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- //===- StatepointLowering.cpp - SDAGBuilder's statepoint code -------------===//
- //
- // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
- // See https://llvm.org/LICENSE.txt for license information.
- // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
- //
- //===----------------------------------------------------------------------===//
- //
- // This file includes support code use by SelectionDAGBuilder when lowering a
- // statepoint sequence in SelectionDAG IR.
- //
- //===----------------------------------------------------------------------===//
- #include "StatepointLowering.h"
- #include "SelectionDAGBuilder.h"
- #include "llvm/ADT/ArrayRef.h"
- #include "llvm/ADT/DenseMap.h"
- #include "llvm/ADT/None.h"
- #include "llvm/ADT/Optional.h"
- #include "llvm/ADT/STLExtras.h"
- #include "llvm/ADT/SmallVector.h"
- #include "llvm/ADT/Statistic.h"
- #include "llvm/CodeGen/FunctionLoweringInfo.h"
- #include "llvm/CodeGen/GCMetadata.h"
- #include "llvm/CodeGen/GCStrategy.h"
- #include "llvm/CodeGen/ISDOpcodes.h"
- #include "llvm/CodeGen/MachineFrameInfo.h"
- #include "llvm/CodeGen/MachineFunction.h"
- #include "llvm/CodeGen/MachineMemOperand.h"
- #include "llvm/CodeGen/RuntimeLibcalls.h"
- #include "llvm/CodeGen/SelectionDAG.h"
- #include "llvm/CodeGen/SelectionDAGNodes.h"
- #include "llvm/CodeGen/StackMaps.h"
- #include "llvm/CodeGen/TargetLowering.h"
- #include "llvm/CodeGen/TargetOpcodes.h"
- #include "llvm/IR/CallingConv.h"
- #include "llvm/IR/DerivedTypes.h"
- #include "llvm/IR/Instruction.h"
- #include "llvm/IR/Instructions.h"
- #include "llvm/IR/LLVMContext.h"
- #include "llvm/IR/Statepoint.h"
- #include "llvm/IR/Type.h"
- #include "llvm/Support/Casting.h"
- #include "llvm/Support/MachineValueType.h"
- #include "llvm/Target/TargetMachine.h"
- #include "llvm/Target/TargetOptions.h"
- #include <cassert>
- #include <cstddef>
- #include <cstdint>
- #include <iterator>
- #include <tuple>
- #include <utility>
- using namespace llvm;
- #define DEBUG_TYPE "statepoint-lowering"
- STATISTIC(NumSlotsAllocatedForStatepoints,
- "Number of stack slots allocated for statepoints");
- STATISTIC(NumOfStatepoints, "Number of statepoint nodes encountered");
- STATISTIC(StatepointMaxSlotsRequired,
- "Maximum number of stack slots required for a singe statepoint");
- static void pushStackMapConstant(SmallVectorImpl<SDValue>& Ops,
- SelectionDAGBuilder &Builder, uint64_t Value) {
- SDLoc L = Builder.getCurSDLoc();
- Ops.push_back(Builder.DAG.getTargetConstant(StackMaps::ConstantOp, L,
- MVT::i64));
- Ops.push_back(Builder.DAG.getTargetConstant(Value, L, MVT::i64));
- }
- void StatepointLoweringState::startNewStatepoint(SelectionDAGBuilder &Builder) {
- // Consistency check
- assert(PendingGCRelocateCalls.empty() &&
- "Trying to visit statepoint before finished processing previous one");
- Locations.clear();
- NextSlotToAllocate = 0;
- // Need to resize this on each safepoint - we need the two to stay in sync and
- // the clear patterns of a SelectionDAGBuilder have no relation to
- // FunctionLoweringInfo. Also need to ensure used bits get cleared.
- AllocatedStackSlots.clear();
- AllocatedStackSlots.resize(Builder.FuncInfo.StatepointStackSlots.size());
- }
- void StatepointLoweringState::clear() {
- Locations.clear();
- AllocatedStackSlots.clear();
- assert(PendingGCRelocateCalls.empty() &&
- "cleared before statepoint sequence completed");
- }
- SDValue
- StatepointLoweringState::allocateStackSlot(EVT ValueType,
- SelectionDAGBuilder &Builder) {
- NumSlotsAllocatedForStatepoints++;
- MachineFrameInfo &MFI = Builder.DAG.getMachineFunction().getFrameInfo();
- unsigned SpillSize = ValueType.getStoreSize();
- assert((SpillSize * 8) == ValueType.getSizeInBits() && "Size not in bytes?");
- // First look for a previously created stack slot which is not in
- // use (accounting for the fact arbitrary slots may already be
- // reserved), or to create a new stack slot and use it.
- const size_t NumSlots = AllocatedStackSlots.size();
- assert(NextSlotToAllocate <= NumSlots && "Broken invariant");
- assert(AllocatedStackSlots.size() ==
- Builder.FuncInfo.StatepointStackSlots.size() &&
- "Broken invariant");
- for (; NextSlotToAllocate < NumSlots; NextSlotToAllocate++) {
- if (!AllocatedStackSlots.test(NextSlotToAllocate)) {
- const int FI = Builder.FuncInfo.StatepointStackSlots[NextSlotToAllocate];
- if (MFI.getObjectSize(FI) == SpillSize) {
- AllocatedStackSlots.set(NextSlotToAllocate);
- // TODO: Is ValueType the right thing to use here?
- return Builder.DAG.getFrameIndex(FI, ValueType);
- }
- }
- }
- // Couldn't find a free slot, so create a new one:
- SDValue SpillSlot = Builder.DAG.CreateStackTemporary(ValueType);
- const unsigned FI = cast<FrameIndexSDNode>(SpillSlot)->getIndex();
- MFI.markAsStatepointSpillSlotObjectIndex(FI);
- Builder.FuncInfo.StatepointStackSlots.push_back(FI);
- AllocatedStackSlots.resize(AllocatedStackSlots.size()+1, true);
- assert(AllocatedStackSlots.size() ==
- Builder.FuncInfo.StatepointStackSlots.size() &&
- "Broken invariant");
- StatepointMaxSlotsRequired.updateMax(
- Builder.FuncInfo.StatepointStackSlots.size());
- return SpillSlot;
- }
- /// Utility function for reservePreviousStackSlotForValue. Tries to find
- /// stack slot index to which we have spilled value for previous statepoints.
