GetElementPtr.rst 22 KB

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  1. =======================================
  2. The Often Misunderstood GEP Instruction
  3. =======================================
  4. .. contents::
  5. :local:
  6. Introduction
  7. ============
  8. This document seeks to dispel the mystery and confusion surrounding LLVM's
  9. `GetElementPtr <LangRef.html#getelementptr-instruction>`_ (GEP) instruction.
  10. Questions about the wily GEP instruction are probably the most frequently
  11. occurring questions once a developer gets down to coding with LLVM. Here we lay
  12. out the sources of confusion and show that the GEP instruction is really quite
  13. simple.
  14. Address Computation
  15. ===================
  16. When people are first confronted with the GEP instruction, they tend to relate
  17. it to known concepts from other programming paradigms, most notably C array
  18. indexing and field selection. GEP closely resembles C array indexing and field
  19. selection, however it is a little different and this leads to the following
  20. questions.
  21. What is the first index of the GEP instruction?
  22. -----------------------------------------------
  23. Quick answer: The index stepping through the second operand.
  24. The confusion with the first index usually arises from thinking about the
  25. GetElementPtr instruction as if it was a C index operator. They aren't the
  26. same. For example, when we write, in "C":
  27. .. code-block:: c++
  28. AType *Foo;
  29. ...
  30. X = &Foo->F;
  31. it is natural to think that there is only one index, the selection of the field
  32. ``F``. However, in this example, ``Foo`` is a pointer. That pointer
  33. must be indexed explicitly in LLVM. C, on the other hand, indices through it
  34. transparently. To arrive at the same address location as the C code, you would
  35. provide the GEP instruction with two index operands. The first operand indexes
  36. through the pointer; the second operand indexes the field ``F`` of the
  37. structure, just as if you wrote:
  38. .. code-block:: c++
  39. X = &Foo[0].F;
  40. Sometimes this question gets rephrased as:
  41. .. _GEP index through first pointer:
  42. *Why is it okay to index through the first pointer, but subsequent pointers
  43. won't be dereferenced?*
  44. The answer is simply because memory does not have to be accessed to perform the
  45. computation. The second operand to the GEP instruction must be a value of a
  46. pointer type. The value of the pointer is provided directly to the GEP
  47. instruction as an operand without any need for accessing memory. It must,
  48. therefore be indexed and requires an index operand. Consider this example:
  49. .. code-block:: c++
  50. struct munger_struct {
  51. int f1;
  52. int f2;
  53. };
  54. void munge(struct munger_struct *P) {
  55. P[0].f1 = P[1].f1 + P[2].f2;
  56. }
  57. ...
  58. struct munger_struct Array[3];
  59. ...
  60. munge(Array);
  61. In this "C" example, the front end compiler (Clang) will generate three GEP
  62. instructions for the three indices through "P" in the assignment statement. The
  63. function argument ``P`` will be the second operand of each of these GEP
  64. instructions. The third operand indexes through that pointer. The fourth
  65. operand will be the field offset into the ``struct munger_struct`` type, for
  66. either the ``f1`` or ``f2`` field. So, in LLVM assembly the ``munge`` function
  67. looks like:
  68. .. code-block:: llvm
  69. define void @munge(%struct.munger_struct* %P) {
  70. entry:
  71. %tmp = getelementptr %struct.munger_struct, %struct.munger_struct* %P, i32 1, i32 0
  72. %tmp1 = load i32, i32* %tmp
  73. %tmp2 = getelementptr %struct.munger_struct, %struct.munger_struct* %P, i32 2, i32 1
  74. %tmp3 = load i32, i32* %tmp2
  75. %tmp4 = add i32 %tmp3, %tmp1
  76. %tmp5 = getelementptr %struct.munger_struct, %struct.munger_struct* %P, i32 0, i32 0
  77. store i32 %tmp4, i32* %tmp5
  78. ret void
  79. }
  80. In each case the second operand is the pointer through which the GEP instruction
  81. starts. The same is true whether the second operand is an argument, allocated
  82. memory, or a global variable.
  83. To make this clear, let's consider a more obtuse example:
  84. .. code-block:: text
  85. %MyVar = uninitialized global i32
  86. ...
