); // Lookup "bar"
- Map.find(StringRef("\0baz", 4)); // Lookup "\0baz"
- Similarly, APIs which need to return a string may return a ``StringRef``
- instance, which can be used directly or converted to an ``std::string`` using
- the ``str`` member function. See ``llvm/ADT/StringRef.h`` (`doxygen
- <http://llvm.org/doxygen/StringRef_8h_source.html>`__) for more
- information.
- You should rarely use the ``StringRef`` class directly, because it contains
- pointers to external memory it is not generally safe to store an instance of the
- class (unless you know that the external storage will not be freed).
- ``StringRef`` is small and pervasive enough in LLVM that it should always be
- passed by value.
- The ``Twine`` class
- ^^^^^^^^^^^^^^^^^^^
- The ``Twine`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Twine.html>`__)
- class is an efficient way for APIs to accept concatenated strings. For example,
- a common LLVM paradigm is to name one instruction based on the name of another
- instruction with a suffix, for example:
- .. code-block:: c++
- New = CmpInst::Create(..., SO->getName() + ".cmp");
- The ``Twine`` class is effectively a lightweight `rope
- <http://en.wikipedia.org/wiki/Rope_(computer_science)>`_ which points to
- temporary (stack allocated) objects. Twines can be implicitly constructed as
- the result of the plus operator applied to strings (i.e., a C strings, an
- ``std::string``, or a ``StringRef``). The twine delays the actual concatenation
- of strings until it is actually required, at which point it can be efficiently
- rendered directly into a character array. This avoids unnecessary heap
- allocation involved in constructing the temporary results of string
- concatenation. See ``llvm/ADT/Twine.h`` (`doxygen
- <http://llvm.org/doxygen/Twine_8h_source.html>`__) and :ref:`here <dss_twine>`
- for more information.
- As with a ``StringRef``, ``Twine`` objects point to external memory and should
- almost never be stored or mentioned directly. They are intended solely for use
- when defining a function which should be able to efficiently accept concatenated
- strings.
- .. _formatting_strings:
- Formatting strings (the ``formatv`` function)
- ---------------------------------------------
- While LLVM doesn't necessarily do a lot of string manipulation and parsing, it
- does do a lot of string formatting. From diagnostic messages, to llvm tool
- outputs such as ``llvm-readobj`` to printing verbose disassembly listings and
- LLDB runtime logging, the need for string formatting is pervasive.
- The ``formatv`` is similar in spirit to ``printf``, but uses a different syntax
- which borrows heavily from Python and C#. Unlike ``printf`` it deduces the type
- to be formatted at compile time, so it does not need a format specifier such as
- ``%d``. This reduces the mental overhead of trying to construct portable format
- strings, especially for platform-specific types like ``size_t`` or pointer types.
- Unlike both ``printf`` and Python, it additionally fails to compile if LLVM does
- not know how to format the type. These two properties ensure that the function
- is both safer and simpler to use than traditional formatting methods such as
- the ``printf`` family of functions.
- Simple formatting
- ^^^^^^^^^^^^^^^^^
- A call to ``formatv`` involves a single **format string** consisting of 0 or more
- **replacement sequences**, followed by a variable length list of **replacement values**.
- A replacement sequence is a string of the form ``{N[[,align]:style]}``.
- ``N`` refers to the 0-based index of the argument from the list of replacement
- values. Note that this means it is possible to reference the same parameter
- multiple times, possibly with different style and/or alignment options, in any order.
- ``align`` is an optional string specifying the width of the field to format
- the value into, and the alignment of the value within the field. It is specified as
- an optional **alignment style** followed by a positive integral **field width**. The
- alignment style can be one of the characters ``-`` (left align), ``=`` (center align),
- or ``+`` (right align). The default is right aligned.
- ``style`` is an optional string consisting of a type specific that controls the
- formatting of the value. For example, to format a floating point value as a percentage,
- you can use the style option ``P``.
- Custom formatting
- ^^^^^^^^^^^^^^^^^
- There are two ways to customize the formatting behavior for a type.
- 1. Provide a template specialization of ``llvm::format_provider<T>`` for your
- type ``T`` with the appropriate static format method.
- .. code-block:: c++
-
- namespace llvm {
- template<>
- struct format_provider<MyFooBar> {
- static void format(const MyFooBar &V, raw_ostream &Stream, StringRef Style) {
- // Do whatever is necessary to format `V` into `Stream`
- }
- };
- void foo() {
- MyFooBar X;
- std::string S = formatv("{0}", X);
- }
- }
-
- This is a useful extensibility mechanism for adding support for formatting your own
- custom types with your own custom Style options. But it does not help when you want
- to extend the mechanism for formatting a type that the library already knows how to
- format. For that, we need something else.
-
- 2. Provide a **format adapter** inheriting from ``llvm::FormatAdapter<T>``.
- .. code-block:: c++
-
- namespace anything {
- struct format_int_custom : public llvm::FormatAdapter<int> {
- explicit format_int_custom(int N) : llvm::FormatAdapter<int>(N) {}
- void format(llvm::raw_ostream &Stream, StringRef Style) override {
- // Do whatever is necessary to format ``this->Item`` into ``Stream``
- }
- };
- }
- namespace llvm {
- void foo() {
- std::string S = formatv("{0}", anything::format_int_custom(42));
- }
- }
-
- If the type is detected to be derived from ``FormatAdapter<T>``, ``formatv``
- will call the
- ``format`` method on the argument passing in the specified style. This allows
- one to provide custom formatting of any type, including one which already has
- a builtin format provider.
- ``formatv`` Examples
- ^^^^^^^^^^^^^^^^^^^^
- Below is intended to provide an incomplete set of examples demonstrating
- the usage of ``formatv``. More information can be found by reading the
- doxygen documentation or by looking at the unit test suite.
- .. code-block:: c++
-
- std::string S;
- // Simple formatting of basic types and implicit string conversion.
- S = formatv("{0} ({1:P})", 7, 0.35); // S == "7 (35.00%)"
-
- // Out-of-order referencing and multi-referencing
- outs() << formatv("{0} {2} {1} {0}", 1, "test", 3); // prints "1 3 test 1"
-
- // Left, right, and center alignment
- S = formatv("{0,7}", 'a'); // S == " a";
- S = formatv("{0,-7}", 'a'); // S == "a ";
- S = formatv("{0,=7}", 'a'); // S == " a ";
- S = formatv("{0,+7}", 'a'); // S == " a";
-
- // Custom styles
- S = formatv("{0:N} - {0:x} - {1:E}", 12345, 123908342); // S == "12,345 - 0x3039 - 1.24E8"
-
- // Adapters
- S = formatv("{0}", fmt_align(42, AlignStyle::Center, 7)); // S == " 42 "
- S = formatv("{0}", fmt_repeat("hi", 3)); // S == "hihihi"
- S = formatv("{0}", fmt_pad("hi", 2, 6)); // S == " hi "
-
- // Ranges
- std::vector<int> V = {8, 9, 10};
- S = formatv("{0}", make_range(V.begin(), V.end())); // S == "8, 9, 10"
- S = formatv("{0:$[+]}", make_range(V.begin(), V.end())); // S == "8+9+10"
- S = formatv("{0:$[ + ]@[x]}", make_range(V.begin(), V.end())); // S == "0x8 + 0x9 + 0xA"
- .. _error_apis:
- Error handling
- --------------
- Proper error handling helps us identify bugs in our code, and helps end-users
- understand errors in their tool usage. Errors fall into two broad categories:
- *programmatic* and *recoverable*, with different strategies for handling and
- reporting.
- Programmatic Errors
- ^^^^^^^^^^^^^^^^^^^
- Programmatic errors are violations of program invariants or API contracts, and
- represent bugs within the program itself. Our aim is to document invariants, and
- to abort quickly at the point of failure (providing some basic diagnostic) when
- invariants are broken at runtime.
- The fundamental tools for handling programmatic errors are assertions and the
- llvm_unreachable function. Assertions are used to express invariant conditions,
- and should include a message describing the invariant:
- .. code-block:: c++
- assert(isPhysReg(R) && "All virt regs should have been allocated already.");
- The llvm_unreachable function can be used to document areas of control flow
- that should never be entered if the program invariants hold:
- .. code-block:: c++
- enum { Foo, Bar, Baz } X = foo();
- switch (X) {
- case Foo: /* Handle Foo */; break;
- case Bar: /* Handle Bar */; break;
- default:
- llvm_unreachable("X should be Foo or Bar here");
- }
- Recoverable Errors
- ^^^^^^^^^^^^^^^^^^
- Recoverable errors represent an error in the program's environment, for example
- a resource failure (a missing file, a dropped network connection, etc.), or
- malformed input. These errors should be detected and communicated to a level of
- the program where they can be handled appropriately. Handling the error may be
- as simple as reporting the issue to the user, or it may involve attempts at
- recovery.
- .. note::
- While it would be ideal to use this error handling scheme throughout
- LLVM, there are places where this hasn't been practical to apply. In
- situations where you absolutely must emit a non-programmatic error and
- the ``Error`` model isn't workable you can call ``report_fatal_error``,
- which will call installed error handlers, print a message, and exit the
- program.
- Recoverable errors are modeled using LLVM's ``Error`` scheme. This scheme
- represents errors using function return values, similar to classic C integer
- error codes, or C++'s ``std::error_code``. However, the ``Error`` class is
- actually a lightweight wrapper for user-defined error types, allowing arbitrary
- information to be attached to describe the error. This is similar to the way C++
- exceptions allow throwing of user-defined types.
- Success values are created by calling ``Error::success()``, E.g.:
- .. code-block:: c++
- Error foo() {
- // Do something.
- // Return success.
- return Error::success();
- }
- Success values are very cheap to construct and return - they have minimal
- impact on program performance.
- Failure values are constructed using ``make_error<T>``, where ``T`` is any class
- that inherits from the ErrorInfo utility, E.g.:
- .. code-block:: c++
- class BadFileFormat : public ErrorInfo<BadFileFormat> {
- public:
- static char ID;
- std::string Path;
- BadFileFormat(StringRef Path) : Path(Path.str()) {}
- void log(raw_ostream &OS) const override {
- OS << Path << " is malformed";
- }
- std::error_code convertToErrorCode() const override {
- return make_error_code(object_error::parse_failed);
- }
- };
- char BadFileFormat::ID; // This should be declared in the C++ file.
- Error printFormattedFile(StringRef Path) {
- if (<check for valid format>)
- return make_error<BadFileFormat>(Path);
- // print file contents.
- return Error::success();
- }
- Error values can be implicitly converted to bool: true for error, false for
- success, enabling the following idiom:
- .. code-block:: c++
- Error mayFail();
- Error foo() {
- if (auto Err = mayFail())
- return Err;
- // Success! We can proceed.
- ...
- For functions that can fail but need to return a value the ``Expected<T>``
- utility can be used. Values of this type can be constructed with either a
- ``T``, or an ``Error``. Expected<T> values are also implicitly convertible to
- boolean, but with the opposite convention to ``Error``: true for success, false
- for error. If success, the ``T`` value can be accessed via the dereference
- operator. If failure, the ``Error`` value can be extracted using the
- ``takeError()`` method. Idiomatic usage looks like:
- .. code-block:: c++
- Expected<FormattedFile> openFormattedFile(StringRef Path) {
- // If badly formatted, return an error.
- if (auto Err = checkFormat(Path))
- return std::move(Err);
- // Otherwise return a FormattedFile instance.
- return FormattedFile(Path);
- }
- Error processFormattedFile(StringRef Path) {
- // Try to open a formatted file
- if (auto FileOrErr = openFormattedFile(Path)) {
- // On success, grab a reference to the file and continue.
- auto &File = *FileOrErr;
- ...
- } else
- // On error, extract the Error value and return it.
- return FileOrErr.takeError();
- }
- If an ``Expected<T>`` value is in success mode then the ``takeError()`` method
- will return a success value. Using this fact, the above function can be
- rewritten as:
- .. code-block:: c++
- Error processFormattedFile(StringRef Path) {
- // Try to open a formatted file
- auto FileOrErr = openFormattedFile(Path);
- if (auto Err = FileOrErr.takeError())
- // On error, extract the Error value and return it.
- return Err;
- // On success, grab a reference to the file and continue.
- auto &File = *FileOrErr;
- ...
- }
- This second form is often more readable for functions that involve multiple
- ``Expected<T>`` values as it limits the indentation required.
- All ``Error`` instances, whether success or failure, must be either checked or
- moved from (via ``std::move`` or a return) before they are destructed.
- Accidentally discarding an unchecked error will cause a program abort at the
- point where the unchecked value's destructor is run, making it easy to identify
- and fix violations of this rule.
- Success values are considered checked once they have been tested (by invoking
- the boolean conversion operator):
- .. code-block:: c++
- if (auto Err = mayFail(...))
- return Err; // Failure value - move error to caller.
- // Safe to continue: Err was checked.
- In contrast, the following code will always cause an abort, even if ``mayFail``
- returns a success value:
- .. code-block:: c++
- mayFail();
- // Program will always abort here, even if mayFail() returns Success, since
- // the value is not checked.
- Failure values are considered checked once a handler for the error type has
- been activated:
- .. code-block:: c++
- handleErrors(
- processFormattedFile(...),
- [](const BadFileFormat &BFF) {
- report("Unable to process " + BFF.Path + ": bad format");
- },
- [](const FileNotFound &FNF) {
- report("File not found " + FNF.Path);
- });
- The ``handleErrors`` function takes an error as its first argument, followed by
- a variadic list of "handlers", each of which must be a callable type (a
- function, lambda, or class with a call operator) with one argument. The
- ``handleErrors`` function will visit each handler in the sequence and check its
- argument type against the dynamic type of the error, running the first handler
- that matches. This is the same decision process that is used decide which catch
- clause to run for a C++ exception.
- Since the list of handlers passed to ``handleErrors`` may not cover every error
- type that can occur, the ``handleErrors`` function also returns an Error value
- that must be checked or propagated. If the error value that is passed to
- ``handleErrors`` does not match any of the handlers it will be returned from
- handleErrors. Idiomatic use of ``handleErrors`` thus looks like:
- .. code-block:: c++
- if (auto Err =
- handleErrors(
- processFormattedFile(...),
- [](const BadFileFormat &BFF) {
- report("Unable to process " + BFF.Path + ": bad format");
- },
- [](const FileNotFound &FNF) {
- report("File not found " + FNF.Path);
- }))
- return Err;
- In cases where you truly know that the handler list is exhaustive the
- ``handleAllErrors`` function can be used instead. This is identical to
- ``handleErrors`` except that it will terminate the program if an unhandled
- error is passed in, and can therefore return void. The ``handleAllErrors``
- function should generally be avoided: the introduction of a new error type
- elsewhere in the program can easily turn a formerly exhaustive list of errors
- into a non-exhaustive list, risking unexpected program termination. Where
- possible, use handleErrors and propagate unknown errors up the stack instead.
- For tool code, where errors can be handled by printing an error message then
- exiting with an error code, the :ref:`ExitOnError <err_exitonerr>` utility
- may be a better choice than handleErrors, as it simplifies control flow when
- calling fallible functions.
- In situations where it is known that a particular call to a fallible function
- will always succeed (for example, a call to a function that can only fail on a
- subset of inputs with an input that is known to be safe) the
- :ref:`cantFail <err_cantfail>` functions can be used to remove the error type,
- simplifying control flow.
- StringError
- """""""""""
- Many kinds of errors have no recovery strategy, the only action that can be
- taken is to report them to the user so that the user can attempt to fix the
- environment. In this case representing the error as a string makes perfect
- sense. LLVM provides the ``StringError`` class for this purpose. It takes two
- arguments: A string error message, and an equivalent ``std::error_code`` for
- interoperability:
- .. code-block:: c++
- make_error<StringError>("Bad executable",
- make_error_code(errc::executable_format_error"));
- If you're certain that the error you're building will never need to be converted
- to a ``std::error_code`` you can use the ``inconvertibleErrorCode()`` function:
- .. code-block:: c++
- make_error<StringError>("Bad executable", inconvertibleErrorCode());
- This should be done only after careful consideration. If any attempt is made to
- convert this error to a ``std::error_code`` it will trigger immediate program
- termination. Unless you are certain that your errors will not need
- interoperability you should look for an existing ``std::error_code`` that you
- can convert to, and even (as painful as it is) consider introducing a new one as
- a stopgap measure.
- Interoperability with std::error_code and ErrorOr
- """""""""""""""""""""""""""""""""""""""""""""""""
- Many existing LLVM APIs use ``std::error_code`` and its partner ``ErrorOr<T>``
- (which plays the same role as ``Expected<T>``, but wraps a ``std::error_code``
- rather than an ``Error``). The infectious nature of error types means that an
- attempt to change one of these functions to return ``Error`` or ``Expected<T>``
- instead often results in an avalanche of changes to callers, callers of callers,
- and so on. (The first such attempt, returning an ``Error`` from
- MachOObjectFile's constructor, was abandoned after the diff reached 3000 lines,
- impacted half a dozen libraries, and was still growing).
- To solve this problem, the ``Error``/``std::error_code`` interoperability requirement was
- introduced. Two pairs of functions allow any ``Error`` value to be converted to a
- ``std::error_code``, any ``Expected<T>`` to be converted to an ``ErrorOr<T>``, and vice
- versa:
- .. code-block:: c++
- std::error_code errorToErrorCode(Error Err);
- Error errorCodeToError(std::error_code EC);
- template <typename T> ErrorOr<T> expectedToErrorOr(Expected<T> TOrErr);
- template <typename T> Expected<T> errorOrToExpected(ErrorOr<T> TOrEC);
- Using these APIs it is easy to make surgical patches that update individual
- functions from ``std::error_code`` to ``Error``, and from ``ErrorOr<T>`` to
- ``Expected<T>``.