- /// LookUpDepth specifies maximum DFS depth this function is allowed to look.
- static Optional<int> findPreviousSpillSlot(const Value *Val,
- SelectionDAGBuilder &Builder,
- int LookUpDepth) {
- // Can not look any further - give up now
- if (LookUpDepth <= 0)
- return None;
- // Spill location is known for gc relocates
- if (const auto *Relocate = dyn_cast<GCRelocateInst>(Val)) {
- const auto &SpillMap =
- Builder.FuncInfo.StatepointSpillMaps[Relocate->getStatepoint()];
- auto It = SpillMap.find(Relocate->getDerivedPtr());
- if (It == SpillMap.end())
- return None;
- return It->second;
- }
- // Look through bitcast instructions.
- if (const BitCastInst *Cast = dyn_cast<BitCastInst>(Val))
- return findPreviousSpillSlot(Cast->getOperand(0), Builder, LookUpDepth - 1);
- // Look through phi nodes
- // All incoming values should have same known stack slot, otherwise result
- // is unknown.
- if (const PHINode *Phi = dyn_cast<PHINode>(Val)) {
- Optional<int> MergedResult = None;
- for (auto &IncomingValue : Phi->incoming_values()) {
- Optional<int> SpillSlot =
- findPreviousSpillSlot(IncomingValue, Builder, LookUpDepth - 1);
- if (!SpillSlot.hasValue())
- return None;
- if (MergedResult.hasValue() && *MergedResult != *SpillSlot)
- return None;
- MergedResult = SpillSlot;
- }
- return MergedResult;
- }
- // TODO: We can do better for PHI nodes. In cases like this:
- // ptr = phi(relocated_pointer, not_relocated_pointer)
- // statepoint(ptr)
- // We will return that stack slot for ptr is unknown. And later we might
- // assign different stack slots for ptr and relocated_pointer. This limits
- // llvm's ability to remove redundant stores.
- // Unfortunately it's hard to accomplish in current infrastructure.
- // We use this function to eliminate spill store completely, while
- // in example we still need to emit store, but instead of any location
- // we need to use special "preferred" location.
- // TODO: handle simple updates. If a value is modified and the original
- // value is no longer live, it would be nice to put the modified value in the
- // same slot. This allows folding of the memory accesses for some
- // instructions types (like an increment).
- // statepoint (i)
- // i1 = i+1
- // statepoint (i1)
- // However we need to be careful for cases like this:
- // statepoint(i)
- // i1 = i+1
- // statepoint(i, i1)
- // Here we want to reserve spill slot for 'i', but not for 'i+1'. If we just
- // put handling of simple modifications in this function like it's done
- // for bitcasts we might end up reserving i's slot for 'i+1' because order in
- // which we visit values is unspecified.
- // Don't know any information about this instruction
- return None;
- }
- /// Try to find existing copies of the incoming values in stack slots used for
- /// statepoint spilling. If we can find a spill slot for the incoming value,
- /// mark that slot as allocated, and reuse the same slot for this safepoint.
- /// This helps to avoid series of loads and stores that only serve to reshuffle
- /// values on the stack between calls.
- static void reservePreviousStackSlotForValue(const Value *IncomingValue,
- SelectionDAGBuilder &Builder) {
- SDValue Incoming = Builder.getValue(IncomingValue);
- if (isa<ConstantSDNode>(Incoming) || isa<FrameIndexSDNode>(Incoming)) {
- // We won't need to spill this, so no need to check for previously
- // allocated stack slots
- return;
- }
- SDValue OldLocation = Builder.StatepointLowering.getLocation(Incoming);
- if (OldLocation.getNode())
- // Duplicates in input
- return;
- const int LookUpDepth = 6;
- Optional<int> Index =
- findPreviousSpillSlot(IncomingValue, Builder, LookUpDepth);
- if (!Index.hasValue())
- return;
- const auto &StatepointSlots = Builder.FuncInfo.StatepointStackSlots;
- auto SlotIt = find(StatepointSlots, *Index);
- assert(SlotIt != StatepointSlots.end() &&
- "Value spilled to the unknown stack slot");
- // This is one of our dedicated lowering slots
- const int Offset = std::distance(StatepointSlots.begin(), SlotIt);
- if (Builder.StatepointLowering.isStackSlotAllocated(Offset)) {
- // stack slot already assigned to someone else, can't use it!
- // TODO: currently we reserve space for gc arguments after doing
- // normal allocation for deopt arguments. We should reserve for
- // _all_ deopt and gc arguments, then start allocating. This
- // will prevent some moves being inserted when vm state changes,
- // but gc state doesn't between two calls.
- return;
- }
- // Reserve this stack slot
- Builder.StatepointLowering.reserveStackSlot(Offset);
- // Cache this slot so we find it when going through the normal
- // assignment loop.
- SDValue Loc =
- Builder.DAG.getTargetFrameIndex(*Index, Builder.getFrameIndexTy());
- Builder.StatepointLowering.setLocation(Incoming, Loc);
- }
- /// Remove any duplicate (as SDValues) from the derived pointer pairs. This
- /// is not required for correctness. It's purpose is to reduce the size of
- /// StackMap section. It has no effect on the number of spill slots required
- /// or the actual lowering.