  87. %idx1 = getelementptr i32, i32* %MyVar, i64 0
  88. %idx2 = getelementptr i32, i32* %MyVar, i64 1
  89. %idx3 = getelementptr i32, i32* %MyVar, i64 2
  90. These GEP instructions are simply making address computations from the base
  91. address of ``MyVar``. They compute, as follows (using C syntax):
  92. .. code-block:: c++
  93. idx1 = (char*) &MyVar + 0
  94. idx2 = (char*) &MyVar + 4
  95. idx3 = (char*) &MyVar + 8
  96. Since the type ``i32`` is known to be four bytes long, the indices 0, 1 and 2
  97. translate into memory offsets of 0, 4, and 8, respectively. No memory is
  98. accessed to make these computations because the address of ``%MyVar`` is passed
  99. directly to the GEP instructions.
  100. The obtuse part of this example is in the cases of ``%idx2`` and ``%idx3``. They
  101. result in the computation of addresses that point to memory past the end of the
  102. ``%MyVar`` global, which is only one ``i32`` long, not three ``i32``\s long.
  103. While this is legal in LLVM, it is inadvisable because any load or store with
  104. the pointer that results from these GEP instructions would produce undefined
  105. results.
  106. Why is the extra 0 index required?
  107. ----------------------------------
  108. Quick answer: there are no superfluous indices.
  109. This question arises most often when the GEP instruction is applied to a global
  110. variable which is always a pointer type. For example, consider this:
  111. .. code-block:: text
  112. %MyStruct = uninitialized global { float*, i32 }
  113. ...
  114. %idx = getelementptr { float*, i32 }, { float*, i32 }* %MyStruct, i64 0, i32 1
  115. The GEP above yields an ``i32*`` by indexing the ``i32`` typed field of the
  116. structure ``%MyStruct``. When people first look at it, they wonder why the ``i64
  117. 0`` index is needed. However, a closer inspection of how globals and GEPs work
  118. reveals the need. Becoming aware of the following facts will dispel the
  119. confusion:
  120. #. The type of ``%MyStruct`` is *not* ``{ float*, i32 }`` but rather ``{ float*,
  121. i32 }*``. That is, ``%MyStruct`` is a pointer to a structure containing a
  122. pointer to a ``float`` and an ``i32``.
  123. #. Point #1 is evidenced by noticing the type of the second operand of the GEP
  124. instruction (``%MyStruct``) which is ``{ float*, i32 }*``.
  125. #. The first index, ``i64 0`` is required to step over the global variable
  126. ``%MyStruct``. Since the second argument to the GEP instruction must always
  127. be a value of pointer type, the first index steps through that pointer. A
  128. value of 0 means 0 elements offset from that pointer.
  129. #. The second index, ``i32 1`` selects the second field of the structure (the
  130. ``i32``).
  131. What is dereferenced by GEP?
  132. ----------------------------
  133. Quick answer: nothing.
  134. The GetElementPtr instruction dereferences nothing. That is, it doesn't access
  135. memory in any way. That's what the Load and Store instructions are for. GEP is
  136. only involved in the computation of addresses. For example, consider this:
  137. .. code-block:: text
  138. %MyVar = uninitialized global { [40 x i32 ]* }
  139. ...
  140. %idx = getelementptr { [40 x i32]* }, { [40 x i32]* }* %MyVar, i64 0, i32 0, i64 0, i64 17
  141. In this example, we have a global variable, ``%MyVar`` that is a pointer to a
  142. structure containing a pointer to an array of 40 ints. The GEP instruction seems
  143. to be accessing the 18th integer of the structure's array of ints. However, this
  144. is actually an illegal GEP instruction. It won't compile. The reason is that the
  145. pointer in the structure *must* be dereferenced in order to index into the
  146. array of 40 ints. Since the GEP instruction never accesses memory, it is
  147. illegal.
  148. In order to access the 18th integer in the array, you would need to do the
  149. following:
  150. .. code-block:: text
  151. %idx = getelementptr { [40 x i32]* }, { [40 x i32]* }* %, i64 0, i32 0
  152. %arr = load [40 x i32]*, [40 x i32]** %idx
  153. %idx = getelementptr [40 x i32], [40 x i32]* %arr, i64 0, i64 17
  154. In this case, we have to load the pointer in the structure with a load
  155. instruction before we can index into the array. If the example was changed to:
  156. .. code-block:: text
  157. %MyVar = uninitialized global { [40 x i32 ] }
  158. ...
  159. %idx = getelementptr { [40 x i32] }, { [40 x i32] }*, i64 0, i32 0, i64 17
  160. then everything works fine. In this case, the structure does not contain a
  161. pointer and the GEP instruction can index through the global variable, into the
  162. first field of the structure and access the 18th ``i32`` in the array there.