- Returning Errors from error handlers
- """"""""""""""""""""""""""""""""""""
- Error recovery attempts may themselves fail. For that reason, ``handleErrors``
- actually recognises three different forms of handler signature:
- .. code-block:: c++
- // Error must be handled, no new errors produced:
- void(UserDefinedError &E);
- // Error must be handled, new errors can be produced:
- Error(UserDefinedError &E);
- // Original error can be inspected, then re-wrapped and returned (or a new
- // error can be produced):
- Error(std::unique_ptr<UserDefinedError> E);
- Any error returned from a handler will be returned from the ``handleErrors``
- function so that it can be handled itself, or propagated up the stack.
- .. _err_exitonerr:
- Using ExitOnError to simplify tool code
- """""""""""""""""""""""""""""""""""""""
- Library code should never call ``exit`` for a recoverable error, however in tool
- code (especially command line tools) this can be a reasonable approach. Calling
- ``exit`` upon encountering an error dramatically simplifies control flow as the
- error no longer needs to be propagated up the stack. This allows code to be
- written in straight-line style, as long as each fallible call is wrapped in a
- check and call to exit. The ``ExitOnError`` class supports this pattern by
- providing call operators that inspect ``Error`` values, stripping the error away
- in the success case and logging to ``stderr`` then exiting in the failure case.
- To use this class, declare a global ``ExitOnError`` variable in your program:
- .. code-block:: c++
- ExitOnError ExitOnErr;
- Calls to fallible functions can then be wrapped with a call to ``ExitOnErr``,
- turning them into non-failing calls:
- .. code-block:: c++
- Error mayFail();
- Expected<int> mayFail2();
- void foo() {
- ExitOnErr(mayFail());
- int X = ExitOnErr(mayFail2());
- }
- On failure, the error's log message will be written to ``stderr``, optionally
- preceded by a string "banner" that can be set by calling the setBanner method. A
- mapping can also be supplied from ``Error`` values to exit codes using the
- ``setExitCodeMapper`` method:
- .. code-block:: c++
- int main(int argc, char *argv[]) {
- ExitOnErr.setBanner(std::string(argv[0]) + " error:");
- ExitOnErr.setExitCodeMapper(
- [](const Error &Err) {
- if (Err.isA<BadFileFormat>())
- return 2;
- return 1;
- });
- Use ``ExitOnError`` in your tool code where possible as it can greatly improve
- readability.
- .. _err_cantfail:
- Using cantFail to simplify safe callsites
- """""""""""""""""""""""""""""""""""""""""
- Some functions may only fail for a subset of their inputs, so calls using known
- safe inputs can be assumed to succeed.
- The cantFail functions encapsulate this by wrapping an assertion that their
- argument is a success value and, in the case of Expected<T>, unwrapping the
- T value:
- .. code-block:: c++
- Error onlyFailsForSomeXValues(int X);
- Expected<int> onlyFailsForSomeXValues2(int X);
- void foo() {
- cantFail(onlyFailsForSomeXValues(KnownSafeValue));
- int Y = cantFail(onlyFailsForSomeXValues2(KnownSafeValue));
- ...
- }
- Like the ExitOnError utility, cantFail simplifies control flow. Their treatment
- of error cases is very different however: Where ExitOnError is guaranteed to
- terminate the program on an error input, cantFile simply asserts that the result
- is success. In debug builds this will result in an assertion failure if an error
- is encountered. In release builds the behavior of cantFail for failure values is
- undefined. As such, care must be taken in the use of cantFail: clients must be
- certain that a cantFail wrapped call really can not fail with the given
- arguments.
- Use of the cantFail functions should be rare in library code, but they are
- likely to be of more use in tool and unit-test code where inputs and/or
- mocked-up classes or functions may be known to be safe.
- Fallible constructors
- """""""""""""""""""""
- Some classes require resource acquisition or other complex initialization that
- can fail during construction. Unfortunately constructors can't return errors,
- and having clients test objects after they're constructed to ensure that they're
- valid is error prone as it's all too easy to forget the test. To work around
- this, use the named constructor idiom and return an ``Expected<T>``:
- .. code-block:: c++
- class Foo {
- public:
- static Expected<Foo> Create(Resource R1, Resource R2) {
- Error Err;
- Foo F(R1, R2, Err);
- if (Err)
- return std::move(Err);
- return std::move(F);
- }
- private:
- Foo(Resource R1, Resource R2, Error &Err) {
- ErrorAsOutParameter EAO(&Err);
- if (auto Err2 = R1.acquire()) {
- Err = std::move(Err2);
- return;
- }
- Err = R2.acquire();
- }
- };
- Here, the named constructor passes an ``Error`` by reference into the actual
- constructor, which the constructor can then use to return errors. The
- ``ErrorAsOutParameter`` utility sets the ``Error`` value's checked flag on entry
- to the constructor so that the error can be assigned to, then resets it on exit
- to force the client (the named constructor) to check the error.
- By using this idiom, clients attempting to construct a Foo receive either a
- well-formed Foo or an Error, never an object in an invalid state.
- Propagating and consuming errors based on types
- """""""""""""""""""""""""""""""""""""""""""""""
- In some contexts, certain types of error are known to be benign. For example,
- when walking an archive, some clients may be happy to skip over badly formatted
- object files rather than terminating the walk immediately. Skipping badly
- formatted objects could be achieved using an elaborate handler method, but the
- Error.h header provides two utilities that make this idiom much cleaner: the
- type inspection method, ``isA``, and the ``consumeError`` function:
- .. code-block:: c++
- Error walkArchive(Archive A) {
- for (unsigned I = 0; I != A.numMembers(); ++I) {
- auto ChildOrErr = A.getMember(I);
- if (auto Err = ChildOrErr.takeError()) {
- if (Err.isA<BadFileFormat>())
- consumeError(std::move(Err))
- else
- return Err;
- }
- auto &Child = *ChildOrErr;
- // Use Child
- ...
- }
- return Error::success();
- }
- Concatenating Errors with joinErrors
- """"""""""""""""""""""""""""""""""""
- In the archive walking example above ``BadFileFormat`` errors are simply
- consumed and ignored. If the client had wanted report these errors after
- completing the walk over the archive they could use the ``joinErrors`` utility:
- .. code-block:: c++
- Error walkArchive(Archive A) {
- Error DeferredErrs = Error::success();
- for (unsigned I = 0; I != A.numMembers(); ++I) {
- auto ChildOrErr = A.getMember(I);
- if (auto Err = ChildOrErr.takeError())
- if (Err.isA<BadFileFormat>())
- DeferredErrs = joinErrors(std::move(DeferredErrs), std::move(Err));
- else
- return Err;
- auto &Child = *ChildOrErr;
- // Use Child
- ...
- }
- return DeferredErrs;
- }
- The ``joinErrors`` routine builds a special error type called ``ErrorList``,
- which holds a list of user defined errors. The ``handleErrors`` routine
- recognizes this type and will attempt to handle each of the contained errors in
- order. If all contained errors can be handled, ``handleErrors`` will return
- ``Error::success()``, otherwise ``handleErrors`` will concatenate the remaining
- errors and return the resulting ``ErrorList``.
- Building fallible iterators and iterator ranges
- """""""""""""""""""""""""""""""""""""""""""""""
- The archive walking examples above retrieve archive members by index, however
- this requires considerable boiler-plate for iteration and error checking. We can
- clean this up by using ``Error`` with the "fallible iterator" pattern. The usual
- C++ iterator patterns do not allow for failure on increment, but we can
- incorporate support for it by having iterators hold an Error reference through
- which they can report failure. In this pattern, if an increment operation fails
- the failure is recorded via the Error reference and the iterator value is set to
- the end of the range in order to terminate the loop. This ensures that the
- dereference operation is safe anywhere that an ordinary iterator dereference
- would be safe (i.e. when the iterator is not equal to end). Where this pattern
- is followed (as in the ``llvm::object::Archive`` class) the result is much
- cleaner iteration idiom:
- .. code-block:: c++
- Error Err;
- for (auto &Child : Ar->children(Err)) {
- // Use Child - we only enter the loop when it's valid
- ...
- }
- // Check Err after the loop to ensure it didn't break due to an error.
- if (Err)
- return Err;
- .. _function_apis:
- More information on Error and its related utilities can be found in the
- Error.h header file.
- Passing functions and other callable objects
- --------------------------------------------
- Sometimes you may want a function to be passed a callback object. In order to
- support lambda expressions and other function objects, you should not use the
- traditional C approach of taking a function pointer and an opaque cookie:
- .. code-block:: c++
- void takeCallback(bool (*Callback)(Function *, void *), void *Cookie);
- Instead, use one of the following approaches:
- Function template
- ^^^^^^^^^^^^^^^^^
- If you don't mind putting the definition of your function into a header file,
- make it a function template that is templated on the callable type.
- .. code-block:: c++
- template<typename Callable>
- void takeCallback(Callable Callback) {
- Callback(1, 2, 3);
- }
- The ``function_ref`` class template
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- The ``function_ref``
- (`doxygen <http://llvm.org/doxygen/classllvm_1_1function__ref_3_01Ret_07Params_8_8_8_08_4.html>`__) class
- template represents a reference to a callable object, templated over the type
- of the callable. This is a good choice for passing a callback to a function,
- if you don't need to hold onto the callback after the function returns. In this
- way, ``function_ref`` is to ``std::function`` as ``StringRef`` is to
- ``std::string``.
- ``function_ref<Ret(Param1, Param2, ...)>`` can be implicitly constructed from
- any callable object that can be called with arguments of type ``Param1``,
- ``Param2``, ..., and returns a value that can be converted to type ``Ret``.
- For example:
- .. code-block:: c++
- void visitBasicBlocks(Function *F, function_ref<bool (BasicBlock*)> Callback) {
- for (BasicBlock &BB : *F)
- if (Callback(&BB))
- return;
- }
- can be called using:
- .. code-block:: c++
- visitBasicBlocks(F, [&](BasicBlock *BB) {
- if (process(BB))
- return isEmpty(BB);
- return false;
- });
- Note that a ``function_ref`` object contains pointers to external memory, so it
- is not generally safe to store an instance of the class (unless you know that
- the external storage will not be freed). If you need this ability, consider
- using ``std::function``. ``function_ref`` is small enough that it should always
- be passed by value.
- .. _DEBUG:
- The ``LLVM_DEBUG()`` macro and ``-debug`` option
- ------------------------------------------------
- Often when working on your pass you will put a bunch of debugging printouts and
- other code into your pass. After you get it working, you want to remove it, but
- you may need it again in the future (to work out new bugs that you run across).
- Naturally, because of this, you don't want to delete the debug printouts, but
- you don't want them to always be noisy. A standard compromise is to comment
- them out, allowing you to enable them if you need them in the future.
- The ``llvm/Support/Debug.h`` (`doxygen
- <http://llvm.org/doxygen/Debug_8h_source.html>`__) file provides a macro named
- ``LLVM_DEBUG()`` that is a much nicer solution to this problem. Basically, you can
- put arbitrary code into the argument of the ``LLVM_DEBUG`` macro, and it is only
- executed if '``opt``' (or any other tool) is run with the '``-debug``' command
- line argument:
- .. code-block:: c++
- LLVM_DEBUG(dbgs() << "I am here!\n");
- Then you can run your pass like this:
- .. code-block:: none
- $ opt < a.bc > /dev/null -mypass
- <no output>
- $ opt < a.bc > /dev/null -mypass -debug
- I am here!
- Using the ``LLVM_DEBUG()`` macro instead of a home-brewed solution allows you to not
- have to create "yet another" command line option for the debug output for your
- pass. Note that ``LLVM_DEBUG()`` macros are disabled for non-asserts builds, so they
- do not cause a performance impact at all (for the same reason, they should also
- not contain side-effects!).
- One additional nice thing about the ``LLVM_DEBUG()`` macro is that you can enable or
- disable it directly in gdb. Just use "``set DebugFlag=0``" or "``set
- DebugFlag=1``" from the gdb if the program is running. If the program hasn't
- been started yet, you can always just run it with ``-debug``.
- .. _DEBUG_TYPE:
- Fine grained debug info with ``DEBUG_TYPE`` and the ``-debug-only`` option
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- Sometimes you may find yourself in a situation where enabling ``-debug`` just
- turns on **too much** information (such as when working on the code generator).
- If you want to enable debug information with more fine-grained control, you
- should define the ``DEBUG_TYPE`` macro and use the ``-debug-only`` option as
- follows:
- .. code-block:: c++
- #define DEBUG_TYPE "foo"
- LLVM_DEBUG(dbgs() << "'foo' debug type\n");
- #undef DEBUG_TYPE
- #define DEBUG_TYPE "bar"
- LLVM_DEBUG(dbgs() << "'bar' debug type\n");
- #undef DEBUG_TYPE
- Then you can run your pass like this:
- .. code-block:: none
- $ opt < a.bc > /dev/null -mypass
- <no output>
- $ opt < a.bc > /dev/null -mypass -debug
- 'foo' debug type
- 'bar' debug type
- $ opt < a.bc > /dev/null -mypass -debug-only=foo
- 'foo' debug type
- $ opt < a.bc > /dev/null -mypass -debug-only=bar
- 'bar' debug type
- $ opt < a.bc > /dev/null -mypass -debug-only=foo,bar
- 'foo' debug type
- 'bar' debug type
- Of course, in practice, you should only set ``DEBUG_TYPE`` at the top of a file,
- to specify the debug type for the entire module. Be careful that you only do
- this after including Debug.h and not around any #include of headers. Also, you
- should use names more meaningful than "foo" and "bar", because there is no
- system in place to ensure that names do not conflict. If two different modules
- use the same string, they will all be turned on when the name is specified.
- This allows, for example, all debug information for instruction scheduling to be
- enabled with ``-debug-only=InstrSched``, even if the source lives in multiple
- files. The name must not include a comma (,) as that is used to separate the
- arguments of the ``-debug-only`` option.
- For performance reasons, -debug-only is not available in optimized build
- (``--enable-optimized``) of LLVM.
- The ``DEBUG_WITH_TYPE`` macro is also available for situations where you would
- like to set ``DEBUG_TYPE``, but only for one specific ``DEBUG`` statement. It
- takes an additional first parameter, which is the type to use. For example, the
- preceding example could be written as:
- .. code-block:: c++
- DEBUG_WITH_TYPE("foo", dbgs() << "'foo' debug type\n");
- DEBUG_WITH_TYPE("bar", dbgs() << "'bar' debug type\n");
- .. _Statistic:
- The ``Statistic`` class & ``-stats`` option
- -------------------------------------------
- The ``llvm/ADT/Statistic.h`` (`doxygen
- <http://llvm.org/doxygen/Statistic_8h_source.html>`__) file provides a class
- named ``Statistic`` that is used as a unified way to keep track of what the LLVM
- compiler is doing and how effective various optimizations are. It is useful to
- see what optimizations are contributing to making a particular program run
- faster.
- Often you may run your pass on some big program, and you're interested to see
- how many times it makes a certain transformation. Although you can do this with
- hand inspection, or some ad-hoc method, this is a real pain and not very useful
- for big programs. Using the ``Statistic`` class makes it very easy to keep
- track of this information, and the calculated information is presented in a
- uniform manner with the rest of the passes being executed.
- There are many examples of ``Statistic`` uses, but the basics of using it are as
- follows:
- Define your statistic like this:
- .. code-block:: c++
- #define DEBUG_TYPE "mypassname" // This goes before any #includes.
- STATISTIC(NumXForms, "The # of times I did stuff");
- The ``STATISTIC`` macro defines a static variable, whose name is specified by
- the first argument. The pass name is taken from the ``DEBUG_TYPE`` macro, and
- the description is taken from the second argument. The variable defined
- ("NumXForms" in this case) acts like an unsigned integer.
- Whenever you make a transformation, bump the counter:
- .. code-block:: c++
- ++NumXForms; // I did stuff!
- That's all you have to do. To get '``opt``' to print out the statistics
- gathered, use the '``-stats``' option:
- .. code-block:: none
- $ opt -stats -mypassname < program.bc > /dev/null
- ... statistics output ...
- Note that in order to use the '``-stats``' option, LLVM must be
- compiled with assertions enabled.
- When running ``opt`` on a C file from the SPEC benchmark suite, it gives a
- report that looks like this:
- .. code-block:: none
- 7646 bitcodewriter - Number of normal instructions
- 725 bitcodewriter - Number of oversized instructions
- 129996 bitcodewriter - Number of bitcode bytes written
- 2817 raise - Number of insts DCEd or constprop'd
- 3213 raise - Number of cast-of-self removed
- 5046 raise - Number of expression trees converted
- 75 raise - Number of other getelementptr's formed
- 138 raise - Number of load/store peepholes
- 42 deadtypeelim - Number of unused typenames removed from symtab
- 392 funcresolve - Number of varargs functions resolved
- 27 globaldce - Number of global variables removed
- 2 adce - Number of basic blocks removed
- 134 cee - Number of branches revectored
- 49 cee - Number of setcc instruction eliminated
- 532 gcse - Number of loads removed
- 2919 gcse - Number of instructions removed
- 86 indvars - Number of canonical indvars added
- 87 indvars - Number of aux indvars removed
- 25 instcombine - Number of dead inst eliminate
- 434 instcombine - Number of insts combined
- 248 licm - Number of load insts hoisted
- 1298 licm - Number of insts hoisted to a loop pre-header
- 3 licm - Number of insts hoisted to multiple loop preds (bad, no loop pre-header)
- 75 mem2reg - Number of alloca's promoted
- 1444 cfgsimplify - Number of blocks simplified
- Obviously, with so many optimizations, having a unified framework for this stuff
- is very nice. Making your pass fit well into the framework makes it more
- maintainable and useful.
- .. _DebugCounters:
- Adding debug counters to aid in debugging your code
- ---------------------------------------------------
- Sometimes, when writing new passes, or trying to track down bugs, it
- is useful to be able to control whether certain things in your pass
- happen or not. For example, there are times the minimization tooling
- can only easily give you large testcases. You would like to narrow
- your bug down to a specific transformation happening or not happening,
- automatically, using bisection. This is where debug counters help.