- static void
- removeDuplicateGCPtrs(SmallVectorImpl<const Value *> &Bases,
- SmallVectorImpl<const Value *> &Ptrs,
- SmallVectorImpl<const GCRelocateInst *> &Relocs,
- SelectionDAGBuilder &Builder,
- FunctionLoweringInfo::StatepointSpillMap &SSM) {
- DenseMap<SDValue, const Value *> Seen;
- SmallVector<const Value *, 64> NewBases, NewPtrs;
- SmallVector<const GCRelocateInst *, 64> NewRelocs;
- for (size_t i = 0, e = Ptrs.size(); i < e; i++) {
- SDValue SD = Builder.getValue(Ptrs[i]);
- auto SeenIt = Seen.find(SD);
- if (SeenIt == Seen.end()) {
- // Only add non-duplicates
- NewBases.push_back(Bases[i]);
- NewPtrs.push_back(Ptrs[i]);
- NewRelocs.push_back(Relocs[i]);
- Seen[SD] = Ptrs[i];
- } else {
- // Duplicate pointer found, note in SSM and move on:
- SSM.DuplicateMap[Ptrs[i]] = SeenIt->second;
- }
- }
- assert(Bases.size() >= NewBases.size());
- assert(Ptrs.size() >= NewPtrs.size());
- assert(Relocs.size() >= NewRelocs.size());
- Bases = NewBases;
- Ptrs = NewPtrs;
- Relocs = NewRelocs;
- assert(Ptrs.size() == Bases.size());
- assert(Ptrs.size() == Relocs.size());
- }
- /// Extract call from statepoint, lower it and return pointer to the
- /// call node. Also update NodeMap so that getValue(statepoint) will
- /// reference lowered call result
- static std::pair<SDValue, SDNode *> lowerCallFromStatepointLoweringInfo(
- SelectionDAGBuilder::StatepointLoweringInfo &SI,
- SelectionDAGBuilder &Builder, SmallVectorImpl<SDValue> &PendingExports) {
- SDValue ReturnValue, CallEndVal;
- std::tie(ReturnValue, CallEndVal) =
- Builder.lowerInvokable(SI.CLI, SI.EHPadBB);
- SDNode *CallEnd = CallEndVal.getNode();
- // Get a call instruction from the call sequence chain. Tail calls are not
- // allowed. The following code is essentially reverse engineering X86's
- // LowerCallTo.
- //
- // We are expecting DAG to have the following form:
- //
- // ch = eh_label (only in case of invoke statepoint)
- // ch, glue = callseq_start ch
- // ch, glue = X86::Call ch, glue
- // ch, glue = callseq_end ch, glue
- // get_return_value ch, glue
- //
- // get_return_value can either be a sequence of CopyFromReg instructions
- // to grab the return value from the return register(s), or it can be a LOAD
- // to load a value returned by reference via a stack slot.
- bool HasDef = !SI.CLI.RetTy->isVoidTy();
- if (HasDef) {
- if (CallEnd->getOpcode() == ISD::LOAD)
- CallEnd = CallEnd->getOperand(0).getNode();
- else
- while (CallEnd->getOpcode() == ISD::CopyFromReg)
- CallEnd = CallEnd->getOperand(0).getNode();
- }
- assert(CallEnd->getOpcode() == ISD::CALLSEQ_END && "expected!");
- return std::make_pair(ReturnValue, CallEnd->getOperand(0).getNode());
- }
- static MachineMemOperand* getMachineMemOperand(MachineFunction &MF,
- FrameIndexSDNode &FI) {
- auto PtrInfo = MachinePointerInfo::getFixedStack(MF, FI.getIndex());
- auto MMOFlags = MachineMemOperand::MOStore |
- MachineMemOperand::MOLoad | MachineMemOperand::MOVolatile;
- auto &MFI = MF.getFrameInfo();
- return MF.getMachineMemOperand(PtrInfo, MMOFlags,
- MFI.getObjectSize(FI.getIndex()),
- MFI.getObjectAlignment(FI.getIndex()));
- }
- /// Spill a value incoming to the statepoint. It might be either part of
- /// vmstate
- /// or gcstate. In both cases unconditionally spill it on the stack unless it
- /// is a null constant. Return pair with first element being frame index
- /// containing saved value and second element with outgoing chain from the
- /// emitted store
- static std::tuple<SDValue, SDValue, MachineMemOperand*>
- spillIncomingStatepointValue(SDValue Incoming, SDValue Chain,
- SelectionDAGBuilder &Builder) {
- SDValue Loc = Builder.StatepointLowering.getLocation(Incoming);
- MachineMemOperand* MMO = nullptr;
- // Emit new store if we didn't do it for this ptr before
- if (!Loc.getNode()) {
- Loc = Builder.StatepointLowering.allocateStackSlot(Incoming.getValueType(),
- Builder);
- int Index = cast<FrameIndexSDNode>(Loc)->getIndex();
- // We use TargetFrameIndex so that isel will not select it into LEA
- Loc = Builder.DAG.getTargetFrameIndex(Index, Builder.getFrameIndexTy());
- // Right now we always allocate spill slots that are of the same
- // size as the value we're about to spill (the size of spillee can
- // vary since we spill vectors of pointers too). At some point we
- // can consider allowing spills of smaller values to larger slots
- // (i.e. change the '==' in the assert below to a '>=').
- MachineFrameInfo &MFI = Builder.DAG.getMachineFunction().getFrameInfo();
- assert((MFI.getObjectSize(Index) * 8) == Incoming.getValueSizeInBits() &&
- "Bad spill: stack slot does not match!");
- // Note: Using the alignment of the spill slot (rather than the abi or
- // preferred alignment) is required for correctness when dealing with spill
- // slots with preferred alignments larger than frame alignment..
- auto &MF = Builder.DAG.getMachineFunction();
- auto PtrInfo = MachinePointerInfo::getFixedStack(MF, Index);
- auto *StoreMMO =
- MF.getMachineMemOperand(PtrInfo, MachineMemOperand::MOStore,
- MFI.getObjectSize(Index),
- MFI.getObjectAlignment(Index));
- Chain = Builder.DAG.getStore(Chain, Builder.getCurSDLoc(), Incoming, Loc,
- StoreMMO);
- MMO = getMachineMemOperand(MF, *cast<FrameIndexSDNode>(Loc));
-
- Builder.StatepointLowering.setLocation(Incoming, Loc);
- }
- assert(Loc.getNode());
- return std::make_tuple(Loc, Chain, MMO);
- }
- /// Lower a single value incoming to a statepoint node. This value can be
- /// either a deopt value or a gc value, the handling is the same. We special
- /// case constants and allocas, then fall back to spilling if required.