  163. Why don't GEP x,0,0,1 and GEP x,1 alias?
  164. ----------------------------------------
  165. Quick Answer: They compute different address locations.
  166. If you look at the first indices in these GEP instructions you find that they
  167. are different (0 and 1), therefore the address computation diverges with that
  168. index. Consider this example:
  169. .. code-block:: llvm
  170. %MyVar = global { [10 x i32] }
  171. %idx1 = getelementptr { [10 x i32] }, { [10 x i32] }* %MyVar, i64 0, i32 0, i64 1
  172. %idx2 = getelementptr { [10 x i32] }, { [10 x i32] }* %MyVar, i64 1
  173. In this example, ``idx1`` computes the address of the second integer in the
  174. array that is in the structure in ``%MyVar``, that is ``MyVar+4``. The type of
  175. ``idx1`` is ``i32*``. However, ``idx2`` computes the address of *the next*
  176. structure after ``%MyVar``. The type of ``idx2`` is ``{ [10 x i32] }*`` and its
  177. value is equivalent to ``MyVar + 40`` because it indexes past the ten 4-byte
  178. integers in ``MyVar``. Obviously, in such a situation, the pointers don't
  179. alias.
  180. Why do GEP x,1,0,0 and GEP x,1 alias?
  181. -------------------------------------
  182. Quick Answer: They compute the same address location.
  183. These two GEP instructions will compute the same address because indexing
  184. through the 0th element does not change the address. However, it does change the
  185. type. Consider this example:
  186. .. code-block:: llvm
  187. %MyVar = global { [10 x i32] }
  188. %idx1 = getelementptr { [10 x i32] }, { [10 x i32] }* %MyVar, i64 1, i32 0, i64 0
  189. %idx2 = getelementptr { [10 x i32] }, { [10 x i32] }* %MyVar, i64 1
  190. In this example, the value of ``%idx1`` is ``%MyVar+40`` and its type is
  191. ``i32*``. The value of ``%idx2`` is also ``MyVar+40`` but its type is ``{ [10 x
  192. i32] }*``.
  193. Can GEP index into vector elements?
  194. -----------------------------------
  195. This hasn't always been forcefully disallowed, though it's not recommended. It
  196. leads to awkward special cases in the optimizers, and fundamental inconsistency
  197. in the IR. In the future, it will probably be outright disallowed.
  198. What effect do address spaces have on GEPs?
  199. -------------------------------------------
  200. None, except that the address space qualifier on the second operand pointer type
  201. always matches the address space qualifier on the result type.
  202. How is GEP different from ``ptrtoint``, arithmetic, and ``inttoptr``?
  203. ---------------------------------------------------------------------
  204. It's very similar; there are only subtle differences.
  205. With ptrtoint, you have to pick an integer type. One approach is to pick i64;
  206. this is safe on everything LLVM supports (LLVM internally assumes pointers are
  207. never wider than 64 bits in many places), and the optimizer will actually narrow
  208. the i64 arithmetic down to the actual pointer size on targets which don't
  209. support 64-bit arithmetic in most cases. However, there are some cases where it
  210. doesn't do this. With GEP you can avoid this problem.
  211. Also, GEP carries additional pointer aliasing rules. It's invalid to take a GEP
  212. from one object, address into a different separately allocated object, and
  213. dereference it. IR producers (front-ends) must follow this rule, and consumers
  214. (optimizers, specifically alias analysis) benefit from being able to rely on
  215. it. See the `Rules`_ section for more information.
  216. And, GEP is more concise in common cases.
  217. However, for the underlying integer computation implied, there is no
  218. difference.
  219. I'm writing a backend for a target which needs custom lowering for GEP. How do I do this?
  220. -----------------------------------------------------------------------------------------
  221. You don't. The integer computation implied by a GEP is target-independent.
  222. Typically what you'll need to do is make your backend pattern-match expressions
  223. trees involving ADD, MUL, etc., which are what GEP is lowered into. This has the
  224. advantage of letting your code work correctly in more cases.
  225. GEP does use target-dependent parameters for the size and layout of data types,
  226. which targets can customize.
  227. If you require support for addressing units which are not 8 bits, you'll need to
  228. fix a lot of code in the backend, with GEP lowering being only a small piece of
  229. the overall picture.
  230. How does VLA addressing work with GEPs?
  231. ---------------------------------------
  232. GEPs don't natively support VLAs. LLVM's type system is entirely static, and GEP
  233. address computations are guided by an LLVM type.
  234. VLA indices can be implemented as linearized indices. For example, an expression
  235. like ``X[a][b][c]``, must be effectively lowered into a form like
  236. ``X[a*m+b*n+c]``, so that it appears to the GEP as a single-dimensional array
  237. reference.