- They provide a framework for making parts of your code only execute a
- certain number of times.
- The ``llvm/Support/DebugCounter.h`` (`doxygen
- <http://llvm.org/doxygen/DebugCounter_8h_source.html>`__) file
- provides a class named ``DebugCounter`` that can be used to create
- command line counter options that control execution of parts of your code.
- Define your DebugCounter like this:
- .. code-block:: c++
- DEBUG_COUNTER(DeleteAnInstruction, "passname-delete-instruction",
- "Controls which instructions get delete");
- The ``DEBUG_COUNTER`` macro defines a static variable, whose name
- is specified by the first argument. The name of the counter
- (which is used on the command line) is specified by the second
- argument, and the description used in the help is specified by the
- third argument.
- Whatever code you want that control, use ``DebugCounter::shouldExecute`` to control it.
- .. code-block:: c++
- if (DebugCounter::shouldExecute(DeleteAnInstruction))
- I->eraseFromParent();
- That's all you have to do. Now, using opt, you can control when this code triggers using
- the '``--debug-counter``' option. There are two counters provided, ``skip`` and ``count``.
- ``skip`` is the number of times to skip execution of the codepath. ``count`` is the number
- of times, once we are done skipping, to execute the codepath.
- .. code-block:: none
- $ opt --debug-counter=passname-delete-instruction-skip=1,passname-delete-instruction-count=2 -passname
- This will skip the above code the first time we hit it, then execute it twice, then skip the rest of the executions.
- So if executed on the following code:
- .. code-block:: llvm
- %1 = add i32 %a, %b
- %2 = add i32 %a, %b
- %3 = add i32 %a, %b
- %4 = add i32 %a, %b
- It would delete number ``%2`` and ``%3``.
- A utility is provided in `utils/bisect-skip-count` to binary search
- skip and count arguments. It can be used to automatically minimize the
- skip and count for a debug-counter variable.
- .. _ViewGraph:
- Viewing graphs while debugging code
- -----------------------------------
- Several of the important data structures in LLVM are graphs: for example CFGs
- made out of LLVM :ref:`BasicBlocks <BasicBlock>`, CFGs made out of LLVM
- :ref:`MachineBasicBlocks <MachineBasicBlock>`, and :ref:`Instruction Selection
- DAGs <SelectionDAG>`. In many cases, while debugging various parts of the
- compiler, it is nice to instantly visualize these graphs.
- LLVM provides several callbacks that are available in a debug build to do
- exactly that. If you call the ``Function::viewCFG()`` method, for example, the
- current LLVM tool will pop up a window containing the CFG for the function where
- each basic block is a node in the graph, and each node contains the instructions
- in the block. Similarly, there also exists ``Function::viewCFGOnly()`` (does
- not include the instructions), the ``MachineFunction::viewCFG()`` and
- ``MachineFunction::viewCFGOnly()``, and the ``SelectionDAG::viewGraph()``
- methods. Within GDB, for example, you can usually use something like ``call
- DAG.viewGraph()`` to pop up a window. Alternatively, you can sprinkle calls to
- these functions in your code in places you want to debug.
- Getting this to work requires a small amount of setup. On Unix systems
- with X11, install the `graphviz <http://www.graphviz.org>`_ toolkit, and make
- sure 'dot' and 'gv' are in your path. If you are running on Mac OS X, download
- and install the Mac OS X `Graphviz program
- <http://www.pixelglow.com/graphviz/>`_ and add
- ``/Applications/Graphviz.app/Contents/MacOS/`` (or wherever you install it) to
- your path. The programs need not be present when configuring, building or
- running LLVM and can simply be installed when needed during an active debug
- session.
- ``SelectionDAG`` has been extended to make it easier to locate *interesting*
- nodes in large complex graphs. From gdb, if you ``call DAG.setGraphColor(node,
- "color")``, then the next ``call DAG.viewGraph()`` would highlight the node in
- the specified color (choices of colors can be found at `colors
- <http://www.graphviz.org/doc/info/colors.html>`_.) More complex node attributes
- can be provided with ``call DAG.setGraphAttrs(node, "attributes")`` (choices can
- be found at `Graph attributes <http://www.graphviz.org/doc/info/attrs.html>`_.)
- If you want to restart and clear all the current graph attributes, then you can
- ``call DAG.clearGraphAttrs()``.
- Note that graph visualization features are compiled out of Release builds to
- reduce file size. This means that you need a Debug+Asserts or Release+Asserts
- build to use these features.
- .. _datastructure:
- Picking the Right Data Structure for a Task
- ===========================================
- LLVM has a plethora of data structures in the ``llvm/ADT/`` directory, and we
- commonly use STL data structures. This section describes the trade-offs you
- should consider when you pick one.
- The first step is a choose your own adventure: do you want a sequential
- container, a set-like container, or a map-like container? The most important
- thing when choosing a container is the algorithmic properties of how you plan to
- access the container. Based on that, you should use:
- * a :ref:`map-like <ds_map>` container if you need efficient look-up of a
- value based on another value. Map-like containers also support efficient
- queries for containment (whether a key is in the map). Map-like containers
- generally do not support efficient reverse mapping (values to keys). If you
- need that, use two maps. Some map-like containers also support efficient
- iteration through the keys in sorted order. Map-like containers are the most
- expensive sort, only use them if you need one of these capabilities.
- * a :ref:`set-like <ds_set>` container if you need to put a bunch of stuff into
- a container that automatically eliminates duplicates. Some set-like
- containers support efficient iteration through the elements in sorted order.
- Set-like containers are more expensive than sequential containers.
- * a :ref:`sequential <ds_sequential>` container provides the most efficient way
- to add elements and keeps track of the order they are added to the collection.
- They permit duplicates and support efficient iteration, but do not support
- efficient look-up based on a key.
- * a :ref:`string <ds_string>` container is a specialized sequential container or
- reference structure that is used for character or byte arrays.
- * a :ref:`bit <ds_bit>` container provides an efficient way to store and
- perform set operations on sets of numeric id's, while automatically
- eliminating duplicates. Bit containers require a maximum of 1 bit for each
- identifier you want to store.
- Once the proper category of container is determined, you can fine tune the
- memory use, constant factors, and cache behaviors of access by intelligently
- picking a member of the category. Note that constant factors and cache behavior
- can be a big deal. If you have a vector that usually only contains a few
- elements (but could contain many), for example, it's much better to use
- :ref:`SmallVector <dss_smallvector>` than :ref:`vector <dss_vector>`. Doing so
- avoids (relatively) expensive malloc/free calls, which dwarf the cost of adding
- the elements to the container.
- .. _ds_sequential:
- Sequential Containers (std::vector, std::list, etc)
- ---------------------------------------------------
- There are a variety of sequential containers available for you, based on your
- needs. Pick the first in this section that will do what you want.
- .. _dss_arrayref:
- llvm/ADT/ArrayRef.h
- ^^^^^^^^^^^^^^^^^^^
- The ``llvm::ArrayRef`` class is the preferred class to use in an interface that
- accepts a sequential list of elements in memory and just reads from them. By
- taking an ``ArrayRef``, the API can be passed a fixed size array, an
- ``std::vector``, an ``llvm::SmallVector`` and anything else that is contiguous
- in memory.
- .. _dss_fixedarrays:
- Fixed Size Arrays
- ^^^^^^^^^^^^^^^^^
- Fixed size arrays are very simple and very fast. They are good if you know
- exactly how many elements you have, or you have a (low) upper bound on how many
- you have.
- .. _dss_heaparrays:
- Heap Allocated Arrays
- ^^^^^^^^^^^^^^^^^^^^^
- Heap allocated arrays (``new[]`` + ``delete[]``) are also simple. They are good
- if the number of elements is variable, if you know how many elements you will
- need before the array is allocated, and if the array is usually large (if not,
- consider a :ref:`SmallVector <dss_smallvector>`). The cost of a heap allocated
- array is the cost of the new/delete (aka malloc/free). Also note that if you
- are allocating an array of a type with a constructor, the constructor and
- destructors will be run for every element in the array (re-sizable vectors only
- construct those elements actually used).
- .. _dss_tinyptrvector:
- llvm/ADT/TinyPtrVector.h
- ^^^^^^^^^^^^^^^^^^^^^^^^
- ``TinyPtrVector<Type>`` is a highly specialized collection class that is
- optimized to avoid allocation in the case when a vector has zero or one
- elements. It has two major restrictions: 1) it can only hold values of pointer
- type, and 2) it cannot hold a null pointer.
- Since this container is highly specialized, it is rarely used.
- .. _dss_smallvector:
- llvm/ADT/SmallVector.h
- ^^^^^^^^^^^^^^^^^^^^^^
- ``SmallVector<Type, N>`` is a simple class that looks and smells just like
- ``vector<Type>``: it supports efficient iteration, lays out elements in memory
- order (so you can do pointer arithmetic between elements), supports efficient
- push_back/pop_back operations, supports efficient random access to its elements,
- etc.
- The main advantage of SmallVector is that it allocates space for some number of
- elements (N) **in the object itself**. Because of this, if the SmallVector is
- dynamically smaller than N, no malloc is performed. This can be a big win in
- cases where the malloc/free call is far more expensive than the code that
- fiddles around with the elements.
- This is good for vectors that are "usually small" (e.g. the number of
- predecessors/successors of a block is usually less than 8). On the other hand,
- this makes the size of the SmallVector itself large, so you don't want to
- allocate lots of them (doing so will waste a lot of space). As such,
- SmallVectors are most useful when on the stack.
- SmallVector also provides a nice portable and efficient replacement for
- ``alloca``.
- SmallVector has grown a few other minor advantages over std::vector, causing
- ``SmallVector<Type, 0>`` to be preferred over ``std::vector<Type>``.
- #. std::vector is exception-safe, and some implementations have pessimizations
- that copy elements when SmallVector would move them.
- #. SmallVector understands ``isPodLike<Type>`` and uses realloc aggressively.
- #. Many LLVM APIs take a SmallVectorImpl as an out parameter (see the note
- below).
- #. SmallVector with N equal to 0 is smaller than std::vector on 64-bit
- platforms, since it uses ``unsigned`` (instead of ``void*``) for its size
- and capacity.
- .. note::
- Prefer to use ``SmallVectorImpl<T>`` as a parameter type.
- In APIs that don't care about the "small size" (most?), prefer to use
- the ``SmallVectorImpl<T>`` class, which is basically just the "vector
- header" (and methods) without the elements allocated after it. Note that
- ``SmallVector<T, N>`` inherits from ``SmallVectorImpl<T>`` so the
- conversion is implicit and costs nothing. E.g.
- .. code-block:: c++
- // BAD: Clients cannot pass e.g. SmallVector<Foo, 4>.
- hardcodedSmallSize(SmallVector<Foo, 2> &Out);
- // GOOD: Clients can pass any SmallVector<Foo, N>.
- allowsAnySmallSize(SmallVectorImpl<Foo> &Out);
- void someFunc() {
- SmallVector<Foo, 8> Vec;
- hardcodedSmallSize(Vec); // Error.
- allowsAnySmallSize(Vec); // Works.
- }
- Even though it has "``Impl``" in the name, this is so widely used that
- it really isn't "private to the implementation" anymore. A name like
- ``SmallVectorHeader`` would be more appropriate.
- .. _dss_vector:
- <vector>
- ^^^^^^^^
- ``std::vector<T>`` is well loved and respected. However, ``SmallVector<T, 0>``
- is often a better option due to the advantages listed above. std::vector is
- still useful when you need to store more than ``UINT32_MAX`` elements or when
- interfacing with code that expects vectors :).
- One worthwhile note about std::vector: avoid code like this:
- .. code-block:: c++
- for ( ... ) {
- std::vector<foo> V;
- // make use of V.
- }
- Instead, write this as:
- .. code-block:: c++
- std::vector<foo> V;
- for ( ... ) {
- // make use of V.
- V.clear();
- }
- Doing so will save (at least) one heap allocation and free per iteration of the
- loop.
- .. _dss_deque:
- <deque>
- ^^^^^^^
- ``std::deque`` is, in some senses, a generalized version of ``std::vector``.
- Like ``std::vector``, it provides constant time random access and other similar
- properties, but it also provides efficient access to the front of the list. It
- does not guarantee continuity of elements within memory.
- In exchange for this extra flexibility, ``std::deque`` has significantly higher
- constant factor costs than ``std::vector``. If possible, use ``std::vector`` or
- something cheaper.
- .. _dss_list:
- <list>
- ^^^^^^
- ``std::list`` is an extremely inefficient class that is rarely useful. It
- performs a heap allocation for every element inserted into it, thus having an
- extremely high constant factor, particularly for small data types.
- ``std::list`` also only supports bidirectional iteration, not random access
- iteration.
- In exchange for this high cost, std::list supports efficient access to both ends
- of the list (like ``std::deque``, but unlike ``std::vector`` or
- ``SmallVector``). In addition, the iterator invalidation characteristics of
- std::list are stronger than that of a vector class: inserting or removing an
- element into the list does not invalidate iterator or pointers to other elements
- in the list.
- .. _dss_ilist:
- llvm/ADT/ilist.h
- ^^^^^^^^^^^^^^^^
- ``ilist<T>`` implements an 'intrusive' doubly-linked list. It is intrusive,
- because it requires the element to store and provide access to the prev/next
- pointers for the list.
- ``ilist`` has the same drawbacks as ``std::list``, and additionally requires an
- ``ilist_traits`` implementation for the element type, but it provides some novel
- characteristics. In particular, it can efficiently store polymorphic objects,
- the traits class is informed when an element is inserted or removed from the
- list, and ``ilist``\ s are guaranteed to support a constant-time splice
- operation.
- These properties are exactly what we want for things like ``Instruction``\ s and
- basic blocks, which is why these are implemented with ``ilist``\ s.
- Related classes of interest are explained in the following subsections:
- * :ref:`ilist_traits <dss_ilist_traits>`
- * :ref:`iplist <dss_iplist>`
- * :ref:`llvm/ADT/ilist_node.h <dss_ilist_node>`
- * :ref:`Sentinels <dss_ilist_sentinel>`
- .. _dss_packedvector:
- llvm/ADT/PackedVector.h
- ^^^^^^^^^^^^^^^^^^^^^^^
- Useful for storing a vector of values using only a few number of bits for each
- value. Apart from the standard operations of a vector-like container, it can
- also perform an 'or' set operation.
- For example:
- .. code-block:: c++
- enum State {
- None = 0x0,
- FirstCondition = 0x1,
- SecondCondition = 0x2,
- Both = 0x3
- };
- State get() {
- PackedVector<State, 2> Vec1;
- Vec1.push_back(FirstCondition);
- PackedVector<State, 2> Vec2;
- Vec2.push_back(SecondCondition);
- Vec1 |= Vec2;
- return Vec1[0]; // returns 'Both'.
- }
- .. _dss_ilist_traits:
- ilist_traits
- ^^^^^^^^^^^^
- ``ilist_traits<T>`` is ``ilist<T>``'s customization mechanism. ``iplist<T>``
- (and consequently ``ilist<T>``) publicly derive from this traits class.
- .. _dss_iplist:
- iplist
- ^^^^^^
- ``iplist<T>`` is ``ilist<T>``'s base and as such supports a slightly narrower
- interface. Notably, inserters from ``T&`` are absent.
- ``ilist_traits<T>`` is a public base of this class and can be used for a wide
- variety of customizations.
- .. _dss_ilist_node:
- llvm/ADT/ilist_node.h
- ^^^^^^^^^^^^^^^^^^^^^
- ``ilist_node<T>`` implements the forward and backward links that are expected
- by the ``ilist<T>`` (and analogous containers) in the default manner.
- ``ilist_node<T>``\ s are meant to be embedded in the node type ``T``, usually
- ``T`` publicly derives from ``ilist_node<T>``.
- .. _dss_ilist_sentinel:
- Sentinels
- ^^^^^^^^^
- ``ilist``\ s have another specialty that must be considered. To be a good
- citizen in the C++ ecosystem, it needs to support the standard container
- operations, such as ``begin`` and ``end`` iterators, etc. Also, the
- ``operator--`` must work correctly on the ``end`` iterator in the case of
- non-empty ``ilist``\ s.
- The only sensible solution to this problem is to allocate a so-called *sentinel*
- along with the intrusive list, which serves as the ``end`` iterator, providing
- the back-link to the last element. However conforming to the C++ convention it
- is illegal to ``operator++`` beyond the sentinel and it also must not be
- dereferenced.
- These constraints allow for some implementation freedom to the ``ilist`` how to
- allocate and store the sentinel. The corresponding policy is dictated by
- ``ilist_traits<T>``. By default a ``T`` gets heap-allocated whenever the need
- for a sentinel arises.
- While the default policy is sufficient in most cases, it may break down when
- ``T`` does not provide a default constructor. Also, in the case of many
- instances of ``ilist``\ s, the memory overhead of the associated sentinels is
- wasted. To alleviate the situation with numerous and voluminous
- ``T``-sentinels, sometimes a trick is employed, leading to *ghostly sentinels*.
- Ghostly sentinels are obtained by specially-crafted ``ilist_traits<T>`` which
- superpose the sentinel with the ``ilist`` instance in memory. Pointer
- arithmetic is used to obtain the sentinel, which is relative to the ``ilist``'s
- ``this`` pointer. The ``ilist`` is augmented by an extra pointer, which serves
- as the back-link of the sentinel. This is the only field in the ghostly
- sentinel which can be legally accessed.
- .. _dss_other:
- Other Sequential Container options
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- Other STL containers are available, such as ``std::string``.
- There are also various STL adapter classes such as ``std::queue``,
- ``std::priority_queue``, ``std::stack``, etc. These provide simplified access
- to an underlying container but don't affect the cost of the container itself.
- .. _ds_string:
- String-like containers
- ----------------------
- There are a variety of ways to pass around and use strings in C and C++, and
- LLVM adds a few new options to choose from. Pick the first option on this list
- that will do what you need, they are ordered according to their relative cost.