- static void lowerIncomingStatepointValue(SDValue Incoming, bool LiveInOnly,
- SmallVectorImpl<SDValue> &Ops,
- SmallVectorImpl<MachineMemOperand*> &MemRefs,
- SelectionDAGBuilder &Builder) {
- // Note: We know all of these spills are independent, but don't bother to
- // exploit that chain wise. DAGCombine will happily do so as needed, so
- // doing it here would be a small compile time win at most.
- SDValue Chain = Builder.getRoot();
- if (ConstantSDNode *C = dyn_cast<ConstantSDNode>(Incoming)) {
- // If the original value was a constant, make sure it gets recorded as
- // such in the stackmap. This is required so that the consumer can
- // parse any internal format to the deopt state. It also handles null
- // pointers and other constant pointers in GC states. Note the constant
- // vectors do not appear to actually hit this path and that anything larger
- // than an i64 value (not type!) will fail asserts here.
- pushStackMapConstant(Ops, Builder, C->getSExtValue());
- } else if (FrameIndexSDNode *FI = dyn_cast<FrameIndexSDNode>(Incoming)) {
- // This handles allocas as arguments to the statepoint (this is only
- // really meaningful for a deopt value. For GC, we'd be trying to
- // relocate the address of the alloca itself?)
- assert(Incoming.getValueType() == Builder.getFrameIndexTy() &&
- "Incoming value is a frame index!");
- Ops.push_back(Builder.DAG.getTargetFrameIndex(FI->getIndex(),
- Builder.getFrameIndexTy()));
- auto &MF = Builder.DAG.getMachineFunction();
- auto *MMO = getMachineMemOperand(MF, *FI);
- MemRefs.push_back(MMO);
-
- } else if (LiveInOnly) {
- // If this value is live in (not live-on-return, or live-through), we can
- // treat it the same way patchpoint treats it's "live in" values. We'll
- // end up folding some of these into stack references, but they'll be
- // handled by the register allocator. Note that we do not have the notion
- // of a late use so these values might be placed in registers which are
- // clobbered by the call. This is fine for live-in.
- Ops.push_back(Incoming);
- } else {
- // Otherwise, locate a spill slot and explicitly spill it so it
- // can be found by the runtime later. We currently do not support
- // tracking values through callee saved registers to their eventual
- // spill location. This would be a useful optimization, but would
- // need to be optional since it requires a lot of complexity on the
- // runtime side which not all would support.
- auto Res = spillIncomingStatepointValue(Incoming, Chain, Builder);
- Ops.push_back(std::get<0>(Res));
- if (auto *MMO = std::get<2>(Res))
- MemRefs.push_back(MMO);
- Chain = std::get<1>(Res);;
- }
- Builder.DAG.setRoot(Chain);
- }
- /// Lower deopt state and gc pointer arguments of the statepoint. The actual
- /// lowering is described in lowerIncomingStatepointValue. This function is
- /// responsible for lowering everything in the right position and playing some
- /// tricks to avoid redundant stack manipulation where possible. On
- /// completion, 'Ops' will contain ready to use operands for machine code
- /// statepoint. The chain nodes will have already been created and the DAG root
- /// will be set to the last value spilled (if any were).
- static void
- lowerStatepointMetaArgs(SmallVectorImpl<SDValue> &Ops,
- SmallVectorImpl<MachineMemOperand*> &MemRefs, SelectionDAGBuilder::StatepointLoweringInfo &SI,
- SelectionDAGBuilder &Builder) {
- // Lower the deopt and gc arguments for this statepoint. Layout will be:
- // deopt argument length, deopt arguments.., gc arguments...
- #ifndef NDEBUG
- if (auto *GFI = Builder.GFI) {
- // Check that each of the gc pointer and bases we've gotten out of the
- // safepoint is something the strategy thinks might be a pointer (or vector
- // of pointers) into the GC heap. This is basically just here to help catch
- // errors during statepoint insertion. TODO: This should actually be in the
- // Verifier, but we can't get to the GCStrategy from there (yet).
- GCStrategy &S = GFI->getStrategy();
- for (const Value *V : SI.Bases) {
- auto Opt = S.isGCManagedPointer(V->getType()->getScalarType());
- if (Opt.hasValue()) {
- assert(Opt.getValue() &&
- "non gc managed base pointer found in statepoint");
- }
- }
- for (const Value *V : SI.Ptrs) {
- auto Opt = S.isGCManagedPointer(V->getType()->getScalarType());
- if (Opt.hasValue()) {
- assert(Opt.getValue() &&
- "non gc managed derived pointer found in statepoint");
- }
- }
- assert(SI.Bases.size() == SI.Ptrs.size() && "Pointer without base!");
- } else {
- assert(SI.Bases.empty() && "No gc specified, so cannot relocate pointers!");
- assert(SI.Ptrs.empty() && "No gc specified, so cannot relocate pointers!");
- }
- #endif
- // Figure out what lowering strategy we're going to use for each part
- // Note: Is is conservatively correct to lower both "live-in" and "live-out"
- // as "live-through". A "live-through" variable is one which is "live-in",
- // "live-out", and live throughout the lifetime of the call (i.e. we can find
- // it from any PC within the transitive callee of the statepoint). In
- // particular, if the callee spills callee preserved registers we may not
- // be able to find a value placed in that register during the call. This is
- // fine for live-out, but not for live-through. If we were willing to make
- // assumptions about the code generator producing the callee, we could
- // potentially allow live-through values in callee saved registers.
- const bool LiveInDeopt =
- SI.StatepointFlags & (uint64_t)StatepointFlags::DeoptLiveIn;
- auto isGCValue =[&](const Value *V) {
- return is_contained(SI.Ptrs, V) || is_contained(SI.Bases, V);
- };
- // Before we actually start lowering (and allocating spill slots for values),
- // reserve any stack slots which we judge to be profitable to reuse for a
- // particular value. This is purely an optimization over the code below and
- // doesn't change semantics at all. It is important for performance that we
- // reserve slots for both deopt and gc values before lowering either.