  238. This means if you want to write an analysis which understands array indices and
  239. you want to support VLAs, your code will have to be prepared to reverse-engineer
  240. the linearization. One way to solve this problem is to use the ScalarEvolution
  241. library, which always presents VLA and non-VLA indexing in the same manner.
  242. .. _Rules:
  243. Rules
  244. =====
  245. What happens if an array index is out of bounds?
  246. ------------------------------------------------
  247. There are two senses in which an array index can be out of bounds.
  248. First, there's the array type which comes from the (static) type of the first
  249. operand to the GEP. Indices greater than the number of elements in the
  250. corresponding static array type are valid. There is no problem with out of
  251. bounds indices in this sense. Indexing into an array only depends on the size of
  252. the array element, not the number of elements.
  253. A common example of how this is used is arrays where the size is not known.
  254. It's common to use array types with zero length to represent these. The fact
  255. that the static type says there are zero elements is irrelevant; it's perfectly
  256. valid to compute arbitrary element indices, as the computation only depends on
  257. the size of the array element, not the number of elements. Note that zero-sized
  258. arrays are not a special case here.
  259. This sense is unconnected with ``inbounds`` keyword. The ``inbounds`` keyword is
  260. designed to describe low-level pointer arithmetic overflow conditions, rather
  261. than high-level array indexing rules.
  262. Analysis passes which wish to understand array indexing should not assume that
  263. the static array type bounds are respected.
  264. The second sense of being out of bounds is computing an address that's beyond
  265. the actual underlying allocated object.
  266. With the ``inbounds`` keyword, the result value of the GEP is undefined if the
  267. address is outside the actual underlying allocated object and not the address
  268. one-past-the-end.
  269. Without the ``inbounds`` keyword, there are no restrictions on computing
  270. out-of-bounds addresses. Obviously, performing a load or a store requires an
  271. address of allocated and sufficiently aligned memory. But the GEP itself is only
  272. concerned with computing addresses.
  273. Can array indices be negative?
  274. ------------------------------
  275. Yes. This is basically a special case of array indices being out of bounds.
  276. Can I compare two values computed with GEPs?
  277. --------------------------------------------
  278. Yes. If both addresses are within the same allocated object, or
  279. one-past-the-end, you'll get the comparison result you expect. If either is
  280. outside of it, integer arithmetic wrapping may occur, so the comparison may not
  281. be meaningful.
  282. Can I do GEP with a different pointer type than the type of the underlying object?
  283. ----------------------------------------------------------------------------------
  284. Yes. There are no restrictions on bitcasting a pointer value to an arbitrary
  285. pointer type. The types in a GEP serve only to define the parameters for the
  286. underlying integer computation. They need not correspond with the actual type of
  287. the underlying object.
  288. Furthermore, loads and stores don't have to use the same types as the type of
  289. the underlying object. Types in this context serve only to specify memory size
  290. and alignment. Beyond that there are merely a hint to the optimizer indicating
  291. how the value will likely be used.
  292. Can I cast an object's address to integer and add it to null?
  293. -------------------------------------------------------------
  294. You can compute an address that way, but if you use GEP to do the add, you can't
  295. use that pointer to actually access the object, unless the object is managed
  296. outside of LLVM.
  297. The underlying integer computation is sufficiently defined; null has a defined
  298. value --- zero --- and you can add whatever value you want to it.
  299. However, it's invalid to access (load from or store to) an LLVM-aware object
  300. with such a pointer. This includes ``GlobalVariables``, ``Allocas``, and objects
  301. pointed to by noalias pointers.
  302. If you really need this functionality, you can do the arithmetic with explicit
  303. integer instructions, and use inttoptr to convert the result to an address. Most
  304. of GEP's special aliasing rules do not apply to pointers computed from ptrtoint,
  305. arithmetic, and inttoptr sequences.
  306. Can I compute the distance between two objects, and add that value to one address to compute the other address?
  307. ---------------------------------------------------------------------------------------------------------------
  308. As with arithmetic on null, you can use GEP to compute an address that way, but
  309. you can't use that pointer to actually access the object if you do, unless the
  310. object is managed outside of LLVM.
  311. Also as above, ptrtoint and inttoptr provide an alternative way to do this which
  312. do not have this restriction.
  313. Can I do type-based alias analysis on LLVM IR?
  314. ----------------------------------------------
  315. You can't do type-based alias analysis using LLVM's built-in type system,
  316. because LLVM has no restrictions on mixing types in addressing, loads or stores.