- Note that it is generally preferred to *not* pass strings around as ``const
- char*``'s. These have a number of problems, including the fact that they
- cannot represent embedded nul ("\0") characters, and do not have a length
- available efficiently. The general replacement for '``const char*``' is
- StringRef.
- For more information on choosing string containers for APIs, please see
- :ref:`Passing Strings <string_apis>`.
- .. _dss_stringref:
- llvm/ADT/StringRef.h
- ^^^^^^^^^^^^^^^^^^^^
- The StringRef class is a simple value class that contains a pointer to a
- character and a length, and is quite related to the :ref:`ArrayRef
- <dss_arrayref>` class (but specialized for arrays of characters). Because
- StringRef carries a length with it, it safely handles strings with embedded nul
- characters in it, getting the length does not require a strlen call, and it even
- has very convenient APIs for slicing and dicing the character range that it
- represents.
- StringRef is ideal for passing simple strings around that are known to be live,
- either because they are C string literals, std::string, a C array, or a
- SmallVector. Each of these cases has an efficient implicit conversion to
- StringRef, which doesn't result in a dynamic strlen being executed.
- StringRef has a few major limitations which make more powerful string containers
- useful:
- #. You cannot directly convert a StringRef to a 'const char*' because there is
- no way to add a trailing nul (unlike the .c_str() method on various stronger
- classes).
- #. StringRef doesn't own or keep alive the underlying string bytes.
- As such it can easily lead to dangling pointers, and is not suitable for
- embedding in datastructures in most cases (instead, use an std::string or
- something like that).
- #. For the same reason, StringRef cannot be used as the return value of a
- method if the method "computes" the result string. Instead, use std::string.
- #. StringRef's do not allow you to mutate the pointed-to string bytes and it
- doesn't allow you to insert or remove bytes from the range. For editing
- operations like this, it interoperates with the :ref:`Twine <dss_twine>`
- class.
- Because of its strengths and limitations, it is very common for a function to
- take a StringRef and for a method on an object to return a StringRef that points
- into some string that it owns.
- .. _dss_twine:
- llvm/ADT/Twine.h
- ^^^^^^^^^^^^^^^^
- The Twine class is used as an intermediary datatype for APIs that want to take a
- string that can be constructed inline with a series of concatenations. Twine
- works by forming recursive instances of the Twine datatype (a simple value
- object) on the stack as temporary objects, linking them together into a tree
- which is then linearized when the Twine is consumed. Twine is only safe to use
- as the argument to a function, and should always be a const reference, e.g.:
- .. code-block:: c++
- void foo(const Twine &T);
- ...
- StringRef X = ...
- unsigned i = ...
- foo(X + "." + Twine(i));
- This example forms a string like "blarg.42" by concatenating the values
- together, and does not form intermediate strings containing "blarg" or "blarg.".
- Because Twine is constructed with temporary objects on the stack, and because
- these instances are destroyed at the end of the current statement, it is an
- inherently dangerous API. For example, this simple variant contains undefined
- behavior and will probably crash:
- .. code-block:: c++
- void foo(const Twine &T);
- ...
- StringRef X = ...
- unsigned i = ...
- const Twine &Tmp = X + "." + Twine(i);
- foo(Tmp);
- ... because the temporaries are destroyed before the call. That said, Twine's
- are much more efficient than intermediate std::string temporaries, and they work
- really well with StringRef. Just be aware of their limitations.
- .. _dss_smallstring:
- llvm/ADT/SmallString.h
- ^^^^^^^^^^^^^^^^^^^^^^
- SmallString is a subclass of :ref:`SmallVector <dss_smallvector>` that adds some
- convenience APIs like += that takes StringRef's. SmallString avoids allocating
- memory in the case when the preallocated space is enough to hold its data, and
- it calls back to general heap allocation when required. Since it owns its data,
- it is very safe to use and supports full mutation of the string.
- Like SmallVector's, the big downside to SmallString is their sizeof. While they
- are optimized for small strings, they themselves are not particularly small.
- This means that they work great for temporary scratch buffers on the stack, but
- should not generally be put into the heap: it is very rare to see a SmallString
- as the member of a frequently-allocated heap data structure or returned
- by-value.
- .. _dss_stdstring:
- std::string
- ^^^^^^^^^^^
- The standard C++ std::string class is a very general class that (like
- SmallString) owns its underlying data. sizeof(std::string) is very reasonable
- so it can be embedded into heap data structures and returned by-value. On the
- other hand, std::string is highly inefficient for inline editing (e.g.
- concatenating a bunch of stuff together) and because it is provided by the
- standard library, its performance characteristics depend a lot of the host
- standard library (e.g. libc++ and MSVC provide a highly optimized string class,
- GCC contains a really slow implementation).
- The major disadvantage of std::string is that almost every operation that makes
- them larger can allocate memory, which is slow. As such, it is better to use
- SmallVector or Twine as a scratch buffer, but then use std::string to persist
- the result.
- .. _ds_set:
- Set-Like Containers (std::set, SmallSet, SetVector, etc)
- --------------------------------------------------------
- Set-like containers are useful when you need to canonicalize multiple values
- into a single representation. There are several different choices for how to do
- this, providing various trade-offs.
- .. _dss_sortedvectorset:
- A sorted 'vector'
- ^^^^^^^^^^^^^^^^^
- If you intend to insert a lot of elements, then do a lot of queries, a great
- approach is to use an std::vector (or other sequential container) with
- std::sort+std::unique to remove duplicates. This approach works really well if
- your usage pattern has these two distinct phases (insert then query), and can be
- coupled with a good choice of :ref:`sequential container <ds_sequential>`.
- This combination provides the several nice properties: the result data is
- contiguous in memory (good for cache locality), has few allocations, is easy to
- address (iterators in the final vector are just indices or pointers), and can be
- efficiently queried with a standard binary search (e.g.
- ``std::lower_bound``; if you want the whole range of elements comparing
- equal, use ``std::equal_range``).
- .. _dss_smallset:
- llvm/ADT/SmallSet.h
- ^^^^^^^^^^^^^^^^^^^
- If you have a set-like data structure that is usually small and whose elements
- are reasonably small, a ``SmallSet<Type, N>`` is a good choice. This set has
- space for N elements in place (thus, if the set is dynamically smaller than N,
- no malloc traffic is required) and accesses them with a simple linear search.
- When the set grows beyond N elements, it allocates a more expensive
- representation that guarantees efficient access (for most types, it falls back
- to :ref:`std::set <dss_set>`, but for pointers it uses something far better,
- :ref:`SmallPtrSet <dss_smallptrset>`.
- The magic of this class is that it handles small sets extremely efficiently, but
- gracefully handles extremely large sets without loss of efficiency.
- .. _dss_smallptrset:
- llvm/ADT/SmallPtrSet.h
- ^^^^^^^^^^^^^^^^^^^^^^
- ``SmallPtrSet`` has all the advantages of ``SmallSet`` (and a ``SmallSet`` of
- pointers is transparently implemented with a ``SmallPtrSet``). If more than N
- insertions are performed, a single quadratically probed hash table is allocated
- and grows as needed, providing extremely efficient access (constant time
- insertion/deleting/queries with low constant factors) and is very stingy with
- malloc traffic.
- Note that, unlike :ref:`std::set <dss_set>`, the iterators of ``SmallPtrSet``
- are invalidated whenever an insertion occurs. Also, the values visited by the
- iterators are not visited in sorted order.
- .. _dss_stringset:
- llvm/ADT/StringSet.h
- ^^^^^^^^^^^^^^^^^^^^
- ``StringSet`` is a thin wrapper around :ref:`StringMap\<char\> <dss_stringmap>`,
- and it allows efficient storage and retrieval of unique strings.
- Functionally analogous to ``SmallSet<StringRef>``, ``StringSet`` also supports
- iteration. (The iterator dereferences to a ``StringMapEntry<char>``, so you
- need to call ``i->getKey()`` to access the item of the StringSet.) On the
- other hand, ``StringSet`` doesn't support range-insertion and
- copy-construction, which :ref:`SmallSet <dss_smallset>` and :ref:`SmallPtrSet
- <dss_smallptrset>` do support.
- .. _dss_denseset:
- llvm/ADT/DenseSet.h
- ^^^^^^^^^^^^^^^^^^^
- DenseSet is a simple quadratically probed hash table. It excels at supporting
- small values: it uses a single allocation to hold all of the pairs that are
- currently inserted in the set. DenseSet is a great way to unique small values
- that are not simple pointers (use :ref:`SmallPtrSet <dss_smallptrset>` for
- pointers). Note that DenseSet has the same requirements for the value type that
- :ref:`DenseMap <dss_densemap>` has.
- .. _dss_sparseset:
- llvm/ADT/SparseSet.h
- ^^^^^^^^^^^^^^^^^^^^
- SparseSet holds a small number of objects identified by unsigned keys of
- moderate size. It uses a lot of memory, but provides operations that are almost
- as fast as a vector. Typical keys are physical registers, virtual registers, or
- numbered basic blocks.
- SparseSet is useful for algorithms that need very fast clear/find/insert/erase
- and fast iteration over small sets. It is not intended for building composite
- data structures.
- .. _dss_sparsemultiset:
- llvm/ADT/SparseMultiSet.h
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- SparseMultiSet adds multiset behavior to SparseSet, while retaining SparseSet's
- desirable attributes. Like SparseSet, it typically uses a lot of memory, but
- provides operations that are almost as fast as a vector. Typical keys are
- physical registers, virtual registers, or numbered basic blocks.
- SparseMultiSet is useful for algorithms that need very fast
- clear/find/insert/erase of the entire collection, and iteration over sets of
- elements sharing a key. It is often a more efficient choice than using composite
- data structures (e.g. vector-of-vectors, map-of-vectors). It is not intended for
- building composite data structures.
- .. _dss_FoldingSet:
- llvm/ADT/FoldingSet.h
- ^^^^^^^^^^^^^^^^^^^^^
- FoldingSet is an aggregate class that is really good at uniquing
- expensive-to-create or polymorphic objects. It is a combination of a chained
- hash table with intrusive links (uniqued objects are required to inherit from
- FoldingSetNode) that uses :ref:`SmallVector <dss_smallvector>` as part of its ID
- process.
- Consider a case where you want to implement a "getOrCreateFoo" method for a
- complex object (for example, a node in the code generator). The client has a
- description of **what** it wants to generate (it knows the opcode and all the
- operands), but we don't want to 'new' a node, then try inserting it into a set
- only to find out it already exists, at which point we would have to delete it
- and return the node that already exists.
- To support this style of client, FoldingSet perform a query with a
- FoldingSetNodeID (which wraps SmallVector) that can be used to describe the
- element that we want to query for. The query either returns the element
- matching the ID or it returns an opaque ID that indicates where insertion should
- take place. Construction of the ID usually does not require heap traffic.
- Because FoldingSet uses intrusive links, it can support polymorphic objects in
- the set (for example, you can have SDNode instances mixed with LoadSDNodes).
- Because the elements are individually allocated, pointers to the elements are
- stable: inserting or removing elements does not invalidate any pointers to other
- elements.
- .. _dss_set:
- <set>
- ^^^^^
- ``std::set`` is a reasonable all-around set class, which is decent at many
- things but great at nothing. std::set allocates memory for each element
- inserted (thus it is very malloc intensive) and typically stores three pointers
- per element in the set (thus adding a large amount of per-element space
- overhead). It offers guaranteed log(n) performance, which is not particularly
- fast from a complexity standpoint (particularly if the elements of the set are
- expensive to compare, like strings), and has extremely high constant factors for
- lookup, insertion and removal.
- The advantages of std::set are that its iterators are stable (deleting or
- inserting an element from the set does not affect iterators or pointers to other
- elements) and that iteration over the set is guaranteed to be in sorted order.
- If the elements in the set are large, then the relative overhead of the pointers
- and malloc traffic is not a big deal, but if the elements of the set are small,
- std::set is almost never a good choice.
- .. _dss_setvector:
- llvm/ADT/SetVector.h
- ^^^^^^^^^^^^^^^^^^^^
- LLVM's ``SetVector<Type>`` is an adapter class that combines your choice of a
- set-like container along with a :ref:`Sequential Container <ds_sequential>` The
- important property that this provides is efficient insertion with uniquing
- (duplicate elements are ignored) with iteration support. It implements this by
- inserting elements into both a set-like container and the sequential container,
- using the set-like container for uniquing and the sequential container for
- iteration.
- The difference between SetVector and other sets is that the order of iteration
- is guaranteed to match the order of insertion into the SetVector. This property
- is really important for things like sets of pointers. Because pointer values
- are non-deterministic (e.g. vary across runs of the program on different
- machines), iterating over the pointers in the set will not be in a well-defined
- order.
- The drawback of SetVector is that it requires twice as much space as a normal
- set and has the sum of constant factors from the set-like container and the
- sequential container that it uses. Use it **only** if you need to iterate over
- the elements in a deterministic order. SetVector is also expensive to delete
- elements out of (linear time), unless you use its "pop_back" method, which is
- faster.
- ``SetVector`` is an adapter class that defaults to using ``std::vector`` and a
- size 16 ``SmallSet`` for the underlying containers, so it is quite expensive.
- However, ``"llvm/ADT/SetVector.h"`` also provides a ``SmallSetVector`` class,
- which defaults to using a ``SmallVector`` and ``SmallSet`` of a specified size.
- If you use this, and if your sets are dynamically smaller than ``N``, you will
- save a lot of heap traffic.
- .. _dss_uniquevector:
- llvm/ADT/UniqueVector.h
- ^^^^^^^^^^^^^^^^^^^^^^^
- UniqueVector is similar to :ref:`SetVector <dss_setvector>` but it retains a
- unique ID for each element inserted into the set. It internally contains a map
- and a vector, and it assigns a unique ID for each value inserted into the set.
- UniqueVector is very expensive: its cost is the sum of the cost of maintaining
- both the map and vector, it has high complexity, high constant factors, and
- produces a lot of malloc traffic. It should be avoided.
- .. _dss_immutableset:
- llvm/ADT/ImmutableSet.h
- ^^^^^^^^^^^^^^^^^^^^^^^
- ImmutableSet is an immutable (functional) set implementation based on an AVL
- tree. Adding or removing elements is done through a Factory object and results
- in the creation of a new ImmutableSet object. If an ImmutableSet already exists
- with the given contents, then the existing one is returned; equality is compared
- with a FoldingSetNodeID. The time and space complexity of add or remove
- operations is logarithmic in the size of the original set.
- There is no method for returning an element of the set, you can only check for
- membership.
- .. _dss_otherset:
- Other Set-Like Container Options
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- The STL provides several other options, such as std::multiset and the various
- "hash_set" like containers (whether from C++ TR1 or from the SGI library). We
- never use hash_set and unordered_set because they are generally very expensive
- (each insertion requires a malloc) and very non-portable.
- std::multiset is useful if you're not interested in elimination of duplicates,
- but has all the drawbacks of :ref:`std::set <dss_set>`. A sorted vector
- (where you don't delete duplicate entries) or some other approach is almost
- always better.
- .. _ds_map:
- Map-Like Containers (std::map, DenseMap, etc)
- ---------------------------------------------
- Map-like containers are useful when you want to associate data to a key. As
- usual, there are a lot of different ways to do this. :)
- .. _dss_sortedvectormap:
- A sorted 'vector'
- ^^^^^^^^^^^^^^^^^
- If your usage pattern follows a strict insert-then-query approach, you can
- trivially use the same approach as :ref:`sorted vectors for set-like containers
- <dss_sortedvectorset>`. The only difference is that your query function (which
- uses std::lower_bound to get efficient log(n) lookup) should only compare the
- key, not both the key and value. This yields the same advantages as sorted
- vectors for sets.
- .. _dss_stringmap:
- llvm/ADT/StringMap.h
- ^^^^^^^^^^^^^^^^^^^^
- Strings are commonly used as keys in maps, and they are difficult to support
- efficiently: they are variable length, inefficient to hash and compare when
- long, expensive to copy, etc. StringMap is a specialized container designed to
- cope with these issues. It supports mapping an arbitrary range of bytes to an
- arbitrary other object.
- The StringMap implementation uses a quadratically-probed hash table, where the
- buckets store a pointer to the heap allocated entries (and some other stuff).
- The entries in the map must be heap allocated because the strings are variable
- length. The string data (key) and the element object (value) are stored in the
- same allocation with the string data immediately after the element object.
- This container guarantees the "``(char*)(&Value+1)``" points to the key string
- for a value.
- The StringMap is very fast for several reasons: quadratic probing is very cache
- efficient for lookups, the hash value of strings in buckets is not recomputed
- when looking up an element, StringMap rarely has to touch the memory for
- unrelated objects when looking up a value (even when hash collisions happen),
- hash table growth does not recompute the hash values for strings already in the
- table, and each pair in the map is store in a single allocation (the string data
- is stored in the same allocation as the Value of a pair).
- StringMap also provides query methods that take byte ranges, so it only ever
- copies a string if a value is inserted into the table.
- StringMap iteration order, however, is not guaranteed to be deterministic, so
- any uses which require that should instead use a std::map.
- .. _dss_indexmap:
- llvm/ADT/IndexedMap.h
- ^^^^^^^^^^^^^^^^^^^^^
- IndexedMap is a specialized container for mapping small dense integers (or
- values that can be mapped to small dense integers) to some other type. It is
- internally implemented as a vector with a mapping function that maps the keys
- to the dense integer range.
- This is useful for cases like virtual registers in the LLVM code generator: they
- have a dense mapping that is offset by a compile-time constant (the first
- virtual register ID).
- .. _dss_densemap:
- llvm/ADT/DenseMap.h
- ^^^^^^^^^^^^^^^^^^^
- DenseMap is a simple quadratically probed hash table. It excels at supporting
- small keys and values: it uses a single allocation to hold all of the pairs
- that are currently inserted in the map. DenseMap is a great way to map
- pointers to pointers, or map other small types to each other.
- There are several aspects of DenseMap that you should be aware of, however.