- for (const Value *V : SI.DeoptState) {
- if (!LiveInDeopt || isGCValue(V))
- reservePreviousStackSlotForValue(V, Builder);
- }
- for (unsigned i = 0; i < SI.Bases.size(); ++i) {
- reservePreviousStackSlotForValue(SI.Bases[i], Builder);
- reservePreviousStackSlotForValue(SI.Ptrs[i], Builder);
- }
- // First, prefix the list with the number of unique values to be
- // lowered. Note that this is the number of *Values* not the
- // number of SDValues required to lower them.
- const int NumVMSArgs = SI.DeoptState.size();
- pushStackMapConstant(Ops, Builder, NumVMSArgs);
- // The vm state arguments are lowered in an opaque manner. We do not know
- // what type of values are contained within.
- for (const Value *V : SI.DeoptState) {
- SDValue Incoming;
- // If this is a function argument at a static frame index, generate it as
- // the frame index.
- if (const Argument *Arg = dyn_cast<Argument>(V)) {
- int FI = Builder.FuncInfo.getArgumentFrameIndex(Arg);
- if (FI != INT_MAX)
- Incoming = Builder.DAG.getFrameIndex(FI, Builder.getFrameIndexTy());
- }
- if (!Incoming.getNode())
- Incoming = Builder.getValue(V);
- const bool LiveInValue = LiveInDeopt && !isGCValue(V);
- lowerIncomingStatepointValue(Incoming, LiveInValue, Ops, MemRefs, Builder);
- }
- // Finally, go ahead and lower all the gc arguments. There's no prefixed
- // length for this one. After lowering, we'll have the base and pointer
- // arrays interwoven with each (lowered) base pointer immediately followed by
- // it's (lowered) derived pointer. i.e
- // (base[0], ptr[0], base[1], ptr[1], ...)
- for (unsigned i = 0; i < SI.Bases.size(); ++i) {
- const Value *Base = SI.Bases[i];
- lowerIncomingStatepointValue(Builder.getValue(Base), /*LiveInOnly*/ false,
- Ops, MemRefs, Builder);
- const Value *Ptr = SI.Ptrs[i];
- lowerIncomingStatepointValue(Builder.getValue(Ptr), /*LiveInOnly*/ false,
- Ops, MemRefs, Builder);
- }
- // If there are any explicit spill slots passed to the statepoint, record
- // them, but otherwise do not do anything special. These are user provided
- // allocas and give control over placement to the consumer. In this case,
- // it is the contents of the slot which may get updated, not the pointer to
- // the alloca
- for (Value *V : SI.GCArgs) {
- SDValue Incoming = Builder.getValue(V);
- if (FrameIndexSDNode *FI = dyn_cast<FrameIndexSDNode>(Incoming)) {
- // This handles allocas as arguments to the statepoint
- assert(Incoming.getValueType() == Builder.getFrameIndexTy() &&
- "Incoming value is a frame index!");
- Ops.push_back(Builder.DAG.getTargetFrameIndex(FI->getIndex(),
- Builder.getFrameIndexTy()));
- auto &MF = Builder.DAG.getMachineFunction();
- auto *MMO = getMachineMemOperand(MF, *FI);
- MemRefs.push_back(MMO);
- }
- }
- // Record computed locations for all lowered values.
- // This can not be embedded in lowering loops as we need to record *all*
- // values, while previous loops account only values with unique SDValues.
- const Instruction *StatepointInstr = SI.StatepointInstr;
- auto &SpillMap = Builder.FuncInfo.StatepointSpillMaps[StatepointInstr];
- for (const GCRelocateInst *Relocate : SI.GCRelocates) {
- const Value *V = Relocate->getDerivedPtr();
- SDValue SDV = Builder.getValue(V);
- SDValue Loc = Builder.StatepointLowering.getLocation(SDV);
- if (Loc.getNode()) {
- SpillMap.SlotMap[V] = cast<FrameIndexSDNode>(Loc)->getIndex();
- } else {
- // Record value as visited, but not spilled. This is case for allocas
- // and constants. For this values we can avoid emitting spill load while
- // visiting corresponding gc_relocate.
- // Actually we do not need to record them in this map at all.
- // We do this only to check that we are not relocating any unvisited
- // value.
- SpillMap.SlotMap[V] = None;
- // Default llvm mechanisms for exporting values which are used in
- // different basic blocks does not work for gc relocates.
- // Note that it would be incorrect to teach llvm that all relocates are
- // uses of the corresponding values so that it would automatically
- // export them. Relocates of the spilled values does not use original
- // value.
- if (Relocate->getParent() != StatepointInstr->getParent())
- Builder.ExportFromCurrentBlock(V);
- }
- }
- }
- SDValue SelectionDAGBuilder::LowerAsSTATEPOINT(
- SelectionDAGBuilder::StatepointLoweringInfo &SI) {
- // The basic scheme here is that information about both the original call and
- // the safepoint is encoded in the CallInst. We create a temporary call and
- // lower it, then reverse engineer the calling sequence.
- NumOfStatepoints++;
- // Clear state
- StatepointLowering.startNewStatepoint(*this);
- #ifndef NDEBUG
- // We schedule gc relocates before removeDuplicateGCPtrs since we _will_
- // encounter the duplicate gc relocates we elide in removeDuplicateGCPtrs.
- for (auto *Reloc : SI.GCRelocates)
- if (Reloc->getParent() == SI.StatepointInstr->getParent())
- StatepointLowering.scheduleRelocCall(*Reloc);
- #endif
- // Remove any redundant llvm::Values which map to the same SDValue as another
- // input. Also has the effect of removing duplicates in the original
- // llvm::Value input list as well. This is a useful optimization for
- // reducing the size of the StackMap section. It has no other impact.