  317. LLVM's type-based alias analysis pass uses metadata to describe a different type
  318. system (such as the C type system), and performs type-based aliasing on top of
  319. that. Further details are in the
  320. `language reference <LangRef.html#tbaa-metadata>`_.
  321. What happens if a GEP computation overflows?
  322. --------------------------------------------
  323. If the GEP lacks the ``inbounds`` keyword, the value is the result from
  324. evaluating the implied two's complement integer computation. However, since
  325. there's no guarantee of where an object will be allocated in the address space,
  326. such values have limited meaning.
  327. If the GEP has the ``inbounds`` keyword, the result value is undefined (a "trap
  328. value") if the GEP overflows (i.e. wraps around the end of the address space).
  329. As such, there are some ramifications of this for inbounds GEPs: scales implied
  330. by array/vector/pointer indices are always known to be "nsw" since they are
  331. signed values that are scaled by the element size. These values are also
  332. allowed to be negative (e.g. "``gep i32 *%P, i32 -1``") but the pointer itself
  333. is logically treated as an unsigned value. This means that GEPs have an
  334. asymmetric relation between the pointer base (which is treated as unsigned) and
  335. the offset applied to it (which is treated as signed). The result of the
  336. additions within the offset calculation cannot have signed overflow, but when
  337. applied to the base pointer, there can be signed overflow.
  338. How can I tell if my front-end is following the rules?
  339. ------------------------------------------------------
  340. There is currently no checker for the getelementptr rules. Currently, the only
  341. way to do this is to manually check each place in your front-end where
  342. GetElementPtr operators are created.
  343. It's not possible to write a checker which could find all rule violations
  344. statically. It would be possible to write a checker which works by instrumenting
  345. the code with dynamic checks though. Alternatively, it would be possible to
  346. write a static checker which catches a subset of possible problems. However, no
  347. such checker exists today.
  348. Rationale
  349. =========
  350. Why is GEP designed this way?
  351. -----------------------------
  352. The design of GEP has the following goals, in rough unofficial order of
  353. priority:
  354. * Support C, C-like languages, and languages which can be conceptually lowered
  355. into C (this covers a lot).
  356. * Support optimizations such as those that are common in C compilers. In
  357. particular, GEP is a cornerstone of LLVM's `pointer aliasing
  358. model <LangRef.html#pointeraliasing>`_.
  359. * Provide a consistent method for computing addresses so that address
  360. computations don't need to be a part of load and store instructions in the IR.
  361. * Support non-C-like languages, to the extent that it doesn't interfere with
  362. other goals.
  363. * Minimize target-specific information in the IR.
  364. Why do struct member indices always use ``i32``?
  365. ------------------------------------------------
  366. The specific type i32 is probably just a historical artifact, however it's wide
  367. enough for all practical purposes, so there's been no need to change it. It
  368. doesn't necessarily imply i32 address arithmetic; it's just an identifier which
  369. identifies a field in a struct. Requiring that all struct indices be the same
  370. reduces the range of possibilities for cases where two GEPs are effectively the
  371. same but have distinct operand types.
  372. What's an uglygep?
  373. ------------------
  374. Some LLVM optimizers operate on GEPs by internally lowering them into more
  375. primitive integer expressions, which allows them to be combined with other
  376. integer expressions and/or split into multiple separate integer expressions. If
  377. they've made non-trivial changes, translating back into LLVM IR can involve
  378. reverse-engineering the structure of the addressing in order to fit it into the
  379. static type of the original first operand. It isn't always possibly to fully
  380. reconstruct this structure; sometimes the underlying addressing doesn't
  381. correspond with the static type at all. In such cases the optimizer instead will
  382. emit a GEP with the base pointer casted to a simple address-unit pointer, using
  383. the name "uglygep". This isn't pretty, but it's just as valid, and it's
  384. sufficient to preserve the pointer aliasing guarantees that GEP provides.
  385. Summary
  386. =======
  387. In summary, here's some things to always remember about the GetElementPtr
  388. instruction:
  389. #. The GEP instruction never accesses memory, it only provides pointer
  390. computations.
  391. #. The second operand to the GEP instruction is always a pointer and it must be
  392. indexed.
  393. #. There are no superfluous indices for the GEP instruction.
  394. #. Trailing zero indices are superfluous for pointer aliasing, but not for the
  395. types of the pointers.
  396. #. Leading zero indices are not superfluous for pointer aliasing nor the types
  397. of the pointers.