- The iterators in a DenseMap are invalidated whenever an insertion occurs,
- unlike map. Also, because DenseMap allocates space for a large number of
- key/value pairs (it starts with 64 by default), it will waste a lot of space if
- your keys or values are large. Finally, you must implement a partial
- specialization of DenseMapInfo for the key that you want, if it isn't already
- supported. This is required to tell DenseMap about two special marker values
- (which can never be inserted into the map) that it needs internally.
- DenseMap's find_as() method supports lookup operations using an alternate key
- type. This is useful in cases where the normal key type is expensive to
- construct, but cheap to compare against. The DenseMapInfo is responsible for
- defining the appropriate comparison and hashing methods for each alternate key
- type used.
- .. _dss_valuemap:
- llvm/IR/ValueMap.h
- ^^^^^^^^^^^^^^^^^^^
- ValueMap is a wrapper around a :ref:`DenseMap <dss_densemap>` mapping
- ``Value*``\ s (or subclasses) to another type. When a Value is deleted or
- RAUW'ed, ValueMap will update itself so the new version of the key is mapped to
- the same value, just as if the key were a WeakVH. You can configure exactly how
- this happens, and what else happens on these two events, by passing a ``Config``
- parameter to the ValueMap template.
- .. _dss_intervalmap:
- llvm/ADT/IntervalMap.h
- ^^^^^^^^^^^^^^^^^^^^^^
- IntervalMap is a compact map for small keys and values. It maps key intervals
- instead of single keys, and it will automatically coalesce adjacent intervals.
- When the map only contains a few intervals, they are stored in the map object
- itself to avoid allocations.
- The IntervalMap iterators are quite big, so they should not be passed around as
- STL iterators. The heavyweight iterators allow a smaller data structure.
- .. _dss_map:
- <map>
- ^^^^^
- std::map has similar characteristics to :ref:`std::set <dss_set>`: it uses a
- single allocation per pair inserted into the map, it offers log(n) lookup with
- an extremely large constant factor, imposes a space penalty of 3 pointers per
- pair in the map, etc.
- std::map is most useful when your keys or values are very large, if you need to
- iterate over the collection in sorted order, or if you need stable iterators
- into the map (i.e. they don't get invalidated if an insertion or deletion of
- another element takes place).
- .. _dss_mapvector:
- llvm/ADT/MapVector.h
- ^^^^^^^^^^^^^^^^^^^^
- ``MapVector<KeyT,ValueT>`` provides a subset of the DenseMap interface. The
- main difference is that the iteration order is guaranteed to be the insertion
- order, making it an easy (but somewhat expensive) solution for non-deterministic
- iteration over maps of pointers.
- It is implemented by mapping from key to an index in a vector of key,value
- pairs. This provides fast lookup and iteration, but has two main drawbacks:
- the key is stored twice and removing elements takes linear time. If it is
- necessary to remove elements, it's best to remove them in bulk using
- ``remove_if()``.
- .. _dss_inteqclasses:
- llvm/ADT/IntEqClasses.h
- ^^^^^^^^^^^^^^^^^^^^^^^
- IntEqClasses provides a compact representation of equivalence classes of small
- integers. Initially, each integer in the range 0..n-1 has its own equivalence
- class. Classes can be joined by passing two class representatives to the
- join(a, b) method. Two integers are in the same class when findLeader() returns
- the same representative.
- Once all equivalence classes are formed, the map can be compressed so each
- integer 0..n-1 maps to an equivalence class number in the range 0..m-1, where m
- is the total number of equivalence classes. The map must be uncompressed before
- it can be edited again.
- .. _dss_immutablemap:
- llvm/ADT/ImmutableMap.h
- ^^^^^^^^^^^^^^^^^^^^^^^
- ImmutableMap is an immutable (functional) map implementation based on an AVL
- tree. Adding or removing elements is done through a Factory object and results
- in the creation of a new ImmutableMap object. If an ImmutableMap already exists
- with the given key set, then the existing one is returned; equality is compared
- with a FoldingSetNodeID. The time and space complexity of add or remove
- operations is logarithmic in the size of the original map.
- .. _dss_othermap:
- Other Map-Like Container Options
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- The STL provides several other options, such as std::multimap and the various
- "hash_map" like containers (whether from C++ TR1 or from the SGI library). We
- never use hash_set and unordered_set because they are generally very expensive
- (each insertion requires a malloc) and very non-portable.
- std::multimap is useful if you want to map a key to multiple values, but has all
- the drawbacks of std::map. A sorted vector or some other approach is almost
- always better.
- .. _ds_bit:
- Bit storage containers (BitVector, SparseBitVector)
- ---------------------------------------------------
- Unlike the other containers, there are only two bit storage containers, and
- choosing when to use each is relatively straightforward.
- One additional option is ``std::vector<bool>``: we discourage its use for two
- reasons 1) the implementation in many common compilers (e.g. commonly
- available versions of GCC) is extremely inefficient and 2) the C++ standards
- committee is likely to deprecate this container and/or change it significantly
- somehow. In any case, please don't use it.
- .. _dss_bitvector:
- BitVector
- ^^^^^^^^^
- The BitVector container provides a dynamic size set of bits for manipulation.
- It supports individual bit setting/testing, as well as set operations. The set
- operations take time O(size of bitvector), but operations are performed one word
- at a time, instead of one bit at a time. This makes the BitVector very fast for
- set operations compared to other containers. Use the BitVector when you expect
- the number of set bits to be high (i.e. a dense set).
- .. _dss_smallbitvector:
- SmallBitVector
- ^^^^^^^^^^^^^^
- The SmallBitVector container provides the same interface as BitVector, but it is
- optimized for the case where only a small number of bits, less than 25 or so,
- are needed. It also transparently supports larger bit counts, but slightly less
- efficiently than a plain BitVector, so SmallBitVector should only be used when
- larger counts are rare.
- At this time, SmallBitVector does not support set operations (and, or, xor), and
- its operator[] does not provide an assignable lvalue.
- .. _dss_sparsebitvector:
- SparseBitVector
- ^^^^^^^^^^^^^^^
- The SparseBitVector container is much like BitVector, with one major difference:
- Only the bits that are set, are stored. This makes the SparseBitVector much
- more space efficient than BitVector when the set is sparse, as well as making
- set operations O(number of set bits) instead of O(size of universe). The
- downside to the SparseBitVector is that setting and testing of random bits is
- O(N), and on large SparseBitVectors, this can be slower than BitVector. In our
- implementation, setting or testing bits in sorted order (either forwards or
- reverse) is O(1) worst case. Testing and setting bits within 128 bits (depends
- on size) of the current bit is also O(1). As a general statement,
- testing/setting bits in a SparseBitVector is O(distance away from last set bit).
- .. _debugging:
- Debugging
- =========
- A handful of `GDB pretty printers
- <https://sourceware.org/gdb/onlinedocs/gdb/Pretty-Printing.html>`__ are
- provided for some of the core LLVM libraries. To use them, execute the
- following (or add it to your ``~/.gdbinit``)::
- source /path/to/llvm/src/utils/gdb-scripts/prettyprinters.py
- It also might be handy to enable the `print pretty
- <http://ftp.gnu.org/old-gnu/Manuals/gdb/html_node/gdb_57.html>`__ option to
- avoid data structures being printed as a big block of text.
- .. _common:
- Helpful Hints for Common Operations
- ===================================
- This section describes how to perform some very simple transformations of LLVM
- code. This is meant to give examples of common idioms used, showing the
- practical side of LLVM transformations.
- Because this is a "how-to" section, you should also read about the main classes
- that you will be working with. The :ref:`Core LLVM Class Hierarchy Reference
- <coreclasses>` contains details and descriptions of the main classes that you
- should know about.
- .. _inspection:
- Basic Inspection and Traversal Routines
- ---------------------------------------
- The LLVM compiler infrastructure have many different data structures that may be
- traversed. Following the example of the C++ standard template library, the
- techniques used to traverse these various data structures are all basically the
- same. For a enumerable sequence of values, the ``XXXbegin()`` function (or
- method) returns an iterator to the start of the sequence, the ``XXXend()``
- function returns an iterator pointing to one past the last valid element of the
- sequence, and there is some ``XXXiterator`` data type that is common between the
- two operations.
- Because the pattern for iteration is common across many different aspects of the
- program representation, the standard template library algorithms may be used on
- them, and it is easier to remember how to iterate. First we show a few common
- examples of the data structures that need to be traversed. Other data
- structures are traversed in very similar ways.
- .. _iterate_function:
- Iterating over the ``BasicBlock`` in a ``Function``
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- It's quite common to have a ``Function`` instance that you'd like to transform
- in some way; in particular, you'd like to manipulate its ``BasicBlock``\ s. To
- facilitate this, you'll need to iterate over all of the ``BasicBlock``\ s that
- constitute the ``Function``. The following is an example that prints the name
- of a ``BasicBlock`` and the number of ``Instruction``\ s it contains:
- .. code-block:: c++
- Function &Func = ...
- for (BasicBlock &BB : Func)
- // Print out the name of the basic block if it has one, and then the
- // number of instructions that it contains
- errs() << "Basic block (name=" << BB.getName() << ") has "
- << BB.size() << " instructions.\n";
- .. _iterate_basicblock:
- Iterating over the ``Instruction`` in a ``BasicBlock``
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- Just like when dealing with ``BasicBlock``\ s in ``Function``\ s, it's easy to
- iterate over the individual instructions that make up ``BasicBlock``\ s. Here's
- a code snippet that prints out each instruction in a ``BasicBlock``:
- .. code-block:: c++
- BasicBlock& BB = ...
- for (Instruction &I : BB)
- // The next statement works since operator<<(ostream&,...)
- // is overloaded for Instruction&
- errs() << I << "\n";
- However, this isn't really the best way to print out the contents of a
- ``BasicBlock``! Since the ostream operators are overloaded for virtually
- anything you'll care about, you could have just invoked the print routine on the
- basic block itself: ``errs() << BB << "\n";``.
- .. _iterate_insiter:
- Iterating over the ``Instruction`` in a ``Function``
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- If you're finding that you commonly iterate over a ``Function``'s
- ``BasicBlock``\ s and then that ``BasicBlock``'s ``Instruction``\ s,
- ``InstIterator`` should be used instead. You'll need to include
- ``llvm/IR/InstIterator.h`` (`doxygen
- <http://llvm.org/doxygen/InstIterator_8h.html>`__) and then instantiate
- ``InstIterator``\ s explicitly in your code. Here's a small example that shows
- how to dump all instructions in a function to the standard error stream:
- .. code-block:: c++
- #include "llvm/IR/InstIterator.h"
- // F is a pointer to a Function instance
- for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
- errs() << *I << "\n";
- Easy, isn't it? You can also use ``InstIterator``\ s to fill a work list with
- its initial contents. For example, if you wanted to initialize a work list to
- contain all instructions in a ``Function`` F, all you would need to do is
- something like:
- .. code-block:: c++
- std::set<Instruction*> worklist;
- // or better yet, SmallPtrSet<Instruction*, 64> worklist;
- for (inst_iterator I = inst_begin(F), E = inst_end(F); I != E; ++I)
- worklist.insert(&*I);
- The STL set ``worklist`` would now contain all instructions in the ``Function``
- pointed to by F.
- .. _iterate_convert:
- Turning an iterator into a class pointer (and vice-versa)
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- Sometimes, it'll be useful to grab a reference (or pointer) to a class instance
- when all you've got at hand is an iterator. Well, extracting a reference or a
- pointer from an iterator is very straight-forward. Assuming that ``i`` is a
- ``BasicBlock::iterator`` and ``j`` is a ``BasicBlock::const_iterator``:
- .. code-block:: c++
- Instruction& inst = *i; // Grab reference to instruction reference
- Instruction* pinst = &*i; // Grab pointer to instruction reference
- const Instruction& inst = *j;
- However, the iterators you'll be working with in the LLVM framework are special:
- they will automatically convert to a ptr-to-instance type whenever they need to.
- Instead of dereferencing the iterator and then taking the address of the result,
- you can simply assign the iterator to the proper pointer type and you get the
- dereference and address-of operation as a result of the assignment (behind the
- scenes, this is a result of overloading casting mechanisms). Thus the second
- line of the last example,
- .. code-block:: c++
- Instruction *pinst = &*i;
- is semantically equivalent to
- .. code-block:: c++
- Instruction *pinst = i;
- It's also possible to turn a class pointer into the corresponding iterator, and
- this is a constant time operation (very efficient). The following code snippet
- illustrates use of the conversion constructors provided by LLVM iterators. By
- using these, you can explicitly grab the iterator of something without actually
- obtaining it via iteration over some structure:
- .. code-block:: c++
- void printNextInstruction(Instruction* inst) {
- BasicBlock::iterator it(inst);
- ++it; // After this line, it refers to the instruction after *inst
- if (it != inst->getParent()->end()) errs() << *it << "\n";
- }
- Unfortunately, these implicit conversions come at a cost; they prevent these
- iterators from conforming to standard iterator conventions, and thus from being
- usable with standard algorithms and containers. For example, they prevent the
- following code, where ``B`` is a ``BasicBlock``, from compiling:
- .. code-block:: c++
- llvm::SmallVector<llvm::Instruction *, 16>(B->begin(), B->end());
- Because of this, these implicit conversions may be removed some day, and
- ``operator*`` changed to return a pointer instead of a reference.
- .. _iterate_complex:
- Finding call sites: a slightly more complex example
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- Say that you're writing a FunctionPass and would like to count all the locations
- in the entire module (that is, across every ``Function``) where a certain
- function (i.e., some ``Function *``) is already in scope. As you'll learn
- later, you may want to use an ``InstVisitor`` to accomplish this in a much more
- straight-forward manner, but this example will allow us to explore how you'd do
- it if you didn't have ``InstVisitor`` around. In pseudo-code, this is what we
- want to do:
- .. code-block:: none
- initialize callCounter to zero
- for each Function f in the Module
- for each BasicBlock b in f
- for each Instruction i in b
- if (i is a CallInst and calls the given function)
- increment callCounter
- And the actual code is (remember, because we're writing a ``FunctionPass``, our
- ``FunctionPass``-derived class simply has to override the ``runOnFunction``
- method):
- .. code-block:: c++
- Function* targetFunc = ...;
- class OurFunctionPass : public FunctionPass {
- public:
- OurFunctionPass(): callCounter(0) { }
- virtual runOnFunction(Function& F) {
- for (BasicBlock &B : F) {
- for (Instruction &I: B) {
- if (auto *CallInst = dyn_cast<CallInst>(&I)) {
- // We know we've encountered a call instruction, so we
- // need to determine if it's a call to the
- // function pointed to by m_func or not.
- if (CallInst->getCalledFunction() == targetFunc)
- ++callCounter;
- }
- }
- }
- }
- private:
- unsigned callCounter;
- };
- .. _calls_and_invokes:
- Treating calls and invokes the same way
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- You may have noticed that the previous example was a bit oversimplified in that
- it did not deal with call sites generated by 'invoke' instructions. In this,
- and in other situations, you may find that you want to treat ``CallInst``\ s and
- ``InvokeInst``\ s the same way, even though their most-specific common base
- class is ``Instruction``, which includes lots of less closely-related things.
- For these cases, LLVM provides a handy wrapper class called ``CallSite``
- (`doxygen <http://llvm.org/doxygen/classllvm_1_1CallSite.html>`__) It is
- essentially a wrapper around an ``Instruction`` pointer, with some methods that
- provide functionality common to ``CallInst``\ s and ``InvokeInst``\ s.
- This class has "value semantics": it should be passed by value, not by reference
- and it should not be dynamically allocated or deallocated using ``operator new``
- or ``operator delete``. It is efficiently copyable, assignable and
- constructable, with costs equivalents to that of a bare pointer. If you look at
- its definition, it has only a single pointer member.
- .. _iterate_chains:
- Iterating over def-use & use-def chains
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- Frequently, we might have an instance of the ``Value`` class (`doxygen
- <http://llvm.org/doxygen/classllvm_1_1Value.html>`__) and we want to determine
- which ``User`` s use the ``Value``. The list of all ``User``\ s of a particular
- ``Value`` is called a *def-use* chain. For example, let's say we have a
- ``Function*`` named ``F`` to a particular function ``foo``. Finding all of the
- instructions that *use* ``foo`` is as simple as iterating over the *def-use*
- chain of ``F``:
- .. code-block:: c++
- Function *F = ...;
- for (User *U : F->users()) {
- if (Instruction *Inst = dyn_cast<Instruction>(U)) {
- errs() << "F is used in instruction:\n";
- errs() << *Inst << "\n";
- }
- Alternatively, it's common to have an instance of the ``User`` Class (`doxygen
- <http://llvm.org/doxygen/classllvm_1_1User.html>`__) and need to know what
- ``Value``\ s are used by it. The list of all ``Value``\ s used by a ``User`` is
- known as a *use-def* chain. Instances of class ``Instruction`` are common
- ``User`` s, so we might want to iterate over all of the values that a particular
- instruction uses (that is, the operands of the particular ``Instruction``):
- .. code-block:: c++
- Instruction *pi = ...;
- for (Use &U : pi->operands()) {
- Value *v = U.get();
- // ...
- }
- Declaring objects as ``const`` is an important tool of enforcing mutation free
- algorithms (such as analyses, etc.). For this purpose above iterators come in
- constant flavors as ``Value::const_use_iterator`` and
- ``Value::const_op_iterator``. They automatically arise when calling
- ``use/op_begin()`` on ``const Value*``\ s or ``const User*``\ s respectively.
- Upon dereferencing, they return ``const Use*``\ s. Otherwise the above patterns
- remain unchanged.
- .. _iterate_preds:
- Iterating over predecessors & successors of blocks
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- Iterating over the predecessors and successors of a block is quite easy with the
- routines defined in ``"llvm/IR/CFG.h"``. Just use code like this to
- iterate over all predecessors of BB:
- .. code-block:: c++
- #include "llvm/IR/CFG.h"
- BasicBlock *BB = ...;
- for (BasicBlock *Pred : predecessors(BB)) {
- // ...