- removeDuplicateGCPtrs(SI.Bases, SI.Ptrs, SI.GCRelocates, *this,
- FuncInfo.StatepointSpillMaps[SI.StatepointInstr]);
- assert(SI.Bases.size() == SI.Ptrs.size() &&
- SI.Ptrs.size() == SI.GCRelocates.size());
- // Lower statepoint vmstate and gcstate arguments
- SmallVector<SDValue, 10> LoweredMetaArgs;
- SmallVector<MachineMemOperand*, 16> MemRefs;
- lowerStatepointMetaArgs(LoweredMetaArgs, MemRefs, SI, *this);
- // Now that we've emitted the spills, we need to update the root so that the
- // call sequence is ordered correctly.
- SI.CLI.setChain(getRoot());
- // Get call node, we will replace it later with statepoint
- SDValue ReturnVal;
- SDNode *CallNode;
- std::tie(ReturnVal, CallNode) =
- lowerCallFromStatepointLoweringInfo(SI, *this, PendingExports);
- // Construct the actual GC_TRANSITION_START, STATEPOINT, and GC_TRANSITION_END
- // nodes with all the appropriate arguments and return values.
- // Call Node: Chain, Target, {Args}, RegMask, [Glue]
- SDValue Chain = CallNode->getOperand(0);
- SDValue Glue;
- bool CallHasIncomingGlue = CallNode->getGluedNode();
- if (CallHasIncomingGlue) {
- // Glue is always last operand
- Glue = CallNode->getOperand(CallNode->getNumOperands() - 1);
- }
- // Build the GC_TRANSITION_START node if necessary.
- //
- // The operands to the GC_TRANSITION_{START,END} nodes are laid out in the
- // order in which they appear in the call to the statepoint intrinsic. If
- // any of the operands is a pointer-typed, that operand is immediately
- // followed by a SRCVALUE for the pointer that may be used during lowering
- // (e.g. to form MachinePointerInfo values for loads/stores).
- const bool IsGCTransition =
- (SI.StatepointFlags & (uint64_t)StatepointFlags::GCTransition) ==
- (uint64_t)StatepointFlags::GCTransition;
- if (IsGCTransition) {
- SmallVector<SDValue, 8> TSOps;
- // Add chain
- TSOps.push_back(Chain);
- // Add GC transition arguments
- for (const Value *V : SI.GCTransitionArgs) {
- TSOps.push_back(getValue(V));
- if (V->getType()->isPointerTy())
- TSOps.push_back(DAG.getSrcValue(V));
- }
- // Add glue if necessary
- if (CallHasIncomingGlue)
- TSOps.push_back(Glue);
- SDVTList NodeTys = DAG.getVTList(MVT::Other, MVT::Glue);
- SDValue GCTransitionStart =
- DAG.getNode(ISD::GC_TRANSITION_START, getCurSDLoc(), NodeTys, TSOps);
- Chain = GCTransitionStart.getValue(0);
- Glue = GCTransitionStart.getValue(1);
- }
- // TODO: Currently, all of these operands are being marked as read/write in
- // PrologEpilougeInserter.cpp, we should special case the VMState arguments
- // and flags to be read-only.
- SmallVector<SDValue, 40> Ops;
- // Add the <id> and <numBytes> constants.
- Ops.push_back(DAG.getTargetConstant(SI.ID, getCurSDLoc(), MVT::i64));
- Ops.push_back(
- DAG.getTargetConstant(SI.NumPatchBytes, getCurSDLoc(), MVT::i32));
- // Calculate and push starting position of vmstate arguments
- // Get number of arguments incoming directly into call node
- unsigned NumCallRegArgs =
- CallNode->getNumOperands() - (CallHasIncomingGlue ? 4 : 3);
- Ops.push_back(DAG.getTargetConstant(NumCallRegArgs, getCurSDLoc(), MVT::i32));
- // Add call target
- SDValue CallTarget = SDValue(CallNode->getOperand(1).getNode(), 0);
- Ops.push_back(CallTarget);
- // Add call arguments
- // Get position of register mask in the call
- SDNode::op_iterator RegMaskIt;
- if (CallHasIncomingGlue)
- RegMaskIt = CallNode->op_end() - 2;
- else
- RegMaskIt = CallNode->op_end() - 1;
- Ops.insert(Ops.end(), CallNode->op_begin() + 2, RegMaskIt);
- // Add a constant argument for the calling convention
- pushStackMapConstant(Ops, *this, SI.CLI.CallConv);
- // Add a constant argument for the flags
- uint64_t Flags = SI.StatepointFlags;
- assert(((Flags & ~(uint64_t)StatepointFlags::MaskAll) == 0) &&
- "Unknown flag used");
- pushStackMapConstant(Ops, *this, Flags);
- // Insert all vmstate and gcstate arguments
- Ops.insert(Ops.end(), LoweredMetaArgs.begin(), LoweredMetaArgs.end());
- // Add register mask from call node
- Ops.push_back(*RegMaskIt);
- // Add chain
- Ops.push_back(Chain);
- // Same for the glue, but we add it only if original call had it
- if (Glue.getNode())
- Ops.push_back(Glue);
- // Compute return values. Provide a glue output since we consume one as
- // input. This allows someone else to chain off us as needed.
- SDVTList NodeTys = DAG.getVTList(MVT::Other, MVT::Glue);
- MachineSDNode *StatepointMCNode =
- DAG.getMachineNode(TargetOpcode::STATEPOINT, getCurSDLoc(), NodeTys, Ops);
- DAG.setNodeMemRefs(StatepointMCNode, MemRefs);
- SDNode *SinkNode = StatepointMCNode;
- // Build the GC_TRANSITION_END node if necessary.
- //
- // See the comment above regarding GC_TRANSITION_START for the layout of
- // the operands to the GC_TRANSITION_END node.
- if (IsGCTransition) {
- SmallVector<SDValue, 8> TEOps;
- // Add chain
- TEOps.push_back(SDValue(StatepointMCNode, 0));
- // Add GC transition arguments
- for (const Value *V : SI.GCTransitionArgs) {
- TEOps.push_back(getValue(V));
- if (V->getType()->isPointerTy())
- TEOps.push_back(DAG.getSrcValue(V));
- }
- // Add glue
- TEOps.push_back(SDValue(StatepointMCNode, 1));
- SDVTList NodeTys = DAG.getVTList(MVT::Other, MVT::Glue);
- SDValue GCTransitionStart =
- DAG.getNode(ISD::GC_TRANSITION_END, getCurSDLoc(), NodeTys, TEOps);
- SinkNode = GCTransitionStart.getNode();
- }
- // Replace original call
- DAG.ReplaceAllUsesWith(CallNode, SinkNode); // This may update Root
- // Remove original call node
- DAG.DeleteNode(CallNode);
- // DON'T set the root - under the assumption that it's already set past the
- // inserted node we created.
- // TODO: A better future implementation would be to emit a single variable
- // argument, variable return value STATEPOINT node here and then hookup the
- // return value of each gc.relocate to the respective output of the
- // previously emitted STATEPOINT value. Unfortunately, this doesn't appear
- // to actually be possible today.
- return ReturnVal;
- }
- void
- SelectionDAGBuilder::LowerStatepoint(ImmutableStatepoint ISP,
- const BasicBlock *EHPadBB /*= nullptr*/) {
- assert(ISP.getCall()->getCallingConv() != CallingConv::AnyReg &&
- "anyregcc is not supported on statepoints!");
- #ifndef NDEBUG
- // If this is a malformed statepoint, report it early to simplify debugging.
- // This should catch any IR level mistake that's made when constructing or
- // transforming statepoints.
- ISP.verify();
- // Check that the associated GCStrategy expects to encounter statepoints.
- assert(GFI->getStrategy().useStatepoints() &&
- "GCStrategy does not expect to encounter statepoints");
- #endif
- SDValue ActualCallee;
- if (ISP.getNumPatchBytes() > 0) {
- // If we've been asked to emit a nop sequence instead of a call instruction
- // for this statepoint then don't lower the call target, but use a constant
- // `null` instead. Not lowering the call target lets statepoint clients get
- // away without providing a physical address for the symbolic call target at
- // link time.
- const auto &TLI = DAG.getTargetLoweringInfo();
- const auto &DL = DAG.getDataLayout();
- unsigned AS = ISP.getCalledValue()->getType()->getPointerAddressSpace();
- ActualCallee = DAG.getConstant(0, getCurSDLoc(), TLI.getPointerTy(DL, AS));
- } else {
- ActualCallee = getValue(ISP.getCalledValue());
- }
- StatepointLoweringInfo SI(DAG);
- populateCallLoweringInfo(SI.CLI, ISP.getCall(),
- ImmutableStatepoint::CallArgsBeginPos,
- ISP.getNumCallArgs(), ActualCallee,
- ISP.getActualReturnType(), false /* IsPatchPoint */);
- for (const GCRelocateInst *Relocate : ISP.getRelocates()) {
- SI.GCRelocates.push_back(Relocate);
- SI.Bases.push_back(Relocate->getBasePtr());
- SI.Ptrs.push_back(Relocate->getDerivedPtr());
- }
- SI.GCArgs = ArrayRef<const Use>(ISP.gc_args_begin(), ISP.gc_args_end());
- SI.StatepointInstr = ISP.getInstruction();
- SI.GCTransitionArgs =
- ArrayRef<const Use>(ISP.gc_args_begin(), ISP.gc_args_end());
- SI.ID = ISP.getID();
- SI.DeoptState = ArrayRef<const Use>(ISP.deopt_begin(), ISP.deopt_end());
- SI.StatepointFlags = ISP.getFlags();
- SI.NumPatchBytes = ISP.getNumPatchBytes();
- SI.EHPadBB = EHPadBB;
- SDValue ReturnValue = LowerAsSTATEPOINT(SI);
- // Export the result value if needed
- const GCResultInst *GCResult = ISP.getGCResult();
- Type *RetTy = ISP.getActualReturnType();
- if (!RetTy->isVoidTy() && GCResult) {
- if (GCResult->getParent() != ISP.getCall()->getParent()) {
- // Result value will be used in a different basic block so we need to
- // export it now. Default exporting mechanism will not work here because
- // statepoint call has a different type than the actual call. It means
- // that by default llvm will create export register of the wrong type
- // (always i32 in our case). So instead we need to create export register
- // with correct type manually.
- // TODO: To eliminate this problem we can remove gc.result intrinsics
- // completely and make statepoint call to return a tuple.
- unsigned Reg = FuncInfo.CreateRegs(RetTy);
- RegsForValue RFV(*DAG.getContext(), DAG.getTargetLoweringInfo(),
- DAG.getDataLayout(), Reg, RetTy,
- ISP.getCall()->getCallingConv());
- SDValue Chain = DAG.getEntryNode();
- RFV.getCopyToRegs(ReturnValue, DAG, getCurSDLoc(), Chain, nullptr);
- PendingExports.push_back(Chain);
- FuncInfo.ValueMap[ISP.getInstruction()] = Reg;
- } else {
- // Result value will be used in a same basic block. Don't export it or
- // perform any explicit register copies.
- // We'll replace the actuall call node shortly. gc_result will grab
- // this value.
- setValue(ISP.getInstruction(), ReturnValue);
- }
- } else {
- // The token value is never used from here on, just generate a poison value
- setValue(ISP.getInstruction(), DAG.getIntPtrConstant(-1, getCurSDLoc()));
- }
- }
- void SelectionDAGBuilder::LowerCallSiteWithDeoptBundleImpl(
- const CallBase *Call, SDValue Callee, const BasicBlock *EHPadBB,
- bool VarArgDisallowed, bool ForceVoidReturnTy) {
- StatepointLoweringInfo SI(DAG);
- unsigned ArgBeginIndex = Call->arg_begin() - Call->op_begin();
- populateCallLoweringInfo(
- SI.CLI, Call, ArgBeginIndex, Call->getNumArgOperands(), Callee,
- ForceVoidReturnTy ? Type::getVoidTy(*DAG.getContext()) : Call->getType(),
- false);
- if (!VarArgDisallowed)
- SI.CLI.IsVarArg = Call->getFunctionType()->isVarArg();
- auto DeoptBundle = *Call->getOperandBundle(LLVMContext::OB_deopt);
- unsigned DefaultID = StatepointDirectives::DeoptBundleStatepointID;
- auto SD = parseStatepointDirectivesFromAttrs(Call->getAttributes());
- SI.ID = SD.StatepointID.getValueOr(DefaultID);
- SI.NumPatchBytes = SD.NumPatchBytes.getValueOr(0);
- SI.DeoptState =
- ArrayRef<const Use>(DeoptBundle.Inputs.begin(), DeoptBundle.Inputs.end());
- SI.StatepointFlags = static_cast<uint64_t>(StatepointFlags::None);
- SI.EHPadBB = EHPadBB;
- // NB! The GC arguments are deliberately left empty.