- }
- Similarly, to iterate over successors use ``successors``.
- .. _simplechanges:
- Making simple changes
- ---------------------
- There are some primitive transformation operations present in the LLVM
- infrastructure that are worth knowing about. When performing transformations,
- it's fairly common to manipulate the contents of basic blocks. This section
- describes some of the common methods for doing so and gives example code.
- .. _schanges_creating:
- Creating and inserting new ``Instruction``\ s
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- *Instantiating Instructions*
- Creation of ``Instruction``\ s is straight-forward: simply call the constructor
- for the kind of instruction to instantiate and provide the necessary parameters.
- For example, an ``AllocaInst`` only *requires* a (const-ptr-to) ``Type``. Thus:
- .. code-block:: c++
- auto *ai = new AllocaInst(Type::Int32Ty);
- will create an ``AllocaInst`` instance that represents the allocation of one
- integer in the current stack frame, at run time. Each ``Instruction`` subclass
- is likely to have varying default parameters which change the semantics of the
- instruction, so refer to the `doxygen documentation for the subclass of
- Instruction <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_ that
- you're interested in instantiating.
- *Naming values*
- It is very useful to name the values of instructions when you're able to, as
- this facilitates the debugging of your transformations. If you end up looking
- at generated LLVM machine code, you definitely want to have logical names
- associated with the results of instructions! By supplying a value for the
- ``Name`` (default) parameter of the ``Instruction`` constructor, you associate a
- logical name with the result of the instruction's execution at run time. For
- example, say that I'm writing a transformation that dynamically allocates space
- for an integer on the stack, and that integer is going to be used as some kind
- of index by some other code. To accomplish this, I place an ``AllocaInst`` at
- the first point in the first ``BasicBlock`` of some ``Function``, and I'm
- intending to use it within the same ``Function``. I might do:
- .. code-block:: c++
- auto *pa = new AllocaInst(Type::Int32Ty, 0, "indexLoc");
- where ``indexLoc`` is now the logical name of the instruction's execution value,
- which is a pointer to an integer on the run time stack.
- *Inserting instructions*
- There are essentially three ways to insert an ``Instruction`` into an existing
- sequence of instructions that form a ``BasicBlock``:
- * Insertion into an explicit instruction list
- Given a ``BasicBlock* pb``, an ``Instruction* pi`` within that ``BasicBlock``,
- and a newly-created instruction we wish to insert before ``*pi``, we do the
- following:
- .. code-block:: c++
- BasicBlock *pb = ...;
- Instruction *pi = ...;
- auto *newInst = new Instruction(...);
- pb->getInstList().insert(pi, newInst); // Inserts newInst before pi in pb
- Appending to the end of a ``BasicBlock`` is so common that the ``Instruction``
- class and ``Instruction``-derived classes provide constructors which take a
- pointer to a ``BasicBlock`` to be appended to. For example code that looked
- like:
- .. code-block:: c++
- BasicBlock *pb = ...;
- auto *newInst = new Instruction(...);
- pb->getInstList().push_back(newInst); // Appends newInst to pb
- becomes:
- .. code-block:: c++
- BasicBlock *pb = ...;
- auto *newInst = new Instruction(..., pb);
- which is much cleaner, especially if you are creating long instruction
- streams.
- * Insertion into an implicit instruction list
- ``Instruction`` instances that are already in ``BasicBlock``\ s are implicitly
- associated with an existing instruction list: the instruction list of the
- enclosing basic block. Thus, we could have accomplished the same thing as the
- above code without being given a ``BasicBlock`` by doing:
- .. code-block:: c++
- Instruction *pi = ...;
- auto *newInst = new Instruction(...);
- pi->getParent()->getInstList().insert(pi, newInst);
- In fact, this sequence of steps occurs so frequently that the ``Instruction``
- class and ``Instruction``-derived classes provide constructors which take (as
- a default parameter) a pointer to an ``Instruction`` which the newly-created
- ``Instruction`` should precede. That is, ``Instruction`` constructors are
- capable of inserting the newly-created instance into the ``BasicBlock`` of a
- provided instruction, immediately before that instruction. Using an
- ``Instruction`` constructor with a ``insertBefore`` (default) parameter, the
- above code becomes:
- .. code-block:: c++
- Instruction* pi = ...;
- auto *newInst = new Instruction(..., pi);
- which is much cleaner, especially if you're creating a lot of instructions and
- adding them to ``BasicBlock``\ s.
- * Insertion using an instance of ``IRBuilder``
- Inserting several ``Instruction``\ s can be quite laborious using the previous
- methods. The ``IRBuilder`` is a convenience class that can be used to add
- several instructions to the end of a ``BasicBlock`` or before a particular
- ``Instruction``. It also supports constant folding and renaming named
- registers (see ``IRBuilder``'s template arguments).
- The example below demonstrates a very simple use of the ``IRBuilder`` where
- three instructions are inserted before the instruction ``pi``. The first two
- instructions are Call instructions and third instruction multiplies the return
- value of the two calls.
- .. code-block:: c++
- Instruction *pi = ...;
- IRBuilder<> Builder(pi);
- CallInst* callOne = Builder.CreateCall(...);
- CallInst* callTwo = Builder.CreateCall(...);
- Value* result = Builder.CreateMul(callOne, callTwo);
- The example below is similar to the above example except that the created
- ``IRBuilder`` inserts instructions at the end of the ``BasicBlock`` ``pb``.
- .. code-block:: c++
- BasicBlock *pb = ...;
- IRBuilder<> Builder(pb);
- CallInst* callOne = Builder.CreateCall(...);
- CallInst* callTwo = Builder.CreateCall(...);
- Value* result = Builder.CreateMul(callOne, callTwo);
- See :doc:`tutorial/LangImpl03` for a practical use of the ``IRBuilder``.
- .. _schanges_deleting:
- Deleting Instructions
- ^^^^^^^^^^^^^^^^^^^^^
- Deleting an instruction from an existing sequence of instructions that form a
- BasicBlock_ is very straight-forward: just call the instruction's
- ``eraseFromParent()`` method. For example:
- .. code-block:: c++
- Instruction *I = .. ;
- I->eraseFromParent();
- This unlinks the instruction from its containing basic block and deletes it. If
- you'd just like to unlink the instruction from its containing basic block but
- not delete it, you can use the ``removeFromParent()`` method.
- .. _schanges_replacing:
- Replacing an Instruction with another Value
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- Replacing individual instructions
- """""""""""""""""""""""""""""""""
- Including "`llvm/Transforms/Utils/BasicBlockUtils.h
- <http://llvm.org/doxygen/BasicBlockUtils_8h_source.html>`_" permits use of two
- very useful replace functions: ``ReplaceInstWithValue`` and
- ``ReplaceInstWithInst``.
- .. _schanges_deleting_sub:
- Deleting Instructions
- """""""""""""""""""""
- * ``ReplaceInstWithValue``
- This function replaces all uses of a given instruction with a value, and then
- removes the original instruction. The following example illustrates the
- replacement of the result of a particular ``AllocaInst`` that allocates memory
- for a single integer with a null pointer to an integer.
- .. code-block:: c++
- AllocaInst* instToReplace = ...;
- BasicBlock::iterator ii(instToReplace);
- ReplaceInstWithValue(instToReplace->getParent()->getInstList(), ii,
- Constant::getNullValue(PointerType::getUnqual(Type::Int32Ty)));
- * ``ReplaceInstWithInst``
- This function replaces a particular instruction with another instruction,
- inserting the new instruction into the basic block at the location where the
- old instruction was, and replacing any uses of the old instruction with the
- new instruction. The following example illustrates the replacement of one
- ``AllocaInst`` with another.
- .. code-block:: c++
- AllocaInst* instToReplace = ...;
- BasicBlock::iterator ii(instToReplace);
- ReplaceInstWithInst(instToReplace->getParent()->getInstList(), ii,
- new AllocaInst(Type::Int32Ty, 0, "ptrToReplacedInt"));
- Replacing multiple uses of Users and Values
- """""""""""""""""""""""""""""""""""""""""""
- You can use ``Value::replaceAllUsesWith`` and ``User::replaceUsesOfWith`` to
- change more than one use at a time. See the doxygen documentation for the
- `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_ and `User Class
- <http://llvm.org/doxygen/classllvm_1_1User.html>`_, respectively, for more
- information.
- .. _schanges_deletingGV:
- Deleting GlobalVariables
- ^^^^^^^^^^^^^^^^^^^^^^^^
- Deleting a global variable from a module is just as easy as deleting an
- Instruction. First, you must have a pointer to the global variable that you
- wish to delete. You use this pointer to erase it from its parent, the module.
- For example:
- .. code-block:: c++
- GlobalVariable *GV = .. ;
- GV->eraseFromParent();
- .. _create_types:
- How to Create Types
- -------------------
- In generating IR, you may need some complex types. If you know these types
- statically, you can use ``TypeBuilder<...>::get()``, defined in
- ``llvm/Support/TypeBuilder.h``, to retrieve them. ``TypeBuilder`` has two forms
- depending on whether you're building types for cross-compilation or native
- library use. ``TypeBuilder<T, true>`` requires that ``T`` be independent of the
- host environment, meaning that it's built out of types from the ``llvm::types``
- (`doxygen <http://llvm.org/doxygen/namespacellvm_1_1types.html>`__) namespace
- and pointers, functions, arrays, etc. built of those. ``TypeBuilder<T, false>``
- additionally allows native C types whose size may depend on the host compiler.
- For example,
- .. code-block:: c++
- FunctionType *ft = TypeBuilder<types::i<8>(types::i<32>*), true>::get();
- is easier to read and write than the equivalent
- .. code-block:: c++
- std::vector<const Type*> params;
- params.push_back(PointerType::getUnqual(Type::Int32Ty));
- FunctionType *ft = FunctionType::get(Type::Int8Ty, params, false);
- See the `class comment
- <http://llvm.org/doxygen/TypeBuilder_8h_source.html#l00001>`_ for more details.
- .. _threading:
- Threads and LLVM
- ================
- This section describes the interaction of the LLVM APIs with multithreading,
- both on the part of client applications, and in the JIT, in the hosted
- application.
- Note that LLVM's support for multithreading is still relatively young. Up
- through version 2.5, the execution of threaded hosted applications was
- supported, but not threaded client access to the APIs. While this use case is
- now supported, clients *must* adhere to the guidelines specified below to ensure
- proper operation in multithreaded mode.
- Note that, on Unix-like platforms, LLVM requires the presence of GCC's atomic
- intrinsics in order to support threaded operation. If you need a
- multhreading-capable LLVM on a platform without a suitably modern system
- compiler, consider compiling LLVM and LLVM-GCC in single-threaded mode, and
- using the resultant compiler to build a copy of LLVM with multithreading
- support.
- .. _shutdown:
- Ending Execution with ``llvm_shutdown()``
- -----------------------------------------
- When you are done using the LLVM APIs, you should call ``llvm_shutdown()`` to
- deallocate memory used for internal structures.
- .. _managedstatic:
- Lazy Initialization with ``ManagedStatic``
- ------------------------------------------
- ``ManagedStatic`` is a utility class in LLVM used to implement static
- initialization of static resources, such as the global type tables. In a
- single-threaded environment, it implements a simple lazy initialization scheme.
- When LLVM is compiled with support for multi-threading, however, it uses
- double-checked locking to implement thread-safe lazy initialization.
- .. _llvmcontext:
- Achieving Isolation with ``LLVMContext``
- ----------------------------------------
- ``LLVMContext`` is an opaque class in the LLVM API which clients can use to
- operate multiple, isolated instances of LLVM concurrently within the same
- address space. For instance, in a hypothetical compile-server, the compilation
- of an individual translation unit is conceptually independent from all the
- others, and it would be desirable to be able to compile incoming translation
- units concurrently on independent server threads. Fortunately, ``LLVMContext``
- exists to enable just this kind of scenario!
- Conceptually, ``LLVMContext`` provides isolation. Every LLVM entity
- (``Module``\ s, ``Value``\ s, ``Type``\ s, ``Constant``\ s, etc.) in LLVM's
- in-memory IR belongs to an ``LLVMContext``. Entities in different contexts
- *cannot* interact with each other: ``Module``\ s in different contexts cannot be
- linked together, ``Function``\ s cannot be added to ``Module``\ s in different
- contexts, etc. What this means is that is safe to compile on multiple
- threads simultaneously, as long as no two threads operate on entities within the
- same context.
- In practice, very few places in the API require the explicit specification of a
- ``LLVMContext``, other than the ``Type`` creation/lookup APIs. Because every
- ``Type`` carries a reference to its owning context, most other entities can
- determine what context they belong to by looking at their own ``Type``. If you
- are adding new entities to LLVM IR, please try to maintain this interface
- design.
- .. _jitthreading:
- Threads and the JIT
- -------------------
- LLVM's "eager" JIT compiler is safe to use in threaded programs. Multiple
- threads can call ``ExecutionEngine::getPointerToFunction()`` or
- ``ExecutionEngine::runFunction()`` concurrently, and multiple threads can run
- code output by the JIT concurrently. The user must still ensure that only one
- thread accesses IR in a given ``LLVMContext`` while another thread might be
- modifying it. One way to do that is to always hold the JIT lock while accessing
- IR outside the JIT (the JIT *modifies* the IR by adding ``CallbackVH``\ s).
- Another way is to only call ``getPointerToFunction()`` from the
- ``LLVMContext``'s thread.
- When the JIT is configured to compile lazily (using
- ``ExecutionEngine::DisableLazyCompilation(false)``), there is currently a `race
- condition <https://bugs.llvm.org/show_bug.cgi?id=5184>`_ in updating call sites
- after a function is lazily-jitted. It's still possible to use the lazy JIT in a
- threaded program if you ensure that only one thread at a time can call any
- particular lazy stub and that the JIT lock guards any IR access, but we suggest
- using only the eager JIT in threaded programs.
- .. _advanced:
- Advanced Topics
- ===============
- This section describes some of the advanced or obscure API's that most clients
- do not need to be aware of. These API's tend manage the inner workings of the
- LLVM system, and only need to be accessed in unusual circumstances.
- .. _SymbolTable:
- The ``ValueSymbolTable`` class
- ------------------------------
- The ``ValueSymbolTable`` (`doxygen
- <http://llvm.org/doxygen/classllvm_1_1ValueSymbolTable.html>`__) class provides
- a symbol table that the :ref:`Function <c_Function>` and Module_ classes use for
- naming value definitions. The symbol table can provide a name for any Value_.
- Note that the ``SymbolTable`` class should not be directly accessed by most
- clients. It should only be used when iteration over the symbol table names
- themselves are required, which is very special purpose. Note that not all LLVM
- Value_\ s have names, and those without names (i.e. they have an empty name) do
- not exist in the symbol table.
- Symbol tables support iteration over the values in the symbol table with
- ``begin/end/iterator`` and supports querying to see if a specific name is in the
- symbol table (with ``lookup``). The ``ValueSymbolTable`` class exposes no
- public mutator methods, instead, simply call ``setName`` on a value, which will
- autoinsert it into the appropriate symbol table.
- .. _UserLayout:
- The ``User`` and owned ``Use`` classes' memory layout
- -----------------------------------------------------
- The ``User`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1User.html>`__)
- class provides a basis for expressing the ownership of ``User`` towards other
- `Value instance <http://llvm.org/doxygen/classllvm_1_1Value.html>`_\ s. The
- ``Use`` (`doxygen <http://llvm.org/doxygen/classllvm_1_1Use.html>`__) helper
- class is employed to do the bookkeeping and to facilitate *O(1)* addition and
- removal.
- .. _Use2User:
- Interaction and relationship between ``User`` and ``Use`` objects
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- A subclass of ``User`` can choose between incorporating its ``Use`` objects or
- refer to them out-of-line by means of a pointer. A mixed variant (some ``Use``
- s inline others hung off) is impractical and breaks the invariant that the
- ``Use`` objects belonging to the same ``User`` form a contiguous array.
- We have 2 different layouts in the ``User`` (sub)classes:
- * Layout a)
- The ``Use`` object(s) are inside (resp. at fixed offset) of the ``User``
- object and there are a fixed number of them.
- * Layout b)
- The ``Use`` object(s) are referenced by a pointer to an array from the
- ``User`` object and there may be a variable number of them.
- As of v2.4 each layout still possesses a direct pointer to the start of the
- array of ``Use``\ s. Though not mandatory for layout a), we stick to this
- redundancy for the sake of simplicity. The ``User`` object also stores the
- number of ``Use`` objects it has. (Theoretically this information can also be
- calculated given the scheme presented below.)
- Special forms of allocation operators (``operator new``) enforce the following
- memory layouts:
- * Layout a) is modelled by prepending the ``User`` object by the ``Use[]``
- array.
- .. code-block:: none
- ...---.---.---.---.-------...
- | P | P | P | P | User
- '''---'---'---'---'-------'''
- * Layout b) is modelled by pointing at the ``Use[]`` array.
- .. code-block:: none
- .-------...
- | User
- '-------'''
- |
- v
- .---.---.---.---...
- | P | P | P | P |
- '---'---'---'---'''
- *(In the above figures* '``P``' *stands for the* ``Use**`` *that is stored in
- each* ``Use`` *object in the member* ``Use::Prev`` *)*
- .. _Waymarking:
- The waymarking algorithm
- ^^^^^^^^^^^^^^^^^^^^^^^^
- Since the ``Use`` objects are deprived of the direct (back)pointer to their
- ``User`` objects, there must be a fast and exact method to recover it. This is
- accomplished by the following scheme:
- A bit-encoding in the 2 LSBits (least significant bits) of the ``Use::Prev``
- allows to find the start of the ``User`` object:
- * ``00`` --- binary digit 0
- * ``01`` --- binary digit 1
- * ``10`` --- stop and calculate (``s``)
- * ``11`` --- full stop (``S``)
- Given a ``Use*``, all we have to do is to walk till we get a stop and we either
- have a ``User`` immediately behind or we have to walk to the next stop picking
- up digits and calculating the offset:
- .. code-block:: none
- .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.----------------
- | 1 | s | 1 | 0 | 1 | 0 | s | 1 | 1 | 0 | s | 1 | 1 | s | 1 | S | User (or User*)
- '---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'---'----------------
- |+15 |+10 |+6 |+3 |+1
- | | | | | __>
- | | | | __________>
- | | | ______________________>
- | | ______________________________________>
- | __________________________________________________________>
- Only the significant number of bits need to be stored between the stops, so that
- the *worst case is 20 memory accesses* when there are 1000 ``Use`` objects
- associated with a ``User``.
- .. _ReferenceImpl:
- Reference implementation
- ^^^^^^^^^^^^^^^^^^^^^^^^
- The following literate Haskell fragment demonstrates the concept:
- .. code-block:: haskell
- > import Test.QuickCheck
- >
- > digits :: Int -> [Char] -> [Char]
- > digits 0 acc = '0' : acc
- > digits 1 acc = '1' : acc
- > digits n acc = digits (n `div` 2) $ digits (n `mod` 2) acc
- >
- > dist :: Int -> [Char] -> [Char]
- > dist 0 [] = ['S']
- > dist 0 acc = acc
- > dist 1 acc = let r = dist 0 acc in 's' : digits (length r) r
- > dist n acc = dist (n - 1) $ dist 1 acc
- >
- > takeLast n ss = reverse $ take n $ reverse ss
- >
- > test = takeLast 40 $ dist 20 []
- >
- Printing <test> gives: ``"1s100000s11010s10100s1111s1010s110s11s1S"``
- The reverse algorithm computes the length of the string just by examining a
- certain prefix:
- .. code-block:: haskell
- > pref :: [Char] -> Int
- > pref "S" = 1
- > pref ('s':'1':rest) = decode 2 1 rest
- > pref (_:rest) = 1 + pref rest
- >
- > decode walk acc ('0':rest) = decode (walk + 1) (acc * 2) rest
- > decode walk acc ('1':rest) = decode (walk + 1) (acc * 2 + 1) rest
- > decode walk acc _ = walk + acc
- >
- Now, as expected, printing <pref test> gives ``40``.
- We can *quickCheck* this with following property:
- .. code-block:: haskell
- > testcase = dist 2000 []
- > testcaseLength = length testcase
- >
- > identityProp n = n > 0 && n <= testcaseLength ==> length arr == pref arr
- > where arr = takeLast n testcase
- >
- As expected <quickCheck identityProp> gives:
- ::
- *Main> quickCheck identityProp
- OK, passed 100 tests.
- Let's be a bit more exhaustive:
- .. code-block:: haskell
- >
- > deepCheck p = check (defaultConfig { configMaxTest = 500 }) p
- >
- And here is the result of <deepCheck identityProp>:
- ::
- *Main> deepCheck identityProp
- OK, passed 500 tests.
- .. _Tagging:
- Tagging considerations
- ^^^^^^^^^^^^^^^^^^^^^^
- To maintain the invariant that the 2 LSBits of each ``Use**`` in ``Use`` never
- change after being set up, setters of ``Use::Prev`` must re-tag the new
- ``Use**`` on every modification. Accordingly getters must strip the tag bits.
- For layout b) instead of the ``User`` we find a pointer (``User*`` with LSBit
- set). Following this pointer brings us to the ``User``. A portable trick
- ensures that the first bytes of ``User`` (if interpreted as a pointer) never has
- the LSBit set. (Portability is relying on the fact that all known compilers
- place the ``vptr`` in the first word of the instances.)
- .. _polymorphism:
- Designing Type Hiercharies and Polymorphic Interfaces
- -----------------------------------------------------
- There are two different design patterns that tend to result in the use of
- virtual dispatch for methods in a type hierarchy in C++ programs. The first is
- a genuine type hierarchy where different types in the hierarchy model
- a specific subset of the functionality and semantics, and these types nest
- strictly within each other. Good examples of this can be seen in the ``Value``
- or ``Type`` type hierarchies.
- A second is the desire to dispatch dynamically across a collection of
- polymorphic interface implementations. This latter use case can be modeled with
- virtual dispatch and inheritance by defining an abstract interface base class
- which all implementations derive from and override. However, this
- implementation strategy forces an **"is-a"** relationship to exist that is not
- actually meaningful. There is often not some nested hierarchy of useful
- generalizations which code might interact with and move up and down. Instead,
- there is a singular interface which is dispatched across a range of
- implementations.
- The preferred implementation strategy for the second use case is that of
- generic programming (sometimes called "compile-time duck typing" or "static
- polymorphism"). For example, a template over some type parameter ``T`` can be
- instantiated across any particular implementation that conforms to the
- interface or *concept*. A good example here is the highly generic properties of
- any type which models a node in a directed graph. LLVM models these primarily
- through templates and generic programming. Such templates include the
- ``LoopInfoBase`` and ``DominatorTreeBase``. When this type of polymorphism
- truly needs **dynamic** dispatch you can generalize it using a technique
- called *concept-based polymorphism*. This pattern emulates the interfaces and
- behaviors of templates using a very limited form of virtual dispatch for type
- erasure inside its implementation. You can find examples of this technique in
- the ``PassManager.h`` system, and there is a more detailed introduction to it
- by Sean Parent in several of his talks and papers:
- #. `Inheritance Is The Base Class of Evil
- <http://channel9.msdn.com/Events/GoingNative/2013/Inheritance-Is-The-Base-Class-of-Evil>`_
- - The GoingNative 2013 talk describing this technique, and probably the best
- place to start.
- #. `Value Semantics and Concepts-based Polymorphism
- <http://www.youtube.com/watch?v=_BpMYeUFXv8>`_ - The C++Now! 2012 talk
- describing this technique in more detail.
- #. `Sean Parent's Papers and Presentations
- <http://github.com/sean-parent/sean-parent.github.com/wiki/Papers-and-Presentations>`_
- - A Github project full of links to slides, video, and sometimes code.
- When deciding between creating a type hierarchy (with either tagged or virtual
- dispatch) and using templates or concepts-based polymorphism, consider whether
- there is some refinement of an abstract base class which is a semantically
- meaningful type on an interface boundary. If anything more refined than the
- root abstract interface is meaningless to talk about as a partial extension of
- the semantic model, then your use case likely fits better with polymorphism and
- you should avoid using virtual dispatch. However, there may be some exigent
- circumstances that require one technique or the other to be used.
- If you do need to introduce a type hierarchy, we prefer to use explicitly
- closed type hierarchies with manual tagged dispatch and/or RTTI rather than the
- open inheritance model and virtual dispatch that is more common in C++ code.
- This is because LLVM rarely encourages library consumers to extend its core
- types, and leverages the closed and tag-dispatched nature of its hierarchies to
- generate significantly more efficient code. We have also found that a large
- amount of our usage of type hierarchies fits better with tag-based pattern
- matching rather than dynamic dispatch across a common interface. Within LLVM we
- have built custom helpers to facilitate this design. See this document's
- section on :ref:`isa and dyn_cast <isa>` and our :doc:`detailed document
- <HowToSetUpLLVMStyleRTTI>` which describes how you can implement this
- pattern for use with the LLVM helpers.
- .. _abi_breaking_checks:
- ABI Breaking Checks
- -------------------
- Checks and asserts that alter the LLVM C++ ABI are predicated on the
- preprocessor symbol `LLVM_ENABLE_ABI_BREAKING_CHECKS` -- LLVM
- libraries built with `LLVM_ENABLE_ABI_BREAKING_CHECKS` are not ABI
- compatible LLVM libraries built without it defined. By default,
- turning on assertions also turns on `LLVM_ENABLE_ABI_BREAKING_CHECKS`
- so a default +Asserts build is not ABI compatible with a
- default -Asserts build. Clients that want ABI compatibility
- between +Asserts and -Asserts builds should use the CMake or autoconf
- build systems to set `LLVM_ENABLE_ABI_BREAKING_CHECKS` independently
- of `LLVM_ENABLE_ASSERTIONS`.
- .. _coreclasses:
- The Core LLVM Class Hierarchy Reference
- =======================================
- ``#include "llvm/IR/Type.h"``
- header source: `Type.h <http://llvm.org/doxygen/Type_8h_source.html>`_
- doxygen info: `Type Clases <http://llvm.org/doxygen/classllvm_1_1Type.html>`_
- The Core LLVM classes are the primary means of representing the program being
- inspected or transformed. The core LLVM classes are defined in header files in
- the ``include/llvm/IR`` directory, and implemented in the ``lib/IR``
- directory. It's worth noting that, for historical reasons, this library is
- called ``libLLVMCore.so``, not ``libLLVMIR.so`` as you might expect.
- .. _Type:
- The Type class and Derived Types
- --------------------------------
- ``Type`` is a superclass of all type classes. Every ``Value`` has a ``Type``.
- ``Type`` cannot be instantiated directly but only through its subclasses.
- Certain primitive types (``VoidType``, ``LabelType``, ``FloatType`` and
- ``DoubleType``) have hidden subclasses. They are hidden because they offer no
- useful functionality beyond what the ``Type`` class offers except to distinguish
- themselves from other subclasses of ``Type``.
- All other types are subclasses of ``DerivedType``. Types can be named, but this
- is not a requirement. There exists exactly one instance of a given shape at any
- one time. This allows type equality to be performed with address equality of
- the Type Instance. That is, given two ``Type*`` values, the types are identical
- if the pointers are identical.
- .. _m_Type:
- Important Public Methods
- ^^^^^^^^^^^^^^^^^^^^^^^^
- * ``bool isIntegerTy() const``: Returns true for any integer type.
- * ``bool isFloatingPointTy()``: Return true if this is one of the five
- floating point types.
- * ``bool isSized()``: Return true if the type has known size. Things
- that don't have a size are abstract types, labels and void.
- .. _derivedtypes:
- Important Derived Types
- ^^^^^^^^^^^^^^^^^^^^^^^
- ``IntegerType``
- Subclass of DerivedType that represents integer types of any bit width. Any
- bit width between ``IntegerType::MIN_INT_BITS`` (1) and
- ``IntegerType::MAX_INT_BITS`` (~8 million) can be represented.
- * ``static const IntegerType* get(unsigned NumBits)``: get an integer
- type of a specific bit width.
- * ``unsigned getBitWidth() const``: Get the bit width of an integer type.
- ``SequentialType``
- This is subclassed by ArrayType and VectorType.
- * ``const Type * getElementType() const``: Returns the type of each
- of the elements in the sequential type.
- * ``uint64_t getNumElements() const``: Returns the number of elements
- in the sequential type.
- ``ArrayType``
- This is a subclass of SequentialType and defines the interface for array
- types.
- ``PointerType``
- Subclass of Type for pointer types.
- ``VectorType``
- Subclass of SequentialType for vector types. A vector type is similar to an
- ArrayType but is distinguished because it is a first class type whereas
- ArrayType is not. Vector types are used for vector operations and are usually
- small vectors of an integer or floating point type.
- ``StructType``
- Subclass of DerivedTypes for struct types.
- .. _FunctionType:
- ``FunctionType``
- Subclass of DerivedTypes for function types.
- * ``bool isVarArg() const``: Returns true if it's a vararg function.
- * ``const Type * getReturnType() const``: Returns the return type of the
- function.
- * ``const Type * getParamType (unsigned i)``: Returns the type of the ith
- parameter.
- * ``const unsigned getNumParams() const``: Returns the number of formal
- parameters.
- .. _Module:
- The ``Module`` class
- --------------------
- ``#include "llvm/IR/Module.h"``
- header source: `Module.h <http://llvm.org/doxygen/Module_8h_source.html>`_
- doxygen info: `Module Class <http://llvm.org/doxygen/classllvm_1_1Module.html>`_
- The ``Module`` class represents the top level structure present in LLVM
- programs. An LLVM module is effectively either a translation unit of the
- original program or a combination of several translation units merged by the
- linker. The ``Module`` class keeps track of a list of :ref:`Function
- <c_Function>`\ s, a list of GlobalVariable_\ s, and a SymbolTable_.
- Additionally, it contains a few helpful member functions that try to make common
- operations easy.
- .. _m_Module:
- Important Public Members of the ``Module`` class
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- * ``Module::Module(std::string name = "")``
- Constructing a Module_ is easy. You can optionally provide a name for it
- (probably based on the name of the translation unit).
- * | ``Module::iterator`` - Typedef for function list iterator
- | ``Module::const_iterator`` - Typedef for const_iterator.
- | ``begin()``, ``end()``, ``size()``, ``empty()``
- These are forwarding methods that make it easy to access the contents of a
- ``Module`` object's :ref:`Function <c_Function>` list.
- * ``Module::FunctionListType &getFunctionList()``
- Returns the list of :ref:`Function <c_Function>`\ s. This is necessary to use
- when you need to update the list or perform a complex action that doesn't have
- a forwarding method.
- ----------------
- * | ``Module::global_iterator`` - Typedef for global variable list iterator
- | ``Module::const_global_iterator`` - Typedef for const_iterator.
- | ``global_begin()``, ``global_end()``, ``global_size()``, ``global_empty()``
- These are forwarding methods that make it easy to access the contents of a
- ``Module`` object's GlobalVariable_ list.
- * ``Module::GlobalListType &getGlobalList()``
- Returns the list of GlobalVariable_\ s. This is necessary to use when you
- need to update the list or perform a complex action that doesn't have a
- forwarding method.
- ----------------
- * ``SymbolTable *getSymbolTable()``
- Return a reference to the SymbolTable_ for this ``Module``.
- ----------------
- * ``Function *getFunction(StringRef Name) const``
- Look up the specified function in the ``Module`` SymbolTable_. If it does not
- exist, return ``null``.
- * ``Function *getOrInsertFunction(const std::string &Name, const FunctionType
- *T)``
- Look up the specified function in the ``Module`` SymbolTable_. If it does not
- exist, add an external declaration for the function and return it.
- * ``std::string getTypeName(const Type *Ty)``
- If there is at least one entry in the SymbolTable_ for the specified Type_,
- return it. Otherwise return the empty string.
- * ``bool addTypeName(const std::string &Name, const Type *Ty)``
- Insert an entry in the SymbolTable_ mapping ``Name`` to ``Ty``. If there is
- already an entry for this name, true is returned and the SymbolTable_ is not
- modified.
- .. _Value:
- The ``Value`` class
- -------------------
- ``#include "llvm/IR/Value.h"``
- header source: `Value.h <http://llvm.org/doxygen/Value_8h_source.html>`_
- doxygen info: `Value Class <http://llvm.org/doxygen/classllvm_1_1Value.html>`_
- The ``Value`` class is the most important class in the LLVM Source base. It
- represents a typed value that may be used (among other things) as an operand to
- an instruction. There are many different types of ``Value``\ s, such as
- Constant_\ s, Argument_\ s. Even Instruction_\ s and :ref:`Function
- <c_Function>`\ s are ``Value``\ s.
- A particular ``Value`` may be used many times in the LLVM representation for a
- program. For example, an incoming argument to a function (represented with an
- instance of the Argument_ class) is "used" by every instruction in the function
- that references the argument. To keep track of this relationship, the ``Value``
- class keeps a list of all of the ``User``\ s that is using it (the User_ class
- is a base class for all nodes in the LLVM graph that can refer to ``Value``\ s).
- This use list is how LLVM represents def-use information in the program, and is
- accessible through the ``use_*`` methods, shown below.
- Because LLVM is a typed representation, every LLVM ``Value`` is typed, and this
- Type_ is available through the ``getType()`` method. In addition, all LLVM
- values can be named. The "name" of the ``Value`` is a symbolic string printed
- in the LLVM code:
- .. code-block:: llvm
- %foo = add i32 1, 2
- .. _nameWarning:
- The name of this instruction is "foo". **NOTE** that the name of any value may
- be missing (an empty string), so names should **ONLY** be used for debugging
- (making the source code easier to read, debugging printouts), they should not be
- used to keep track of values or map between them. For this purpose, use a
- ``std::map`` of pointers to the ``Value`` itself instead.
- One important aspect of LLVM is that there is no distinction between an SSA
- variable and the operation that produces it. Because of this, any reference to
- the value produced by an instruction (or the value available as an incoming
- argument, for example) is represented as a direct pointer to the instance of the
- class that represents this value. Although this may take some getting used to,
- it simplifies the representation and makes it easier to manipulate.
- .. _m_Value:
- Important Public Members of the ``Value`` class
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- * | ``Value::use_iterator`` - Typedef for iterator over the use-list
- | ``Value::const_use_iterator`` - Typedef for const_iterator over the
- use-list
- | ``unsigned use_size()`` - Returns the number of users of the value.
- | ``bool use_empty()`` - Returns true if there are no users.
- | ``use_iterator use_begin()`` - Get an iterator to the start of the
- use-list.
- | ``use_iterator use_end()`` - Get an iterator to the end of the use-list.
- | ``User *use_back()`` - Returns the last element in the list.
- These methods are the interface to access the def-use information in LLVM.
- As with all other iterators in LLVM, the naming conventions follow the
- conventions defined by the STL_.
- * ``Type *getType() const``
- This method returns the Type of the Value.
- * | ``bool hasName() const``
- | ``std::string getName() const``
- | ``void setName(const std::string &Name)``
- This family of methods is used to access and assign a name to a ``Value``, be
- aware of the :ref:`precaution above <nameWarning>`.
- * ``void replaceAllUsesWith(Value *V)``
- This method traverses the use list of a ``Value`` changing all User_\ s of the
- current value to refer to "``V``" instead. For example, if you detect that an
- instruction always produces a constant value (for example through constant
- folding), you can replace all uses of the instruction with the constant like
- this:
- .. code-block:: c++
- Inst->replaceAllUsesWith(ConstVal);
- .. _User:
- The ``User`` class
- ------------------
- ``#include "llvm/IR/User.h"``
- header source: `User.h <http://llvm.org/doxygen/User_8h_source.html>`_
- doxygen info: `User Class <http://llvm.org/doxygen/classllvm_1_1User.html>`_
- Superclass: Value_
- The ``User`` class is the common base class of all LLVM nodes that may refer to
- ``Value``\ s. It exposes a list of "Operands" that are all of the ``Value``\ s
- that the User is referring to. The ``User`` class itself is a subclass of
- ``Value``.