- if (SDValue ReturnVal = LowerAsSTATEPOINT(SI)) {
- ReturnVal = lowerRangeToAssertZExt(DAG, *Call, ReturnVal);
- setValue(Call, ReturnVal);
- }
- }
- void SelectionDAGBuilder::LowerCallSiteWithDeoptBundle(
- const CallBase *Call, SDValue Callee, const BasicBlock *EHPadBB) {
- LowerCallSiteWithDeoptBundleImpl(Call, Callee, EHPadBB,
- /* VarArgDisallowed = */ false,
- /* ForceVoidReturnTy = */ false);
- }
- void SelectionDAGBuilder::visitGCResult(const GCResultInst &CI) {
- // The result value of the gc_result is simply the result of the actual
- // call. We've already emitted this, so just grab the value.
- const Instruction *I = CI.getStatepoint();
- if (I->getParent() != CI.getParent()) {
- // Statepoint is in different basic block so we should have stored call
- // result in a virtual register.
- // We can not use default getValue() functionality to copy value from this
- // register because statepoint and actual call return types can be
- // different, and getValue() will use CopyFromReg of the wrong type,
- // which is always i32 in our case.
- PointerType *CalleeType = cast<PointerType>(
- ImmutableStatepoint(I).getCalledValue()->getType());
- Type *RetTy =
- cast<FunctionType>(CalleeType->getElementType())->getReturnType();
- SDValue CopyFromReg = getCopyFromRegs(I, RetTy);
- assert(CopyFromReg.getNode());
- setValue(&CI, CopyFromReg);
- } else {
- setValue(&CI, getValue(I));
- }
- }
- void SelectionDAGBuilder::visitGCRelocate(const GCRelocateInst &Relocate) {
- #ifndef NDEBUG
- // Consistency check
- // We skip this check for relocates not in the same basic block as their
- // statepoint. It would be too expensive to preserve validation info through
- // different basic blocks.
- if (Relocate.getStatepoint()->getParent() == Relocate.getParent())
- StatepointLowering.relocCallVisited(Relocate);
- auto *Ty = Relocate.getType()->getScalarType();
- if (auto IsManaged = GFI->getStrategy().isGCManagedPointer(Ty))
- assert(*IsManaged && "Non gc managed pointer relocated!");
- #endif
- const Value *DerivedPtr = Relocate.getDerivedPtr();
- SDValue SD = getValue(DerivedPtr);
- auto &SpillMap = FuncInfo.StatepointSpillMaps[Relocate.getStatepoint()];
- auto SlotIt = SpillMap.find(DerivedPtr);
- assert(SlotIt != SpillMap.end() && "Relocating not lowered gc value");
- Optional<int> DerivedPtrLocation = SlotIt->second;
- // We didn't need to spill these special cases (constants and allocas).
- // See the handling in spillIncomingValueForStatepoint for detail.
- if (!DerivedPtrLocation) {
- setValue(&Relocate, SD);
- return;
- }
- unsigned Index = *DerivedPtrLocation;
- SDValue SpillSlot = DAG.getTargetFrameIndex(Index, getFrameIndexTy());
- // Note: We know all of these reloads are independent, but don't bother to
- // exploit that chain wise. DAGCombine will happily do so as needed, so
- // doing it here would be a small compile time win at most.
- SDValue Chain = getRoot();
- auto &MF = DAG.getMachineFunction();
- auto &MFI = MF.getFrameInfo();
- auto PtrInfo = MachinePointerInfo::getFixedStack(MF, Index);
- auto *LoadMMO =
- MF.getMachineMemOperand(PtrInfo, MachineMemOperand::MOLoad,
- MFI.getObjectSize(Index),
- MFI.getObjectAlignment(Index));
- auto LoadVT = DAG.getTargetLoweringInfo().getValueType(DAG.getDataLayout(),
- Relocate.getType());
- SDValue SpillLoad = DAG.getLoad(LoadVT, getCurSDLoc(), Chain,
- SpillSlot, LoadMMO);
- DAG.setRoot(SpillLoad.getValue(1));
- assert(SpillLoad.getNode());
- setValue(&Relocate, SpillLoad);
- }
- void SelectionDAGBuilder::LowerDeoptimizeCall(const CallInst *CI) {
- const auto &TLI = DAG.getTargetLoweringInfo();
- SDValue Callee = DAG.getExternalSymbol(TLI.getLibcallName(RTLIB::DEOPTIMIZE),
- TLI.getPointerTy(DAG.getDataLayout()));
- // We don't lower calls to __llvm_deoptimize as varargs, but as a regular
- // call. We also do not lower the return value to any virtual register, and
- // change the immediately following return to a trap instruction.
- LowerCallSiteWithDeoptBundleImpl(CI, Callee, /* EHPadBB = */ nullptr,
- /* VarArgDisallowed = */ true,
- /* ForceVoidReturnTy = */ true);
- }
- void SelectionDAGBuilder::LowerDeoptimizingReturn() {
- // We do not lower the return value from llvm.deoptimize to any virtual
- // register, and change the immediately following return to a trap
- // instruction.
- if (DAG.getTarget().Options.TrapUnreachable)
- DAG.setRoot(
- DAG.getNode(ISD::TRAP, getCurSDLoc(), MVT::Other, DAG.getRoot()));
- }
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