- The operands of a ``User`` point directly to the LLVM ``Value`` that it refers
- to. Because LLVM uses Static Single Assignment (SSA) form, there can only be
- one definition referred to, allowing this direct connection. This connection
- provides the use-def information in LLVM.
- .. _m_User:
- Important Public Members of the ``User`` class
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- The ``User`` class exposes the operand list in two ways: through an index access
- interface and through an iterator based interface.
- * | ``Value *getOperand(unsigned i)``
- | ``unsigned getNumOperands()``
- These two methods expose the operands of the ``User`` in a convenient form for
- direct access.
- * | ``User::op_iterator`` - Typedef for iterator over the operand list
- | ``op_iterator op_begin()`` - Get an iterator to the start of the operand
- list.
- | ``op_iterator op_end()`` - Get an iterator to the end of the operand list.
- Together, these methods make up the iterator based interface to the operands
- of a ``User``.
- .. _Instruction:
- The ``Instruction`` class
- -------------------------
- ``#include "llvm/IR/Instruction.h"``
- header source: `Instruction.h
- <http://llvm.org/doxygen/Instruction_8h_source.html>`_
- doxygen info: `Instruction Class
- <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_
- Superclasses: User_, Value_
- The ``Instruction`` class is the common base class for all LLVM instructions.
- It provides only a few methods, but is a very commonly used class. The primary
- data tracked by the ``Instruction`` class itself is the opcode (instruction
- type) and the parent BasicBlock_ the ``Instruction`` is embedded into. To
- represent a specific type of instruction, one of many subclasses of
- ``Instruction`` are used.
- Because the ``Instruction`` class subclasses the User_ class, its operands can
- be accessed in the same way as for other ``User``\ s (with the
- ``getOperand()``/``getNumOperands()`` and ``op_begin()``/``op_end()`` methods).
- An important file for the ``Instruction`` class is the ``llvm/Instruction.def``
- file. This file contains some meta-data about the various different types of
- instructions in LLVM. It describes the enum values that are used as opcodes
- (for example ``Instruction::Add`` and ``Instruction::ICmp``), as well as the
- concrete sub-classes of ``Instruction`` that implement the instruction (for
- example BinaryOperator_ and CmpInst_). Unfortunately, the use of macros in this
- file confuses doxygen, so these enum values don't show up correctly in the
- `doxygen output <http://llvm.org/doxygen/classllvm_1_1Instruction.html>`_.
- .. _s_Instruction:
- Important Subclasses of the ``Instruction`` class
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- .. _BinaryOperator:
- * ``BinaryOperator``
- This subclasses represents all two operand instructions whose operands must be
- the same type, except for the comparison instructions.
- .. _CastInst:
- * ``CastInst``
- This subclass is the parent of the 12 casting instructions. It provides
- common operations on cast instructions.
- .. _CmpInst:
- * ``CmpInst``
- This subclass represents the two comparison instructions,
- `ICmpInst <LangRef.html#i_icmp>`_ (integer opreands), and
- `FCmpInst <LangRef.html#i_fcmp>`_ (floating point operands).
- .. _m_Instruction:
- Important Public Members of the ``Instruction`` class
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- * ``BasicBlock *getParent()``
- Returns the BasicBlock_ that this
- ``Instruction`` is embedded into.
- * ``bool mayWriteToMemory()``
- Returns true if the instruction writes to memory, i.e. it is a ``call``,
- ``free``, ``invoke``, or ``store``.
- * ``unsigned getOpcode()``
- Returns the opcode for the ``Instruction``.
- * ``Instruction *clone() const``
- Returns another instance of the specified instruction, identical in all ways
- to the original except that the instruction has no parent (i.e. it's not
- embedded into a BasicBlock_), and it has no name.
- .. _Constant:
- The ``Constant`` class and subclasses
- -------------------------------------
- Constant represents a base class for different types of constants. It is
- subclassed by ConstantInt, ConstantArray, etc. for representing the various
- types of Constants. GlobalValue_ is also a subclass, which represents the
- address of a global variable or function.
- .. _s_Constant:
- Important Subclasses of Constant
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- * ConstantInt : This subclass of Constant represents an integer constant of
- any width.
- * ``const APInt& getValue() const``: Returns the underlying
- value of this constant, an APInt value.
- * ``int64_t getSExtValue() const``: Converts the underlying APInt value to an
- int64_t via sign extension. If the value (not the bit width) of the APInt
- is too large to fit in an int64_t, an assertion will result. For this
- reason, use of this method is discouraged.
- * ``uint64_t getZExtValue() const``: Converts the underlying APInt value
- to a uint64_t via zero extension. IF the value (not the bit width) of the
- APInt is too large to fit in a uint64_t, an assertion will result. For this
- reason, use of this method is discouraged.
- * ``static ConstantInt* get(const APInt& Val)``: Returns the ConstantInt
- object that represents the value provided by ``Val``. The type is implied
- as the IntegerType that corresponds to the bit width of ``Val``.
- * ``static ConstantInt* get(const Type *Ty, uint64_t Val)``: Returns the
- ConstantInt object that represents the value provided by ``Val`` for integer
- type ``Ty``.
- * ConstantFP : This class represents a floating point constant.
- * ``double getValue() const``: Returns the underlying value of this constant.
- * ConstantArray : This represents a constant array.
- * ``const std::vector<Use> &getValues() const``: Returns a vector of
- component constants that makeup this array.
- * ConstantStruct : This represents a constant struct.
- * ``const std::vector<Use> &getValues() const``: Returns a vector of
- component constants that makeup this array.
- * GlobalValue : This represents either a global variable or a function. In
- either case, the value is a constant fixed address (after linking).
- .. _GlobalValue:
- The ``GlobalValue`` class
- -------------------------
- ``#include "llvm/IR/GlobalValue.h"``
- header source: `GlobalValue.h
- <http://llvm.org/doxygen/GlobalValue_8h_source.html>`_
- doxygen info: `GlobalValue Class
- <http://llvm.org/doxygen/classllvm_1_1GlobalValue.html>`_
- Superclasses: Constant_, User_, Value_
- Global values ( GlobalVariable_\ s or :ref:`Function <c_Function>`\ s) are the
- only LLVM values that are visible in the bodies of all :ref:`Function
- <c_Function>`\ s. Because they are visible at global scope, they are also
- subject to linking with other globals defined in different translation units.
- To control the linking process, ``GlobalValue``\ s know their linkage rules.
- Specifically, ``GlobalValue``\ s know whether they have internal or external
- linkage, as defined by the ``LinkageTypes`` enumeration.
- If a ``GlobalValue`` has internal linkage (equivalent to being ``static`` in C),
- it is not visible to code outside the current translation unit, and does not
- participate in linking. If it has external linkage, it is visible to external
- code, and does participate in linking. In addition to linkage information,
- ``GlobalValue``\ s keep track of which Module_ they are currently part of.
- Because ``GlobalValue``\ s are memory objects, they are always referred to by
- their **address**. As such, the Type_ of a global is always a pointer to its
- contents. It is important to remember this when using the ``GetElementPtrInst``
- instruction because this pointer must be dereferenced first. For example, if
- you have a ``GlobalVariable`` (a subclass of ``GlobalValue)`` that is an array
- of 24 ints, type ``[24 x i32]``, then the ``GlobalVariable`` is a pointer to
- that array. Although the address of the first element of this array and the
- value of the ``GlobalVariable`` are the same, they have different types. The
- ``GlobalVariable``'s type is ``[24 x i32]``. The first element's type is
- ``i32.`` Because of this, accessing a global value requires you to dereference
- the pointer with ``GetElementPtrInst`` first, then its elements can be accessed.
- This is explained in the `LLVM Language Reference Manual
- <LangRef.html#globalvars>`_.
- .. _m_GlobalValue:
- Important Public Members of the ``GlobalValue`` class
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- * | ``bool hasInternalLinkage() const``
- | ``bool hasExternalLinkage() const``
- | ``void setInternalLinkage(bool HasInternalLinkage)``
- These methods manipulate the linkage characteristics of the ``GlobalValue``.
- * ``Module *getParent()``
- This returns the Module_ that the
- GlobalValue is currently embedded into.
- .. _c_Function:
- The ``Function`` class
- ----------------------
- ``#include "llvm/IR/Function.h"``
- header source: `Function.h <http://llvm.org/doxygen/Function_8h_source.html>`_
- doxygen info: `Function Class
- <http://llvm.org/doxygen/classllvm_1_1Function.html>`_
- Superclasses: GlobalValue_, Constant_, User_, Value_
- The ``Function`` class represents a single procedure in LLVM. It is actually
- one of the more complex classes in the LLVM hierarchy because it must keep track
- of a large amount of data. The ``Function`` class keeps track of a list of
- BasicBlock_\ s, a list of formal Argument_\ s, and a SymbolTable_.
- The list of BasicBlock_\ s is the most commonly used part of ``Function``
- objects. The list imposes an implicit ordering of the blocks in the function,
- which indicate how the code will be laid out by the backend. Additionally, the
- first BasicBlock_ is the implicit entry node for the ``Function``. It is not
- legal in LLVM to explicitly branch to this initial block. There are no implicit
- exit nodes, and in fact there may be multiple exit nodes from a single
- ``Function``. If the BasicBlock_ list is empty, this indicates that the
- ``Function`` is actually a function declaration: the actual body of the function
- hasn't been linked in yet.
- In addition to a list of BasicBlock_\ s, the ``Function`` class also keeps track
- of the list of formal Argument_\ s that the function receives. This container
- manages the lifetime of the Argument_ nodes, just like the BasicBlock_ list does
- for the BasicBlock_\ s.
- The SymbolTable_ is a very rarely used LLVM feature that is only used when you
- have to look up a value by name. Aside from that, the SymbolTable_ is used
- internally to make sure that there are not conflicts between the names of
- Instruction_\ s, BasicBlock_\ s, or Argument_\ s in the function body.
- Note that ``Function`` is a GlobalValue_ and therefore also a Constant_. The
- value of the function is its address (after linking) which is guaranteed to be
- constant.
- .. _m_Function:
- Important Public Members of the ``Function``
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- * ``Function(const FunctionType *Ty, LinkageTypes Linkage,
- const std::string &N = "", Module* Parent = 0)``
- Constructor used when you need to create new ``Function``\ s to add the
- program. The constructor must specify the type of the function to create and
- what type of linkage the function should have. The FunctionType_ argument
- specifies the formal arguments and return value for the function. The same
- FunctionType_ value can be used to create multiple functions. The ``Parent``
- argument specifies the Module in which the function is defined. If this
- argument is provided, the function will automatically be inserted into that
- module's list of functions.
- * ``bool isDeclaration()``
- Return whether or not the ``Function`` has a body defined. If the function is
- "external", it does not have a body, and thus must be resolved by linking with
- a function defined in a different translation unit.
- * | ``Function::iterator`` - Typedef for basic block list iterator
- | ``Function::const_iterator`` - Typedef for const_iterator.
- | ``begin()``, ``end()``, ``size()``, ``empty()``
- These are forwarding methods that make it easy to access the contents of a
- ``Function`` object's BasicBlock_ list.
- * ``Function::BasicBlockListType &getBasicBlockList()``
- Returns the list of BasicBlock_\ s. This is necessary to use when you need to
- update the list or perform a complex action that doesn't have a forwarding
- method.
- * | ``Function::arg_iterator`` - Typedef for the argument list iterator
- | ``Function::const_arg_iterator`` - Typedef for const_iterator.
- | ``arg_begin()``, ``arg_end()``, ``arg_size()``, ``arg_empty()``
- These are forwarding methods that make it easy to access the contents of a
- ``Function`` object's Argument_ list.
- * ``Function::ArgumentListType &getArgumentList()``
- Returns the list of Argument_. This is necessary to use when you need to
- update the list or perform a complex action that doesn't have a forwarding
- method.
- * ``BasicBlock &getEntryBlock()``
- Returns the entry ``BasicBlock`` for the function. Because the entry block
- for the function is always the first block, this returns the first block of
- the ``Function``.
- * | ``Type *getReturnType()``
- | ``FunctionType *getFunctionType()``
- This traverses the Type_ of the ``Function`` and returns the return type of
- the function, or the FunctionType_ of the actual function.
- * ``SymbolTable *getSymbolTable()``
- Return a pointer to the SymbolTable_ for this ``Function``.
- .. _GlobalVariable:
- The ``GlobalVariable`` class
- ----------------------------
- ``#include "llvm/IR/GlobalVariable.h"``
- header source: `GlobalVariable.h
- <http://llvm.org/doxygen/GlobalVariable_8h_source.html>`_
- doxygen info: `GlobalVariable Class
- <http://llvm.org/doxygen/classllvm_1_1GlobalVariable.html>`_
- Superclasses: GlobalValue_, Constant_, User_, Value_
- Global variables are represented with the (surprise surprise) ``GlobalVariable``
- class. Like functions, ``GlobalVariable``\ s are also subclasses of
- GlobalValue_, and as such are always referenced by their address (global values
- must live in memory, so their "name" refers to their constant address). See
- GlobalValue_ for more on this. Global variables may have an initial value
- (which must be a Constant_), and if they have an initializer, they may be marked
- as "constant" themselves (indicating that their contents never change at
- runtime).
- .. _m_GlobalVariable:
- Important Public Members of the ``GlobalVariable`` class
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- * ``GlobalVariable(const Type *Ty, bool isConstant, LinkageTypes &Linkage,
- Constant *Initializer = 0, const std::string &Name = "", Module* Parent = 0)``
- Create a new global variable of the specified type. If ``isConstant`` is true
- then the global variable will be marked as unchanging for the program. The
- Linkage parameter specifies the type of linkage (internal, external, weak,
- linkonce, appending) for the variable. If the linkage is InternalLinkage,
- WeakAnyLinkage, WeakODRLinkage, LinkOnceAnyLinkage or LinkOnceODRLinkage, then
- the resultant global variable will have internal linkage. AppendingLinkage
- concatenates together all instances (in different translation units) of the
- variable into a single variable but is only applicable to arrays. See the
- `LLVM Language Reference <LangRef.html#modulestructure>`_ for further details
- on linkage types. Optionally an initializer, a name, and the module to put
- the variable into may be specified for the global variable as well.
- * ``bool isConstant() const``
- Returns true if this is a global variable that is known not to be modified at
- runtime.
- * ``bool hasInitializer()``
- Returns true if this ``GlobalVariable`` has an intializer.
- * ``Constant *getInitializer()``
- Returns the initial value for a ``GlobalVariable``. It is not legal to call
- this method if there is no initializer.
- .. _BasicBlock:
- The ``BasicBlock`` class
- ------------------------
- ``#include "llvm/IR/BasicBlock.h"``
- header source: `BasicBlock.h
- <http://llvm.org/doxygen/BasicBlock_8h_source.html>`_
- doxygen info: `BasicBlock Class
- <http://llvm.org/doxygen/classllvm_1_1BasicBlock.html>`_
- Superclass: Value_
- This class represents a single entry single exit section of the code, commonly
- known as a basic block by the compiler community. The ``BasicBlock`` class
- maintains a list of Instruction_\ s, which form the body of the block. Matching
- the language definition, the last element of this list of instructions is always
- a terminator instruction.
- In addition to tracking the list of instructions that make up the block, the
- ``BasicBlock`` class also keeps track of the :ref:`Function <c_Function>` that
- it is embedded into.
- Note that ``BasicBlock``\ s themselves are Value_\ s, because they are
- referenced by instructions like branches and can go in the switch tables.
- ``BasicBlock``\ s have type ``label``.
- .. _m_BasicBlock:
- Important Public Members of the ``BasicBlock`` class
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- * ``BasicBlock(const std::string &Name = "", Function *Parent = 0)``
- The ``BasicBlock`` constructor is used to create new basic blocks for
- insertion into a function. The constructor optionally takes a name for the
- new block, and a :ref:`Function <c_Function>` to insert it into. If the
- ``Parent`` parameter is specified, the new ``BasicBlock`` is automatically
- inserted at the end of the specified :ref:`Function <c_Function>`, if not
- specified, the BasicBlock must be manually inserted into the :ref:`Function
- <c_Function>`.
- * | ``BasicBlock::iterator`` - Typedef for instruction list iterator
- | ``BasicBlock::const_iterator`` - Typedef for const_iterator.
- | ``begin()``, ``end()``, ``front()``, ``back()``,
- ``size()``, ``empty()``
- STL-style functions for accessing the instruction list.
- These methods and typedefs are forwarding functions that have the same
- semantics as the standard library methods of the same names. These methods
- expose the underlying instruction list of a basic block in a way that is easy
- to manipulate. To get the full complement of container operations (including
- operations to update the list), you must use the ``getInstList()`` method.
- * ``BasicBlock::InstListType &getInstList()``
- This method is used to get access to the underlying container that actually
- holds the Instructions. This method must be used when there isn't a
- forwarding function in the ``BasicBlock`` class for the operation that you
- would like to perform. Because there are no forwarding functions for
- "updating" operations, you need to use this if you want to update the contents
- of a ``BasicBlock``.
- * ``Function *getParent()``
- Returns a pointer to :ref:`Function <c_Function>` the block is embedded into,
- or a null pointer if it is homeless.
- * ``Instruction *getTerminator()``
- Returns a pointer to the terminator instruction that appears at the end of the
- ``BasicBlock``. If there is no terminator instruction, or if the last
- instruction in the block is not a terminator, then a null pointer is returned.
- .. _Argument:
- The ``Argument`` class
- ----------------------
- This subclass of Value defines the interface for incoming formal arguments to a
- function. A Function maintains a list of its formal arguments. An argument has
- a pointer to the parent Function.
|